| Index: third_party/WebKit/Source/platform/graphics/ImagePattern.cpp
|
| diff --git a/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp b/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp
|
| index 7decc3076d51b8801bba501abae5f31b8111bb41..cb21803367f1c215d8cda66c39b5653bee040aba 100644
|
| --- a/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp
|
| +++ b/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp
|
| @@ -56,7 +56,7 @@ sk_sp<SkShader> ImagePattern::createShader(const SkMatrix& localMatrix) const
|
| // original, then copy the orignal into it.
|
| // FIXME: Is there a better way to pad (not scale) an image in skia?
|
| sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(
|
| - m_tileImage->width() + expandW, m_tileImage->height() + expandH);
|
| + m_tileImage->width() + expandW * 2, m_tileImage->height() + expandH * 2);
|
| if (!surface)
|
| return SkShader::MakeColorShader(SK_ColorTRANSPARENT);
|
|
|
| @@ -64,7 +64,10 @@ sk_sp<SkShader> ImagePattern::createShader(const SkMatrix& localMatrix) const
|
| paint.setXfermodeMode(SkXfermode::kSrc_Mode);
|
| surface->getCanvas()->drawImage(m_tileImage, 0, 0, &paint);
|
|
|
| - return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &localMatrix);
|
| + SkMatrix newLocalMatrix(localMatrix);
|
| + newLocalMatrix.setTranslate((isRepeatX() ? 0 : -1), (isRepeatY() ? 0 : -1));
|
| +
|
| + return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &newLocalMatrix);
|
| }
|
|
|
| bool ImagePattern::isTextureBacked() const
|
|
|