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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gm.h" | |
9 | |
10 #include <cmath> | |
egdaniel
2016/07/19 22:26:15
if we use simpler nested for loops shouldn't need
dvonbeck
2016/07/20 15:21:25
Done.
| |
11 #include "SkBitmapProcShader.h" | |
12 #include "SkLightingShader.h" | |
13 #include "SkNormalSource.h" | |
14 #include "SkPoint3.h" | |
15 #include "SkShader.h" | |
16 | |
17 // Create a truncated pyramid normal map | |
18 static SkBitmap make_frustum_normalmap(int texSize) { | |
19 SkBitmap frustum; | |
20 frustum.allocN32Pixels(texSize, texSize); | |
21 | |
22 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); | |
23 return frustum; | |
24 } | |
25 | |
26 namespace skiagm { | |
27 | |
28 // This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using | |
29 // normal maps, and paint transparency. | |
30 class LightingShader2GM : public GM { | |
31 public: | |
32 LightingShader2GM() { | |
33 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
34 } | |
35 | |
36 protected: | |
37 SkString onShortName() override { | |
38 return SkString("lightingshader2"); | |
39 } | |
40 | |
41 SkISize onISize() override { | |
42 return SkISize::Make(kGMSize, kGMSize); | |
43 } | |
44 | |
45 void onOnceBeforeDraw() override { | |
46 SkLights::Builder builder; | |
47 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0 .473f); | |
48 | |
49 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
50 kLightFromUpperRight)); | |
51 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); | |
52 fLights = builder.finish(); | |
53 | |
54 fOpaqueDiffuse = sk_tool_utils::create_checkerboard_bitmap( | |
55 kTexSize, kTexSize, | |
56 sk_tool_utils::color_to_565(0x0), | |
57 sk_tool_utils::color_to_565(0xFF804020), | |
58 8); | |
59 | |
60 fTranslucentDiffuse = sk_tool_utils::create_checkerboard_bitmap( | |
61 kTexSize, kTexSize, | |
62 SkColorSetARGB(0x55, 0x00, 0x00, 0x00), | |
63 SkColorSetARGB(0x55, 0x80, 0x40, 0x20), | |
64 8); | |
65 | |
66 fNormalMap = make_frustum_normalmap(kTexSize); | |
67 } | |
68 | |
69 // Scales shape around origin, rotates shape around origin, then translates shape to origin | |
70 void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScala r rotate) const { | |
71 canvas->translate(kTexSize/2.0f, kTexSize/2.0f); | |
72 canvas->scale(scaleX, scaleY); | |
73 canvas->rotate(rotate); | |
74 canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); | |
75 } | |
76 | |
77 static constexpr const char* BOOL_PARAM_LABELS[] = { | |
78 "normalSource", | |
79 "diffuseShader", | |
80 "transparentPaint", | |
81 "translucentShader"}; | |
82 | |
83 static constexpr int NUM_BOOLEAN_PARAMS = sizeof(BOOL_PARAM_LABELS)/sizeof(c har*); | |
84 | |
85 void drawRect(SkCanvas* canvas, const SkRect& r, SkScalar scaleX, SkScalar s caleY, | |
86 SkScalar rotate, bool params[]) { | |
87 bool useNormalSource = params[0]; | |
88 bool useDiffuseShader = params[1]; | |
89 bool useTransparentPaint = params[2]; | |
90 bool useTranslucentShader = params[3]; | |
91 | |
92 canvas->save(); | |
93 | |
94 this->positionCTM(canvas, scaleX, scaleY, rotate); | |
95 | |
96 SkRect bitmapBounds = SkRect::MakeIWH(fOpaqueDiffuse.width(), fOpaqueDif fuse.height()); | |
97 SkMatrix matrix; | |
98 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | |
99 | |
100 const SkMatrix& ctm = canvas->getTotalMatrix(); | |
101 | |
102 SkPaint paint; | |
103 sk_sp<SkNormalSource> normalSource = nullptr; | |
104 sk_sp<SkShader> diffuseShader = nullptr; | |
105 | |
106 if (useNormalSource) { | |
107 sk_sp <SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader ::kClamp_TileMode, | |
egdaniel
2016/07/19 22:26:15
can we premake this bitmapshader in onceBeforeDraw
dvonbeck
2016/07/20 15:21:24
Done.
| |
108 SkShader::kClamp_Til eMode, &matrix, | |
109 nullptr); | |
110 normalSource = SkNormalSource::MakeFromNormalMap( | |
111 std::move(normalMap), | |
112 ctm); | |
113 } | |
114 | |
115 if (useDiffuseShader && !useTranslucentShader) { | |
116 diffuseShader = SkMakeBitmapShader(fOpaqueDiffuse, SkShader::kClamp_ TileMode, | |
egdaniel
2016/07/19 22:26:15
Here as well, premake?
