Index: LayoutTests/gamepad/gamepad-api.html |
diff --git a/LayoutTests/gamepad/gamepad-api.html b/LayoutTests/gamepad/gamepad-api.html |
index cac387458fd9b2b3557679591b14e090ed6d366a..30a082d381ad97829aea12db104aa9820a1215a9 100644 |
--- a/LayoutTests/gamepad/gamepad-api.html |
+++ b/LayoutTests/gamepad/gamepad-api.html |
@@ -2,8 +2,66 @@ |
<body> |
<script src="../resources/js-test.js"></script> |
<script> |
+ description("Validates the exposed Gamepad API.") |
+ |
shouldBeDefined("navigator.webkitGetGamepads"); |
shouldBeDefined("navigator.getGamepads"); |
+ shouldBeDefined("GamepadEvent"); |
+ |
+ webkitGamepads = navigator.webkitGetGamepads(); |
+ shouldBe("webkitGamepads.length", "4"); |
+ shouldBeUndefined("webkitGamepads[0]"); |
+ shouldBe("webkitGamepads.item.__proto__", "Function.prototype") |
+ shouldBeNull("webkitGamepads.item(0)"); |
+ |
+ gamepads = navigator.getGamepads(); |
+ shouldBe("gamepads.length", "4"); |
+ shouldBeUndefined("gamepads[0]"); |
+ shouldBe("gamepads.item.__proto__", "Function.prototype") |
+ shouldBeNull("gamepads.item(0)"); |
+ |
+ if (window.gamepadController) |
+ { |
+ gamepadController.connect(0); |
+ gamepadController.setId(0, "MockStick 3000"); |
+ gamepadController.setButtonCount(0, 1); |
+ gamepadController.setAxisCount(0, 1); |
+ |
+ function checkProperties(isPrefixed) { |
+ shouldBe("gamepad.id.__proto__", "String.prototype"); |
+ shouldBe("gamepad.connected.__proto__", "Boolean.prototype"); |
+ shouldBe("gamepad.index.__proto__", "Number.prototype"); |
+ shouldBe("gamepad.timestamp.__proto__", "Number.prototype"); |
+ shouldBe("gamepad.axes.__proto__", "Array.prototype"); |
+ shouldBe("gamepad.axes[0].__proto__", "Number.prototype"); |
+ |
+ shouldBe("gamepad.buttons.__proto__", "Array.prototype"); |
+ if (isPrefixed) { |
+ shouldBe("gamepad.buttons[0].__proto__", "Number.prototype"); |
+ } else { |
+ shouldBe("gamepad.buttons[0].pressed.__proto__", "Boolean.prototype"); |
+ shouldBe("gamepad.buttons[0].value.__proto__", "Number.prototype"); |
+ } |
+ |
+ if (!isPrefixed) |
+ shouldBe("gamepad.mapping.__proto__", "String.prototype"); |
+ } |
+ |
+ gamepad = navigator.webkitGetGamepads()[0]; |
+ shouldBeNonNull("gamepad"); |
+ shouldBeTrue("gamepad.connected"); |
+ shouldBe("gamepad.__proto__", "WebKitGamepad.prototype"); |
+ checkProperties(true); |
+ |
+ gamepad = navigator.getGamepads()[0]; |
+ shouldBeNonNull("gamepad"); |
+ shouldBeTrue("gamepad.connected"); |
+ shouldBe("gamepad.__proto__", "Gamepad.prototype"); |
+ checkProperties(false); |
+ } |
+ else |
+ { |
+ testFailed("no gamepadController available."); |
+ } |
</script> |
-<p>Make sure the main polling access point exists on navigator.</p> |
</body> |