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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef SkSRGB_DEFINED | |
9 #define SkSRGB_DEFINED | |
10 | |
11 #include "SkNx.h" | |
12 | |
13 /** Components for building our canonical sRGB -> linear and linear -> sRGB tran
sformations. | |
14 * | |
15 * Current best practices: | |
16 * - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb; | |
17 * - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B, clamp to 255,
and round; | |
18 * - the alpha channel is linear in both formats, needing at most *(1/255.0
f) or *255.0f. | |
19 * | |
20 * sk_linear_to_srgb()'s output requires rounding; it does not round for you. | |
21 * | |
22 * Given inputs in [0,1], sk_linear_to_srgb() will not underflow 0 but may over
flow 255. | |
23 * The overflow is small enough that you can safely either clamp then round or
round then clamp. | |
24 * (If you don't trust the inputs are in [0,1], you'd better clamp both sides i
mmediately.) | |
25 * | |
26 * sk_linear_to_srgb() will run a little faster than usual when compiled with S
SE4.1+. | |
27 */ | |
28 | |
29 extern const float sk_linear_from_srgb[256]; | |
30 | |
31 static inline Sk4f sk_linear_to_srgb(const Sk4f& x) { | |
32 // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixe
ls). | |
33 // For 0.00000f <= x < 0.00349f, 12.92 * x | |
34 // For 0.00349f <= x <= 1.00000f, 0.679*(x.^0.5) + 0.423*x.^(0.25) - 0.10
1 | |
35 // Note that 0.00349 was selected because it is a point where both functions
produce the | |
36 // same pixel value when rounded. | |
37 auto rsqrt = x.rsqrt(), | |
38 sqrt = rsqrt.invert(), | |
39 ftrt = rsqrt.rsqrt(); | |
40 | |
41 auto lo = (12.92f * 255.0f) * x; | |
42 | |
43 auto hi = (-0.101115084998961f * 255.0f) + | |
44 (+0.678513029959381f * 255.0f) * sqrt + | |
45 (+0.422602055039580f * 255.0f) * ftrt; | |
46 | |
47 return (x < 0.00349f).thenElse(lo, hi); | |
48 } | |
49 | |
50 #endif//SkSRGB_DEFINED | |
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