Index: include/gpu/GrTypesPriv.h |
diff --git a/include/gpu/GrTypesPriv.h b/include/gpu/GrTypesPriv.h |
index 8c7d6bda65150b6cd055a235f136077f4897c008..b527ab1bd77c7aa8079154af1d51add8e818ff95 100644 |
--- a/include/gpu/GrTypesPriv.h |
+++ b/include/gpu/GrTypesPriv.h |
@@ -32,8 +32,10 @@ enum GrSLType { |
kBool_GrSLType, |
kInt_GrSLType, |
kUint_GrSLType, |
+ kTexture2D_GrSLType, |
+ kSampler_GrSLType, |
- kLast_GrSLType = kUint_GrSLType |
+ kLast_GrSLType = kSampler_GrSLType |
}; |
static const int kGrSLTypeCount = kLast_GrSLType + 1; |
@@ -78,7 +80,7 @@ static const int kGrSLPrecisionCount = kLast_GrSLPrecision + 1; |
*/ |
static inline int GrSLTypeVectorCount(GrSLType type) { |
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount)); |
- static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1 }; |
+ static const int kCounts[] = { -1, 1, 2, 3, 4, -1, -1, -1, -1, -1, -1, -1, 1, 1, 1, -1, -1 }; |
return kCounts[type]; |
GR_STATIC_ASSERT(0 == kVoid_GrSLType); |
@@ -96,6 +98,8 @@ static inline int GrSLTypeVectorCount(GrSLType type) { |
GR_STATIC_ASSERT(12 == kBool_GrSLType); |
GR_STATIC_ASSERT(13 == kInt_GrSLType); |
GR_STATIC_ASSERT(14 == kUint_GrSLType); |
+ GR_STATIC_ASSERT(15 == kTexture2D_GrSLType); |
+ GR_STATIC_ASSERT(16 == kSampler_GrSLType); |
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrSLTypeCount); |
} |
@@ -131,13 +135,15 @@ static inline bool GrSLTypeIsFloatType(GrSLType type) { |
GR_STATIC_ASSERT(12 == kBool_GrSLType); |
GR_STATIC_ASSERT(13 == kInt_GrSLType); |
GR_STATIC_ASSERT(14 == kUint_GrSLType); |
- GR_STATIC_ASSERT(15 == kGrSLTypeCount); |
+ GR_STATIC_ASSERT(15 == kTexture2D_GrSLType); |
+ GR_STATIC_ASSERT(16 == kSampler_GrSLType); |
+ GR_STATIC_ASSERT(17 == kGrSLTypeCount); |
} |
/** Is the shading language type integral (including vectors/matrices)? */ |
static inline bool GrSLTypeIsIntType(GrSLType type) { |
SkASSERT(type >= 0 && type < static_cast<GrSLType>(kGrSLTypeCount)); |
- return type >= kInt_GrSLType; |
+ return type >= kInt_GrSLType && type <= kUint_GrSLType; |
GR_STATIC_ASSERT(0 == kVoid_GrSLType); |
GR_STATIC_ASSERT(1 == kFloat_GrSLType); |
@@ -154,7 +160,9 @@ static inline bool GrSLTypeIsIntType(GrSLType type) { |
GR_STATIC_ASSERT(12 == kBool_GrSLType); |
GR_STATIC_ASSERT(13 == kInt_GrSLType); |
GR_STATIC_ASSERT(14 == kUint_GrSLType); |
- GR_STATIC_ASSERT(15 == kGrSLTypeCount); |
+ GR_STATIC_ASSERT(15 == kTexture2D_GrSLType); |
+ GR_STATIC_ASSERT(16 == kSampler_GrSLType); |
+ GR_STATIC_ASSERT(17 == kGrSLTypeCount); |
} |
/** Is the shading language type numeric (including vectors/matrices)? */ |
@@ -181,6 +189,8 @@ static inline size_t GrSLTypeSize(GrSLType type) { |
0, // kBool_GrSLType |
0, // kInt_GrSLType |
0, // kUint_GrSLType |
+ 0, // kTexture2D_GrSLType |
+ 0, // kSampler_GrSLType |
}; |
return kSizes[type]; |
@@ -199,7 +209,9 @@ static inline size_t GrSLTypeSize(GrSLType type) { |
GR_STATIC_ASSERT(12 == kBool_GrSLType); |
GR_STATIC_ASSERT(13 == kInt_GrSLType); |
GR_STATIC_ASSERT(14 == kUint_GrSLType); |
- GR_STATIC_ASSERT(15 == kGrSLTypeCount); |
+ GR_STATIC_ASSERT(15 == kTexture2D_GrSLType); |
+ GR_STATIC_ASSERT(16 == kSampler_GrSLType); |
+ GR_STATIC_ASSERT(17 == kGrSLTypeCount); |
} |
static inline bool GrSLTypeIs2DTextureType(GrSLType type) { |
@@ -222,7 +234,7 @@ static inline bool GrSLTypeIsSamplerType(GrSLType type) { |
} |
static inline bool GrSLTypeAcceptsPrecision(GrSLType type) { |
- return GrSLTypeIsNumeric(type) || GrSLTypeIsSamplerType(type); |
+ return type != kVoid_GrSLType && type != kBool_GrSLType; |
} |
////////////////////////////////////////////////////////////////////////////// |
@@ -243,7 +255,7 @@ enum GrVertexAttribType { |
kInt_GrVertexAttribType, |
kUint_GrVertexAttribType, |
- |
+ |
kLast_GrVertexAttribType = kUint_GrVertexAttribType |
}; |
static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1; |