OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/render_surface_impl.h" | 5 #include "cc/layers/render_surface_impl.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "base/strings/stringprintf.h" | 12 #include "base/strings/stringprintf.h" |
13 #include "cc/base/math_util.h" | 13 #include "cc/base/math_util.h" |
14 #include "cc/debug/debug_colors.h" | 14 #include "cc/debug/debug_colors.h" |
15 #include "cc/layers/layer_impl.h" | 15 #include "cc/layers/layer_impl.h" |
16 #include "cc/layers/render_pass_sink.h" | 16 #include "cc/layers/render_pass_sink.h" |
17 #include "cc/output/filter_operations.h" | 17 #include "cc/output/filter_operations.h" |
18 #include "cc/quads/debug_border_draw_quad.h" | 18 #include "cc/quads/debug_border_draw_quad.h" |
19 #include "cc/quads/render_pass.h" | 19 #include "cc/quads/render_pass.h" |
20 #include "cc/quads/render_pass_draw_quad.h" | 20 #include "cc/quads/render_pass_draw_quad.h" |
21 #include "cc/quads/shared_quad_state.h" | 21 #include "cc/quads/shared_quad_state.h" |
22 #include "cc/trees/damage_tracker.h" | 22 #include "cc/trees/damage_tracker.h" |
23 #include "cc/trees/draw_property_utils.h" | 23 #include "cc/trees/draw_property_utils.h" |
| 24 #include "cc/trees/effect_node.h" |
24 #include "cc/trees/layer_tree_impl.h" | 25 #include "cc/trees/layer_tree_impl.h" |
25 #include "cc/trees/occlusion.h" | 26 #include "cc/trees/occlusion.h" |
26 #include "third_party/skia/include/core/SkImageFilter.h" | 27 #include "third_party/skia/include/core/SkImageFilter.h" |
27 #include "ui/gfx/geometry/rect_conversions.h" | 28 #include "ui/gfx/geometry/rect_conversions.h" |
28 #include "ui/gfx/transform.h" | 29 #include "ui/gfx/transform.h" |
29 | 30 |
30 namespace cc { | 31 namespace cc { |
31 | 32 |
32 RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owning_layer) | 33 RenderSurfaceImpl::RenderSurfaceImpl(LayerImpl* owning_layer) |
33 : owning_layer_(owning_layer), | 34 : owning_layer_(owning_layer), |
34 surface_property_changed_(false), | 35 surface_property_changed_(false), |
35 contributes_to_drawn_surface_(false), | 36 contributes_to_drawn_surface_(false), |
36 nearest_occlusion_immune_ancestor_(nullptr), | 37 nearest_occlusion_immune_ancestor_(nullptr), |
37 target_render_surface_layer_index_history_(0), | 38 target_render_surface_layer_index_history_(0), |
38 current_layer_index_history_(0) { | 39 current_layer_index_history_(0) { |
39 damage_tracker_ = DamageTracker::Create(); | 40 damage_tracker_ = DamageTracker::Create(); |
40 } | 41 } |
41 | 42 |
42 RenderSurfaceImpl::~RenderSurfaceImpl() {} | 43 RenderSurfaceImpl::~RenderSurfaceImpl() {} |
43 | 44 |
44 RenderSurfaceImpl* RenderSurfaceImpl::render_target() { | 45 RenderSurfaceImpl* RenderSurfaceImpl::render_target() { |
45 EffectTree& effect_tree = | 46 EffectTree& effect_tree = |
46 owning_layer_->layer_tree_impl()->property_trees()->effect_tree; | 47 owning_layer_->layer_tree_impl()->property_trees()->effect_tree; |
47 EffectNode* node = effect_tree.Node(EffectTreeIndex()); | 48 EffectNode* node = effect_tree.Node(EffectTreeIndex()); |
48 EffectNode* target_node = effect_tree.Node(node->data.target_id); | 49 EffectNode* target_node = effect_tree.Node(node->target_id); |
