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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SURFACES_SURFACE_ID_H_ | 5 #ifndef CC_SURFACES_SURFACE_ID_H_ |
6 #define CC_SURFACES_SURFACE_ID_H_ | 6 #define CC_SURFACES_SURFACE_ID_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 | 10 |
11 #include <functional> | 11 #include <functional> |
12 | 12 |
13 #include "base/format_macros.h" | 13 #include "base/format_macros.h" |
14 #include "base/hash.h" | 14 #include "base/hash.h" |
15 #include "base/strings/stringprintf.h" | 15 #include "base/strings/stringprintf.h" |
16 | 16 |
17 namespace cc { | 17 namespace cc { |
18 | 18 |
19 class SurfaceId { | 19 class SurfaceId { |
20 public: | 20 public: |
21 SurfaceId() : id_namespace_(0), local_id_(0), nonce_(0) {} | 21 SurfaceId() : gpu_id_(0), client_id_(0), local_id_(0), nonce_(0) {} |
22 | 22 |
23 SurfaceId(const SurfaceId& other) | 23 SurfaceId(const SurfaceId& other) = default; |
24 : id_namespace_(other.id_namespace_), | |
25 local_id_(other.local_id_), | |
26 nonce_(other.nonce_) {} | |
27 | 24 |
28 // A SurfaceId consists of three components: namespace, local Id, and nonce. | 25 // A SurfaceId consists of three components: namespace, local Id, and nonce. |
29 // An |id_namespace| is a display compositor service allocated ID that | 26 // An |client_id| is a display compositor service allocated ID that |
30 // uniquely identifies a client. | 27 // uniquely identifies a client. |
31 // A |local_id| is a sequentially allocated ID generated by the display | 28 // A |local_id| is a sequentially allocated ID generated by the display |
32 // compositor client. | 29 // compositor client. |
33 // A |nonce| is a cryptographically secure random int that makes a SurfaceId | 30 // A |nonce| is a cryptographically secure random int that makes a SurfaceId |
34 // unguessable by other clients. | 31 // unguessable by other clients. |
35 SurfaceId(uint32_t id_namespace, uint32_t local_id, uint64_t nonce) | 32 SurfaceId(uint32_t gpu_id, |
36 : id_namespace_(id_namespace), local_id_(local_id), nonce_(nonce) {} | 33 uint32_t client_id, |
34 uint32_t local_id, | |
35 uint64_t nonce) | |
36 : gpu_id_(gpu_id), | |
37 client_id_(client_id), | |
38 local_id_(local_id), | |
39 nonce_(nonce) {} | |
37 | 40 |
38 bool is_null() const { | 41 bool is_null() const { |
39 return id_namespace_ == 0 && nonce_ == 0 && local_id_ == 0; | 42 return gpu_id_ == 0 && client_id_ == 0 && nonce_ == 0 && local_id_ == 0; |
40 } | 43 } |
41 | 44 |
42 size_t hash() const { | 45 size_t hash() const { |
43 size_t interim = base::HashInts(id_namespace_, local_id_); | 46 size_t first = base::HashInts(gpu_id_, client_id_); |
44 return base::HashInts(static_cast<uint64_t>(interim), nonce_); | 47 size_t second = base::HashInts(static_cast<uint64_t>(local_id_), nonce_); |
48 return base::HashInts(first, second); | |
45 } | 49 } |
46 | 50 |
47 uint32_t id_namespace() const { return id_namespace_; } | 51 uint32_t gpu_id() const { return gpu_id_; } |
52 | |
53 uint32_t client_id() const { return client_id_; } | |
48 | 54 |
49 uint32_t local_id() const { return local_id_; } | 55 uint32_t local_id() const { return local_id_; } |
50 | 56 |
51 uint64_t nonce() const { return nonce_; } | 57 uint64_t nonce() const { return nonce_; } |
52 | 58 |
53 std::string ToString() const { | 59 std::string ToString() const { |
54 return base::StringPrintf("%d:%d:%" PRIu64, id_namespace_, local_id_, | 60 return base::StringPrintf("%d:%d:%d:%" PRIu64, gpu_id_, client_id_, |
55 nonce_); | 61 local_id_, nonce_); |
56 } | 62 } |
57 | 63 |
58 bool operator==(const SurfaceId& other) const { | 64 bool operator==(const SurfaceId& other) const { |
59 return id_namespace_ == other.id_namespace_ && | 65 return gpu_id_ == other.gpu_id_ && client_id_ == other.client_id_ && |
60 local_id_ == other.local_id_ && nonce_ == other.nonce_; | 66 local_id_ == other.local_id_ && nonce_ == other.nonce_; |
61 } | 67 } |
62 | 68 |
63 bool operator!=(const SurfaceId& other) const { return !(*this == other); } | 69 bool operator!=(const SurfaceId& other) const { return !(*this == other); } |
64 | 70 |
65 bool operator<(const SurfaceId& other) const { | 71 bool operator<(const SurfaceId& other) const { |
66 return std::tie(id_namespace_, local_id_, nonce_) < | 72 return std::tie(gpu_id_, client_id_, local_id_, nonce_) < |
67 std::tie(other.id_namespace_, other.local_id_, other.nonce_); | 73 std::tie(other.gpu_id_, other.client_id_, other.local_id_, |
74 other.nonce_); | |
68 } | 75 } |
69 | 76 |
70 private: | 77 private: |
71 // See SurfaceIdAllocator::GenerateId. | 78 // See SurfaceIdAllocator::GenerateId. |
72 uint32_t id_namespace_; | 79 uint32_t gpu_id_; |
80 uint32_t client_id_; | |
73 uint32_t local_id_; | 81 uint32_t local_id_; |
74 uint64_t nonce_; | 82 uint64_t nonce_; |
piman
2016/07/12 20:57:19
nit: can we order the fields so that it's more com
Fady Samuel
2016/07/12 22:45:34
tsepez@ preferred nonce at the end for readability
piman
2016/07/12 22:47:50
ok - it doesn't matter any more.
| |
75 }; | 83 }; |
76 | 84 |
77 struct SurfaceIdHash { | 85 struct SurfaceIdHash { |
78 size_t operator()(const SurfaceId& key) const { return key.hash(); } | 86 size_t operator()(const SurfaceId& key) const { return key.hash(); } |
79 }; | 87 }; |
80 | 88 |
81 } // namespace cc | 89 } // namespace cc |
82 | 90 |
83 #endif // CC_SURFACES_SURFACE_ID_H_ | 91 #endif // CC_SURFACES_SURFACE_ID_H_ |
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