Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(871)

Unified Diff: cc/surfaces/surface_id.h

Issue 2136413002: Update Surface ID Terminology (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix webkit_unit_tests Created 4 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: cc/surfaces/surface_id.h
diff --git a/cc/surfaces/surface_id.h b/cc/surfaces/surface_id.h
index c48e8129192ddc8b98287a5e846c157bc910f396..a8c9a4162dac80ca754532e64d1507925d36f967 100644
--- a/cc/surfaces/surface_id.h
+++ b/cc/surfaces/surface_id.h
@@ -18,58 +18,66 @@ namespace cc {
class SurfaceId {
public:
- SurfaceId() : id_namespace_(0), local_id_(0), nonce_(0) {}
+ SurfaceId() : gpu_id_(0), client_id_(0), local_id_(0), nonce_(0) {}
- SurfaceId(const SurfaceId& other)
- : id_namespace_(other.id_namespace_),
- local_id_(other.local_id_),
- nonce_(other.nonce_) {}
+ SurfaceId(const SurfaceId& other) = default;
// A SurfaceId consists of three components: namespace, local Id, and nonce.
- // An |id_namespace| is a display compositor service allocated ID that
+ // An |client_id| is a display compositor service allocated ID that
// uniquely identifies a client.
// A |local_id| is a sequentially allocated ID generated by the display
// compositor client.
// A |nonce| is a cryptographically secure random int that makes a SurfaceId
// unguessable by other clients.
- SurfaceId(uint32_t id_namespace, uint32_t local_id, uint64_t nonce)
- : id_namespace_(id_namespace), local_id_(local_id), nonce_(nonce) {}
+ SurfaceId(uint32_t gpu_id,
+ uint32_t client_id,
+ uint32_t local_id,
+ uint64_t nonce)
+ : gpu_id_(gpu_id),
+ client_id_(client_id),
+ local_id_(local_id),
+ nonce_(nonce) {}
bool is_null() const {
- return id_namespace_ == 0 && nonce_ == 0 && local_id_ == 0;
+ return gpu_id_ == 0 && client_id_ == 0 && nonce_ == 0 && local_id_ == 0;
}
size_t hash() const {
- size_t interim = base::HashInts(id_namespace_, local_id_);
- return base::HashInts(static_cast<uint64_t>(interim), nonce_);
+ size_t first = base::HashInts(gpu_id_, client_id_);
+ size_t second = base::HashInts(static_cast<uint64_t>(local_id_), nonce_);
+ return base::HashInts(first, second);
}
- uint32_t id_namespace() const { return id_namespace_; }
+ uint32_t gpu_id() const { return gpu_id_; }
+
+ uint32_t client_id() const { return client_id_; }
uint32_t local_id() const { return local_id_; }
uint64_t nonce() const { return nonce_; }
std::string ToString() const {
- return base::StringPrintf("%d:%d:%" PRIu64, id_namespace_, local_id_,
- nonce_);
+ return base::StringPrintf("%d:%d:%d:%" PRIu64, gpu_id_, client_id_,
+ local_id_, nonce_);
}
bool operator==(const SurfaceId& other) const {
- return id_namespace_ == other.id_namespace_ &&
+ return gpu_id_ == other.gpu_id_ && client_id_ == other.client_id_ &&
local_id_ == other.local_id_ && nonce_ == other.nonce_;
}
bool operator!=(const SurfaceId& other) const { return !(*this == other); }
bool operator<(const SurfaceId& other) const {
- return std::tie(id_namespace_, local_id_, nonce_) <
- std::tie(other.id_namespace_, other.local_id_, other.nonce_);
+ return std::tie(gpu_id_, client_id_, local_id_, nonce_) <
+ std::tie(other.gpu_id_, other.client_id_, other.local_id_,
+ other.nonce_);
}
private:
// See SurfaceIdAllocator::GenerateId.
- uint32_t id_namespace_;
+ uint32_t gpu_id_;
+ uint32_t client_id_;
uint32_t local_id_;
uint64_t nonce_;
piman 2016/07/12 20:57:19 nit: can we order the fields so that it's more com
Fady Samuel 2016/07/12 22:45:34 tsepez@ preferred nonce at the end for readability
piman 2016/07/12 22:47:50 ok - it doesn't matter any more.
};

Powered by Google App Engine
This is Rietveld 408576698