Index: src/core/SkSRGB.h |
diff --git a/src/core/SkSRGB.h b/src/core/SkSRGB.h |
deleted file mode 100644 |
index de80596de433644cccdb3d1393ebbd17fd18e375..0000000000000000000000000000000000000000 |
--- a/src/core/SkSRGB.h |
+++ /dev/null |
@@ -1,50 +0,0 @@ |
-/* |
- * Copyright 2016 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef SkSRGB_DEFINED |
-#define SkSRGB_DEFINED |
- |
-#include "SkNx.h" |
- |
-/** Components for building our canonical sRGB -> linear and linear -> sRGB transformations. |
- * |
- * Current best practices: |
- * - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb; |
- * - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B, clamp to 255, and round; |
- * - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f. |
- * |
- * sk_linear_to_srgb()'s output requires rounding; it does not round for you. |
- * |
- * Given inputs in [0,1], sk_linear_to_srgb() will not underflow 0 but may overflow 255. |
- * The overflow is small enough that you can safely either clamp then round or round then clamp. |
- * (If you don't trust the inputs are in [0,1], you'd better clamp both sides immediately.) |
- * |
- * sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+. |
- */ |
- |
-extern const float sk_linear_from_srgb[256]; |
- |
-static inline Sk4f sk_linear_to_srgb(const Sk4f& x) { |
- // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels). |
- // For 0.00000f <= x < 0.00349f, 12.92 * x |
- // For 0.00349f <= x <= 1.00000f, 0.679*(x.^0.5) + 0.423*x.^(0.25) - 0.101 |
- // Note that 0.00349 was selected because it is a point where both functions produce the |
- // same pixel value when rounded. |
- auto rsqrt = x.rsqrt(), |
- sqrt = rsqrt.invert(), |
- ftrt = rsqrt.rsqrt(); |
- |
- auto lo = (12.92f * 255.0f) * x; |
- |
- auto hi = (-0.101115084998961f * 255.0f) + |
- (+0.678513029959381f * 255.0f) * sqrt + |
- (+0.422602055039580f * 255.0f) * ftrt; |
- |
- return (x < 0.00349f).thenElse(lo, hi); |
-} |
- |
-#endif//SkSRGB_DEFINED |