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Side by Side Diff: third_party/WebKit/Source/platform/graphics/ImagePattern.cpp

Issue 2130063002: Correct color bleeding of no-repeat pattern in canvas2d (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/ImagePattern.h" 5 #include "platform/graphics/ImagePattern.h"
6 6
7 #include "platform/graphics/Image.h" 7 #include "platform/graphics/Image.h"
8 #include "platform/graphics/skia/SkiaUtils.h" 8 #include "platform/graphics/skia/SkiaUtils.h"
9 #include "third_party/skia/include/core/SkCanvas.h" 9 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "third_party/skia/include/core/SkImage.h" 10 #include "third_party/skia/include/core/SkImage.h"
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42 42
43 // Skia does not have a "draw the tile only once" option. Clamp_TileMode 43 // Skia does not have a "draw the tile only once" option. Clamp_TileMode
44 // repeats the last line of the image after drawing one tile. To avoid 44 // repeats the last line of the image after drawing one tile. To avoid
45 // filling the space with arbitrary pixels, this workaround forces the 45 // filling the space with arbitrary pixels, this workaround forces the
46 // image to have a line of transparent pixels on the "repeated" edge(s), 46 // image to have a line of transparent pixels on the "repeated" edge(s),
47 // thus causing extra space to be transparent filled. 47 // thus causing extra space to be transparent filled.
48 SkShader::TileMode tileModeX = isRepeatX() 48 SkShader::TileMode tileModeX = isRepeatX()
49 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 49 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
50 SkShader::TileMode tileModeY = isRepeatY() 50 SkShader::TileMode tileModeY = isRepeatY()
51 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; 51 ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
52 int expandW = isRepeatX() ? 0 : 1; 52 int expandW = isRepeatX() ? 0 : 1;
Justin Novosad 2016/07/08 19:17:01 put 2 here to avoid multiplication later
53 int expandH = isRepeatY() ? 0 : 1; 53 int expandH = isRepeatY() ? 0 : 1;
54 54
55 // Create a transparent image 1 pixel wider and/or taller than the 55 // Create a transparent image 1 pixel wider and/or taller than the
56 // original, then copy the orignal into it. 56 // original, then copy the orignal into it.
57 // FIXME: Is there a better way to pad (not scale) an image in skia? 57 // FIXME: Is there a better way to pad (not scale) an image in skia?
58 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( 58 sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(
59 m_tileImage->width() + expandW, m_tileImage->height() + expandH); 59 m_tileImage->width() + expandW * 2, m_tileImage->height() + expandH * 2) ;
60 if (!surface) 60 if (!surface)
61 return SkShader::MakeColorShader(SK_ColorTRANSPARENT); 61 return SkShader::MakeColorShader(SK_ColorTRANSPARENT);
62 62
63 SkPaint paint; 63 SkPaint paint;
64 paint.setXfermodeMode(SkXfermode::kSrc_Mode); 64 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
65 surface->getCanvas()->drawImage(m_tileImage, 0, 0, &paint); 65 surface->getCanvas()->drawImage(m_tileImage, 0, 0, &paint);
66 66
67 return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &local Matrix); 67 SkMatrix newLocalMatrix(localMatrix);
68 newLocalMatrix.setTranslate((isRepeatX() ? 0 : -1), (isRepeatY() ? 0 : -1));
69
70 return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &newLo calMatrix);
68 } 71 }
69 72
70 bool ImagePattern::isTextureBacked() const 73 bool ImagePattern::isTextureBacked() const
71 { 74 {
72 return m_tileImage && m_tileImage->isTextureBacked(); 75 return m_tileImage && m_tileImage->isTextureBacked();
73 } 76 }
74 77
75 } // namespace blink 78 } // namespace blink
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