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Side by Side Diff: content/renderer/media/android/stream_texture_wrapper_impl.h

Issue 2136103010: Add StreamTextureWrapper/StreamTextureWrapperImpl (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Renamed to StreamTextureWrapper, handled destruction Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef _CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_WRAPPER_IMPL_H_
DaleCurtis 2016/07/21 22:14:23 drop leading _
tguilbert 2016/07/21 23:06:42 Done.
6 #define _CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_WRAPPER_IMPL_H_
7
8 #include <memory>
9
10 #include "content/renderer/media/android/stream_texture_factory.h"
11 #include "gpu/command_buffer/common/mailbox.h"
12 #include "media/base/android/stream_texture_wrapper.h"
13 #include "media/base/video_frame.h"
14
15 namespace content {
16
17 // Concrete implementation of StreamTextureWrapper. Can be created on any,
18 // thread, but will be initialized/destroyed on |main_tread_task_runner, and
DaleCurtis 2016/07/21 22:14:22 Missing closing |
tguilbert 2016/07/21 23:06:42 Done.
watk 2016/07/23 03:13:39 main_tread_task_runner is not a thing?
19 // will signal the readyness of new frames on |compositor_task_runner_|.
watk 2016/07/23 03:13:39 readiness
20 //
21 // A SurfaceTexture is an Android primitive, joining an Android Surface (the
22 // producer side, used by MediaPlayer for example) with a GL Texture (the
23 // consumer side, used by our compositor). Its documentation can be found here:
24 // https://developer.android.com/reference/android/graphics/SurfaceTexture.html
25 //
26 // The StreamTexture is an abstraction allowing Chrome to wrap a SurfaceTexture
27 // living in the GPU process. It allows VideoFrames to be created from the
28 // SurfaceTexture's texture, in the Renderer process.
29 //
30 // The general idea behind our use of StreamTexture is as follows:
31 // - We create a client GL texture in the Renderer process.
32 // - We request the creation of a StreamTexture via the StreamTextureFactory,
33 // passing the client texture ID. The call is sent to the GPU process via the
34 // CommandBuffer. The "platform" GL texture reference associated with the client
35 // texture ID is looked up in the TextureManager. A StreamTexture is then
36 // created, wrapping a SurfaceTexture created from the texture reference. The
37 // SurfaceTexture's OnFrameAvailable() callback is tied to StreamTexture's
38 // OnFrameAvailable(), which fires an IPC accross the GPU channel.
39 // - We create a StreamTextureProxy in the Renderer process which listens for
40 // the IPC fired by the StreamTexture's OnFrameAvailable() callback.
41 // - We bind the StreamTextureProxy's lifetime to the |compositor_task_runner_|.
42 // - We wrap the client texture into a VideoFrame.
43 // - When the SurfaceTexture's OnFrameAvailable() callback is fired (and routed
44 // to the StreamTextureProxy living on the compositor thread), we notify
45 // |client_| that a new frame is available, via the DidReceiveFrame() callback.
46 //
47 // TODO(tguilbert): Register the underlying SurfaceTexture for retrieval in the
48 // browser process. See crbug.com/627658.
49 //
50 class StreamTextureWrapperImpl : public media::StreamTextureWrapper {
DaleCurtis 2016/07/21 22:14:22 Need CONTENT_EXPORT?
tguilbert 2016/07/21 23:06:42 Yes, I'm not building as component ATM however, be
51 public:
52 StreamTextureWrapperImpl(
53 scoped_refptr<StreamTextureFactory> factory,
tguilbert 2016/07/21 22:03:37 FYI: I looked into moving StreamTextureFactory and
54 const scoped_refptr<base::SingleThreadTaskRunner>& main_task_runner);
DaleCurtis 2016/07/21 22:14:23 We use pass-by-value for scoped_refptr now since t
tguilbert 2016/07/21 23:06:42 Done.
55 virtual ~StreamTextureWrapperImpl();
56
57 // StreamTextureWrapper implementation.
58
59 // Creates the underlying StreamTexture. Binds |client|'s DidReceiveFrame() to
60 // |compositor_task_runner|.
61 // Can be called from any thread, but runs on |main_task_runner_|.
62 void Initialize(
63 cc::VideoFrameProvider::Client* client,
64 const gfx::Size& natural_size,
65 const scoped_refptr<base::SingleThreadTaskRunner>& compositor_task_runner,
66 const base::Closure& init_cb) override;
67
68 // Called when the Video size changes.
69 // Can be called from any thread, but runs on |main_task_runner_|.
70 void UpdateTextureSize(const gfx::Size& natural_size) override;
71
72 // Returns the latest frame.
73 // N.B: We create a single VideoFrame at initialization time (and update it
74 // in UpdateTextureSize()), and repeatedly return it here. The underlying
75 // texture's changes are signalled via |client_|'s DidReceiveFrame() callback.
76 scoped_refptr<media::VideoFrame> GetCurrentFrame() override;
77
78 // Destroys the StreamTextureWrapper safely on the |main_task_runner_|.
79 void Destroy() override;
80
81 private:
82 void InitializeInternal(const base::Closure& init_cb);
83
84 void ReallocateVideoFrame(const gfx::Size& natural_size);
85
86 void SetCurrentFrameInternal(
87 const scoped_refptr<media::VideoFrame>& video_frame);
88
89 // GL texture ID allocated to the video.
90 unsigned int texture_id_;
DaleCurtis 2016/07/21 22:14:23 We try to avoid using unsigned int unless necessar
tguilbert 2016/07/21 23:06:42 StreamTextureFactory returns unsigned. I think thi
DaleCurtis 2016/07/22 18:09:31 They're just "unsigned" though, without the "int"
tguilbert 2016/07/26 00:13:51 Ah, yes :) Done!
91
92 // GL texture mailbox for |texture_id_| to provide in the VideoFrame, and sync
93 // point for when the mailbox was produced.
94 gpu::Mailbox texture_mailbox_;
95
96 // Stream texture ID allocated to the video.
97 unsigned int stream_id_;
DaleCurtis 2016/07/21 22:14:22 stream_texture_id_ ? Just unsigned as well?
tguilbert 2016/07/21 23:06:42 Yes.
98
99 // Object for calling back the compositor thread to repaint the video when a
100 // frame available. It should be bound to the compositor thread.
101 ScopedStreamTextureProxy stream_texture_proxy_;
102
103 cc::VideoFrameProvider::Client* client_;
104
105 // Size of the allocated underlying texture.
106 gfx::Size natural_size_;
107
108 scoped_refptr<StreamTextureFactory> factory_;
109
110 base::Lock current_frame_lock_;
111 scoped_refptr<media::VideoFrame> current_frame_;
112
113 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
114 scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_;
115
116 base::WeakPtrFactory<StreamTextureWrapperImpl> weak_factory_;
117 };
DaleCurtis 2016/07/21 22:14:22 DISALLOW_COPY_AND_ASSIGN() ?
tguilbert 2016/07/21 23:06:42 Done.
118
119 } // namespace media
120
121 #endif // _CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_WRAPPER_IMPL_H_
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