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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
| 9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
| 10 #include "gl/GrGLSL.h" | 10 #include "gl/GrGLSL.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 virtual void emitCode(GrGLFullShaderBuilder* builder, | 28 virtual void emitCode(GrGLFullShaderBuilder* builder, |
| 29 const GrDrawEffect& drawEffect, | 29 const GrDrawEffect& drawEffect, |
| 30 EffectKey key, | 30 EffectKey key, |
| 31 const char* outputColor, | 31 const char* outputColor, |
| 32 const char* inputColor, | 32 const char* inputColor, |
| 33 const TransformedCoordsArray&, | 33 const TransformedCoordsArray&, |
| 34 const TextureSamplerArray& samplers) SK_OVERRIDE { | 34 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 35 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numV
ertexAttribs()); | 35 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numV
ertexAttribs()); |
| 36 | 36 |
| 37 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDeriva
tives_GLSLFeature)); | 37 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDeriva
tives_GLSLFeature)); |
| 38 const GrDistanceFieldTextureEffect& dfTexEffect = | |
| 39 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); | |
| 40 | 38 |
| 41 SkString fsCoordName; | 39 SkString fsCoordName; |
| 42 const char* vsCoordName; | 40 const char* vsCoordName; |
| 43 const char* fsCoordNamePtr; | 41 const char* fsCoordNamePtr; |
| 44 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); | 42 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC
oordNamePtr); |
| 45 fsCoordName = fsCoordNamePtr; | 43 fsCoordName = fsCoordNamePtr; |
| 46 | 44 |
| 47 const char* attrName0 = | 45 const char* attrName0 = |
| 48 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[
0])->c_str(); | 46 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[
0])->c_str(); |
| 49 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); | 47 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); |
| 50 | 48 |
| 51 const char* textureSizeUniName = NULL; | 49 const char* textureSizeUniName = NULL; |
| 52 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, | 50 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib
ility, |
| 53 kVec2f_GrSLType, "TextureSize", | 51 kVec2f_GrSLType, "TextureSize", |
| 54 &textureSizeUniName); | 52 &textureSizeUniName); |
| 55 | 53 |
| 56 builder->fsCodeAppend("\tvec4 texColor = "); | 54 builder->fsCodeAppend("\tvec4 texColor = "); |
| 57 builder->fsAppendTextureLookup(samplers[0], | 55 builder->fsAppendTextureLookup(samplers[0], |
| 58 fsCoordName.c_str(), | 56 fsCoordName.c_str(), |
| 59 kVec2f_GrSLType); | 57 kVec2f_GrSLType); |
| 60 builder->fsCodeAppend(";\n"); | 58 builder->fsCodeAppend(";\n"); |
| 61 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - "
THRESHOLD ");\n"); | 59 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - "
THRESHOLD ");\n"); |
| 62 | 60 |
| 63 // we adjust for the effect of the transformation on the distance by usi
ng | 61 // we adjust for the effect of the transformation on the distance by usi
ng |
| 64 // the length of the gradient of the texture coordinates. We use st coor
dinates | 62 // the length of the gradient of the texture coordinates. We use st coor
dinates |
| 65 // to ensure we're mapping 1:1 from texel space to pixel space. | 63 // to ensure we're mapping 1:1 from texel space to pixel space. |
| 66 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); | 64 builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), text
ureSizeUniName); |
| 67 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); | 65 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); |
| 68 builder->fsCodeAppend("\tfloat afwidth;\n"); | 66 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); |
| 69 if (dfTexEffect.isUniformScale()) { | 67 builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n"); |
| 70 // this gives us a smooth step across approximately one fragment | 68 builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jd
y.x,\n"); |
| 71 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) | 69 builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jd
y.y);\n"); |
| 72 builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n"); | |
| 73 } else { | |
| 74 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); | |
| 75 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); | |
| 76 | 70 |
| 77 builder->fsCodeAppend("\tvec2 uv_grad;\n"); | 71 // this gives us a smooth step across approximately one fragment |
| 78 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { | 72 // (assuming a radius of the diagonal of the fragment, hence a factor of
sqrt(2)/2) |
| 79 // this is to compensate for the Adreno, which likes to drop til
es on division by 0 | 73 builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n"); |
| 80 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n"); | |
| 81 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n"); | |
| 82 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n"); | |
| 83 builder->fsCodeAppend("\t} else {\n"); | |
| 84 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n"
); | |
| 85 builder->fsCodeAppend("\t}\n"); | |
| 86 } else { | |
| 87 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n"); | |
| 88 } | |
| 89 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.
y*Jdy.x,\n"); | |
| 90 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad.
