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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 2134893002: Redo Tiling (Closed) Base URL: https://skia.googlesource.com/skia.git@reduce-LBP-sample
Patch Set: Document bug. Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkBitmapProcShader_DEFINED 8 #ifndef SkBitmapProcShader_DEFINED
9 #define SkBitmapProcShader_DEFINED 9 #define SkBitmapProcShader_DEFINED
10 10
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
49 private: 49 private:
50 friend class SkImageShader; 50 friend class SkImageShader;
51 51
52 static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo); 52 static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo);
53 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy, 53 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy,
54 const SkBitmapProvider&, const ContextRec&, void * storage); 54 const SkBitmapProvider&, const ContextRec&, void * storage);
55 55
56 typedef SkShader INHERITED; 56 typedef SkShader INHERITED;
57 }; 57 };
58 58
59 enum {kSkBlitterContextSize = 3200}; 59 enum {kSkBlitterContextSize = 3332};
60 60
61 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 61 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
62 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 62 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
63 // an Sk3DBlitter in SkDraw.cpp 63 // an Sk3DBlitter in SkDraw.cpp
64 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 64 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
65 // yet found a situation where the size below isn't big enough. 65 // yet found a situation where the size below isn't big enough.
66 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; 66 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator;
67 67
68 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 68 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
69 // the SkShader. 69 // the SkShader.
70 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode, 70 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode,
71 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc); 71 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc);
72 72
73 #endif 73 #endif
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