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Unified Diff: components/mus/ws/animation_runner.h

Issue 2119963002: Move mus to //services/ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 6 months ago
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Index: components/mus/ws/animation_runner.h
diff --git a/components/mus/ws/animation_runner.h b/components/mus/ws/animation_runner.h
deleted file mode 100644
index 5a7d80c4774bf7559d108c1eb997bacbcf6290f7..0000000000000000000000000000000000000000
--- a/components/mus/ws/animation_runner.h
+++ /dev/null
@@ -1,119 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
-#define COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
-
-#include <algorithm>
-#include <map>
-#include <memory>
-#include <set>
-#include <unordered_map>
-#include <vector>
-
-#include "base/observer_list.h"
-#include "base/time/time.h"
-
-namespace mus {
-namespace mojom {
-class AnimationGroup;
-}
-
-namespace ws {
-
-class AnimationRunnerObserver;
-class ScheduledAnimationGroup;
-class ServerWindow;
-
-// AnimationRunner is responsible for maintaining and running a set of
-// animations. The animations are represented as a set of AnimationGroups. New
-// animations are scheduled by way of Schedule(). A |window| may only have one
-// animation running at a time. Schedule()ing a new animation for a window
-// already animating implicitly cancels the current animation for the window.
-// Animations progress by way of the Tick() function.
-class AnimationRunner {
- public:
- using AnimationId = uint32_t;
- using WindowAndAnimationPair =
- std::pair<ServerWindow*, const mojom::AnimationGroup*>;
-
- explicit AnimationRunner(base::TimeTicks now);
- ~AnimationRunner();
-
- void AddObserver(AnimationRunnerObserver* observer);
- void RemoveObserver(AnimationRunnerObserver* observer);
-
- // Schedules animations. If any of the groups are not valid no animations are
- // scheuled and 0 is returned. If there is an existing animation in progress
- // for any of the windows it is canceled and any properties that were
- // animating but are no longer animating are set to their target value.
- AnimationId Schedule(const std::vector<WindowAndAnimationPair>& groups,
- base::TimeTicks now);
-
- // Cancels an animation scheduled by an id that was previously returned from
- // Schedule().
- void CancelAnimation(AnimationId id);
-
- // Cancels the animation scheduled for |window|. Does nothing if there is no
- // animation scheduled for |window|. This does not change |window|. That is,
- // any in progress animations are stopped.
- void CancelAnimationForWindow(ServerWindow* window);
-
- // Advance the animations updating values appropriately.
- void Tick(base::TimeTicks time);
-
- // Returns true if there are animations currently scheduled.
- bool HasAnimations() const { return !window_to_animation_map_.empty(); }
-
- // Returns true if the animation identified by |id| is valid and animating.
- bool IsAnimating(AnimationId id) const {
- return id_to_windows_map_.count(id) > 0;
- }
-
- // Returns the windows that are currently animating for |id|. Returns an empty
- // set if |id| does not identify a valid animation.
- std::set<ServerWindow*> GetWindowsAnimating(AnimationId id) {
- return IsAnimating(id) ? id_to_windows_map_.find(id)->second
- : std::set<ServerWindow*>();
- }
-
- private:
- enum CancelSource {
- // Cancel is the result of scheduling another animation for the window.
- CANCEL_SOURCE_SCHEDULE,
-
- // Cancel originates from an explicit call to cancel.
- CANCEL_SOURCE_CANCEL,
- };
-
- using WindowToAnimationMap =
- std::unordered_map<ServerWindow*,
- std::unique_ptr<ScheduledAnimationGroup>>;
- using IdToWindowsMap = std::map<AnimationId, std::set<ServerWindow*>>;
-
- void CancelAnimationForWindowImpl(ServerWindow* window, CancelSource source);
-
- // Removes |window| from both |window_to_animation_map_| and
- // |id_to_windows_map_|.
- // Returns true if there are no more windows animating with the animation id
- // the window is associated with.
- bool RemoveWindowFromMaps(ServerWindow* window);
-
- AnimationId next_id_;
-
- base::TimeTicks last_tick_time_;
-
- base::ObserverList<AnimationRunnerObserver> observers_;
-
- WindowToAnimationMap window_to_animation_map_;
-
- IdToWindowsMap id_to_windows_map_;
-
- DISALLOW_COPY_AND_ASSIGN(AnimationRunner);
-};
-
-} // namespace ws
-} // namespace mus
-
-#endif // COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
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