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Unified Diff: content/renderer/media/android/stream_texture_wrapper_impl.h

Issue 2136103010: Add StreamTextureWrapper/StreamTextureWrapperImpl (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Renamed to StreamTextureWrapper, handled destruction Created 4 years, 5 months ago
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Index: content/renderer/media/android/stream_texture_wrapper_impl.h
diff --git a/content/renderer/media/android/stream_texture_wrapper_impl.h b/content/renderer/media/android/stream_texture_wrapper_impl.h
new file mode 100644
index 0000000000000000000000000000000000000000..fb44e140300c808d2d42f387aa58661dfa4394bb
--- /dev/null
+++ b/content/renderer/media/android/stream_texture_wrapper_impl.h
@@ -0,0 +1,121 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef _CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_WRAPPER_IMPL_H_
DaleCurtis 2016/07/21 22:14:23 drop leading _
tguilbert 2016/07/21 23:06:42 Done.
+#define _CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_WRAPPER_IMPL_H_
+
+#include <memory>
+
+#include "content/renderer/media/android/stream_texture_factory.h"
+#include "gpu/command_buffer/common/mailbox.h"
+#include "media/base/android/stream_texture_wrapper.h"
+#include "media/base/video_frame.h"
+
+namespace content {
+
+// Concrete implementation of StreamTextureWrapper. Can be created on any,
+// thread, but will be initialized/destroyed on |main_tread_task_runner, and
DaleCurtis 2016/07/21 22:14:22 Missing closing |
tguilbert 2016/07/21 23:06:42 Done.
watk 2016/07/23 03:13:39 main_tread_task_runner is not a thing?
+// will signal the readyness of new frames on |compositor_task_runner_|.
watk 2016/07/23 03:13:39 readiness
+//
+// A SurfaceTexture is an Android primitive, joining an Android Surface (the
+// producer side, used by MediaPlayer for example) with a GL Texture (the
+// consumer side, used by our compositor). Its documentation can be found here:
+// https://developer.android.com/reference/android/graphics/SurfaceTexture.html
+//
+// The StreamTexture is an abstraction allowing Chrome to wrap a SurfaceTexture
+// living in the GPU process. It allows VideoFrames to be created from the
+// SurfaceTexture's texture, in the Renderer process.
+//
+// The general idea behind our use of StreamTexture is as follows:
+// - We create a client GL texture in the Renderer process.
+// - We request the creation of a StreamTexture via the StreamTextureFactory,
+// passing the client texture ID. The call is sent to the GPU process via the
+// CommandBuffer. The "platform" GL texture reference associated with the client
+// texture ID is looked up in the TextureManager. A StreamTexture is then
+// created, wrapping a SurfaceTexture created from the texture reference. The
+// SurfaceTexture's OnFrameAvailable() callback is tied to StreamTexture's
+// OnFrameAvailable(), which fires an IPC accross the GPU channel.
+// - We create a StreamTextureProxy in the Renderer process which listens for
+// the IPC fired by the StreamTexture's OnFrameAvailable() callback.
+// - We bind the StreamTextureProxy's lifetime to the |compositor_task_runner_|.
+// - We wrap the client texture into a VideoFrame.
+// - When the SurfaceTexture's OnFrameAvailable() callback is fired (and routed
+// to the StreamTextureProxy living on the compositor thread), we notify
+// |client_| that a new frame is available, via the DidReceiveFrame() callback.
+//
+// TODO(tguilbert): Register the underlying SurfaceTexture for retrieval in the
+// browser process. See crbug.com/627658.
+//
+class StreamTextureWrapperImpl : public media::StreamTextureWrapper {
DaleCurtis 2016/07/21 22:14:22 Need CONTENT_EXPORT?
tguilbert 2016/07/21 23:06:42 Yes, I'm not building as component ATM however, be
+ public:
+ StreamTextureWrapperImpl(
+ scoped_refptr<StreamTextureFactory> factory,
tguilbert 2016/07/21 22:03:37 FYI: I looked into moving StreamTextureFactory and
+ const scoped_refptr<base::SingleThreadTaskRunner>& main_task_runner);
DaleCurtis 2016/07/21 22:14:23 We use pass-by-value for scoped_refptr now since t
tguilbert 2016/07/21 23:06:42 Done.
+ virtual ~StreamTextureWrapperImpl();
+
+ // StreamTextureWrapper implementation.
+
+ // Creates the underlying StreamTexture. Binds |client|'s DidReceiveFrame() to
+ // |compositor_task_runner|.
+ // Can be called from any thread, but runs on |main_task_runner_|.
+ void Initialize(
+ cc::VideoFrameProvider::Client* client,
+ const gfx::Size& natural_size,
+ const scoped_refptr<base::SingleThreadTaskRunner>& compositor_task_runner,
+ const base::Closure& init_cb) override;
+
+ // Called when the Video size changes.
+ // Can be called from any thread, but runs on |main_task_runner_|.
+ void UpdateTextureSize(const gfx::Size& natural_size) override;
+
+ // Returns the latest frame.
+ // N.B: We create a single VideoFrame at initialization time (and update it
+ // in UpdateTextureSize()), and repeatedly return it here. The underlying
+ // texture's changes are signalled via |client_|'s DidReceiveFrame() callback.
+ scoped_refptr<media::VideoFrame> GetCurrentFrame() override;
+
+ // Destroys the StreamTextureWrapper safely on the |main_task_runner_|.
+ void Destroy() override;
+
+ private:
+ void InitializeInternal(const base::Closure& init_cb);
+
+ void ReallocateVideoFrame(const gfx::Size& natural_size);
+
+ void SetCurrentFrameInternal(
+ const scoped_refptr<media::VideoFrame>& video_frame);
+
+ // GL texture ID allocated to the video.
+ unsigned int texture_id_;
DaleCurtis 2016/07/21 22:14:23 We try to avoid using unsigned int unless necessar
tguilbert 2016/07/21 23:06:42 StreamTextureFactory returns unsigned. I think thi
DaleCurtis 2016/07/22 18:09:31 They're just "unsigned" though, without the "int"
tguilbert 2016/07/26 00:13:51 Ah, yes :) Done!
+
+ // GL texture mailbox for |texture_id_| to provide in the VideoFrame, and sync
+ // point for when the mailbox was produced.
+ gpu::Mailbox texture_mailbox_;
+
+ // Stream texture ID allocated to the video.
+ unsigned int stream_id_;
DaleCurtis 2016/07/21 22:14:22 stream_texture_id_ ? Just unsigned as well?
tguilbert 2016/07/21 23:06:42 Yes.
+
+ // Object for calling back the compositor thread to repaint the video when a
+ // frame available. It should be bound to the compositor thread.
+ ScopedStreamTextureProxy stream_texture_proxy_;
+
+ cc::VideoFrameProvider::Client* client_;
+
+ // Size of the allocated underlying texture.
+ gfx::Size natural_size_;
+
+ scoped_refptr<StreamTextureFactory> factory_;
+
+ base::Lock current_frame_lock_;
+ scoped_refptr<media::VideoFrame> current_frame_;
+
+ scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
+ scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_;
+
+ base::WeakPtrFactory<StreamTextureWrapperImpl> weak_factory_;
+};
DaleCurtis 2016/07/21 22:14:22 DISALLOW_COPY_AND_ASSIGN() ?
tguilbert 2016/07/21 23:06:42 Done.
+
+} // namespace media
+
+#endif // _CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_WRAPPER_IMPL_H_

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