Chromium Code Reviews| Index: gm/shadowmaps.cpp |
| diff --git a/gm/shadowmaps.cpp b/gm/shadowmaps.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..b9a6d90e59db5ce87e48f100ec36669754a914c8 |
| --- /dev/null |
| +++ b/gm/shadowmaps.cpp |
| @@ -0,0 +1,390 @@ |
| +/* |
| + * Copyright 2016 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "gm.h" |
|
robertphillips
2016/07/27 18:52:58
Alphabetize the Sk* headers
vjiaoblack
2016/07/28 17:17:50
Done.
|
| +#include "SkLights.h" |
| +#include "SkPictureRecorder.h" |
| +#include "SkSurface.h" |
| +#include "SkPaintFilterCanvas.h" |
| +#include "SkMatrix.h" |
| +#include "SkShadowShader.h" |
|
robertphillips
2016/07/27 18:52:58
Do we need SkBitmapProcShader.h ?
vjiaoblack
2016/07/28 17:17:51
Done.
|
| +#include "SkBitmapProcShader.h" |
| +#include "SkNormalSource.h" |
| + |
| +static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, |
| + sk_sp<SkImage> diffuse, |
| + sk_sp<SkLights> lights) { |
| + |
| + sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileMode, |
| + SkShader::kClamp_TileMode); |
| + |
| + sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMode, |
| + SkShader::kClamp_TileMode); |
| + |
| + return SkShadowShader::Make(std::move(povDepthShader), |
| + std::move(diffuseShader), |
| + std::move(lights)); |
| +} |
| + |
| +static sk_sp<SkPicture> make_test_picture(int width, int height) { |
| + SkPictureRecorder recorder; |
| + |
| + // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) |
| + SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); |
| + |
| + SkASSERT(canvas->getTotalMatrix().isIdentity()); |
| + SkPaint paint; |
| + paint.setColor(SK_ColorGRAY); |
| + |
| + // LONG RANGE TODO: tag occluders |
| + // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) |
| + // and determinate the mapping from z to id |
| + |
| + // universal receiver, "ground" |
| + canvas->drawRect(SkRect::MakeIWH(width, height), paint); |
| + |
| + // TODO: Maybe add the ID here along with the depth |
| + |
| + paint.setColor(0xFFEE8888); |
| + |
| + canvas->translateZ(80); |
| + canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint); |
| + |
| + paint.setColor(0xFF88EE88); |
| + |
| + canvas->translateZ(80); |
| + canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint); |
| + |
| + paint.setColor(0xFF8888EE); |
| + |
| + canvas->translateZ(80); |
| + canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint); |
| + // TODO: Add an assert that Z order matches painter's order |
| + // TODO: think about if the Z-order always matching painting order is too strict |
| + |
| + return recorder.finishRecordingAsPicture(); |
| +} |
| + |
| +namespace skiagm { |
| + |
| +/* We override the onFilter method to draw depths into the canvas |
| + * depending on the current draw depth of the canvas, throwing out |
| + * the actual draw color. |
| + */ |
| +class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas { |
| +public: |
| + |
|
robertphillips
2016/07/27 18:52:58
space before the ':'
use INHERITED rather than SkP
vjiaoblack
2016/07/28 17:17:50
Done.
|
| + SkShadowPaintFilterCanvas(SkCanvas* canvas): SkPaintFilterCanvas(canvas) { }; |
| + |
| + bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override { |
| + if (*paint) { |
| + uint32_t z = this->getZ(); |
| + SkColor color = 0xFF000000; // init color to opaque black |
|
robertphillips
2016/07/27 18:52:58
assert that z will fit in 8 bits ?
vjiaoblack
2016/07/28 17:17:50
Done.
|
| + color |= z; // Put the index into the blue component |
| + paint->writable()->setColor(color); |
| + } |
| + |
| + return true; |
| + } |
| + |
|
robertphillips
2016/07/27 18:52:58
Aren't all these onDraw* methods supposed to have
vjiaoblack
2016/07/28 17:17:50
Done.
|
| + void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { |
|
robertphillips
2016/07/27 18:52:58
It seems like SkPaintFilterCanvas::onDrawPicture d
vjiaoblack
2016/07/28 17:17:51
It doesn't work. I think because SkPaintFilterCanv
robertphillips
2016/07/28 19:47:25
That's odd, it should ultimately wind up calling S
|
| + SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); |
|
robertphillips
2016/07/27 18:52:58
this->onFilter
vjiaoblack
2016/07/28 17:17:51
Done.
