Index: gm/lightingshader2.cpp |
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c2f4d6caaca04cfd94d4037fd0ed5076e0cb6dc5 |
--- /dev/null |
+++ b/gm/lightingshader2.cpp |
@@ -0,0 +1,232 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
+ |
+#include "SkBitmapProcShader.h" |
+#include "SkLightingShader.h" |
+#include "SkNormalSource.h" |
+#include "SkPoint3.h" |
+#include "SkShader.h" |
+ |
+// Create a truncated pyramid normal map |
+static SkBitmap make_frustum_normalmap(int texSize) { |
+ SkBitmap frustum; |
+ frustum.allocN32Pixels(texSize, texSize); |
+ |
+ sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); |
+ return frustum; |
+} |
+ |
+namespace skiagm { |
+ |
+// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using |
+// normal maps, and paint transparency. |
+class LightingShader2GM : public GM { |
+public: |
+ LightingShader2GM() { |
+ this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
+ } |
+ |
+protected: |
+ SkString onShortName() override { |
+ return SkString("lightingshader2"); |
+ } |
+ |
+ SkISize onISize() override { |
+ return SkISize::Make(kGMSize, kGMSize); |
+ } |
+ |
+ void onOnceBeforeDraw() override { |
+ SkLights::Builder builder; |
+ const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f); |
+ |
+ builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
+ kLightFromUpperRight)); |
+ builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); |
+ fLights = builder.finish(); |
+ |
+ fRect = SkRect::MakeIWH(kTexSize, kTexSize); |
+ SkMatrix matrix; |
+ SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize); |
+ matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit); |
+ |
+ SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap( |
+ kTexSize, kTexSize, |
+ sk_tool_utils::color_to_565(0x0), |
+ sk_tool_utils::color_to_565(0xFF804020), |
+ 8); |
+ fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode, &matrix, nullptr); |
+ |
+ SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap( |
+ kTexSize, kTexSize, |
+ SkColorSetARGB(0x55, 0x00, 0x00, 0x00), |
+ SkColorSetARGB(0x55, 0x80, 0x40, 0x20), |
+ 8); |
+ fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode, &matrix, nullptr); |
+ |
+ SkBitmap normalMap = make_frustum_normalmap(kTexSize); |
+ fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode, &matrix, nullptr); |
+ |
+ } |
+ |
+ // Scales shape around origin, rotates shape around origin, then translates shape to origin |
+ void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const { |
+ canvas->translate(kTexSize/2.0f, kTexSize/2.0f); |
+ canvas->scale(scaleX, scaleY); |
+ canvas->rotate(rotate); |
+ canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); |
+ } |
+ |
+ static constexpr int NUM_BOOLEAN_PARAMS = 4; |
+ void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY, |
+ SkScalar rotate, bool useNormalSource, bool useDiffuseShader, |
+ bool useTranslucentPaint, bool useTranslucentShader) { |
+ canvas->save(); |
+ |
+ this->positionCTM(canvas, scaleX, scaleY, rotate); |
+ |
+ const SkMatrix& ctm = canvas->getTotalMatrix(); |
+ |
+ SkPaint paint; |
+ sk_sp<SkNormalSource> normalSource = nullptr; |
+ sk_sp<SkShader> diffuseShader = nullptr; |
+ |
+ if (useNormalSource) { |
+ normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm); |
+ } |
+ |
+ if (useDiffuseShader) { |
+ diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse; |
+ } else { |
+ paint.setColor(0xFF00FF00); |
+ } |
+ |
+ if (useTranslucentPaint) { |
+ paint.setAlpha(0x99); |
+ } |
+ |
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), |
+ fLights)); |
+ canvas->drawRect(fRect, paint); |
+ |
+ canvas->restore(); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) override { |
+ |
+ constexpr SkScalar LABEL_SIZE = 10.0f; |
+ SkPaint labelPaint; |
+ labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif", |
+ SkFontStyle())); |
+ labelPaint.setAntiAlias(true); |
+ labelPaint.setTextSize(LABEL_SIZE); |
+ |
+ constexpr int GRID_COLUMN_NUM = 4; |
+ constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE; |
+ |
+ int gridNum = 0; |
+ |
+ // Running through all possible bool parameter combinations |
+ for (bool useNormalSource : {true, false}) { |
+ for (bool useDiffuseShader : {true, false}) { |
+ for (bool useTranslucentPaint : {true, false}) { |
+ for (bool useTranslucentShader : {true, false}) { |
+ |
+ // Determining position |
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
+ |
+ canvas->save(); |
+ |
+ canvas->translate(xPos, yPos); |
+ this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader, |
+ useTranslucentPaint, useTranslucentShader); |
+ // Drawing labels |
+ canvas->translate(0.0f, SkIntToScalar(kTexSize)); |
+ { |
+ canvas->translate(0.0f, LABEL_SIZE); |
+ SkString label; |
+ label.appendf("useNormalSource: %d", useNormalSource); |
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); |
+ } |
+ { |
+ canvas->translate(0.0f, LABEL_SIZE); |
+ SkString label; |
+ label.appendf("useDiffuseShader: %d", useDiffuseShader); |
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); |
+ } |
+ { |
+ canvas->translate(0.0f, LABEL_SIZE); |
+ SkString label; |
+ label.appendf("useTranslucentPaint: %d", useTranslucentPaint); |
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); |
+ } |
+ { |
+ canvas->translate(0.0f, LABEL_SIZE); |
+ SkString label; |
+ label.appendf("useTranslucentShader: %d", useTranslucentShader); |
+ canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint); |
+ } |
+ |
+ canvas->restore(); |
+ |
+ gridNum++; |
+ } |
+ } |
+ } |
+ } |
+ |
+ |
+ // Rotation/scale test |
+ { |
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
+ |
+ canvas->save(); |
+ canvas->translate(xPos, yPos); |
+ this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true); |
+ canvas->restore(); |
+ |
+ gridNum++; |
+ } |
+ |
+ // Anisotropic scale test |
+ { |
+ SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
+ SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
+ |
+ canvas->save(); |
+ canvas->translate(xPos, yPos); |
+ this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true); |
+ canvas->restore(); |
+ |
+ gridNum++; |
+ } |
+ } |
+ |
+private: |
+ static const int kTexSize = 96; |
+ static const int kGMSize = 512; |
+ |
+ sk_sp<SkShader> fOpaqueDiffuse; |
+ sk_sp<SkShader> fTranslucentDiffuse; |
+ sk_sp<SkShader> fNormalMapShader; |
+ |
+ SkRect fRect; |
+ sk_sp<SkLights> fLights; |
+ |
+ typedef GM INHERITED; |
+}; |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+DEF_GM(return new LightingShader2GM;) |
+} |