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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkError.h" | 8 #include "SkError.h" |
9 #include "SkErrorInternals.h" | 9 #include "SkErrorInternals.h" |
10 #include "SkLightingShader.h" | 10 #include "SkLightingShader.h" |
11 #include "SkMatrix.h" | 11 #include "SkMatrix.h" |
12 #include "SkNormalSource.h" | 12 #include "SkNormalSource.h" |
| 13 #include "SkPM4f.h" |
13 #include "SkReadBuffer.h" | 14 #include "SkReadBuffer.h" |
14 #include "SkWriteBuffer.h" | 15 #include "SkWriteBuffer.h" |
15 | 16 |
16 // Genretating vtable | 17 // Genretating vtable |
17 SkNormalSource::~SkNormalSource() {} | 18 SkNormalSource::~SkNormalSource() {} |
18 | 19 |
19 /////////////////////////////////////////////////////////////////////////////// | 20 /////////////////////////////////////////////////////////////////////////////// |
20 | 21 |
21 class NormalMapSourceImpl : public SkNormalSource { | 22 class NormalMapSourceImpl : public SkNormalSource { |
22 public: | 23 public: |
(...skipping 16 matching lines...) Expand all Loading... |
39 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl) | 40 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl) |
40 | 41 |
41 protected: | 42 protected: |
42 void flatten(SkWriteBuffer& buf) const override; | 43 void flatten(SkWriteBuffer& buf) const override; |
43 | 44 |
44 bool computeNormTotalInverse(const SkShader::ContextRec& rec, SkMatrix* norm
TotalInverse) const; | 45 bool computeNormTotalInverse(const SkShader::ContextRec& rec, SkMatrix* norm
TotalInverse) const; |
45 | 46 |
46 private: | 47 private: |
47 class Provider : public SkNormalSource::Provider { | 48 class Provider : public SkNormalSource::Provider { |
48 public: | 49 public: |
49 Provider(const NormalMapSourceImpl& source, SkShader::Context* fMapConte
xt); | 50 Provider(const NormalMapSourceImpl& source, SkShader::Context* mapContex
t, |
| 51 SkPaint* overridePaint); |
50 | 52 |
51 virtual ~Provider() override; | 53 virtual ~Provider() override; |
52 | 54 |
53 void fillScanLine(int x, int y, SkPoint3 output[], int count) const over
ride; | 55 void fillScanLine(int x, int y, SkPoint3 output[], int count) const over
ride; |
| 56 |
54 private: | 57 private: |
55 const NormalMapSourceImpl& fSource; | 58 const NormalMapSourceImpl& fSource; |
56 SkShader::Context* fMapContext; | 59 SkShader::Context* fMapContext; |
57 | 60 |
| 61 SkPaint* fOverridePaint; |
| 62 |
58 typedef SkNormalSource::Provider INHERITED; | 63 typedef SkNormalSource::Provider INHERITED; |
59 }; | 64 }; |
60 | 65 |
61 sk_sp<SkShader> fMapShader; | 66 sk_sp<SkShader> fMapShader; |
62 SkMatrix fInvCTM; // Inverse of the canvas total matrix, used for rot
ating normals. | 67 SkMatrix fInvCTM; // Inverse of the canvas total matrix, used for rot
ating normals. |
63 | 68 |
64 friend class SkNormalSource; | 69 friend class SkNormalSource; |
65 | 70 |
66 typedef SkNormalSource INHERITED; | 71 typedef SkNormalSource INHERITED; |
67 }; | 72 }; |
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98 // add uniform | 103 // add uniform |
99 const char* xformUniName = nullptr; | 104 const char* xformUniName = nullptr; |
100 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat2
2f_GrSLType, | 105 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kMat2
2f_GrSLType, |
101 kDefault_GrSLPrecision, "Xfor
m", &xformUniName); | 106 kDefault_GrSLPrecision, "Xfor
m", &xformUniName); |
102 | 107 |
103 SkString dstNormalColorName("dstNormalColor"); | 108 SkString dstNormalColorName("dstNormalColor"); |
104 this->emitChild(0, nullptr, &dstNormalColorName, args); | 109 this->emitChild(0, nullptr, &dstNormalColorName, args); |
