Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "gm.h" | |
| 9 | |
| 10 #include <cmath> | |
|
egdaniel
2016/07/19 22:26:15
if we use simpler nested for loops shouldn't need
dvonbeck
2016/07/20 15:21:25
Done.
| |
| 11 #include "SkBitmapProcShader.h" | |
| 12 #include "SkLightingShader.h" | |
| 13 #include "SkNormalSource.h" | |
| 14 #include "SkPoint3.h" | |
| 15 #include "SkShader.h" | |
| 16 | |
| 17 // Create a truncated pyramid normal map | |
| 18 static SkBitmap make_frustum_normalmap(int texSize) { | |
| 19 SkBitmap frustum; | |
| 20 frustum.allocN32Pixels(texSize, texSize); | |
| 21 | |
| 22 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); | |
| 23 return frustum; | |
| 24 } | |
| 25 | |
| 26 namespace skiagm { | |
| 27 | |
| 28 // This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using | |
| 29 // normal maps, and paint transparency. | |
| 30 class LightingShader2GM : public GM { | |
| 31 public: | |
| 32 LightingShader2GM() { | |
| 33 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
| 34 } | |
| 35 | |
| 36 protected: | |
| 37 SkString onShortName() override { | |
| 38 return SkString("lightingshader2"); | |
| 39 } | |
| 40 | |
| 41 SkISize onISize() override { | |
| 42 return SkISize::Make(kGMSize, kGMSize); | |
| 43 } | |
| 44 | |
| 45 void onOnceBeforeDraw() override { | |
| 46 SkLights::Builder builder; | |
| 47 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0 .473f); | |
| 48 | |
| 49 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
| 50 kLightFromUpperRight)); | |
| 51 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); | |
| 52 fLights = builder.finish(); | |
| 53 | |
| 54 fOpaqueDiffuse = sk_tool_utils::create_checkerboard_bitmap( | |
| 55 kTexSize, kTexSize, | |
| 56 sk_tool_utils::color_to_565(0x0), | |
| 57 sk_tool_utils::color_to_565(0xFF804020), | |
| 58 8); | |
| 59 | |
| 60 fTranslucentDiffuse = sk_tool_utils::create_checkerboard_bitmap( | |
| 61 kTexSize, kTexSize, | |
| 62 SkColorSetARGB(0x55, 0x00, 0x00, 0x00), | |
| 63 SkColorSetARGB(0x55, 0x80, 0x40, 0x20), | |
| 64 8); | |
| 65 | |
| 66 fNormalMap = make_frustum_normalmap(kTexSize); | |
| 67 } | |
| 68 | |
| 69 // Scales shape around origin, rotates shape around origin, then translates shape to origin | |
| 70 void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScala r rotate) const { | |
| 71 canvas->translate(kTexSize/2.0f, kTexSize/2.0f); | |
| 72 canvas->scale(scaleX, scaleY); | |
| 73 canvas->rotate(rotate); | |
| 74 canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); | |
| 75 } | |
| 76 | |
| 77 static constexpr const char* BOOL_PARAM_LABELS[] = { | |
| 78 "normalSource", | |
| 79 "diffuseShader", | |
| 80 "transparentPaint", | |
| 81 "translucentShader"}; | |
| 82 | |
| 83 static constexpr int NUM_BOOLEAN_PARAMS = sizeof(BOOL_PARAM_LABELS)/sizeof(c har*); | |
| 84 | |
| 85 void drawRect(SkCanvas* canvas, const SkRect& r, SkScalar scaleX, SkScalar s caleY, | |
| 86 SkScalar rotate, bool params[]) { | |
| 87 bool useNormalSource = params[0]; | |
| 88 bool useDiffuseShader = params[1]; | |
| 89 bool useTransparentPaint = params[2]; | |
| 90 bool useTranslucentShader = params[3]; | |
| 91 | |
| 92 canvas->save(); | |
| 93 | |
| 94 this->positionCTM(canvas, scaleX, scaleY, rotate); | |
| 95 | |
| 96 SkRect bitmapBounds = SkRect::MakeIWH(fOpaqueDiffuse.width(), fOpaqueDif fuse.height()); | |
| 97 SkMatrix matrix; | |
| 98 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | |
| 99 | |
| 100 const SkMatrix& ctm = canvas->getTotalMatrix(); | |
| 101 | |
| 102 SkPaint paint; | |
| 103 sk_sp<SkNormalSource> normalSource = nullptr; | |
| 104 sk_sp<SkShader> diffuseShader = nullptr; | |
| 105 | |
| 106 if (useNormalSource) { | |
| 107 sk_sp <SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader ::kClamp_TileMode, | |
|
egdaniel
2016/07/19 22:26:15
can we premake this bitmapshader in onceBeforeDraw
dvonbeck
2016/07/20 15:21:24
Done.
| |
| 108 SkShader::kClamp_Til eMode, &matrix, | |
| 109 nullptr); | |
| 110 normalSource = SkNormalSource::MakeFromNormalMap( | |
| 111 std::move(normalMap), | |
| 112 ctm); | |
| 113 } | |
| 114 | |
| 115 if (useDiffuseShader && !useTranslucentShader) { | |
| 116 diffuseShader = SkMakeBitmapShader(fOpaqueDiffuse, SkShader::kClamp_ TileMode, | |
|
egdaniel
2016/07/19 22:26:15
Here as well, premake?
