Chromium Code Reviews| Index: gm/lightingshader2.cpp |
| diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..701d4b34837f6de5b6abc581f2e8994415711b6d |
| --- /dev/null |
| +++ b/gm/lightingshader2.cpp |
| @@ -0,0 +1,153 @@ |
| +/* |
| + * Copyright 2016 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "gm.h" |
| + |
| +#include "SkBitmapProcShader.h" |
| +#include "SkLightingShader.h" |
| +#include "SkNormalSource.h" |
| +#include "SkPoint3.h" |
| +#include "SkShader.h" |
| + |
| +// Create a truncated pyramid normal map |
| +static SkBitmap make_frustum_normalmap(int texSize) { |
| + SkBitmap frustum; |
| + frustum.allocN32Pixels(texSize, texSize); |
| + |
| + sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); |
| + return frustum; |
| +} |
| + |
| +namespace skiagm { |
| + |
| +// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using |
| +// normal maps, and paint transparency. |
| +class LightingShader2GM : public GM { |
| +public: |
| + LightingShader2GM() { |
| + this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
| + } |
| + |
| +protected: |
| + SkString onShortName() override { |
| + return SkString("lightingshader2"); |
| + } |
| + |
| + SkISize onISize() override { |
| + return SkISize::Make(kGMSize, kGMSize); |
| + } |
| + |
| + void onOnceBeforeDraw() override { |
| + SkLights::Builder builder; |
| + const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f); |
| + |
| + builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| + kLightFromUpperRight)); |
| + builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); |
| + fLights = builder.finish(); |
| + |
| + fDiffuse = sk_tool_utils::create_checkerboard_bitmap( |
| + kTexSize, kTexSize, |
| + sk_tool_utils::color_to_565(0x0), |
| + sk_tool_utils::color_to_565(0xFF804020), |
| + 8); |
| + |
| + fNormalMap = make_frustum_normalmap(kTexSize); |
| + } |
| + |
| + // Scales shape around origin, rotates shape around origin, then translates shape to GM center |
| + void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const { |
| + canvas->translate(kGMSize / 2.0f, kGMSize / 2.0f); |
| + canvas->scale(scaleX, scaleY); |
| + canvas->rotate(rotate); |
| + canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); |
| + } |
| + |
| + void drawRect(SkCanvas* canvas, const SkRect& r, SkScalar scaleX, SkScalar scaleY, |
| + SkScalar rotate, bool useNormalSource = true, bool useDiffuseShader = true, |
|
egdaniel
2016/07/14 03:22:47
not sure there is much advantage to the defaults h
dvonbeck
2016/07/14 14:30:33
Done.
|
| + bool useTransparentPaint = false) { |
| + this->positionCTM(canvas, scaleX, scaleY, rotate); |
| + |
| + SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height()); |
| + |
| + SkMatrix matrix; |
| + matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); |
| + |
| + const SkMatrix& ctm = canvas->getTotalMatrix(); |
| + |
| + SkPaint paint; |
| + sk_sp<SkNormalSource> normalSource = nullptr; |
| + sk_sp<SkShader> diffuseShader = nullptr; |
| + |
| + if (useNormalSource) { |
| + sk_sp <SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader::kClamp_TileMode, |
| + SkShader::kClamp_TileMode, &matrix, |
| + nullptr); |
| + normalSource = SkNormalSource::MakeFromNormalMap( |
| + std::move(normalMap), |
| + ctm); |
| + } |
| + if (useDiffuseShader) { |
| + diffuseShader = SkMakeBitmapShader(fDiffuse, SkShader::kClamp_TileMode, |
| + SkShader::kClamp_TileMode, &matrix, nullptr); |
| + } else { |
| + paint.setColor(0xFF00FF00); |
| + } |
| + if (useTransparentPaint) { |
| + paint.setAlpha(0x55); |
| + } |
| + paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), |
| + fLights)); |
| + |
| + canvas->drawRect(r, paint); |
| + } |
| + |
| + void onDraw(SkCanvas* canvas) override { |
| + SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); |
| + |
| + canvas->save(); |
| + canvas->translate(0.0f, -SkScalarSqrt(2.0f) * kTexSize); |
| + this->drawRect(canvas, r, 1.0f, 1.0f, 45.f, true, true, true); |
|
egdaniel
2016/07/14 03:22:47
Would there be value to drawing all these combinat
dvonbeck
2016/07/14 14:30:33
I don't think so, since I am varying different par
|
| + canvas->restore(); |
| + |
| + canvas->save(); |
| + canvas->translate(-SK_ScalarSqrt2 * kTexSize, -SK_ScalarSqrt2 * kTexSize); |
| + this->drawRect(canvas, r, 1.2f, 1.2f, 0.f); |
| + canvas->restore(); |
| + |
| + canvas->save(); |
| + canvas->translate(SK_ScalarSqrt2 * kTexSize, -SK_ScalarSqrt2 * kTexSize); |
| + this->drawRect(canvas, r, 0.5f, 0.5f, 0.f); |
| + canvas->restore(); |
| + |
| + canvas->save(); |
| + canvas->translate(-SK_ScalarSqrt2 * kTexSize, 0.0f); |
| + this->drawRect(canvas, r, 1.0f, 1.0f, 0.f, true, false, true); |
| + canvas->restore(); |
| + |
| + canvas->save(); |
| + canvas->translate(SK_ScalarSqrt2 * kTexSize, 0.0f); |
| + this->drawRect(canvas, r, 1.0f, 1.0f, 0.f, false, true); |
| + canvas->restore(); |
| + } |
| + |
| +private: |
| + static const int kTexSize = 128; |
| + static const int kGMSize = 512; |
| + |
| + SkBitmap fDiffuse; |
| + SkBitmap fNormalMap; |
| + |
| + sk_sp<SkLights> fLights; |
| + |
| + typedef GM INHERITED; |
| +}; |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| + |
| +DEF_GM(return new LightingShader2GM;) |
| +} |