49 if (target_node->id != 0) | 50 if (target_node->id != 0) |
50 return target_node->data.render_surface; | 51 return target_node->render_surface; |
51 else | 52 else |
52 return this; | 53 return this; |
53 } | 54 } |
54 | 55 |
55 const RenderSurfaceImpl* RenderSurfaceImpl::render_target() const { | 56 const RenderSurfaceImpl* RenderSurfaceImpl::render_target() const { |
56 const EffectTree& effect_tree = | 57 const EffectTree& effect_tree = |
57 owning_layer_->layer_tree_impl()->property_trees()->effect_tree; | 58 owning_layer_->layer_tree_impl()->property_trees()->effect_tree; |
58 const EffectNode* node = effect_tree.Node(EffectTreeIndex()); | 59 const EffectNode* node = effect_tree.Node(EffectTreeIndex()); |
59 const EffectNode* target_node = effect_tree.Node(node->data.target_id); | 60 const EffectNode* target_node = effect_tree.Node(node->target_id); |
60 if (target_node->id != 0) | 61 if (target_node->id != 0) |
61 return target_node->data.render_surface; | 62 return target_node->render_surface; |
62 else | 63 else |
63 return this; | 64 return this; |
64 } | 65 } |
65 | 66 |
66 RenderSurfaceImpl::DrawProperties::DrawProperties() { | 67 RenderSurfaceImpl::DrawProperties::DrawProperties() { |
67 draw_opacity = 1.f; | 68 draw_opacity = 1.f; |
68 is_clipped = false; | 69 is_clipped = false; |
69 } | 70 } |
70 | 71 |
71 RenderSurfaceImpl::DrawProperties::~DrawProperties() {} | 72 RenderSurfaceImpl::DrawProperties::~DrawProperties() {} |
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
118 float RenderSurfaceImpl::GetReplicaDebugBorderWidth() const { | 119 float RenderSurfaceImpl::GetReplicaDebugBorderWidth() const { |
119 return DebugColors::SurfaceReplicaBorderWidth( | 120 return DebugColors::SurfaceReplicaBorderWidth( |
120 owning_layer_->layer_tree_impl()); | 121 owning_layer_->layer_tree_impl()); |
121 } | 122 } |
122 | 123 |
123 int RenderSurfaceImpl::OwningLayerId() const { | 124 int RenderSurfaceImpl::OwningLayerId() const { |
124 return owning_layer_ ? owning_layer_->id() : 0; | 125 return owning_layer_ ? owning_layer_->id() : 0; |
125 } | 126 } |
126 | 127 |
127 bool RenderSurfaceImpl::HasReplica() const { | 128 bool RenderSurfaceImpl::HasReplica() const { |
128 return OwningEffectNode()->data.replica_layer_id != -1; | 129 return OwningEffectNode()->replica_layer_id != -1; |
129 } | 130 } |
130 | 131 |
131 const LayerImpl* RenderSurfaceImpl::ReplicaLayer() const { | 132 const LayerImpl* RenderSurfaceImpl::ReplicaLayer() const { |
132 int replica_layer_id = OwningEffectNode()->data.replica_layer_id; | 133 int replica_layer_id = OwningEffectNode()->replica_layer_id; |
133 return owning_layer_->layer_tree_impl()->LayerById(replica_layer_id); | 134 return owning_layer_->layer_tree_impl()->LayerById(replica_layer_id); |
134 } | 135 } |
135 | 136 |
136 LayerImpl* RenderSurfaceImpl::ReplicaLayer() { | 137 LayerImpl* RenderSurfaceImpl::ReplicaLayer() { |
137 int replica_layer_id = OwningEffectNode()->data.replica_layer_id; | 138 int replica_layer_id = OwningEffectNode()->replica_layer_id; |
138 return owning_layer_->layer_tree_impl()->LayerById(replica_layer_id); | 139 return owning_layer_->layer_tree_impl()->LayerById(replica_layer_id); |
139 } | 140 } |