|
| + if (onFilter(&filteredPaint, kPicture_Type)) |
|
robertphillips
2016/07/27 18:52:58
Need enclosing brackets here
I think you still nee
vjiaoblack
2016/07/28 17:17:50
Done.
|
| + SkCanvas::onDrawPicture(picture, matrix, filteredPaint); |
| + } |
| + |
| + void updateMatrix() { |
| + this->save(); |
| + |
| + // When we use the SkShadowPaintFilterCanvas, we can only render |
| + // one depth map at a time. Thus, we leave it up to the user to |
| + // set SkLights to only contain (or contain at the first position) |
| + // the light they intend to use for the current depth rendering. |
| + SkVector3 lightDir = this->fLights->light(0).dir(); |
| + SkScalar x = lightDir.fX * this->getZ(); |
| + SkScalar y = lightDir.fY * this->getZ(); |
| + |
| + this->translate(x, y); |
| + } |
| + |
| + void onDrawPaint(const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawPaint(paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawPoints(mode, count, pts, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawRect(const SkRect& rect, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawRect(rect, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawRRect(rrect, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawDRRect(outer, inner, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawOval(const SkRect& rect, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawOval(rect, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawPath(const SkPath& path, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawPath(path, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, const SkPaint* paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawBitmap(bm, left, top, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& dst, |
| + const SkPaint* paint, SrcRectConstraint constraint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center, |
| + const SkRect& dst, const SkPaint* paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, const SkPaint* paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawImage(image, left, top, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, |
| + const SkPaint* paint, SrcRectConstraint constraint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawImageNine(const SkImage* image, const SkIRect& center, |
| + const SkRect& dst, const SkPaint* paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawImageNine(image, center, dst, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], |
| + const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, |
| + const uint16_t indices[], int indexCount, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors, |
| + xmode, indices, indexCount, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawPatch(const SkPoint cubics[], const SkColor colors[], const SkPoint texCoords[], |
| + SkXfermode* xmode, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawText(const void* text, size_t byteLength, |
| + SkScalar x, SkScalar y, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawText(text, byteLength, x, y, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawPosText(const void* text, size_t byteLength, |
| + const SkPoint pos[], const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawPosText(text, byteLength, pos, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], |
| + SkScalar constY, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, |
| + const SkMatrix* matrix, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[], |
| + const SkRect* cull, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint); |
| + this->restore(); |
| + } |
| + |
| + void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) { |
| + this->updateMatrix(); |
| + this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
| + this->restore(); |
| + } |
| + |
| +private: |
| + typedef SkPaintFilterCanvas INHERITED; |
|
robertphillips
2016/07/27 18:52:58
extra '\n' here
vjiaoblack
2016/07/28 17:17:50
Done.
|
| + |
| +}; |
| + |
| +class ShadowMapsGM : public GM { |
| +public: |
| + ShadowMapsGM() { |
| + this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
| + } |
| + |
| + void onOnceBeforeDraw() override { |
| + // Create a light set consisting of |
| + // - bluish directional light pointing more right than down |
| + // - reddish directional light pointing more down than right |
| + // - soft white ambient light |
| + |
| + SkLights::Builder builder; |
| + builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), |
| + SkVector3::Make(0.2f, 0.1f, 1.0f))); |
| + builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), |
| + SkVector3::Make(0.1f, 0.2f, 1.0f))); |
| + builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); |
| + fLights = builder.finish(); |
| + } |
| + |
| +protected: |
| + static const int kWidth = 400; |
| + static const int kHeight = 400; |
| + |
| + SkString onShortName() override { |
| + return SkString("shadowmaps"); |
| + } |
| + |
| + SkISize onISize() override { |
| + return SkISize::Make(kWidth, kHeight); |
| + } |
| + |
| + void onDraw(SkCanvas* canvas) override { |
| + // This picture stores the picture of the scene. |
| + // It's used to generate the depth maps. |
| + sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); |
| + |
|
robertphillips
2016/07/27 18:52:58
Why do we wrap 'canvas' in an SPFC? AFAICT we neve
vjiaoblack
2016/07/28 17:17:50
Done.
