Index: ui/gl/gl_stub_api.cc |
diff --git a/ui/gl/gl_stub_api.cc b/ui/gl/gl_stub_api.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e4b634ab996c120263259ba7b652ebbbe9a3f165 |
--- /dev/null |
+++ b/ui/gl/gl_stub_api.cc |
@@ -0,0 +1,296 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gl/gl_stub_api.h" |
+ |
+namespace gl { |
+ |
+namespace { |
+ |
+void GenHelper(GLsizei count, GLuint* objects) { |
+ for (GLsizei i = 0; i < count; ++i) |
+ objects[i] = i + 1; |
+} |
+ |
+} // anonymous namespace |
+ |
+GLenum GLStubApi::glCheckFramebufferStatusEXTFn(GLenum target) { |
+ return GL_FRAMEBUFFER_COMPLETE; |
+} |
+ |
+GLuint GLStubApi::glCreateProgramFn(void) { |
+ return 1; |
+} |
+ |
+GLuint GLStubApi::glCreateShaderFn(GLenum type) { |
+ return 2; |
+} |
+ |
+GLsync GLStubApi::glFenceSyncFn(GLenum condition, GLbitfield flags) { |
+ return reinterpret_cast<GLsync>(1); |
+} |
+ |
+void GLStubApi::glGenBuffersARBFn(GLsizei n, GLuint* buffers) { |
+ GenHelper(n, buffers); |
+} |
+ |
+void GLStubApi::glGenerateMipmapEXTFn(GLenum target) {} |
+ |
+void GLStubApi::glGenFencesAPPLEFn(GLsizei n, GLuint* fences) { |
+ GenHelper(n, fences); |
+} |
+ |
+void GLStubApi::glGenFencesNVFn(GLsizei n, GLuint* fences) { |
+ GenHelper(n, fences); |
+} |
+ |
+void GLStubApi::glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) { |
+ GenHelper(n, framebuffers); |
+} |
+ |
+GLuint GLStubApi::glGenPathsNVFn(GLsizei range) { |
+ return 1; |
+} |
+ |
+void GLStubApi::glGenQueriesFn(GLsizei n, GLuint* ids) { |
+ GenHelper(n, ids); |
+} |
+ |
+void GLStubApi::glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) { |
+ GenHelper(n, renderbuffers); |
+} |
+ |
+void GLStubApi::glGenSamplersFn(GLsizei n, GLuint* samplers) { |
+ GenHelper(n, samplers); |
+} |
+ |
+void GLStubApi::glGenTexturesFn(GLsizei n, GLuint* textures) { |
+ GenHelper(n, textures); |
+} |
+ |
+void GLStubApi::glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) { |
+ GenHelper(n, ids); |
+} |
+ |
+void GLStubApi::glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) { |
+ GenHelper(n, arrays); |
+} |
+ |
+void GLStubApi::glGetIntegervFn(GLenum pname, GLint* params) { |
+ // We need some values to be large enough to initialize ContextGroup. |
+ switch (pname) { |
+ default: |
+ *params = 1; |
+ break; |
+ case GL_MAX_RENDERBUFFER_SIZE: |
+ *params = 512; |
+ break; |
+ case GL_MAX_SAMPLES: |
+ *params = 4; |
+ break; |
+ case GL_MAX_COLOR_ATTACHMENTS_EXT: |
+ *params = 4; |
+ break; |
+ case GL_MAX_DRAW_BUFFERS_ARB: |
+ *params = 4; |
+ break; |
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: |
+ *params = 4; |
+ break; |
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS: |
+ *params = 24; |
+ break; |
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: |
+ *params = 256; |
+ break; |
+ case GL_MAX_VERTEX_ATTRIBS: |
+ *params = 8; |
+ break; |
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
+ *params = 8; |
+ break; |
+ case GL_MAX_TEXTURE_IMAGE_UNITS: |
+ *params = 8; |
+ break; |
+ case GL_MAX_TEXTURE_SIZE: |
+ *params = 2048; |
+ break; |
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
+ *params = 2048; |
+ break; |
+ case GL_MAX_3D_TEXTURE_SIZE: |
+ *params = 256; |
+ break; |
+ case GL_MAX_ARRAY_TEXTURE_LAYERS: |
+ *params = 256; |
+ break; |
+ case GL_MAX_VARYING_VECTORS: |
+ *params = 8; |
+ break; |
+ case GL_MAX_VERTEX_UNIFORM_VECTORS: |
+ *params = 128; |
+ break; |
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
