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Unified Diff: components/mus/gpu/gpu_service_mus.cc

Issue 2119963002: Move mus to //services/ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 6 months ago
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Index: components/mus/gpu/gpu_service_mus.cc
diff --git a/components/mus/gpu/gpu_service_mus.cc b/components/mus/gpu/gpu_service_mus.cc
deleted file mode 100644
index 43ddb21ab00f860974e045157a6601c2eacc47f5..0000000000000000000000000000000000000000
--- a/components/mus/gpu/gpu_service_mus.cc
+++ /dev/null
@@ -1,273 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "components/mus/gpu/gpu_service_mus.h"
-
-#include "base/memory/shared_memory.h"
-#include "base/memory/singleton.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/threading/thread_task_runner_handle.h"
-#include "build/build_config.h"
-#include "components/mus/gpu/mus_gpu_memory_buffer_manager.h"
-#include "gpu/command_buffer/service/gpu_switches.h"
-#include "gpu/command_buffer/service/sync_point_manager.h"
-#include "gpu/config/gpu_info_collector.h"
-#include "gpu/config/gpu_switches.h"
-#include "gpu/config/gpu_util.h"
-#include "gpu/ipc/common/gpu_memory_buffer_support.h"
-#include "gpu/ipc/common/memory_stats.h"
-#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
-#include "ipc/ipc_channel_handle.h"
-#include "ipc/ipc_sync_message_filter.h"
-#include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h"
-#include "media/gpu/ipc/service/gpu_video_decode_accelerator.h"
-#include "media/gpu/ipc/service/gpu_video_encode_accelerator.h"
-#include "media/gpu/ipc/service/media_service.h"
-#include "ui/gl/gl_implementation.h"
-#include "ui/gl/gl_switches.h"
-#include "ui/gl/gpu_switching_manager.h"
-#include "ui/gl/init/gl_factory.h"
-#include "url/gurl.h"
-
-#if defined(USE_OZONE)
-#include "ui/ozone/public/ozone_platform.h"
-#endif
-
-namespace mus {
-namespace {
-
-const int kLocalGpuChannelClientId = 1;
-const uint64_t kLocalGpuChannelClientTracingId = 1;
-
-void EstablishGpuChannelDone(
- int client_id,
- const IPC::ChannelHandle* channel_handle,
- const GpuServiceMus::EstablishGpuChannelCallback& callback) {
- callback.Run(channel_handle ? client_id : -1, *channel_handle);
-}
-}
-
-GpuServiceMus::GpuServiceMus()
- : next_client_id_(kLocalGpuChannelClientId),
- main_task_runner_(base::ThreadTaskRunnerHandle::Get()),
- shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL,
- base::WaitableEvent::InitialState::NOT_SIGNALED),
- gpu_thread_("GpuThread"),
- io_thread_("GpuIOThread") {
- Initialize();
-}
-
-GpuServiceMus::~GpuServiceMus() {
- // Signal this event before destroying the child process. That way all
- // background threads can cleanup.
- // For example, in the renderer the RenderThread instances will be able to
- // notice shutdown before the render process begins waiting for them to exit.
- shutdown_event_.Signal();
- io_thread_.Stop();
-}
-
-void GpuServiceMus::EstablishGpuChannel(
- uint64_t client_tracing_id,
- bool preempts,
- bool allow_view_command_buffers,
- bool allow_real_time_streams,
- const EstablishGpuChannelCallback& callback) {
- DCHECK(CalledOnValidThread());
-
- if (!gpu_channel_manager_) {
- callback.Run(-1, IPC::ChannelHandle());
- return;
- }
-
- const int client_id = ++next_client_id_;
- IPC::ChannelHandle* channel_handle = new IPC::ChannelHandle;
- gpu_thread_.task_runner()->PostTaskAndReply(
- FROM_HERE,
- base::Bind(&GpuServiceMus::EstablishGpuChannelOnGpuThread,
- base::Unretained(this), client_id, client_tracing_id, preempts,
- allow_view_command_buffers, allow_real_time_streams,
- base::Unretained(channel_handle)),
- base::Bind(&EstablishGpuChannelDone, client_id,
- base::Owned(channel_handle), callback));
-}
-
-gfx::GpuMemoryBufferHandle GpuServiceMus::CreateGpuMemoryBuffer(
- gfx::GpuMemoryBufferId id,
- const gfx::Size& size,
- gfx::BufferFormat format,
- gfx::BufferUsage usage,
- int client_id,
- gpu::SurfaceHandle surface_handle) {
- DCHECK(CalledOnValidThread());
- return gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
- id, size, format, usage, client_id, surface_handle);
-}
-
-void GpuServiceMus::DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
- int client_id,
- const gpu::SyncToken& sync_token) {
- DCHECK(CalledOnValidThread());
-
- if (gpu_channel_manager_)
- gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
-}
-
-void GpuServiceMus::DidCreateOffscreenContext(const GURL& active_url) {
- NOTIMPLEMENTED();
-}
-
-void GpuServiceMus::DidDestroyChannel(int client_id) {
- media_service_->RemoveChannel(client_id);
- NOTIMPLEMENTED();
-}
-
-void GpuServiceMus::DidDestroyOffscreenContext(const GURL& active_url) {
- NOTIMPLEMENTED();
-}
-
-void GpuServiceMus::DidLoseContext(bool offscreen,
- gpu::error::ContextLostReason reason,
- const GURL& active_url) {
- NOTIMPLEMENTED();
-}
-
-void GpuServiceMus::GpuMemoryUmaStats(const gpu::GPUMemoryUmaStats& params) {
- NOTIMPLEMENTED();
-}
-
-void GpuServiceMus::StoreShaderToDisk(int client_id,
- const std::string& key,
- const std::string& shader) {
- NOTIMPLEMENTED();
-}
-
-#if defined(OS_WIN)
-void GpuServiceMus::SendAcceleratedSurfaceCreatedChildWindow(
- gpu::SurfaceHandle parent_window,
- gpu::SurfaceHandle child_window) {
- NOTIMPLEMENTED();
-}
-#endif
-
-void GpuServiceMus::SetActiveURL(const GURL& url) {
- NOTIMPLEMENTED();
-}
-
-void GpuServiceMus::Initialize() {
- DCHECK(CalledOnValidThread());
- base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0);
- thread_options.priority = base::ThreadPriority::NORMAL;
- CHECK(gpu_thread_.StartWithOptions(thread_options));
-
- thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0);
- thread_options.priority = base::ThreadPriority::NORMAL;
-#if defined(OS_ANDROID)
- // TODO(reveman): Remove this in favor of setting it explicitly for each type
- // of process.
