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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
6 #define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include "device/gamepad/gamepad_data_fetcher_manager.h" |
9 | |
10 #include <limits> | |
11 | |
12 #include "build/build_config.h" | |
13 #include "device/gamepad/gamepad_export.h" | 9 #include "device/gamepad/gamepad_export.h" |
14 #include "device/gamepad/gamepad_standard_mappings.h" | 10 #include "device/gamepad/gamepad_pad_state_provider.h" |
15 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
16 | 11 |
17 namespace device { | 12 namespace device { |
18 | 13 |
19 // Abstract interface for imlementing platform- (and test-) specific behaviro | 14 // Abstract interface for imlementing platform- (and test-) specific behavior |
20 // for getting the gamepad data. | 15 // for getting the gamepad data. |
21 class DEVICE_GAMEPAD_EXPORT GamepadDataFetcher { | 16 class DEVICE_GAMEPAD_EXPORT GamepadDataFetcher { |
22 public: | 17 public: |
| 18 GamepadDataFetcher(); |
23 virtual ~GamepadDataFetcher() {} | 19 virtual ~GamepadDataFetcher() {} |
24 virtual void GetGamepadData(blink::WebGamepads* pads, | 20 virtual void GetGamepadData(bool devices_changed_hint) = 0; |
25 bool devices_changed_hint) = 0; | |
26 virtual void PauseHint(bool paused) {} | 21 virtual void PauseHint(bool paused) {} |
27 | 22 |
28 #if !defined(OS_ANDROID) | 23 virtual GamepadSource source() = 0; |
29 struct PadState { | 24 GamepadPadStateProvider* provider() { return provider_; } |
30 // Gamepad data, unmapped. | |
31 blink::WebGamepad data; | |
32 | 25 |
33 // Functions to map from device data to standard layout, if available. May | 26 PadState* GetPadState(int source_id) { |
34 // be null if no mapping is available. | 27 if (!provider_) |
35 GamepadStandardMappingFunction mapper; | 28 return nullptr; |
36 | 29 |
37 // Sanitization masks | 30 return provider_->GetPadState(source(), source_id); |
38 // axis_mask and button_mask are bitfields that represent the reset state of | 31 } |
39 // each input. If a button or axis has ever reported 0 in the past the | |
40 // corresponding bit will be set to 1. | |
41 | |
42 // If we ever increase the max axis count this will need to be updated. | |
43 static_assert(blink::WebGamepad::axesLengthCap <= | |
44 std::numeric_limits<uint32_t>::digits, | |
45 "axis_mask is not large enough"); | |
46 uint32_t axis_mask; | |
47 | |
48 // If we ever increase the max button count this will need to be updated. | |
49 static_assert(blink::WebGamepad::buttonsLengthCap <= | |
50 std::numeric_limits<uint32_t>::digits, | |
51 "button_mask is not large enough"); | |
52 uint32_t button_mask; | |
53 }; | |
54 | |
55 void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad); | |
56 | 32 |
57 protected: | 33 protected: |
58 PadState pad_state_[blink::WebGamepads::itemsLengthCap]; | 34 friend GamepadPadStateProvider; |
59 #endif | 35 |
| 36 // To be called by the GamepadPadStateProvider on the polling thread; |
| 37 void InitializeProvider(GamepadPadStateProvider* provider); |
| 38 |
| 39 // This call will happen on the gamepad polling thread. Any initialization |
| 40 // that needs to happen on that thread should be done here, not in the |
| 41 // constructor. |
| 42 virtual void OnAddedToProvider(){}; |
| 43 |
| 44 private: |
| 45 GamepadPadStateProvider* provider_; |
| 46 }; |
| 47 |
| 48 // Factory class for creating a GamepadDataFetcher. Used by the |
| 49 // GamepadDataFetcherManager. |
| 50 class DEVICE_GAMEPAD_EXPORT GamepadDataFetcherFactory { |
| 51 public: |
| 52 GamepadDataFetcherFactory(); |
| 53 virtual ~GamepadDataFetcherFactory() {} |
| 54 virtual std::unique_ptr<GamepadDataFetcher> CreateDataFetcher() = 0; |
| 55 virtual GamepadSource source() = 0; |
| 56 }; |
| 57 |
| 58 // Basic factory implementation for GamepadDataFetchers without a complex |
| 59 // constructor. |
| 60 template <typename DataFetcherType, GamepadSource DataFetcherSource> |
| 61 class GamepadDataFetcherFactoryImpl : public GamepadDataFetcherFactory { |
| 62 public: |
| 63 ~GamepadDataFetcherFactoryImpl() override {} |
| 64 std::unique_ptr<GamepadDataFetcher> CreateDataFetcher() override { |
| 65 return std::unique_ptr<GamepadDataFetcher>(new DataFetcherType()); |
| 66 } |
| 67 GamepadSource source() override { return DataFetcherSource; } |
| 68 static GamepadSource static_source() { return DataFetcherSource; } |
60 }; | 69 }; |
61 | 70 |
62 } // namespace device | 71 } // namespace device |
63 | 72 |
64 #endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ | 73 #endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
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