Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(82)

Side by Side Diff: gpu/command_buffer/service/shader_manager.h

Issue 2142353002: Validate fbo color image format and fragment shader output variable type. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix Created 4 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « gpu/command_buffer/service/program_manager_unittest.cc ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
14 #include "gpu/command_buffer/service/gl_utils.h" 14 #include "gpu/command_buffer/service/gl_utils.h"
15 #include "gpu/command_buffer/service/shader_translator.h" 15 #include "gpu/command_buffer/service/shader_translator.h"
16 #include "gpu/gpu_export.h" 16 #include "gpu/gpu_export.h"
17 17
18 namespace gpu { 18 namespace gpu {
19 namespace gles2 { 19 namespace gles2 {
20 20
21 enum ShaderVariableBaseType {
22 SHADER_VARIABLE_INT = 0x01,
23 SHADER_VARIABLE_UINT = 0x02,
24 SHADER_VARIABLE_FLOAT = 0x03,
25 SHADER_VARIABLE_UNDEFINED_TYPE = 0x00
26 };
27
21 // This is used to keep the source code for a shader. This is because in order 28 // This is used to keep the source code for a shader. This is because in order
22 // to emluate GLES2 the shaders will have to be re-written before passed to 29 // to emluate GLES2 the shaders will have to be re-written before passed to
23 // the underlying OpenGL. But, when the user calls glGetShaderSource they 30 // the underlying OpenGL. But, when the user calls glGetShaderSource they
24 // should get the source they passed in, not the re-written source. 31 // should get the source they passed in, not the re-written source.
25 class GPU_EXPORT Shader : public base::RefCounted<Shader> { 32 class GPU_EXPORT Shader : public base::RefCounted<Shader> {
26 public: 33 public:
27 enum TranslatedShaderSourceType { 34 enum TranslatedShaderSourceType {
28 kANGLE, 35 kANGLE,
29 kGL, // GL or GLES 36 kGL, // GL or GLES
30 }; 37 };
(...skipping 271 matching lines...) Expand 10 before | Expand all | Expand 10 after
302 void RemoveShader(Shader* shader); 309 void RemoveShader(Shader* shader);
303 310
304 DISALLOW_COPY_AND_ASSIGN(ShaderManager); 311 DISALLOW_COPY_AND_ASSIGN(ShaderManager);
305 }; 312 };
306 313
307 } // namespace gles2 314 } // namespace gles2
308 } // namespace gpu 315 } // namespace gpu
309 316
310 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 317 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
311 318
OLDNEW
« no previous file with comments | « gpu/command_buffer/service/program_manager_unittest.cc ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698