- thread_options.priority = base::ThreadPriority::DISPLAY;
-#endif
- CHECK(io_thread_.StartWithOptions(thread_options));
-
- IPC::ChannelHandle channel_handle;
- base::WaitableEvent event(base::WaitableEvent::ResetPolicy::MANUAL,
- base::WaitableEvent::InitialState::NOT_SIGNALED);
- gpu_thread_.task_runner()->PostTask(
- FROM_HERE, base::Bind(&GpuServiceMus::InitializeOnGpuThread,
- base::Unretained(this), &channel_handle, &event));
- event.Wait();
-
- gpu_memory_buffer_manager_local_.reset(
- new MusGpuMemoryBufferManager(this, kLocalGpuChannelClientId));
- gpu_channel_local_ = gpu::GpuChannelHost::Create(
- this, kLocalGpuChannelClientId, gpu_info_, channel_handle,
- &shutdown_event_, gpu_memory_buffer_manager_local_.get());
-}
-
-void GpuServiceMus::InitializeOnGpuThread(IPC::ChannelHandle* channel_handle,
- base::WaitableEvent* event) {
- gpu_info_.video_decode_accelerator_capabilities =
- media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences_);
- gpu_info_.video_encode_accelerator_supported_profiles =
- media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences_);
- gpu_info_.jpeg_decode_accelerator_supported =
- media::GpuJpegDecodeAccelerator::IsSupported();
-
-#if defined(USE_OZONE)
- ui::OzonePlatform::InitializeForGPU();
-#endif
-
- if (gpu::GetNativeGpuMemoryBufferType() != gfx::EMPTY_BUFFER) {
- gpu_memory_buffer_factory_ =
- gpu::GpuMemoryBufferFactory::CreateNativeType();
- }
-
- if (!gl::init::InitializeGLOneOff())
- VLOG(1) << "gl::init::InitializeGLOneOff failed";
-
- DCHECK(!owned_sync_point_manager_);
- const bool allow_threaded_wait = false;
- owned_sync_point_manager_.reset(
- new gpu::SyncPointManager(allow_threaded_wait));
-
- // Defer creation of the render thread. This is to prevent it from handling
- // IPC messages before the sandbox has been enabled and all other necessary
- // initialization has succeeded.
- // TODO(penghuang): implement a watchdog.
- gpu::GpuWatchdog* watchdog = nullptr;
- gpu_channel_manager_.reset(new gpu::GpuChannelManager(
- gpu_preferences_, this, watchdog,
- base::ThreadTaskRunnerHandle::Get().get(), io_thread_.task_runner().get(),
- &shutdown_event_, owned_sync_point_manager_.get(),
- gpu_memory_buffer_factory_.get()));
-
- media_service_.reset(new media::MediaService(gpu_channel_manager_.get()));
-
- const bool preempts = true;
- const bool allow_view_command_buffers = true;
- const bool allow_real_time_streams = true;
- EstablishGpuChannelOnGpuThread(
- kLocalGpuChannelClientId, kLocalGpuChannelClientTracingId, preempts,
- allow_view_command_buffers, allow_real_time_streams, channel_handle);
- event->Signal();
-}
-
-void GpuServiceMus::EstablishGpuChannelOnGpuThread(
- int client_id,
- uint64_t client_tracing_id,
- bool preempts,
- bool allow_view_command_buffers,
- bool allow_real_time_streams,
- IPC::ChannelHandle* channel_handle) {
- if (gpu_channel_manager_) {
- *channel_handle = gpu_channel_manager_->EstablishChannel(
- client_id, client_tracing_id, preempts, allow_view_command_buffers,
- allow_real_time_streams);
- media_service_->AddChannel(client_id);
- }
-}
-
-bool GpuServiceMus::IsMainThread() {
- return main_task_runner_->BelongsToCurrentThread();
-}
-
-scoped_refptr<base::SingleThreadTaskRunner>
-GpuServiceMus::GetIOThreadTaskRunner() {
- return io_thread_.task_runner();
-}
-
-std::unique_ptr<base::SharedMemory> GpuServiceMus::AllocateSharedMemory(
- size_t size) {
- std::unique_ptr<base::SharedMemory> shm(new base::SharedMemory());
- if (!shm->CreateAnonymous(size))
- return std::unique_ptr<base::SharedMemory>();
- return shm;
-}
-
-// static
-GpuServiceMus* GpuServiceMus::GetInstance() {
- return base::Singleton<GpuServiceMus,
- base::LeakySingletonTraits<GpuServiceMus>>::get();
-}
-
-} // namespace mus
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