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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "gm.h" | |
| 9 | |
| 10 #include "SkBitmapProcShader.h" | |
| 11 #include "SkLightingShader.h" | |
| 12 #include "SkNormalSource.h" | |
| 13 #include "SkPoint3.h" | |
| 14 #include "SkShader.h" | |
| 15 | |
| 16 // Create a truncated pyramid normal map | |
| 17 static SkBitmap make_frustum_normalmap(int texSize) { | |
| 18 SkBitmap frustum; | |
| 19 frustum.allocN32Pixels(texSize, texSize); | |
| 20 | |
| 21 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); | |
| 22 return frustum; | |
| 23 } | |
| 24 | |
| 25 namespace skiagm { | |
| 26 | |
| 27 // This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using | |
| 28 // normal maps, and paint transparency. | |
| 29 class LightingShader2GM : public GM { | |
| 30 public: | |
| 31 LightingShader2GM() { | |
| 32 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
| 33 } | |
| 34 | |
| 35 protected: | |
| 36 SkString onShortName() override { | |
| 37 return SkString("lightingshader2"); | |
| 38 } | |
| 39 | |
| 40 SkISize onISize() override { | |
| 41 return SkISize::Make(kGMSize, kGMSize); | |
| 42 } | |
| 43 | |
| 44 void onOnceBeforeDraw() override { | |
| 45 SkLights::Builder builder; | |
| 46 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0 .473f); | |
| 47 | |
| 48 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
| 49 kLightFromUpperRight)); | |
| 50 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); | |
| 51 fLights = builder.finish(); | |
| 52 | |
| 53 fDiffuse = sk_tool_utils::create_checkerboard_bitmap( | |
| 54 kTexSize, kTexSize, | |
| 55 sk_tool_utils::color_to_ 565(0x0), | |
| 56 sk_tool_utils::color_to_ 565(0xFF804020), | |
| 57 8); | |
| 58 | |
| 59 fNormalMap = make_frustum_normalmap(kTexSize); | |
| 60 } | |
| 61 | |
| 62 // Scales shape around origin, rotates shape around origin, then translates shape to GM center | |
| 63 void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScala r rotate) const { | |
| 64 canvas->translate(kGMSize / 2.0f, kGMSize / 2.0f); | |
| 65 canvas->scale(scaleX, scaleY); | |
| 66 canvas->rotate(rotate); | |
| 67 canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); | |
| 68 } | |
| 69 | |
| 70 void drawRect(SkCanvas* canvas, const SkRect& r, SkScalar scaleX, SkScalar s caleY, | |
| 71 SkScalar rotate, bool useNormalSource = true, bool useDiffuseS hader = true, | |
|
egdaniel
2016/07/14 03:22:47
not sure there is much advantage to the defaults h
dvonbeck
2016/07/14 14:30:33
Done.
| |
| 72 bool useTransparentPaint = false) { | |
| 73 this->positionCTM(canvas, scaleX, scaleY, rotate); | |
| 74 | |
| 75 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( )); | |
| 76 | |
| 77 SkMatrix matrix; | |
| 78 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | |
| 79 | |
| 80 const SkMatrix& ctm = canvas->getTotalMatrix(); | |
| 81 | |
| 82 SkPaint paint; | |
| 83 sk_sp<SkNormalSource> normalSource = nullptr; | |
| 84 sk_sp<SkShader> diffuseShader = nullptr; | |
| 85 | |
| 86 if (useNormalSource) { | |
| 87 sk_sp <SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader ::kClamp_TileMode, | |
| 88 SkShader::kClamp_Til eMode, &matrix, | |
| 89 nullptr); | |
| 90 normalSource = SkNormalSource::MakeFromNormalMap( | |
| 91 std::move(normalMap), | |
| 92 ctm); | |
| 93 } | |
| 94 if (useDiffuseShader) { | |
| 95 diffuseShader = SkMakeBitmapShader(fDiffuse, SkShader::kClamp_TileMo de, | |
| 96 SkShader::kClamp_TileMode, &matri x, nullptr); | |
| 97 } else { | |
| 98 paint.setColor(0xFF00FF00); | |
| 99 } | |
| 100 if (useTransparentPaint) { | |
| 101 paint.setAlpha(0x55); | |
| 102 } | |
| 103 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource), | |
| 104 fLights)); | |
| 105 | |
| 106 canvas->drawRect(r, paint); | |
| 107 } | |
| 108 | |
| 109 void onDraw(SkCanvas* canvas) override { | |
| 110 SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSiz e)); | |
| 111 | |
| 112 canvas->save(); | |
| 113 canvas->translate(0.0f, -SkScalarSqrt(2.0f) * kTexSize); | |
| 114 this->drawRect(canvas, r, 1.0f, 1.0f, 45.f, true, true, true); | |
|
egdaniel
2016/07/14 03:22:47
Would there be value to drawing all these combinat
dvonbeck
2016/07/14 14:30:33
I don't think so, since I am varying different par
| |
| 115 canvas->restore(); | |
| 116 | |
| 117 canvas->save(); | |
| 118 canvas->translate(-SK_ScalarSqrt2 * kTexSize, -SK_ScalarSqrt2 * kTexSize ); | |
| 119 this->drawRect(canvas, r, 1.2f, 1.2f, 0.f); | |
| 120 canvas->restore(); | |
| 121 | |
| 122 canvas->save(); | |
| 123 canvas->translate(SK_ScalarSqrt2 * kTexSize, -SK_ScalarSqrt2 * kTexSize) ; | |
| 124 this->drawRect(canvas, r, 0.5f, 0.5f, 0.f); | |
| 125 canvas->restore(); | |
| 126 | |
| 127 canvas->save(); | |
| 128 canvas->translate(-SK_ScalarSqrt2 * kTexSize, 0.0f); | |
| 129 this->drawRect(canvas, r, 1.0f, 1.0f, 0.f, true, false, true); | |
| 130 canvas->restore(); | |
| 131 | |
| 132 canvas->save(); | |
| 133 canvas->translate(SK_ScalarSqrt2 * kTexSize, 0.0f); | |
| 134 this->drawRect(canvas, r, 1.0f, 1.0f, 0.f, false, true); | |
| 135 canvas->restore(); | |
| 136 } | |
| 137 | |
| 138 private: | |
| 139 static const int kTexSize = 128; | |
| 140 static const int kGMSize = 512; | |
| 141 | |
| 142 SkBitmap fDiffuse; | |
| 143 SkBitmap fNormalMap; | |
| 144 | |
| 145 sk_sp<SkLights> fLights; | |
| 146 | |
| 147 typedef GM INHERITED; | |
| 148 }; | |
| 149 | |
| 150 ////////////////////////////////////////////////////////////////////////////// | |
| 151 | |
| 152 DEF_GM(return new LightingShader2GM;) | |
| 153 } | |
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