105 fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5)
);", | 110 fragBuilder->codeAppendf("vec3 normal = normalize(%s.rgb - vec3(0.5)
);", |
106 dstNormalColorName.c_str()); | 111 dstNormalColorName.c_str()); |
107 | 112 |
108 // TODO: inverse map the light direction vectors in the vertex shade
r rather than | |
109 // transforming all the normals here! | |
110 | |
111 // If there's no x & y components, return (0, 0, +/- 1) instead to a
void division by 0 | 113 // If there's no x & y components, return (0, 0, +/- 1) instead to a
void division by 0 |
112 fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {"); | 114 fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {"); |
113 fragBuilder->codeAppendf(" %s = normalize(vec4(0.0, 0.0, normal.z
, 0.0));", | 115 fragBuilder->codeAppendf(" %s = normalize(vec4(0.0, 0.0, normal.z
, 0.0));", |
114 args.fOutputColor); | 116 args.fOutputColor); |
115 // Else, Normalizing the transformed X and Y, while keeping constant
both Z and the | 117 // Else, Normalizing the transformed X and Y, while keeping constant
both Z and the |
116 // vector's angle in the XY plane. This maintains the "slope" for th
e surface while | 118 // vector's angle in the XY plane. This maintains the "slope" for th
e surface while |
117 // appropriately rotating the normal for any anisotropic scaling tha
t occurs. | 119 // appropriately rotating the normal regardless of any anisotropic s
caling that occurs. |
118 // Here, we call scaling factor the number that must divide the tran
sformed X and Y so | 120 // Here, we call 'scaling factor' the number that must divide the tr
ansformed X and Y so |
119 // that the normal's length remains equal to 1. | 121 // that the normal's length remains equal to 1. |
120 fragBuilder->codeAppend( "} else {"); | 122 fragBuilder->codeAppend( "} else {"); |
121 fragBuilder->codeAppendf(" vec2 transformed = %s * normal.xy;", | 123 fragBuilder->codeAppendf(" vec2 transformed = %s * normal.xy;", |
122 xformUniName); | 124 xformUniName); |
123 fragBuilder->codeAppend( " float scalingFactorSquared = " | 125 fragBuilder->codeAppend( " float scalingFactorSquared = " |
124 "( (transformed.x * transformed
.x) " | 126 "( (transformed.x * transformed
.x) " |
125 "+ (transformed.y * transform
ed.y) )" | 127 "+ (transformed.y * transform
ed.y) )" |
126 "/(1.0 - (normal.z * normal.z))
;"); | 128 "/(1.0 - (normal.z * normal.z))
;"); |
127 fragBuilder->codeAppendf(" %s = vec4(transformed*inversesqrt(scal
ingFactorSquared)," | 129 fragBuilder->codeAppendf(" %s = vec4(transformed*inversesqrt(scal
ingFactorSquared)," |
128 "normal.z, 0.0);", | 130 "normal.z, 0.0);", |
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
188 } | 190 } |
189 | 191 |
190 return sk_make_sp<NormalMapFP>(std::move(mapFP), fInvCTM); | 192 return sk_make_sp<NormalMapFP>(std::move(mapFP), fInvCTM); |
191 } | 193 } |
192 | 194 |
193 #endif // SK_SUPPORT_GPU | 195 #endif // SK_SUPPORT_GPU |
194 | 196 |
195 //////////////////////////////////////////////////////////////////////////// | 197 //////////////////////////////////////////////////////////////////////////// |
196 | 198 |
197 NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source, | 199 NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source, |
198 SkShader::Context* mapContext) | 200 SkShader::Context* mapContext, |
| 201 SkPaint* overridePaint) |
199 : fSource(source) | 202 : fSource(source) |
200 , fMapContext(mapContext) { | 203 , fMapContext(mapContext) |
201 } | 204 , fOverridePaint(overridePaint) {} |
202 | 205 |