Seemed like SPFCanvas and Canvas had differ
|
| + // Wrapping input canvas in an ShadowPaintFilterCanvas |
| + sk_sp<SkShadowPaintFilterCanvas> SPFCanvas = sk_make_sp<SkShadowPaintFilterCanvas>(canvas); |
| + |
| + for (int i = 0; i < fLights->numLights(); ++i) { |
| + // skip over ambient lights; they don't cast shadows |
| + if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { |
| + continue; |
| + } |
| + // TODO: compute the correct size of the depth map from the light properties |
| + // TODO: maybe add a kDepth_8_SkColorType |
| + // TODO: change to kIndex_8_SkColorType |
|
robertphillips
2016/07/27 18:52:58
rm this last TODO or change to A8
vjiaoblack
2016/07/28 17:17:50
Done.
|
| + |
|
robertphillips
2016/07/27 18:52:58
Maybe change kWidth & kHeight here to be kDefaultS
vjiaoblack
2016/07/28 17:17:50
What do you mean?
The shadow map size should be de
robertphillips
2016/07/28 19:47:25
Right, since they aren't necessarily the same you
|
| + SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| + kBGRA_8888_SkColorType, |
| + kOpaque_SkAlphaType); |
| + |
|
robertphillips
2016/07/27 18:52:58
// Create a new surface (that matches the backend
vjiaoblack
2016/07/28 17:17:50
Done.
|
| + // Get the surface accessor to the SPFCanvas |
| + sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); |
| + |
| + // Wrap another SPFCanvas around the surface |
| + sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| + sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| + |
| + // set the depth map canvas to have the light we're drawing. |
| + SkLights::Builder builder; |
| + builder.add(fLights->light(i)); |
| + sk_sp<SkLights> curLight = builder.finish(); |
| + |
| + depthMapCanvas->setLights(curLight); |
| + depthMapCanvas->drawPicture(pic); |
| + |
| + fLights->light(i).setShadowMap(surf->makeImageSnapshot()); |
| + } |
| + |
| + sk_sp<SkImage> povDepthMap; |
| + sk_sp<SkImage> diffuseMap; |
| + |
| + // TODO: pass the depth to the shader in vertices, or uniforms |
| + // so we don't have to render depth and color separately |
| + |
| + // povDepthMap |
| + { |
| + SkLights::Builder builder; |
| + builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| + SkVector3::Make(0.0f, 0.0f, 1.0f))); |
| + sk_sp<SkLights> povLight = builder.finish(); |
| + |
| + SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| + kBGRA_8888_SkColorType, |
| + kOpaque_SkAlphaType); |
| + |
|
robertphillips
2016/07/27 18:52:58
// Create a new surface (that matches the backend
vjiaoblack
2016/07/28 17:17:51
Done.
|
| + // Get the surface accessor to the SPFCanvas |
| + sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); |
| + |
| + // Wrap another SPFCanvas around the surface |
| + sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| + sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| + |
| + // set the depth map canvas to have the light as the user's POV |
| + depthMapCanvas->setLights(povLight); |
| + |
| + depthMapCanvas->drawPicture(pic); |
| + |
| + povDepthMap = surf->makeImageSnapshot(); |
| + } |
| + |
| + // diffuseMap |
| + { |
| + SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| + kBGRA_8888_SkColorType, |
| + kOpaque_SkAlphaType); |
| + |
| + sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); |
| + surf->getCanvas()->drawPicture(pic); |
| + |
| + diffuseMap = surf->makeImageSnapshot(); |
| + } |
| + |
|
robertphillips
2016/07/27 18:52:58
Make this 2 lines:
SkPaint paint;
paint.setShader
vjiaoblack
2016/07/28 17:17:50
Done.
|
| + sk_sp<SkShader> shadowShader = make_shadow_shader(povDepthMap, diffuseMap, fLights); |
| + SkPaint paint; |
| + paint.setShader(shadowShader); |
| + |
| + canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); |
| + } |
| + |
| +private: |
| + sk_sp<SkLights> fLights; |
| + |
| + typedef GM INHERITED; |
| +}; |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| + |
| +DEF_GM(return new ShadowMapsGM;) |
| +} |