| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index a4591c735506a2f64313b8712a09473fc81172bb..67b005ac059230e4d702760118f5abf1235ac433 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -56,7 +56,7 @@ private:
|
| typedef SkShader INHERITED;
|
| };
|
|
|
| -enum {kSkBlitterContextSize = 3200};
|
| +enum {kSkBlitterContextSize = 3332};
|
|
|
| // Commonly used allocator. It currently is only used to allocate up to 3 objects. The total
|
| // bytes requested is calculated using one of our large shaders, its context size plus the size of
|
|
|