Chromium Code Reviews| Index: gm/lightingshader2.cpp |
| diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..27c7ff2cab7971ed40b09386af3a51ad7d51614e |
| --- /dev/null |
| +++ b/gm/lightingshader2.cpp |
| @@ -0,0 +1,226 @@ |
| +/* |
| + * Copyright 2016 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "gm.h" |
| + |
| +#include <cmath> |
|
egdaniel
2016/07/19 22:26:15
if we use simpler nested for loops shouldn't need
dvonbeck
2016/07/20 15:21:25
Done.
|
| +#include "SkBitmapProcShader.h" |
| +#include "SkLightingShader.h" |
| +#include "SkNormalSource.h" |
| +#include "SkPoint3.h" |
| +#include "SkShader.h" |
| + |
| +// Create a truncated pyramid normal map |
| +static SkBitmap make_frustum_normalmap(int texSize) { |
| + SkBitmap frustum; |
| + frustum.allocN32Pixels(texSize, texSize); |
| + |
| + sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); |
| + return frustum; |
| +} |
| + |
| +namespace skiagm { |
| + |
| +// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using |
| +// normal maps, and paint transparency. |
| +class LightingShader2GM : public GM { |
| +public: |
| + LightingShader2GM() { |
| + this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
| + } |
| + |
| +protected: |
| + SkString onShortName() override { |
| + return SkString("lightingshader2"); |
| + } |
| + |
| + SkISize onISize() override { |
| + return SkISize::Make(kGMSize, kGMSize); |
| + } |
| + |
| + void onOnceBeforeDraw() override { |
| + SkLights::Builder builder; |
| + const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f); |
| + |
| + builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| + kLightFromUpperRight)); |
| + builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); |
| + fLights = builder.finish(); |
| + |
| + fOpaqueDiffuse = sk_tool_utils::create_checkerboard_bitmap( |
| + kTexSize, kTexSize, |
| + sk_tool_utils::color_to_565(0x0), |
| + sk_tool_utils::color_to_565(0xFF804020), |
| + 8); |
| + |
| + fTranslucentDiffuse = sk_tool_utils::create_checkerboard_bitmap( |
| + kTexSize, kTexSize, |
| + SkColorSetARGB(0x55, 0x00, 0x00, 0x00), |
| + SkColorSetARGB(0x55, 0x80, 0x40, 0x20), |
| + 8); |
| + |
| + fNormalMap = make_frustum_normalmap(kTexSize); |
| + } |
| + |
| + // Scales shape around origin, rotates shape around origin, then translates shape to origin |
| + void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const { |
| + canvas->translate(kTexSize/2.0f, kTexSize/2.0f); |
| + canvas->scale(scaleX, scaleY); |
| + canvas->rotate(rotate); |
| + canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); |
| + } |
| + |
| + static constexpr const char* BOOL_PARAM_LABELS[] = { |
| + "normalSource", |
| + "diffuseShader", |
| + "transparentPaint", |
| + "translucentShader"}; |
| + |
| + static constexpr int NUM_BOOLEAN_PARAMS = sizeof(BOOL_PARAM_LABELS)/sizeof(char*); |
| + |
| + void drawRect(SkCanvas* canvas, const SkRect& r, SkScalar scaleX, SkScalar scaleY, |
| + SkScalar rotate, bool params[]) { |
| + bool useNormalSource = params[0]; |
| + bool useDiffuseShader = params[1]; |
| + bool useTransparentPaint = params[2]; |
| + bool useTranslucentShader = params[3]; |
| + |
| + canvas->save(); |
| + |
| + this->positionCTM(canvas, scaleX, scaleY, rotate); |
| + |
| + SkRect bitmapBounds = SkRect::MakeIWH(fOpaqueDiffuse.width(), fOpaqueDiffuse.height()); |
| + SkMatrix matrix; |
| + matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); |
| + |
| + const SkMatrix& ctm = canvas->getTotalMatrix(); |
| + |
| + SkPaint paint; |
| + sk_sp<SkNormalSource> normalSource = nullptr; |
| + sk_sp<SkShader> diffuseShader = nullptr; |
| + |
| + if (useNormalSource) { |
| + sk_sp <SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader::kClamp_TileMode, |
|
egdaniel
2016/07/19 22:26:15
can we premake this bitmapshader in onceBeforeDraw
dvonbeck
2016/07/20 15:21:24
Done.
|
| + SkShader::kClamp_TileMode, &matrix, |
| + nullptr); |
| + normalSource = SkNormalSource::MakeFromNormalMap( |
| + std::move(normalMap), |
| + ctm); |
| + } |
| + |
| + if (useDiffuseShader && !useTranslucentShader) { |
| + diffuseShader = SkMakeBitmapShader(fOpaqueDiffuse, SkShader::kClamp_TileMode, |
|
egdaniel
2016/07/19 22:26:15
Here as well, premake?
