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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
14 #include "gpu/command_buffer/service/gl_utils.h" | 14 #include "gpu/command_buffer/service/gl_utils.h" |
15 #include "gpu/command_buffer/service/shader_translator.h" | 15 #include "gpu/command_buffer/service/shader_translator.h" |
16 #include "gpu/gpu_export.h" | 16 #include "gpu/gpu_export.h" |
17 | 17 |
18 namespace gpu { | 18 namespace gpu { |
19 namespace gles2 { | 19 namespace gles2 { |
20 | 20 |
| 21 enum ShaderVariableBaseType { |
| 22 SHADER_VARIABLE_INT = 0x01, |
| 23 SHADER_VARIABLE_UINT = 0x02, |
| 24 SHADER_VARIABLE_FLOAT = 0x03, |
| 25 SHADER_VARIABLE_UNDEFINED_TYPE = 0x00 |
| 26 }; |
| 27 |
21 // This is used to keep the source code for a shader. This is because in order | 28 // This is used to keep the source code for a shader. This is because in order |
22 // to emluate GLES2 the shaders will have to be re-written before passed to | 29 // to emluate GLES2 the shaders will have to be re-written before passed to |
23 // the underlying OpenGL. But, when the user calls glGetShaderSource they | 30 // the underlying OpenGL. But, when the user calls glGetShaderSource they |
24 // should get the source they passed in, not the re-written source. | 31 // should get the source they passed in, not the re-written source. |
25 class GPU_EXPORT Shader : public base::RefCounted<Shader> { | 32 class GPU_EXPORT Shader : public base::RefCounted<Shader> { |
26 public: | 33 public: |
27 enum TranslatedShaderSourceType { | 34 enum TranslatedShaderSourceType { |
28 kANGLE, | 35 kANGLE, |
29 kGL, // GL or GLES | 36 kGL, // GL or GLES |
30 }; | 37 }; |
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302 void RemoveShader(Shader* shader); | 309 void RemoveShader(Shader* shader); |
303 | 310 |
304 DISALLOW_COPY_AND_ASSIGN(ShaderManager); | 311 DISALLOW_COPY_AND_ASSIGN(ShaderManager); |
305 }; | 312 }; |
306 | 313 |
307 } // namespace gles2 | 314 } // namespace gles2 |
308 } // namespace gpu | 315 } // namespace gpu |
309 | 316 |
310 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 317 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
311 | 318 |
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