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1 <!DOCTYPE html> | |
2 <body> | |
3 <script src="../resources/js-test.js"></script> | |
4 <script> | |
5 if (window.gamepadController) | |
6 { | |
7 function onConnected(event) { | |
8 debug("Gamepad connected"); | |
9 shouldBe("event.gamepad.id", "'MockStick 3000'"); | |
sof
2014/03/26 21:43:46
Use shouldBeString()
kbalazs
2014/03/26 23:27:13
Yes, shouldBeEqualToString :) Done.
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10 shouldBe("event.gamepad.buttons.length", "2"); | |
11 shouldBe("event.gamepad.axes.length", "2"); | |
12 shouldBe("event.gamepad.buttons[0].value", "1.0"); | |
13 shouldBe("event.gamepad.buttons[0].pressed", "true"); | |
sof
2014/03/26 21:43:46
shouldBeTrue()
kbalazs
2014/03/26 23:27:13
Done.
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14 shouldBe("event.gamepad.buttons[1].value", "0.0"); | |
15 shouldBe("event.gamepad.buttons[1].pressed", "false"); | |
sof
2014/03/26 21:43:46
shouldBeFalse()
kbalazs
2014/03/26 23:27:13
Done.
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16 shouldBe("event.gamepad.axes.length", "2"); | |
17 shouldBe("event.gamepad.axes[0]", "0.5"); | |
18 shouldBe("event.gamepad.axes[1]", "-1.0"); | |
19 gamepadController.disconnect(0); | |
20 } | |
21 | |
22 function onDisconnected(event) { | |
23 debug("Gamepad disconnected"); | |
24 shouldBe("event.gamepad.id", "'MockStick 3000'"); | |
sof
2014/03/26 21:43:46
shouldBeString()
kbalazs
2014/03/26 23:27:13
Done.
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25 shouldBe("event.gamepad.buttons.length", "2"); | |
26 shouldBe("event.gamepad.axes.length", "2"); | |
27 if (window.testRunner) | |
28 testRunner.notifyDone(); | |
29 } | |
30 | |
31 if (window.testRunner) | |
32 testRunner.waitUntilDone(); | |
33 window.addEventListener('gamepadconnected', onConnected, false); | |
34 window.addEventListener('gamepaddisconnected', onDisconnected, false); | |
35 | |
36 gamepadController.connect(0); | |
37 gamepadController.setId(0, "MockStick 3000"); | |
38 gamepadController.setButtonCount(0, 2); | |
39 gamepadController.setAxisCount(0, 2); | |
40 gamepadController.setButtonData(0, 0, 1); | |
41 gamepadController.setButtonData(0, 1, 0); | |
42 gamepadController.setAxisData(0, 0, .5); | |
43 gamepadController.setAxisData(0, 1, -1.0); | |
44 gamepadController.dispatchConnected(0); | |
45 } | |
46 else | |
47 { | |
48 console.log("FAIL: no gamepadController available.") | |
sof
2014/03/26 21:43:46
testFailed() seems a better fit.
kbalazs
2014/03/26 23:27:13
Done.
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49 } | |
50 </script> | |
51 <p>Basic test for 'gamepadconnected' and 'gamepaddisconnected' events.</p> | |
sof
2014/03/26 21:43:46
Put this in a call to description() instead, at th
kbalazs
2014/03/26 23:27:13
Done.
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52 </body> | |
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