| Index: gpu/command_buffer/service/shader_manager.h
|
| diff --git a/gpu/command_buffer/service/shader_manager.h b/gpu/command_buffer/service/shader_manager.h
|
| index d0501fb56b8e0eff2a0fdc9c493dc21a3bbfd18b..2e828e66f1efdd6bbf7ab0314055ff867fa36825 100644
|
| --- a/gpu/command_buffer/service/shader_manager.h
|
| +++ b/gpu/command_buffer/service/shader_manager.h
|
| @@ -18,6 +18,13 @@
|
| namespace gpu {
|
| namespace gles2 {
|
|
|
| +enum ShaderVariableBaseType {
|
| + SHADER_VARIABLE_INT = 0x01,
|
| + SHADER_VARIABLE_UINT = 0x02,
|
| + SHADER_VARIABLE_FLOAT = 0x03,
|
| + SHADER_VARIABLE_UNDEFINED_TYPE = 0x00
|
| +};
|
| +
|
| // This is used to keep the source code for a shader. This is because in order
|
| // to emluate GLES2 the shaders will have to be re-written before passed to
|
| // the underlying OpenGL. But, when the user calls glGetShaderSource they
|
|
|