140 | 141 |
141 LayerImpl* RenderSurfaceImpl::MaskLayer() { | 142 LayerImpl* RenderSurfaceImpl::MaskLayer() { |
142 int mask_layer_id = OwningEffectNode()->data.mask_layer_id; | 143 int mask_layer_id = OwningEffectNode()->mask_layer_id; |
143 return owning_layer_->layer_tree_impl()->LayerById(mask_layer_id); | 144 return owning_layer_->layer_tree_impl()->LayerById(mask_layer_id); |
144 } | 145 } |
145 | 146 |
146 bool RenderSurfaceImpl::HasMask() const { | 147 bool RenderSurfaceImpl::HasMask() const { |
147 return OwningEffectNode()->data.mask_layer_id != -1; | 148 return OwningEffectNode()->mask_layer_id != -1; |
148 } | 149 } |
149 | 150 |
150 LayerImpl* RenderSurfaceImpl::ReplicaMaskLayer() { | 151 LayerImpl* RenderSurfaceImpl::ReplicaMaskLayer() { |
151 int replica_mask_layer_id = OwningEffectNode()->data.replica_mask_layer_id; | 152 int replica_mask_layer_id = OwningEffectNode()->replica_mask_layer_id; |
152 return owning_layer_->layer_tree_impl()->LayerById(replica_mask_layer_id); | 153 return owning_layer_->layer_tree_impl()->LayerById(replica_mask_layer_id); |
153 } | 154 } |
154 | 155 |
155 bool RenderSurfaceImpl::HasReplicaMask() const { | 156 bool RenderSurfaceImpl::HasReplicaMask() const { |
156 return OwningEffectNode()->data.replica_mask_layer_id != -1; | 157 return OwningEffectNode()->replica_mask_layer_id != -1; |
157 } | 158 } |
158 | 159 |
159 const FilterOperations& RenderSurfaceImpl::BackgroundFilters() const { | 160 const FilterOperations& RenderSurfaceImpl::BackgroundFilters() const { |
160 return OwningEffectNode()->data.background_filters; | 161 return OwningEffectNode()->background_filters; |
161 } | 162 } |
162 | 163 |
163 bool RenderSurfaceImpl::HasCopyRequest() const { | 164 bool RenderSurfaceImpl::HasCopyRequest() const { |
164 return OwningEffectNode()->data.has_copy_request; | 165 return OwningEffectNode()->has_copy_request; |
165 } | 166 } |
166 | 167 |
167 int RenderSurfaceImpl::TransformTreeIndex() const { | 168 int RenderSurfaceImpl::TransformTreeIndex() const { |
168 return owning_layer_->transform_tree_index(); | 169 return owning_layer_->transform_tree_index(); |
169 } | 170 } |
170 | 171 |
171 int RenderSurfaceImpl::ClipTreeIndex() const { | 172 int RenderSurfaceImpl::ClipTreeIndex() const { |
172 return owning_layer_->clip_tree_index(); | 173 return owning_layer_->clip_tree_index(); |
173 } | 174 } |
174 | 175 |
(...skipping 218 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
393 | 394 |
394 RenderPassDrawQuad* quad = | 395 RenderPassDrawQuad* quad = |
395 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); | 396 render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); |
396 quad->SetNew(shared_quad_state, content_rect(), visible_layer_rect, | 397 quad->SetNew(shared_quad_state, content_rect(), visible_layer_rect, |
397 render_pass_id, mask_resource_id, mask_uv_scale, | 398 render_pass_id, mask_resource_id, mask_uv_scale, |
398 mask_texture_size, owning_layer_->filters(), | 399 mask_texture_size, owning_layer_->filters(), |
399 owning_layer_to_target_scale, BackgroundFilters()); | 400 owning_layer_to_target_scale, BackgroundFilters()); |
400 } | 401 } |
401 | 402 |
402 } // namespace cc | 403 } // namespace cc |
OLD | NEW |