+ *params = 16; |
+ break; |
+ case GL_MAX_VERTEX_OUTPUT_COMPONENTS: |
+ *params = 64; |
+ break; |
+ case GL_MAX_FRAGMENT_INPUT_COMPONENTS: |
+ *params = 60; |
+ break; |
+ case GL_MAX_PROGRAM_TEXEL_OFFSET: |
+ *params = 7; |
+ break; |
+ case GL_MIN_PROGRAM_TEXEL_OFFSET: |
+ *params = -8; |
+ break; |
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
+ *params = 32; |
+ break; |
+ case GL_MAX_VIEWPORT_DIMS: |
+ *params = 1024 << 8; |
+ break; |
+ case GL_ALPHA_BITS: |
+ *params = 8; |
+ break; |
+ case GL_DEPTH_BITS: |
+ *params = 24; |
+ break; |
+ case GL_STENCIL_BITS: |
+ *params = 8; |
+ break; |
+ case GL_TEXTURE_BINDING_2D: |
+ *params = 1; |
+ break; |
+ case GL_FRAMEBUFFER_BINDING: |
+ *params = 1; |
+ break; |
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
+ *params = GL_UNSIGNED_BYTE; |
+ break; |
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
+ *params = GL_RGBA; |
+ break; |
+ } |
+} |
+ |
+void GLStubApi::glGetProgramivFn(GLuint program, GLenum pname, GLint* params) { |
+ switch (pname) { |
+ case GL_LINK_STATUS: |
+ *params = GL_TRUE; |
+ break; |
+ case GL_VALIDATE_STATUS: |
+ *params = GL_TRUE; |
+ break; |
+ default: |
+ break; |
+ } |
+} |
+ |
+void GLStubApi::glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) { |
+ switch (pname) { |
+ case GL_COMPILE_STATUS: |
+ *params = GL_TRUE; |
+ break; |
+ default: |
+ break; |
+ } |
+} |
+ |
+const GLubyte* GLStubApi::glGetStringFn(GLenum name) { |
+ switch (name) { |
+ case GL_RENDERER: |
+ default: |
+ return reinterpret_cast<const GLubyte*>(""); |
+ case GL_VERSION: |
+ return reinterpret_cast<const GLubyte*>("OpenGL ES 3.0"); |
+ case GL_EXTENSIONS: |
+ return reinterpret_cast<const GLubyte*>("GL_EXT_framebuffer_object"); |
+ } |
+} |
+ |
+const GLubyte* GLStubApi::glGetStringiFn(GLenum name, GLuint index) { |
+ return reinterpret_cast<const GLubyte*>(""); |
+} |
+ |
+GLboolean GLStubApi::glIsBufferFn(GLuint buffer) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsEnabledFn(GLenum cap) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsFenceAPPLEFn(GLuint fence) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsFenceNVFn(GLuint fence) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsFramebufferEXTFn(GLuint framebuffer) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsPathNVFn(GLuint path) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsProgramFn(GLuint program) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsQueryFn(GLuint query) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsRenderbufferEXTFn(GLuint renderbuffer) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsSamplerFn(GLuint sampler) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsShaderFn(GLuint shader) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsSyncFn(GLsync sync) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsTextureFn(GLuint texture) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsTransformFeedbackFn(GLuint id) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glIsVertexArrayOESFn(GLuint array) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glTestFenceAPPLEFn(GLuint fence) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glTestFenceNVFn(GLuint fence) { |
+ return GL_TRUE; |
+} |
+ |
+GLboolean GLStubApi::glUnmapBufferFn(GLenum target) { |
+ return GL_TRUE; |
+} |
+ |
+GLenum GLStubApi::glWaitSyncFn(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout) { |
+ return GL_TRUE; |
+} |
+ |
+} // namespace gl |