Index: device/gamepad/gamepad_data_fetcher.h |
diff --git a/device/gamepad/gamepad_data_fetcher.h b/device/gamepad/gamepad_data_fetcher.h |
index d071a252d9e5420b29ecd0d18ab752e82392276c..846ba8eb30b813384efc415f6b62838f74e0315b 100644 |
--- a/device/gamepad/gamepad_data_fetcher.h |
+++ b/device/gamepad/gamepad_data_fetcher.h |
@@ -5,58 +5,67 @@ |
#ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
#define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
-#include <stdint.h> |
- |
-#include <limits> |
- |
-#include "build/build_config.h" |
+#include "device/gamepad/gamepad_data_fetcher_manager.h" |
#include "device/gamepad/gamepad_export.h" |
-#include "device/gamepad/gamepad_standard_mappings.h" |
-#include "third_party/WebKit/public/platform/WebGamepads.h" |
+#include "device/gamepad/gamepad_pad_state_provider.h" |
namespace device { |
-// Abstract interface for imlementing platform- (and test-) specific behaviro |
+// Abstract interface for imlementing platform- (and test-) specific behavior |
// for getting the gamepad data. |
class DEVICE_GAMEPAD_EXPORT GamepadDataFetcher { |
public: |
+ GamepadDataFetcher(); |
virtual ~GamepadDataFetcher() {} |
- virtual void GetGamepadData(blink::WebGamepads* pads, |
- bool devices_changed_hint) = 0; |
+ virtual void GetGamepadData(bool devices_changed_hint) = 0; |
virtual void PauseHint(bool paused) {} |
-#if !defined(OS_ANDROID) |
- struct PadState { |
- // Gamepad data, unmapped. |
- blink::WebGamepad data; |
+ virtual GamepadSource source() = 0; |
+ GamepadPadStateProvider* provider() { return provider_; } |
- // Functions to map from device data to standard layout, if available. May |
- // be null if no mapping is available. |
- GamepadStandardMappingFunction mapper; |
+ PadState* GetPadState(int source_id) { |
+ if (!provider_) |
+ return nullptr; |
- // Sanitization masks |
- // axis_mask and button_mask are bitfields that represent the reset state of |
- // each input. If a button or axis has ever reported 0 in the past the |
- // corresponding bit will be set to 1. |
+ return provider_->GetPadState(source(), source_id); |
+ } |
- // If we ever increase the max axis count this will need to be updated. |
- static_assert(blink::WebGamepad::axesLengthCap <= |
- std::numeric_limits<uint32_t>::digits, |
- "axis_mask is not large enough"); |
- uint32_t axis_mask; |
+ protected: |
+ friend GamepadPadStateProvider; |
- // If we ever increase the max button count this will need to be updated. |
- static_assert(blink::WebGamepad::buttonsLengthCap <= |
- std::numeric_limits<uint32_t>::digits, |
- "button_mask is not large enough"); |
- uint32_t button_mask; |
- }; |
+ // To be called by the GamepadPadStateProvider on the polling thread; |
+ void InitializeProvider(GamepadPadStateProvider* provider); |
- void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad); |
+ // This call will happen on the gamepad polling thread. Any initialization |
+ // that needs to happen on that thread should be done here, not in the |
+ // constructor. |
+ virtual void OnAddedToProvider(){}; |
- protected: |
- PadState pad_state_[blink::WebGamepads::itemsLengthCap]; |
-#endif |
+ private: |
+ GamepadPadStateProvider* provider_; |
+}; |
+ |
+// Factory class for creating a GamepadDataFetcher. Used by the |
+// GamepadDataFetcherManager. |
+class DEVICE_GAMEPAD_EXPORT GamepadDataFetcherFactory { |
+ public: |
+ GamepadDataFetcherFactory(); |
+ virtual ~GamepadDataFetcherFactory() {} |
+ virtual std::unique_ptr<GamepadDataFetcher> CreateDataFetcher() = 0; |
+ virtual GamepadSource source() = 0; |
+}; |
+ |
+// Basic factory implementation for GamepadDataFetchers without a complex |
+// constructor. |
+template <typename DataFetcherType, GamepadSource DataFetcherSource> |
+class GamepadDataFetcherFactoryImpl : public GamepadDataFetcherFactory { |
+ public: |
+ ~GamepadDataFetcherFactoryImpl() override {} |
+ std::unique_ptr<GamepadDataFetcher> CreateDataFetcher() override { |
+ return std::unique_ptr<GamepadDataFetcher>(new DataFetcherType()); |
+ } |
+ GamepadSource source() override { return DataFetcherSource; } |
+ static GamepadSource static_source() { return DataFetcherSource; } |
}; |
} // namespace device |