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Side by Side Diff: components/mus/ws/animation_runner.h

Issue 2119963002: Move mus to //services/ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
6 #define COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
7
8 #include <algorithm>
9 #include <map>
10 #include <memory>
11 #include <set>
12 #include <unordered_map>
13 #include <vector>
14
15 #include "base/observer_list.h"
16 #include "base/time/time.h"
17
18 namespace mus {
19 namespace mojom {
20 class AnimationGroup;
21 }
22
23 namespace ws {
24
25 class AnimationRunnerObserver;
26 class ScheduledAnimationGroup;
27 class ServerWindow;
28
29 // AnimationRunner is responsible for maintaining and running a set of
30 // animations. The animations are represented as a set of AnimationGroups. New
31 // animations are scheduled by way of Schedule(). A |window| may only have one
32 // animation running at a time. Schedule()ing a new animation for a window
33 // already animating implicitly cancels the current animation for the window.
34 // Animations progress by way of the Tick() function.
35 class AnimationRunner {
36 public:
37 using AnimationId = uint32_t;
38 using WindowAndAnimationPair =
39 std::pair<ServerWindow*, const mojom::AnimationGroup*>;
40
41 explicit AnimationRunner(base::TimeTicks now);
42 ~AnimationRunner();
43
44 void AddObserver(AnimationRunnerObserver* observer);
45 void RemoveObserver(AnimationRunnerObserver* observer);
46
47 // Schedules animations. If any of the groups are not valid no animations are
48 // scheuled and 0 is returned. If there is an existing animation in progress
49 // for any of the windows it is canceled and any properties that were
50 // animating but are no longer animating are set to their target value.
51 AnimationId Schedule(const std::vector<WindowAndAnimationPair>& groups,
52 base::TimeTicks now);
53
54 // Cancels an animation scheduled by an id that was previously returned from
55 // Schedule().
56 void CancelAnimation(AnimationId id);
57
58 // Cancels the animation scheduled for |window|. Does nothing if there is no
59 // animation scheduled for |window|. This does not change |window|. That is,
60 // any in progress animations are stopped.
61 void CancelAnimationForWindow(ServerWindow* window);
62
63 // Advance the animations updating values appropriately.
64 void Tick(base::TimeTicks time);
65
66 // Returns true if there are animations currently scheduled.
67 bool HasAnimations() const { return !window_to_animation_map_.empty(); }
68
69 // Returns true if the animation identified by |id| is valid and animating.
70 bool IsAnimating(AnimationId id) const {
71 return id_to_windows_map_.count(id) > 0;
72 }
73
74 // Returns the windows that are currently animating for |id|. Returns an empty
75 // set if |id| does not identify a valid animation.
76 std::set<ServerWindow*> GetWindowsAnimating(AnimationId id) {
77 return IsAnimating(id) ? id_to_windows_map_.find(id)->second
78 : std::set<ServerWindow*>();
79 }
80
81 private:
82 enum CancelSource {
83 // Cancel is the result of scheduling another animation for the window.
84 CANCEL_SOURCE_SCHEDULE,
85
86 // Cancel originates from an explicit call to cancel.
87 CANCEL_SOURCE_CANCEL,
88 };
89
90 using WindowToAnimationMap =
91 std::unordered_map<ServerWindow*,
92 std::unique_ptr<ScheduledAnimationGroup>>;
93 using IdToWindowsMap = std::map<AnimationId, std::set<ServerWindow*>>;
94
95 void CancelAnimationForWindowImpl(ServerWindow* window, CancelSource source);
96
97 // Removes |window| from both |window_to_animation_map_| and
98 // |id_to_windows_map_|.
99 // Returns true if there are no more windows animating with the animation id
100 // the window is associated with.
101 bool RemoveWindowFromMaps(ServerWindow* window);
102
103 AnimationId next_id_;
104
105 base::TimeTicks last_tick_time_;
106
107 base::ObserverList<AnimationRunnerObserver> observers_;
108
109 WindowToAnimationMap window_to_animation_map_;
110
111 IdToWindowsMap id_to_windows_map_;
112
113 DISALLOW_COPY_AND_ASSIGN(AnimationRunner);
114 };
115
116 } // namespace ws
117 } // namespace mus
118
119 #endif // COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
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