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Unified Diff: LayoutTests/gamepad/gamepad-events-basic.html

Issue 212813008: Gamepad API: tests for gamepad events (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 9 months ago
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Index: LayoutTests/gamepad/gamepad-events-basic.html
diff --git a/LayoutTests/gamepad/gamepad-events-basic.html b/LayoutTests/gamepad/gamepad-events-basic.html
new file mode 100644
index 0000000000000000000000000000000000000000..9a8dc772d776e661cc10b3f9e146fc55b33048f2
--- /dev/null
+++ b/LayoutTests/gamepad/gamepad-events-basic.html
@@ -0,0 +1,52 @@
+<!DOCTYPE html>
+<body>
+<script src="../resources/js-test.js"></script>
+<script>
+ if (window.gamepadController)
+ {
+ function onConnected(event) {
+ debug("Gamepad connected");
+ shouldBe("event.gamepad.id", "'MockStick 3000'");
sof 2014/03/26 21:43:46 Use shouldBeString()
kbalazs 2014/03/26 23:27:13 Yes, shouldBeEqualToString :) Done.
+ shouldBe("event.gamepad.buttons.length", "2");
+ shouldBe("event.gamepad.axes.length", "2");
+ shouldBe("event.gamepad.buttons[0].value", "1.0");
+ shouldBe("event.gamepad.buttons[0].pressed", "true");
sof 2014/03/26 21:43:46 shouldBeTrue()
kbalazs 2014/03/26 23:27:13 Done.
+ shouldBe("event.gamepad.buttons[1].value", "0.0");
+ shouldBe("event.gamepad.buttons[1].pressed", "false");
sof 2014/03/26 21:43:46 shouldBeFalse()
kbalazs 2014/03/26 23:27:13 Done.
+ shouldBe("event.gamepad.axes.length", "2");
+ shouldBe("event.gamepad.axes[0]", "0.5");
+ shouldBe("event.gamepad.axes[1]", "-1.0");
+ gamepadController.disconnect(0);
+ }
+
+ function onDisconnected(event) {
+ debug("Gamepad disconnected");
+ shouldBe("event.gamepad.id", "'MockStick 3000'");
sof 2014/03/26 21:43:46 shouldBeString()
kbalazs 2014/03/26 23:27:13 Done.
+ shouldBe("event.gamepad.buttons.length", "2");
+ shouldBe("event.gamepad.axes.length", "2");
+ if (window.testRunner)
+ testRunner.notifyDone();
+ }
+
+ if (window.testRunner)
+ testRunner.waitUntilDone();
+ window.addEventListener('gamepadconnected', onConnected, false);
+ window.addEventListener('gamepaddisconnected', onDisconnected, false);
+
+ gamepadController.connect(0);
+ gamepadController.setId(0, "MockStick 3000");
+ gamepadController.setButtonCount(0, 2);
+ gamepadController.setAxisCount(0, 2);
+ gamepadController.setButtonData(0, 0, 1);
+ gamepadController.setButtonData(0, 1, 0);
+ gamepadController.setAxisData(0, 0, .5);
+ gamepadController.setAxisData(0, 1, -1.0);
+ gamepadController.dispatchConnected(0);
+ }
+ else
+ {
+ console.log("FAIL: no gamepadController available.")
sof 2014/03/26 21:43:46 testFailed() seems a better fit.
kbalazs 2014/03/26 23:27:13 Done.
+ }
+</script>
+<p>Basic test for 'gamepadconnected' and 'gamepaddisconnected' events.</p>
sof 2014/03/26 21:43:46 Put this in a call to description() instead, at th
kbalazs 2014/03/26 23:27:13 Done.
+</body>

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