Index: components/audio_modem/audio_player.h |
diff --git a/components/audio_modem/audio_player.h b/components/audio_modem/audio_player.h |
deleted file mode 100644 |
index 53f838d77174a4d80a30fb39cebbb92c47375f0e..0000000000000000000000000000000000000000 |
--- a/components/audio_modem/audio_player.h |
+++ /dev/null |
@@ -1,43 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_H_ |
-#define COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_H_ |
- |
-#include <vector> |
- |
-#include "base/macros.h" |
-#include "base/memory/ref_counted.h" |
- |
-namespace media { |
-class AudioBusRefCounted; |
-} |
- |
-namespace audio_modem { |
- |
-// The AudioPlayerImpl class will play a set of samples till it is told to stop. |
-class AudioPlayer { |
- public: |
- // Initializes the object. Do not use this object before calling this method. |
- virtual void Initialize() = 0; |
- |
- // Play the given samples. These samples will keep on being played in a loop |
- // till we explicitly tell the player to stop playing. If we are already |
- // playing, this call will be ignored. |
- virtual void Play( |
- const scoped_refptr<media::AudioBusRefCounted>& samples) = 0; |
- |
- // Stop playing. If we're already stopped, this call will be ignored. |
- virtual void Stop() = 0; |
- |
- // Cleans up and deletes this object. Do not use object after this call. |
- virtual void Finalize() = 0; |
- |
- protected: |
- virtual ~AudioPlayer() {} |
-}; |
- |
-} // namespace audio_modem |
- |
-#endif // COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_H_ |