Index: components/mus/ws/animation_runner.h |
diff --git a/components/mus/ws/animation_runner.h b/components/mus/ws/animation_runner.h |
deleted file mode 100644 |
index 5a7d80c4774bf7559d108c1eb997bacbcf6290f7..0000000000000000000000000000000000000000 |
--- a/components/mus/ws/animation_runner.h |
+++ /dev/null |
@@ -1,119 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_ |
-#define COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_ |
- |
-#include <algorithm> |
-#include <map> |
-#include <memory> |
-#include <set> |
-#include <unordered_map> |
-#include <vector> |
- |
-#include "base/observer_list.h" |
-#include "base/time/time.h" |
- |
-namespace mus { |
-namespace mojom { |
-class AnimationGroup; |
-} |
- |
-namespace ws { |
- |
-class AnimationRunnerObserver; |
-class ScheduledAnimationGroup; |
-class ServerWindow; |
- |
-// AnimationRunner is responsible for maintaining and running a set of |
-// animations. The animations are represented as a set of AnimationGroups. New |
-// animations are scheduled by way of Schedule(). A |window| may only have one |
-// animation running at a time. Schedule()ing a new animation for a window |
-// already animating implicitly cancels the current animation for the window. |
-// Animations progress by way of the Tick() function. |
-class AnimationRunner { |
- public: |
- using AnimationId = uint32_t; |
- using WindowAndAnimationPair = |
- std::pair<ServerWindow*, const mojom::AnimationGroup*>; |
- |
- explicit AnimationRunner(base::TimeTicks now); |
- ~AnimationRunner(); |
- |
- void AddObserver(AnimationRunnerObserver* observer); |
- void RemoveObserver(AnimationRunnerObserver* observer); |
- |
- // Schedules animations. If any of the groups are not valid no animations are |
- // scheuled and 0 is returned. If there is an existing animation in progress |
- // for any of the windows it is canceled and any properties that were |
- // animating but are no longer animating are set to their target value. |
- AnimationId Schedule(const std::vector<WindowAndAnimationPair>& groups, |
- base::TimeTicks now); |
- |
- // Cancels an animation scheduled by an id that was previously returned from |
- // Schedule(). |
- void CancelAnimation(AnimationId id); |
- |
- // Cancels the animation scheduled for |window|. Does nothing if there is no |
- // animation scheduled for |window|. This does not change |window|. That is, |
- // any in progress animations are stopped. |
- void CancelAnimationForWindow(ServerWindow* window); |
- |
- // Advance the animations updating values appropriately. |
- void Tick(base::TimeTicks time); |
- |
- // Returns true if there are animations currently scheduled. |
- bool HasAnimations() const { return !window_to_animation_map_.empty(); } |
- |
- // Returns true if the animation identified by |id| is valid and animating. |
- bool IsAnimating(AnimationId id) const { |
- return id_to_windows_map_.count(id) > 0; |
- } |
- |
- // Returns the windows that are currently animating for |id|. Returns an empty |
- // set if |id| does not identify a valid animation. |
- std::set<ServerWindow*> GetWindowsAnimating(AnimationId id) { |
- return IsAnimating(id) ? id_to_windows_map_.find(id)->second |
- : std::set<ServerWindow*>(); |
- } |
- |
- private: |
- enum CancelSource { |
- // Cancel is the result of scheduling another animation for the window. |
- CANCEL_SOURCE_SCHEDULE, |
- |
- // Cancel originates from an explicit call to cancel. |
- CANCEL_SOURCE_CANCEL, |
- }; |
- |
- using WindowToAnimationMap = |
- std::unordered_map<ServerWindow*, |
- std::unique_ptr<ScheduledAnimationGroup>>; |
- using IdToWindowsMap = std::map<AnimationId, std::set<ServerWindow*>>; |
- |
- void CancelAnimationForWindowImpl(ServerWindow* window, CancelSource source); |
- |
- // Removes |window| from both |window_to_animation_map_| and |
- // |id_to_windows_map_|. |
- // Returns true if there are no more windows animating with the animation id |
- // the window is associated with. |
- bool RemoveWindowFromMaps(ServerWindow* window); |
- |
- AnimationId next_id_; |
- |
- base::TimeTicks last_tick_time_; |
- |
- base::ObserverList<AnimationRunnerObserver> observers_; |
- |
- WindowToAnimationMap window_to_animation_map_; |
- |
- IdToWindowsMap id_to_windows_map_; |
- |
- DISALLOW_COPY_AND_ASSIGN(AnimationRunner); |
-}; |
- |
-} // namespace ws |
-} // namespace mus |
- |
-#endif // COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_ |