| Index: gm/lightingshader2.cpp
|
| diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c2f4d6caaca04cfd94d4037fd0ed5076e0cb6dc5
|
| --- /dev/null
|
| +++ b/gm/lightingshader2.cpp
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| @@ -0,0 +1,232 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "gm.h"
|
| +
|
| +#include "SkBitmapProcShader.h"
|
| +#include "SkLightingShader.h"
|
| +#include "SkNormalSource.h"
|
| +#include "SkPoint3.h"
|
| +#include "SkShader.h"
|
| +
|
| +// Create a truncated pyramid normal map
|
| +static SkBitmap make_frustum_normalmap(int texSize) {
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| + SkBitmap frustum;
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| + frustum.allocN32Pixels(texSize, texSize);
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| +
|
| + sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
|
| + return frustum;
|
| +}
|
| +
|
| +namespace skiagm {
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| +
|
| +// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using
|
| +// normal maps, and paint transparency.
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| +class LightingShader2GM : public GM {
|
| +public:
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| + LightingShader2GM() {
|
| + this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
|
| + }
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| +
|
| +protected:
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| + SkString onShortName() override {
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| + return SkString("lightingshader2");
|
| + }
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| +
|
| + SkISize onISize() override {
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| + return SkISize::Make(kGMSize, kGMSize);
|
| + }
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| +
|
| + void onOnceBeforeDraw() override {
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| + SkLights::Builder builder;
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| + const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
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| +
|
| + builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
|
| + kLightFromUpperRight));
|
| + builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
|
| + fLights = builder.finish();
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| +
|
| + fRect = SkRect::MakeIWH(kTexSize, kTexSize);
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| + SkMatrix matrix;
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| + SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
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| + matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
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| +
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| + SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
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| + kTexSize, kTexSize,
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| + sk_tool_utils::color_to_565(0x0),
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| + sk_tool_utils::color_to_565(0xFF804020),
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| + 8);
|
| + fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
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| + SkShader::kClamp_TileMode, &matrix, nullptr);
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| +
|
| + SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
|
| + kTexSize, kTexSize,
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| + SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
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| + SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
|
| + 8);
|
| + fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader::kClamp_TileMode,
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| + SkShader::kClamp_TileMode, &matrix, nullptr);
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| +
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| + SkBitmap normalMap = make_frustum_normalmap(kTexSize);
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| + fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
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| + SkShader::kClamp_TileMode, &matrix, nullptr);
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| +
|
| + }
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| +
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| + // Scales shape around origin, rotates shape around origin, then translates shape to origin
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| + void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
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| + canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
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| + canvas->scale(scaleX, scaleY);
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| + canvas->rotate(rotate);
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| + canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
|
| + }
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| +
|
| + static constexpr int NUM_BOOLEAN_PARAMS = 4;
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| + void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
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| + SkScalar rotate, bool useNormalSource, bool useDiffuseShader,
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| + bool useTranslucentPaint, bool useTranslucentShader) {
|
| + canvas->save();
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| +
|
| + this->positionCTM(canvas, scaleX, scaleY, rotate);
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| +
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| + const SkMatrix& ctm = canvas->getTotalMatrix();
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| +
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| + SkPaint paint;
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| + sk_sp<SkNormalSource> normalSource = nullptr;
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| + sk_sp<SkShader> diffuseShader = nullptr;
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| +
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| + if (useNormalSource) {
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| + normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm);
|
| + }
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| +
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| + if (useDiffuseShader) {
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| + diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse;
|
| + } else {
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| + paint.setColor(0xFF00FF00);
|
| + }
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| +
|
| + if (useTranslucentPaint) {
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| + paint.setAlpha(0x99);
|
| + }
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| +
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| + paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
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| + fLights));
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| + canvas->drawRect(fRect, paint);
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| +
|
| + canvas->restore();
|
| + }
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| +
|
| + void onDraw(SkCanvas* canvas) override {
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| +
|
| + constexpr SkScalar LABEL_SIZE = 10.0f;
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| + SkPaint labelPaint;
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| + labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif",
|
| + SkFontStyle()));
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| + labelPaint.setAntiAlias(true);
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| + labelPaint.setTextSize(LABEL_SIZE);
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| +
|
| + constexpr int GRID_COLUMN_NUM = 4;
|
| + constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE;
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| +
|
| + int gridNum = 0;
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| +
|
| + // Running through all possible bool parameter combinations
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| + for (bool useNormalSource : {true, false}) {
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| + for (bool useDiffuseShader : {true, false}) {
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| + for (bool useTranslucentPaint : {true, false}) {
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| + for (bool useTranslucentShader : {true, false}) {
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| +
|
| + // Determining position
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| + SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
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| + SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
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| +
|
| + canvas->save();
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| +
|
| + canvas->translate(xPos, yPos);
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| + this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader,
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| + useTranslucentPaint, useTranslucentShader);
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| + // Drawing labels
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| + canvas->translate(0.0f, SkIntToScalar(kTexSize));
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| + {
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| + canvas->translate(0.0f, LABEL_SIZE);
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| + SkString label;
|
| + label.appendf("useNormalSource: %d", useNormalSource);
|
| + canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
|
| + }
|
| + {
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| + canvas->translate(0.0f, LABEL_SIZE);
|
| + SkString label;
|
| + label.appendf("useDiffuseShader: %d", useDiffuseShader);
|
| + canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
|
| + }
|
| + {
|
| + canvas->translate(0.0f, LABEL_SIZE);
|
| + SkString label;
|
| + label.appendf("useTranslucentPaint: %d", useTranslucentPaint);
|
| + canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
|
| + }
|
| + {
|
| + canvas->translate(0.0f, LABEL_SIZE);
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| + SkString label;
|
| + label.appendf("useTranslucentShader: %d", useTranslucentShader);
|
| + canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelPaint);
|
| + }
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| +
|
| + canvas->restore();
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| +
|
| + gridNum++;
|
| + }
|
| + }
|
| + }
|
| + }
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| +
|
| +
|
| + // Rotation/scale test
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| + {
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| + SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
|
| + SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
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| +
|
| + canvas->save();
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| + canvas->translate(xPos, yPos);
|
| + this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true);
|
| + canvas->restore();
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| +
|
| + gridNum++;
|
| + }
|
| +
|
| + // Anisotropic scale test
|
| + {
|
| + SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
|
| + SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH;
|
| +
|
| + canvas->save();
|
| + canvas->translate(xPos, yPos);
|
| + this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true);
|
| + canvas->restore();
|
| +
|
| + gridNum++;
|
| + }
|
| + }
|
| +
|
| +private:
|
| + static const int kTexSize = 96;
|
| + static const int kGMSize = 512;
|
| +
|
| + sk_sp<SkShader> fOpaqueDiffuse;
|
| + sk_sp<SkShader> fTranslucentDiffuse;
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| + sk_sp<SkShader> fNormalMapShader;
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| +
|
| + SkRect fRect;
|
| + sk_sp<SkLights> fLights;
|
| +
|
| + typedef GM INHERITED;
|
| +};
|
| +
|
| +//////////////////////////////////////////////////////////////////////////////
|
| +
|
| +DEF_GM(return new LightingShader2GM;)
|
| +}
|
|
|