y*Jdy.y);\n"); | |
| 91 | |
| 92 // this gives us a smooth step across approximately one fragment | |
| 93 // (assuming a radius of the diagonal of the fragment, hence a facto
r of sqrt(2)/2) | |
| 94 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n"); | |
| 95 } | |
| 96 | |
| 97 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista
nce);\n"); | 74 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista
nce);\n"); |
| 98 | 75 |
| 99 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, | 76 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
| 100 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")
).c_str()); | 77 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")
).c_str()); |
| 101 } | 78 } |
| 102 | 79 |
| 103 virtual void setData(const GrGLUniformManager& uman, | 80 virtual void setData(const GrGLUniformManager& uman, |
| 104 const GrDrawEffect& drawEffect) SK_OVERRIDE { | 81 const GrDrawEffect& drawEffect) SK_OVERRIDE { |
| 105 SkASSERT(fTextureSizeUni.isValid()); | 82 SkASSERT(fTextureSizeUni.isValid()); |
| 106 | 83 const GrDistanceFieldTextureEffect& distanceFieldEffect = |
| 107 GrTexture* texture = drawEffect.effect()->get()->texture(0); | 84 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); |
| 108 if (texture->width() != fTextureSize.width() || | 85 if (distanceFieldEffect.getSize().width() != fTextureSize.width() || |
| 109 texture->height() != fTextureSize.height()) { | 86 distanceFieldEffect.getSize().height() != fTextureSize.height()) { |
| 110 fTextureSize = SkSize::Make(texture->width(), texture->height()); | 87 fTextureSize = distanceFieldEffect.getSize(); |
| 111 uman.set2f(fTextureSizeUni, | 88 uman.set2f(fTextureSizeUni, |
| 112 fTextureSize.width(), | 89 distanceFieldEffect.getSize().width(), |
| 113 fTextureSize.height()); | 90 distanceFieldEffect.getSize().height()); |
| 114 } | 91 } |
| 115 } | 92 } |
| 116 | 93 |
| 117 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { | |
| 118 const GrDistanceFieldTextureEffect& dfTexEffect = | |
| 119 drawEffect.castEffect<GrDistanceFi
eldTextureEffect>(); | |
| 120 | |
| 121 return dfTexEffect.isUniformScale() ? 0x1 : 0x0; | |
| 122 } | |
| 123 | |
| 124 private: | 94 private: |
| 125 GrGLUniformManager::UniformHandle fTextureSizeUni; | 95 GrGLUniformManager::UniformHandle fTextureSizeUni; |
| 126 SkSize fTextureSize; | 96 SkSize fTextureSize; |
| 127 | 97 |
| 128 typedef GrGLVertexEffect INHERITED; | 98 typedef GrGLVertexEffect INHERITED; |
| 129 }; | 99 }; |
| 130 | 100 |
| 131 /////////////////////////////////////////////////////////////////////////////// | 101 /////////////////////////////////////////////////////////////////////////////// |
| 132 | 102 |
| 133 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, | 103 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, |
| 134 const GrTextureParams
& params, | 104 const GrTextureParams
& params, |
| 135 bool uniformScale) | 105 const SkISize& size) |
| 136 : fTextureAccess(texture, params) | 106 : fTextureAccess(texture, params) |
| 137 , fUniformScale(uniformScale) { | 107 , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height(
)))) { |
| 138 this->addTextureAccess(&fTextureAccess); | 108 this->addTextureAccess(&fTextureAccess); |
| 139 this->addVertexAttrib(kVec2f_GrSLType); | 109 this->addVertexAttrib(kVec2f_GrSLType); |
| 140 } | 110 } |
| 141 | 111 |
| 142 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { | 112 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { |
| 143 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE
ffect>(other); | 113 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE
ffect>(other); |
| 144 return fTextureAccess == cte.fTextureAccess; | 114 return fTextureAccess == cte.fTextureAccess; |
| 145 } | 115 } |
| 146 | 116 |
| 147 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, | 117 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, |
| (...skipping 24 matching lines...) Expand all Loading... |
| 172 SkShader::kClamp_TileMode, | 142 SkShader::kClamp_TileMode, |
| 173 SkShader::kRepeat_TileMode, | 143 SkShader::kRepeat_TileMode, |
| 174 SkShader::kMirror_TileMode, | 144 SkShader::kMirror_TileMode, |
| 175 }; | 145 }; |
| 176 SkShader::TileMode tileModes[] = { | 146 SkShader::TileMode tileModes[] = { |
| 177 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 147 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 178 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 148 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 179 }; | 149 }; |
| 180 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 150 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 181 GrTextureParams::kNon
e_FilterMode); | 151 GrTextureParams::kNon
e_FilterMode); |
| 152 SkISize size = SkISize::Make(1024, 2048); |
| 182 | 153 |
| 183 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, random
->nextBool()); | 154 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size); |
| 184 } | 155 } |
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