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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_H_ | |
| 6 #define COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/macros.h" | |
| 11 #include "base/memory/ref_counted.h" | |
| 12 | |
| 13 namespace media { | |
| 14 class AudioBusRefCounted; | |
| 15 } | |
| 16 | |
| 17 namespace audio_modem { | |
| 18 | |
| 19 // The AudioPlayerImpl class will play a set of samples till it is told to stop. | |
| 20 class AudioPlayer { | |
| 21 public: | |
| 22 // Initializes the object. Do not use this object before calling this method. | |
| 23 virtual void Initialize() = 0; | |
| 24 | |
| 25 // Play the given samples. These samples will keep on being played in a loop | |
| 26 // till we explicitly tell the player to stop playing. If we are already | |
| 27 // playing, this call will be ignored. | |
| 28 virtual void Play( | |
| 29 const scoped_refptr<media::AudioBusRefCounted>& samples) = 0; | |
| 30 | |
| 31 // Stop playing. If we're already stopped, this call will be ignored. | |
| 32 virtual void Stop() = 0; | |
| 33 | |
| 34 // Cleans up and deletes this object. Do not use object after this call. | |
| 35 virtual void Finalize() = 0; | |
| 36 | |
| 37 protected: | |
| 38 virtual ~AudioPlayer() {} | |
| 39 }; | |
| 40 | |
| 41 } // namespace audio_modem | |
| 42 | |
| 43 #endif // COMPONENTS_AUDIO_MODEM_AUDIO_PLAYER_H_ | |
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