203 NormalMapSourceImpl::Provider::~Provider() { | 206 NormalMapSourceImpl::Provider::~Provider() { |
204 fMapContext->~Context(); | 207 fMapContext->~Context(); |
| 208 fOverridePaint->~SkPaint(); |
205 } | 209 } |
206 | 210 |
207 SkNormalSource::Provider* NormalMapSourceImpl::asProvider( | 211 SkNormalSource::Provider* NormalMapSourceImpl::asProvider( |
208 const SkShader::ContextRec &rec, void *storage) const { | 212 const SkShader::ContextRec &rec, void *storage) const { |
209 SkMatrix normTotalInv; | 213 SkMatrix normTotalInv; |
210 if (!this->computeNormTotalInverse(rec, &normTotalInv)) { | 214 if (!this->computeNormTotalInverse(rec, &normTotalInv)) { |
211 return nullptr; | 215 return nullptr; |
212 } | 216 } |
213 | 217 |
214 void* mapContextStorage = (char*)storage + sizeof(Provider); | 218 // Overriding paint's alpha because we need the normal map's RGB channels to
be unpremul'd |
215 SkShader::Context* context = fMapShader->createContext(rec, mapContextStorag
e); | 219 void* paintStorage = (char*)storage + sizeof(Provider); |
| 220 SkPaint* overridePaint = new (paintStorage) SkPaint(*(rec.fPaint)); |
| 221 overridePaint->setAlpha(0xFF); |
| 222 SkShader::ContextRec overrideRec(*overridePaint, *(rec.fMatrix), rec.fLocalM
atrix, |
| 223 rec.fPreferredDstType); |
| 224 |
| 225 void* mapContextStorage = (char*) paintStorage + sizeof(SkPaint); |
| 226 SkShader::Context* context = fMapShader->createContext(overrideRec, mapConte
xtStorage); |
216 if (!context) { | 227 if (!context) { |
217 return nullptr; | 228 return nullptr; |
218 } | 229 } |
219 | 230 |
220 return new (storage) Provider(*this, context); | 231 return new (storage) Provider(*this, context, overridePaint); |
221 } | 232 } |
222 | 233 |
223 size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const
{ | 234 size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const
{ |
224 return sizeof(Provider) + fMapShader->contextSize(rec); | 235 return sizeof(Provider) + sizeof(SkPaint) + fMapShader->contextSize(rec); |
225 } | 236 } |
226 | 237 |
227 bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& re
c, | 238 bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& re
c, |
228 SkMatrix* normTotalInverse) co
nst { | 239 SkMatrix* normTotalInverse) co
nst { |
229 SkMatrix total; | 240 SkMatrix total; |
230 total.setConcat(*rec.fMatrix, fMapShader->getLocalMatrix()); | 241 total.setConcat(*rec.fMatrix, fMapShader->getLocalMatrix()); |
231 | 242 |
232 const SkMatrix* m = &total; | 243 const SkMatrix* m = &total; |
233 if (rec.fLocalMatrix) { | 244 if (rec.fLocalMatrix) { |
234 total.setConcat(*m, *rec.fLocalMatrix); | 245 total.setConcat(*m, *rec.fLocalMatrix); |
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246 int n = SkTMin(count, BUFFER_MAX); | 257 int n = SkTMin(count, BUFFER_MAX); |
247 | 258 |
248 fMapContext->shadeSpan(x, y, tmpNormalColors, n); | 259 fMapContext->shadeSpan(x, y, tmpNormalColors, n); |
249 | 260 |
250 for (int i = 0; i < n; i++) { | 261 for (int i = 0; i < n; i++) { |
251 SkPoint3 tempNorm; | 262 SkPoint3 tempNorm; |
252 | 263 |
253 tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127
.0f, | 264 tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127
.0f, |
254 SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127
.0f, | 265 SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127
.0f, |
255 SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127
.0f); | 266 SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127
.0f); |
| 267 |
256 tempNorm.normalize(); | 268 tempNorm.normalize(); |
257 | 269 |
| 270 |
258 if (!SkScalarNearlyEqual(SkScalarAbs(tempNorm.fZ), 1.0f)) { | 271 if (!SkScalarNearlyEqual(SkScalarAbs(tempNorm.fZ), 1.0f)) { |