dvonbeck
2016/07/20 15:21:25
Done.
| |
117 SkShader::kClamp_TileMode, &matri x, nullptr); | |
118 } else if (useDiffuseShader && useTranslucentShader) { | |
119 diffuseShader = SkMakeBitmapShader(fTranslucentDiffuse, SkShader::kC lamp_TileMode, | |
egdaniel
2016/07/19 22:26:15
Again here.
dvonbeck
2016/07/20 15:21:25
Done.
| |
120 SkShader::kClamp_TileMode, &matri x, nullptr); | |
121 } else { | |
122 paint.setColor(0xFF00FF00); | |
123 } | |
124 | |
125 if (useTransparentPaint) { | |
126 paint.setAlpha(0x99); | |
127 } | |
128 | |
129 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource), | |
130 fLights)); | |
131 canvas->drawRect(r, paint); | |
132 | |
133 canvas->restore(); | |
134 } | |
135 | |
136 void onDraw(SkCanvas* canvas) override { | |
137 SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSiz e)); | |
138 | |
139 constexpr int LABEL_LEN = 15; | |
140 constexpr SkScalar LABEL_SIZE = 10.0f; | |
141 SkPaint labelPaint; | |
142 labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-ser if", | |
143 SkFontSty le())); | |
144 labelPaint.setAntiAlias(true); | |
145 labelPaint.setTextSize(LABEL_SIZE); | |
146 | |
147 constexpr int GRID_COLUMN_NUM = 4; | |
148 constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARA MS * LABEL_SIZE; | |
149 | |
150 constexpr int NUM_PARAM_COMBINATIONS = std::pow(2,NUM_BOOLEAN_PARAMS); | |
151 int gridNum = 0; | |
152 bool params[NUM_BOOLEAN_PARAMS]; | |
153 // Running through all possible bool parameter combinations | |
154 for (; gridNum < NUM_PARAM_COMBINATIONS; gridNum++) { | |
egdaniel
2016/07/19 22:26:15
Why not just use 4 nested for loops here, seems li
dvonbeck
2016/07/20 15:21:24
Done. I left the x,y adjustment as is because I fe
| |
155 // Setting params array to the low-order bits of gridNum | |
156 for (int j = 0; j < NUM_BOOLEAN_PARAMS; j++) { | |
157 params[j] = (gridNum & (1 << j)); | |
158 } | |
159 | |
160 // Determining position | |
161 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
162 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
163 | |
164 canvas->save(); | |
165 | |
166 canvas->translate(xPos, yPos); | |
167 this->drawRect(canvas, r, 1.0f, 1.0f, 0.f, params); | |
168 // Drawing label | |
169 canvas->translate(0.0f, kTexSize); | |
170 for (int j = 0; j < NUM_BOOLEAN_PARAMS; j++) { | |
171 char label[(LABEL_LEN + 1)]; | |
172 sprintf(label, "%s: %d", BOOL_PARAM_LABELS[j], params[j]); | |
egdaniel
2016/07/19 22:26:15
its not common to use sprintf in Skia. Lets just c
dvonbeck
2016/07/20 15:21:24
Done.
| |
173 | |
174 canvas->translate(0.0f, LABEL_SIZE); | |
175 canvas->drawText(label, strlen(label), 0.0f, 0.0f, labelPaint); | |
176 } | |
177 | |
178 canvas->restore(); | |
179 } | |
180 | |
181 // Rotation/scale test | |
182 { | |
183 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
184 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
185 | |
186 canvas->save(); | |
187 canvas->translate(xPos, yPos); | |
188 this->drawRect(canvas, r, 0.6f, 0.6f, 45.0f, params); | |
189 canvas->restore(); | |
190 | |
191 gridNum++; | |
192 } | |
193 | |
194 // Anisotropic scale test | |
195 { | |
196 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
197 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
198 | |
199 canvas->save(); | |
200 canvas->translate(xPos, yPos); | |
201 this->drawRect(canvas, r, 0.6f, 0.4f, 30.0f, params); | |
202 canvas->restore(); | |
203 | |
204 gridNum++; | |
205 } | |
206 } | |
207 | |
208 private: | |
209 static const int kTexSize = 96; | |
210 static const int kGMSize = 512; | |
211 | |
212 SkBitmap fOpaqueDiffuse; | |
213 SkBitmap fTranslucentDiffuse; | |
214 SkBitmap fNormalMap; | |
215 | |
216 sk_sp<SkLights> fLights; | |
217 | |
218 typedef GM INHERITED; | |
219 }; | |
220 | |
221 constexpr const char* skiagm::LightingShader2GM::BOOL_PARAM_LABELS[]; | |
222 | |
223 ////////////////////////////////////////////////////////////////////////////// | |
224 | |
225 DEF_GM(return new LightingShader2GM;) | |
226 } | |
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