Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
index cd80e067450bf7f1793462badfbb177e893ce208..9159a701e32a966bbb0ba1a3d465b35cd3abc6d2 100755 |
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp |
@@ -35,8 +35,6 @@ |
SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs()); |
SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
- const GrDistanceFieldTextureEffect& dfTexEffect = |
- drawEffect.castEffect<GrDistanceFieldTextureEffect>(); |
SkString fsCoordName; |
const char* vsCoordName; |
@@ -63,37 +61,16 @@ |
// we adjust for the effect of the transformation on the distance by using |
// the length of the gradient of the texture coordinates. We use st coordinates |
// to ensure we're mapping 1:1 from texel space to pixel space. |
- builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); |
- builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); |
- builder->fsCodeAppend("\tfloat afwidth;\n"); |
- if (dfTexEffect.isUniformScale()) { |
- // this gives us a smooth step across approximately one fragment |
- // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) |
- builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n"); |
- } else { |
- builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
- builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
+ builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName); |
+ builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
+ builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
+ builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n"); |
+ builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n"); |
+ builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n"); |
- builder->fsCodeAppend("\tvec2 uv_grad;\n"); |
- if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { |
- // this is to compensate for the Adreno, which likes to drop tiles on division by 0 |
- builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); |
- builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); |
- builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); |
- builder->fsCodeAppend("\t} else {\n"); |
- builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"); |
- builder->fsCodeAppend("\t}\n"); |
- } else { |
- builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); |
- } |
- builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n"); |
- builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n"); |
- |
- // this gives us a smooth step across approximately one fragment |
- // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) |
- builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n"); |
- } |
- |
+ // this gives us a smooth step across approximately one fragment |
+ // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) |
+ builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n"); |
builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n"); |
builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
@@ -103,22 +80,15 @@ |
virtual void setData(const GrGLUniformManager& uman, |
const GrDrawEffect& drawEffect) SK_OVERRIDE { |
SkASSERT(fTextureSizeUni.isValid()); |
- |
- GrTexture* texture = drawEffect.effect()->get()->texture(0); |
- if (texture->width() != fTextureSize.width() || |
- texture->height() != fTextureSize.height()) { |
- fTextureSize = SkSize::Make(texture->width(), texture->height()); |
+ const GrDistanceFieldTextureEffect& distanceFieldEffect = |
+ drawEffect.castEffect<GrDistanceFieldTextureEffect>(); |
+ if (distanceFieldEffect.getSize().width() != fTextureSize.width() || |
+ distanceFieldEffect.getSize().height() != fTextureSize.height()) { |
+ fTextureSize = distanceFieldEffect.getSize(); |
uman.set2f(fTextureSizeUni, |
- fTextureSize.width(), |
- fTextureSize.height()); |
+ distanceFieldEffect.getSize().width(), |
+ distanceFieldEffect.getSize().height()); |
} |
- } |
- |
- static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
- const GrDistanceFieldTextureEffect& dfTexEffect = |
- drawEffect.castEffect<GrDistanceFieldTextureEffect>(); |
- |
- return dfTexEffect.isUniformScale() ? 0x1 : 0x0; |
} |
private: |
@@ -132,9 +102,9 @@ |
GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, |
const GrTextureParams& params, |
- bool uniformScale) |
+ const SkISize& size) |
: fTextureAccess(texture, params) |
- , fUniformScale(uniformScale) { |
+ , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) { |
this->addTextureAccess(&fTextureAccess); |
this->addVertexAttrib(kVec2f_GrSLType); |
} |
@@ -179,6 +149,7 @@ |
}; |
GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : |
GrTextureParams::kNone_FilterMode); |
+ SkISize size = SkISize::Make(1024, 2048); |
- return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, random->nextBool()); |
+ return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size); |
} |