259 SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, te
mpNorm.fY); | 272 SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, te
mpNorm.fY); |
260 | 273 |
261 // Normalizing the transformed X and Y, while keeping constant b
oth Z and the | 274 // Normalizing the transformed X and Y, while keeping constant b
oth Z and the |
262 // vector's angle in the XY plane. This maintains the "slope" fo
r the surface while | 275 // vector's angle in the XY plane. This maintains the "slope" fo
r the surface while |
263 // appropriately rotating the normal for any anisotropic scaling
that occurs. | 276 // appropriately rotating the normal for any anisotropic scaling
that occurs. |
264 // Here, we call scaling factor the number that must divide the
transformed X and Y | 277 // Here, we call scaling factor the number that must divide the
transformed X and Y |
265 // so that the normal's length remains equal to 1. | 278 // so that the normal's length remains equal to 1. |
266 SkScalar scalingFactorSquared = | 279 SkScalar scalingFactorSquared = |
267 (SkScalarSquare(transformed.fX) + SkScalarSquare(transfo
rmed.fY)) | 280 (SkScalarSquare(transformed.fX) + SkScalarSquare(transfo
rmed.fY)) |
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309 sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, con
st SkMatrix& ctm) { | 322 sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, con
st SkMatrix& ctm) { |
310 SkMatrix invCTM; | 323 SkMatrix invCTM; |
311 | 324 |
312 if (!ctm.invert(&invCTM) || !map) { | 325 if (!ctm.invert(&invCTM) || !map) { |
313 return nullptr; | 326 return nullptr; |
314 } | 327 } |
315 | 328 |
316 return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM); | 329 return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM); |
317 } | 330 } |
318 | 331 |
| 332 /////////////////////////////////////////////////////////////////////////////// |
| 333 |
| 334 class SK_API NormalFlatSourceImpl : public SkNormalSource { |
| 335 public: |
| 336 NormalFlatSourceImpl(){} |
| 337 |
| 338 #if SK_SUPPORT_GPU |
| 339 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, |
| 340 const SkMatrix& viewM, |
| 341 const SkMatrix* localMatrix, |
| 342 SkFilterQuality, |
| 343 SkSourceGammaTreatment) const
override; |
| 344 #endif |
| 345 |
| 346 SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec, |
| 347 void* storage) const override; |
| 348 size_t providerSize(const SkShader::ContextRec& rec) const override; |
| 349 |
| 350 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalFlatSourceImpl) |
| 351 |
| 352 protected: |
| 353 void flatten(SkWriteBuffer& buf) const override; |
| 354 |
| 355 private: |
| 356 class Provider : public SkNormalSource::Provider { |
| 357 public: |
| 358 Provider(); |
| 359 |
| 360 virtual ~Provider(); |
| 361 |
| 362 void fillScanLine(int x, int y, SkPoint3 output[], int count) const over
ride; |
| 363 |
| 364 private: |
| 365 typedef SkNormalSource::Provider INHERITED; |
| 366 }; |
| 367 |
| 368 friend class SkNormalSource; |
| 369 |
| 370 typedef SkNormalSource INHERITED; |
| 371 }; |
| 372 |
| 373 //////////////////////////////////////////////////////////////////////////// |
| 374 |
| 375 #if SK_SUPPORT_GPU |
| 376 |
| 377 class NormalFlatFP : public GrFragmentProcessor { |
| 378 public: |
| 379 NormalFlatFP() { |
| 380 this->initClassID<NormalFlatFP>(); |
| 381 } |
| 382 |
| 383 class GLSLNormalFlatFP : public GrGLSLFragmentProcessor { |
| 384 public: |
| 385 GLSLNormalFlatFP() {} |
| 386 |
| 387 void emitCode(EmitArgs& args) override { |
| 388 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 389 |
