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Unified Diff: src/core/SkNormalSource.cpp

Issue 2132113002: SkLS accepts nullptr for pointer args, handles alpha accurately, has new GM (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-api-change
Patch Set: Fixed more windows warnings Created 4 years, 5 months ago
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Index: src/core/SkNormalSource.cpp
diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp
index ce72532d23a30bee69a5cdb2e8bb77c8adaced01..c082d843c1185c820914122aa2b75d1e28e0e35b 100644
--- a/src/core/SkNormalSource.cpp
+++ b/src/core/SkNormalSource.cpp
@@ -10,6 +10,7 @@
#include "SkLightingShader.h"
#include "SkMatrix.h"
#include "SkNormalSource.h"
+#include "SkPM4f.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
@@ -46,15 +47,19 @@ protected:
private:
class Provider : public SkNormalSource::Provider {
public:
- Provider(const NormalMapSourceImpl& source, SkShader::Context* fMapContext);
+ Provider(const NormalMapSourceImpl& source, SkShader::Context* mapContext,
+ SkPaint* overridePaint);
virtual ~Provider() override;
void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+
private:
const NormalMapSourceImpl& fSource;
SkShader::Context* fMapContext;
+ SkPaint* fOverridePaint;
+
typedef SkNormalSource::Provider INHERITED;
};
@@ -105,17 +110,14 @@ public:
fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5));",
dstNormalColorName.c_str());
- // TODO: inverse map the light direction vectors in the vertex shader rather than
- // transforming all the normals here!
-
// If there's no x & y components, return (0, 0, +/- 1) instead to avoid division by 0
fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {");
fragBuilder->codeAppendf(" %s = normalize(vec4(0.0, 0.0, normal.z, 0.0));",
args.fOutputColor);
// Else, Normalizing the transformed X and Y, while keeping constant both Z and the
// vector's angle in the XY plane. This maintains the "slope" for the surface while
- // appropriately rotating the normal for any anisotropic scaling that occurs.
- // Here, we call scaling factor the number that must divide the transformed X and Y so
+ // appropriately rotating the normal regardless of any anisotropic scaling that occurs.
+ // Here, we call 'scaling factor' the number that must divide the transformed X and Y so
// that the normal's length remains equal to 1.
fragBuilder->codeAppend( "} else {");
fragBuilder->codeAppendf(" vec2 transformed = %s * normal.xy;",
@@ -195,13 +197,15 @@ sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
////////////////////////////////////////////////////////////////////////////
NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source,
- SkShader::Context* mapContext)
+ SkShader::Context* mapContext,
+ SkPaint* overridePaint)
: fSource(source)
- , fMapContext(mapContext) {
-}
+ , fMapContext(mapContext)
+ , fOverridePaint(overridePaint) {}
NormalMapSourceImpl::Provider::~Provider() {
fMapContext->~Context();
+ fOverridePaint->~SkPaint();
}
SkNormalSource::Provider* NormalMapSourceImpl::asProvider(
@@ -211,17 +215,24 @@ SkNormalSource::Provider* NormalMapSourceImpl::asProvider(
return nullptr;
}
- void* mapContextStorage = (char*)storage + sizeof(Provider);
- SkShader::Context* context = fMapShader->createContext(rec, mapContextStorage);
+ // Overriding paint's alpha because we need the normal map's RGB channels to be unpremul'd
+ void* paintStorage = (char*)storage + sizeof(Provider);
+ SkPaint* overridePaint = new (paintStorage) SkPaint(*(rec.fPaint));
+ overridePaint->setAlpha(0xFF);
+ SkShader::ContextRec overrideRec(*overridePaint, *(rec.fMatrix), rec.fLocalMatrix,
+ rec.fPreferredDstType);
+
+ void* mapContextStorage = (char*) paintStorage + sizeof(SkPaint);
+ SkShader::Context* context = fMapShader->createContext(overrideRec, mapContextStorage);
if (!context) {
return nullptr;
}
- return new (storage) Provider(*this, context);
+ return new (storage) Provider(*this, context, overridePaint);
}
size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const {
- return sizeof(Provider) + fMapShader->contextSize(rec);
+ return sizeof(Provider) + sizeof(SkPaint) + fMapShader->contextSize(rec);
}
bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& rec,
@@ -253,8 +264,10 @@ void NormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[]
tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127.0f,
SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127.0f,
SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127.0f);
+
tempNorm.normalize();
+
if (!SkScalarNearlyEqual(SkScalarAbs(tempNorm.fZ), 1.0f)) {
SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, tempNorm.fY);
@@ -316,10 +329,151 @@ sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, con
return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM);
}
+///////////////////////////////////////////////////////////////////////////////
+
+class SK_API NormalFlatSourceImpl : public SkNormalSource {
+public:
+ NormalFlatSourceImpl(){}
+
+#if SK_SUPPORT_GPU
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
+ const SkMatrix& viewM,
+ const SkMatrix* localMatrix,
+ SkFilterQuality,
+ SkSourceGammaTreatment) const override;
+#endif
+
+ SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
+ void* storage) const override;
+ size_t providerSize(const SkShader::ContextRec& rec) const override;
+
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalFlatSourceImpl)
+
+protected:
+ void flatten(SkWriteBuffer& buf) const override;
+
+private:
+ class Provider : public SkNormalSource::Provider {
+ public:
+ Provider();
+
+ virtual ~Provider();
+
+ void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+
+ private:
+ typedef SkNormalSource::Provider INHERITED;
+ };
+
+ friend class SkNormalSource;
+
+ typedef SkNormalSource INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////
+
+#if SK_SUPPORT_GPU
+
+class NormalFlatFP : public GrFragmentProcessor {
+public:
+ NormalFlatFP() {
+ this->initClassID<NormalFlatFP>();
+ }
+
+ class GLSLNormalFlatFP : public GrGLSLFragmentProcessor {
+ public:
+ GLSLNormalFlatFP() {}
+
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+
+ fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
+ }
+
+ static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
+ GrProcessorKeyBuilder* b) {
+ b->add32(0x0);
+ }
+
+ protected:
+ void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {}
+ };
+
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
+ GLSLNormalFlatFP::GenKey(*this, caps, b);
+ }
+
+ const char* name() const override { return "NormalFlatFP"; }
+
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
+ inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
+ }
+
+private:
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; }
+
+ bool onIsEqual(const GrFragmentProcessor& proc) const override {
+ return true;
+ }
+};
+
+sk_sp<GrFragmentProcessor> NormalFlatSourceImpl::asFragmentProcessor(
+ GrContext *context,
+ const SkMatrix &viewM,
+ const SkMatrix *localMatrix,
+ SkFilterQuality filterQuality,
+ SkSourceGammaTreatment gammaTreatment) const {
+
+ return sk_make_sp<NormalFlatFP>();
+}
+
+#endif // SK_SUPPORT_GPU
+
+////////////////////////////////////////////////////////////////////////////
+
+NormalFlatSourceImpl::Provider::Provider() {}
+
+NormalFlatSourceImpl::Provider::~Provider() {}
+
+SkNormalSource::Provider* NormalFlatSourceImpl::asProvider(const SkShader::ContextRec &rec,
+ void *storage) const {
+ return new (storage) Provider();
+}
+
+size_t NormalFlatSourceImpl::providerSize(const SkShader::ContextRec&) const {
+ return sizeof(Provider);
+}
+
+void NormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
+ int count) const {
+ for (int i = 0; i < count; i++) {
+ output[i] = {0.0f, 0.0f, 1.0f};
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkFlattenable> NormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) {
+ return sk_make_sp<NormalFlatSourceImpl>();
+}
+
+void NormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const {
+ this->INHERITED::flatten(buf);
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkNormalSource> SkNormalSource::MakeFlat() {
+ return sk_make_sp<NormalFlatSourceImpl>();
+}
+
+////////////////////////////////////////////////////////////////////////////
+
////////////////////////////////////////////////////////////////////////////
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl)
+ SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalFlatSourceImpl)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
////////////////////////////////////////////////////////////////////////////
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