dvonbeck
2016/07/20 15:21:25
Done.
|
| + SkShader::kClamp_TileMode, &matrix, nullptr); |
| + } else if (useDiffuseShader && useTranslucentShader) { |
| + diffuseShader = SkMakeBitmapShader(fTranslucentDiffuse, SkShader::kClamp_TileMode, |
|
egdaniel
2016/07/19 22:26:15
Again here.
dvonbeck
2016/07/20 15:21:25
Done.
|
| + SkShader::kClamp_TileMode, &matrix, nullptr); |
| + } else { |
| + paint.setColor(0xFF00FF00); |
| + } |
| + |
| + if (useTransparentPaint) { |
| + paint.setAlpha(0x99); |
| + } |
| + |
| + paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), |
| + fLights)); |
| + canvas->drawRect(r, paint); |
| + |
| + canvas->restore(); |
| + } |
| + |
| + void onDraw(SkCanvas* canvas) override { |
| + SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); |
| + |
| + constexpr int LABEL_LEN = 15; |
| + constexpr SkScalar LABEL_SIZE = 10.0f; |
| + SkPaint labelPaint; |
| + labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif", |
| + SkFontStyle())); |
| + labelPaint.setAntiAlias(true); |
| + labelPaint.setTextSize(LABEL_SIZE); |
| + |
| + constexpr int GRID_COLUMN_NUM = 4; |
| + constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARAMS * LABEL_SIZE; |
| + |
| + constexpr int NUM_PARAM_COMBINATIONS = std::pow(2,NUM_BOOLEAN_PARAMS); |
| + int gridNum = 0; |
| + bool params[NUM_BOOLEAN_PARAMS]; |
| + // Running through all possible bool parameter combinations |
| + for (; gridNum < NUM_PARAM_COMBINATIONS; gridNum++) { |
|
egdaniel
2016/07/19 22:26:15
Why not just use 4 nested for loops here, seems li
dvonbeck
2016/07/20 15:21:24
Done. I left the x,y adjustment as is because I fe
|
| + // Setting params array to the low-order bits of gridNum |
| + for (int j = 0; j < NUM_BOOLEAN_PARAMS; j++) { |
| + params[j] = (gridNum & (1 << j)); |
| + } |
| + |
| + // Determining position |
| + SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
| + SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
| + |
| + canvas->save(); |
| + |
| + canvas->translate(xPos, yPos); |
| + this->drawRect(canvas, r, 1.0f, 1.0f, 0.f, params); |
| + // Drawing label |
| + canvas->translate(0.0f, kTexSize); |
| + for (int j = 0; j < NUM_BOOLEAN_PARAMS; j++) { |
| + char label[(LABEL_LEN + 1)]; |
| + sprintf(label, "%s: %d", BOOL_PARAM_LABELS[j], params[j]); |
|
egdaniel
2016/07/19 22:26:15
its not common to use sprintf in Skia. Lets just c
dvonbeck
2016/07/20 15:21:24
Done.
|
| + |
| + canvas->translate(0.0f, LABEL_SIZE); |
| + canvas->drawText(label, strlen(label), 0.0f, 0.0f, labelPaint); |
| + } |
| + |
| + canvas->restore(); |
| + } |
| + |
| + // Rotation/scale test |
| + { |
| + SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
| + SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
| + |
| + canvas->save(); |
| + canvas->translate(xPos, yPos); |
| + this->drawRect(canvas, r, 0.6f, 0.6f, 45.0f, params); |
| + canvas->restore(); |
| + |
| + gridNum++; |
| + } |
| + |
| + // Anisotropic scale test |
| + { |
| + SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
| + SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; |
| + |
| + canvas->save(); |
| + canvas->translate(xPos, yPos); |
| + this->drawRect(canvas, r, 0.6f, 0.4f, 30.0f, params); |
| + canvas->restore(); |
| + |
| + gridNum++; |
| + } |
| + } |
| + |
| +private: |
| + static const int kTexSize = 96; |
| + static const int kGMSize = 512; |
| + |
| + SkBitmap fOpaqueDiffuse; |
| + SkBitmap fTranslucentDiffuse; |
| + SkBitmap fNormalMap; |
| + |
| + sk_sp<SkLights> fLights; |
| + |
| + typedef GM INHERITED; |
| +}; |
| + |
| +constexpr const char* skiagm::LightingShader2GM::BOOL_PARAM_LABELS[]; |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| + |
| +DEF_GM(return new LightingShader2GM;) |
| +} |