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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gm.h" | |
9 | |
10 #include "SkBitmapProcShader.h" | |
11 #include "SkLightingShader.h" | |
12 #include "SkNormalSource.h" | |
13 #include "SkPoint3.h" | |
14 #include "SkShader.h" | |
15 | |
16 // Create a truncated pyramid normal map | |
17 static SkBitmap make_frustum_normalmap(int texSize) { | |
18 SkBitmap frustum; | |
19 frustum.allocN32Pixels(texSize, texSize); | |
20 | |
21 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); | |
22 return frustum; | |
23 } | |
24 | |
25 namespace skiagm { | |
26 | |
27 // This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using | |
28 // normal maps, and paint transparency. | |
29 class LightingShader2GM : public GM { | |
30 public: | |
31 LightingShader2GM() { | |
32 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
33 } | |
34 | |
35 protected: | |
36 SkString onShortName() override { | |
37 return SkString("lightingshader2"); | |
38 } | |
39 | |
40 SkISize onISize() override { | |
41 return SkISize::Make(kGMSize, kGMSize); | |
42 } | |
43 | |
44 void onOnceBeforeDraw() override { | |
45 SkLights::Builder builder; | |
46 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0 .473f); | |
47 | |
48 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
49 kLightFromUpperRight)); | |
50 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); | |
51 fLights = builder.finish(); | |
52 | |
53 fDiffuse = sk_tool_utils::create_checkerboard_bitmap( | |
54 kTexSize, kTexSize, | |
55 sk_tool_utils::color_to_ 565(0x0), | |
56 sk_tool_utils::color_to_ 565(0xFF804020), | |
57 8); | |
58 | |
59 fNormalMap = make_frustum_normalmap(kTexSize); | |
60 } | |
61 | |
62 // Scales shape around origin, rotates shape around origin, then translates shape to GM center | |
63 void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScala r rotate) const { | |
64 canvas->translate(kGMSize / 2.0f, kGMSize / 2.0f); | |
65 canvas->scale(scaleX, scaleY); | |
66 canvas->rotate(rotate); | |
67 canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); | |
68 } | |
69 | |
70 void drawRect(SkCanvas* canvas, const SkRect& r, SkScalar scaleX, SkScalar s caleY, | |
71 SkScalar rotate, bool useNormalSource = true, bool useDiffuseS hader = true, | |
egdaniel
2016/07/14 03:22:47
not sure there is much advantage to the defaults h
dvonbeck
2016/07/14 14:30:33
Done.
| |
72 bool useTransparentPaint = false) { | |
73 this->positionCTM(canvas, scaleX, scaleY, rotate); | |
74 | |
75 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( )); | |
76 | |
77 SkMatrix matrix; | |
78 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | |
79 | |
80 const SkMatrix& ctm = canvas->getTotalMatrix(); | |
81 | |
82 SkPaint paint; | |
83 sk_sp<SkNormalSource> normalSource = nullptr; | |
84 sk_sp<SkShader> diffuseShader = nullptr; | |
85 | |
86 if (useNormalSource) { | |
87 sk_sp <SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader ::kClamp_TileMode, | |
88 SkShader::kClamp_Til eMode, &matrix, | |
89 nullptr); | |
90 normalSource = SkNormalSource::MakeFromNormalMap( | |
91 std::move(normalMap), | |
92 ctm); | |
93 } | |
94 if (useDiffuseShader) { | |
95 diffuseShader = SkMakeBitmapShader(fDiffuse, SkShader::kClamp_TileMo de, | |
96 SkShader::kClamp_TileMode, &matri x, nullptr); | |
97 } else { | |
98 paint.setColor(0xFF00FF00); | |
99 } | |
100 if (useTransparentPaint) { | |
101 paint.setAlpha(0x55); | |
102 } | |
103 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource), | |
104 fLights)); | |
105 | |
106 canvas->drawRect(r, paint); | |
107 } | |
108 | |
109 void onDraw(SkCanvas* canvas) override { | |
110 SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSiz e)); | |
111 | |
112 canvas->save(); | |
113 canvas->translate(0.0f, -SkScalarSqrt(2.0f) * kTexSize); | |
114 this->drawRect(canvas, r, 1.0f, 1.0f, 45.f, true, true, true); | |
egdaniel
2016/07/14 03:22:47
Would there be value to drawing all these combinat
dvonbeck
2016/07/14 14:30:33
I don't think so, since I am varying different par
| |
115 canvas->restore(); | |
116 | |
117 canvas->save(); | |
118 canvas->translate(-SK_ScalarSqrt2 * kTexSize, -SK_ScalarSqrt2 * kTexSize ); | |
119 this->drawRect(canvas, r, 1.2f, 1.2f, 0.f); | |
120 canvas->restore(); | |
121 | |
122 canvas->save(); | |
123 canvas->translate(SK_ScalarSqrt2 * kTexSize, -SK_ScalarSqrt2 * kTexSize) ; | |
124 this->drawRect(canvas, r, 0.5f, 0.5f, 0.f); | |
125 canvas->restore(); | |
126 | |
127 canvas->save(); | |
128 canvas->translate(-SK_ScalarSqrt2 * kTexSize, 0.0f); | |
129 this->drawRect(canvas, r, 1.0f, 1.0f, 0.f, true, false, true); | |
130 canvas->restore(); | |
131 | |
132 canvas->save(); | |
133 canvas->translate(SK_ScalarSqrt2 * kTexSize, 0.0f); | |
134 this->drawRect(canvas, r, 1.0f, 1.0f, 0.f, false, true); | |
135 canvas->restore(); | |
136 } | |
137 | |
138 private: | |
139 static const int kTexSize = 128; | |
140 static const int kGMSize = 512; | |
141 | |
142 SkBitmap fDiffuse; | |
143 SkBitmap fNormalMap; | |
144 | |
145 sk_sp<SkLights> fLights; | |
146 | |
147 typedef GM INHERITED; | |
148 }; | |
149 | |
150 ////////////////////////////////////////////////////////////////////////////// | |
151 | |
152 DEF_GM(return new LightingShader2GM;) | |
153 } | |
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