dvonbeck
2016/07/20 15:21:25
Done.
| |
| 117 SkShader::kClamp_TileMode, &matri x, nullptr); | |
| 118 } else if (useDiffuseShader && useTranslucentShader) { | |
| 119 diffuseShader = SkMakeBitmapShader(fTranslucentDiffuse, SkShader::kC lamp_TileMode, | |
|
egdaniel
2016/07/19 22:26:15
Again here.
dvonbeck
2016/07/20 15:21:25
Done.
| |
| 120 SkShader::kClamp_TileMode, &matri x, nullptr); | |
| 121 } else { | |
| 122 paint.setColor(0xFF00FF00); | |
| 123 } | |
| 124 | |
| 125 if (useTransparentPaint) { | |
| 126 paint.setAlpha(0x99); | |
| 127 } | |
| 128 | |
| 129 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource), | |
| 130 fLights)); | |
| 131 canvas->drawRect(r, paint); | |
| 132 | |
| 133 canvas->restore(); | |
| 134 } | |
| 135 | |
| 136 void onDraw(SkCanvas* canvas) override { | |
| 137 SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSiz e)); | |
| 138 | |
| 139 constexpr int LABEL_LEN = 15; | |
| 140 constexpr SkScalar LABEL_SIZE = 10.0f; | |
| 141 SkPaint labelPaint; | |
| 142 labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-ser if", | |
| 143 SkFontSty le())); | |
| 144 labelPaint.setAntiAlias(true); | |
| 145 labelPaint.setTextSize(LABEL_SIZE); | |
| 146 | |
| 147 constexpr int GRID_COLUMN_NUM = 4; | |
| 148 constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARA MS * LABEL_SIZE; | |
| 149 | |
| 150 constexpr int NUM_PARAM_COMBINATIONS = std::pow(2,NUM_BOOLEAN_PARAMS); | |
| 151 int gridNum = 0; | |
| 152 bool params[NUM_BOOLEAN_PARAMS]; | |
| 153 // Running through all possible bool parameter combinations | |
| 154 for (; gridNum < NUM_PARAM_COMBINATIONS; gridNum++) { | |
|
egdaniel
2016/07/19 22:26:15
Why not just use 4 nested for loops here, seems li
dvonbeck
2016/07/20 15:21:24
Done. I left the x,y adjustment as is because I fe
| |
| 155 // Setting params array to the low-order bits of gridNum | |
| 156 for (int j = 0; j < NUM_BOOLEAN_PARAMS; j++) { | |
| 157 params[j] = (gridNum & (1 << j)); | |
| 158 } | |
| 159 | |
| 160 // Determining position | |
| 161 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
| 162 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
| 163 | |
| 164 canvas->save(); | |
| 165 | |
| 166 canvas->translate(xPos, yPos); | |
| 167 this->drawRect(canvas, r, 1.0f, 1.0f, 0.f, params); | |
| 168 // Drawing label | |
| 169 canvas->translate(0.0f, kTexSize); | |
| 170 for (int j = 0; j < NUM_BOOLEAN_PARAMS; j++) { | |
| 171 char label[(LABEL_LEN + 1)]; | |
| 172 sprintf(label, "%s: %d", BOOL_PARAM_LABELS[j], params[j]); | |
|
egdaniel
2016/07/19 22:26:15
its not common to use sprintf in Skia. Lets just c
dvonbeck
2016/07/20 15:21:24
Done.
| |
| 173 | |
| 174 canvas->translate(0.0f, LABEL_SIZE); | |
| 175 canvas->drawText(label, strlen(label), 0.0f, 0.0f, labelPaint); | |
| 176 } | |
| 177 | |
| 178 canvas->restore(); | |
| 179 } | |
| 180 | |
| 181 // Rotation/scale test | |
| 182 { | |
| 183 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
| 184 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
| 185 | |
| 186 canvas->save(); | |
| 187 canvas->translate(xPos, yPos); | |
| 188 this->drawRect(canvas, r, 0.6f, 0.6f, 45.0f, params); | |
| 189 canvas->restore(); | |
| 190 | |
| 191 gridNum++; | |
| 192 } | |
| 193 | |
| 194 // Anisotropic scale test | |
| 195 { | |
| 196 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
| 197 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
| 198 | |
| 199 canvas->save(); | |
| 200 canvas->translate(xPos, yPos); | |
| 201 this->drawRect(canvas, r, 0.6f, 0.4f, 30.0f, params); | |
| 202 canvas->restore(); | |
| 203 | |
| 204 gridNum++; | |
| 205 } | |
| 206 } | |
| 207 | |
| 208 private: | |
| 209 static const int kTexSize = 96; | |
| 210 static const int kGMSize = 512; | |
| 211 | |
| 212 SkBitmap fOpaqueDiffuse; | |
| 213 SkBitmap fTranslucentDiffuse; | |
| 214 SkBitmap fNormalMap; | |
| 215 | |
| 216 sk_sp<SkLights> fLights; | |
| 217 | |
| 218 typedef GM INHERITED; | |
| 219 }; | |
| 220 | |
| 221 constexpr const char* skiagm::LightingShader2GM::BOOL_PARAM_LABELS[]; | |
| 222 | |
| 223 ////////////////////////////////////////////////////////////////////////////// | |
| 224 | |
| 225 DEF_GM(return new LightingShader2GM;) | |
| 226 } | |
| OLD | NEW |