| 390 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor
); |
| 391 } |
| 392 |
| 393 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
| 394 GrProcessorKeyBuilder* b) { |
| 395 b->add32(0x0); |
| 396 } |
| 397 |
| 398 protected: |
| 399 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} |
| 400 }; |
| 401 |
| 402 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { |
| 403 GLSLNormalFlatFP::GenKey(*this, caps, b); |
| 404 } |
| 405 |
| 406 const char* name() const override { return "NormalFlatFP"; } |
| 407 |
| 408 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| 409 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput); |
| 410 } |
| 411 |
| 412 private: |
| 413 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new
GLSLNormalFlatFP; } |
| 414 |
| 415 bool onIsEqual(const GrFragmentProcessor& proc) const override { |
| 416 return true; |
| 417 } |
| 418 }; |
| 419 |
| 420 sk_sp<GrFragmentProcessor> NormalFlatSourceImpl::asFragmentProcessor( |
| 421 GrContext *context, |
| 422 const SkMatrix &viewM, |
| 423 const SkMatrix *localMatrix
, |
| 424 SkFilterQuality filterQuali
ty, |
| 425 SkSourceGammaTreatment gamm
aTreatment) const { |
| 426 |
| 427 return sk_make_sp<NormalFlatFP>(); |
| 428 } |
| 429 |
| 430 #endif // SK_SUPPORT_GPU |
| 431 |
| 432 //////////////////////////////////////////////////////////////////////////// |
| 433 |
| 434 NormalFlatSourceImpl::Provider::Provider() {} |
| 435 |
| 436 NormalFlatSourceImpl::Provider::~Provider() {} |
| 437 |
| 438 SkNormalSource::Provider* NormalFlatSourceImpl::asProvider(const SkShader::Conte
xtRec &rec, |
| 439 void *storage) const
{ |
| 440 return new (storage) Provider(); |
| 441 } |
| 442 |
| 443 size_t NormalFlatSourceImpl::providerSize(const SkShader::ContextRec&) const { |
| 444 return sizeof(Provider); |
| 445 } |
| 446 |
| 447 void NormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[
], |
| 448 int count) const { |
| 449 for (int i = 0; i < count; i++) { |
| 450 output[i] = {0.0f, 0.0f, 1.0f}; |
| 451 } |
| 452 } |
| 453 |
| 454 //////////////////////////////////////////////////////////////////////////////// |
| 455 |
| 456 sk_sp<SkFlattenable> NormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) { |
| 457 return sk_make_sp<NormalFlatSourceImpl>(); |
| 458 } |
| 459 |
| 460 void NormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const { |
| 461 this->INHERITED::flatten(buf); |
| 462 } |
| 463 |
| 464 //////////////////////////////////////////////////////////////////////////// |
| 465 |
| 466 sk_sp<SkNormalSource> SkNormalSource::MakeFlat() { |
| 467 return sk_make_sp<NormalFlatSourceImpl>(); |
| 468 } |
| 469 |
| 470 //////////////////////////////////////////////////////////////////////////// |
| 471 |
319 //////////////////////////////////////////////////////////////////////////// | 472 //////////////////////////////////////////////////////////////////////////// |
320 | 473 |
321 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource) | 474 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource) |
322 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl) | 475 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl) |
| 476 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalFlatSourceImpl) |
323 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 477 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
324 | 478 |
325 //////////////////////////////////////////////////////////////////////////// | 479 //////////////////////////////////////////////////////////////////////////// |
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