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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gm.h" | |
robertphillips
2016/07/27 18:52:58
Alphabetize the Sk* headers
vjiaoblack
2016/07/28 17:17:50
Done.
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9 #include "SkLights.h" | |
10 #include "SkPictureRecorder.h" | |
11 #include "SkSurface.h" | |
12 #include "SkPaintFilterCanvas.h" | |
13 #include "SkMatrix.h" | |
14 #include "SkShadowShader.h" | |
robertphillips
2016/07/27 18:52:58
Do we need SkBitmapProcShader.h ?
vjiaoblack
2016/07/28 17:17:51
Done.
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15 #include "SkBitmapProcShader.h" | |
16 #include "SkNormalSource.h" | |
17 | |
18 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, | |
19 sk_sp<SkImage> diffuse, | |
20 sk_sp<SkLights> lights) { | |
21 | |
22 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM ode, | |
23 SkShader::kClamp_TileM ode); | |
24 | |
25 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod e, | |
26 SkShader::kClamp_TileMod e); | |
27 | |
28 return SkShadowShader::Make(std::move(povDepthShader), | |
29 std::move(diffuseShader), | |
30 std::move(lights)); | |
31 } | |
32 | |
33 static sk_sp<SkPicture> make_test_picture(int width, int height) { | |
34 SkPictureRecorder recorder; | |
35 | |
36 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) | |
37 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); | |
38 | |
39 SkASSERT(canvas->getTotalMatrix().isIdentity()); | |
40 SkPaint paint; | |
41 paint.setColor(SK_ColorGRAY); | |
42 | |
43 // LONG RANGE TODO: tag occluders | |
44 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) | |
45 // and determinate the mapping from z to id | |
46 | |
47 // universal receiver, "ground" | |
48 canvas->drawRect(SkRect::MakeIWH(width, height), paint); | |
49 | |
50 // TODO: Maybe add the ID here along with the depth | |
51 | |
52 paint.setColor(0xFFEE8888); | |
53 | |
54 canvas->translateZ(80); | |
55 canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint); | |
56 | |
57 paint.setColor(0xFF88EE88); | |
58 | |
59 canvas->translateZ(80); | |
60 canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint); | |
61 | |
62 paint.setColor(0xFF8888EE); | |
63 | |
64 canvas->translateZ(80); | |
65 canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint); | |
66 // TODO: Add an assert that Z order matches painter's order | |
67 // TODO: think about if the Z-order always matching painting order is too st rict | |
68 | |
69 return recorder.finishRecordingAsPicture(); | |
70 } | |
71 | |
72 namespace skiagm { | |
73 | |
74 /* We override the onFilter method to draw depths into the canvas | |
75 * depending on the current draw depth of the canvas, throwing out | |
76 * the actual draw color. | |
77 */ | |
78 class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas { | |
79 public: | |
80 | |
robertphillips
2016/07/27 18:52:58
space before the ':'
use INHERITED rather than SkP
vjiaoblack
2016/07/28 17:17:50
Done.
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81 SkShadowPaintFilterCanvas(SkCanvas* canvas): SkPaintFilterCanvas(canvas) { } ; | |
82 | |
83 bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override { | |
84 if (*paint) { | |
85 uint32_t z = this->getZ(); | |
86 SkColor color = 0xFF000000; // init color to opaque black | |
robertphillips
2016/07/27 18:52:58
assert that z will fit in 8 bits ?
vjiaoblack
2016/07/28 17:17:50
Done.
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87 color |= z; // Put the index into the blue component | |
88 paint->writable()->setColor(color); | |
89 } | |
90 | |
91 return true; | |
92 } | |
93 | |
robertphillips
2016/07/27 18:52:58
Aren't all these onDraw* methods supposed to have
vjiaoblack
2016/07/28 17:17:50
Done.
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94 void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const S kPaint* paint) { | |
robertphillips
2016/07/27 18:52:58
It seems like SkPaintFilterCanvas::onDrawPicture d
vjiaoblack
2016/07/28 17:17:51
It doesn't work. I think because SkPaintFilterCanv
robertphillips
2016/07/28 19:47:25
That's odd, it should ultimately wind up calling S
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95 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); | |
robertphillips
2016/07/27 18:52:58
this->onFilter
vjiaoblack
2016/07/28 17:17:51
Done.
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96 if (onFilter(&filteredPaint, kPicture_Type)) | |
robertphillips
2016/07/27 18:52:58
Need enclosing brackets here
I think you still nee
vjiaoblack
2016/07/28 17:17:50
Done.
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97 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); | |
98 } | |
99 | |
100 void updateMatrix() { | |
101 this->save(); | |
102 | |
103 // When we use the SkShadowPaintFilterCanvas, we can only render | |
104 // one depth map at a time. Thus, we leave it up to the user to | |
105 // set SkLights to only contain (or contain at the first position) | |
106 // the light they intend to use for the current depth rendering. | |
107 SkVector3 lightDir = this->fLights->light(0).dir(); | |
108 SkScalar x = lightDir.fX * this->getZ(); | |
109 SkScalar y = lightDir.fY * this->getZ(); | |
110 | |
111 this->translate(x, y); | |
112 } | |
113 | |
114 void onDrawPaint(const SkPaint& paint) { | |
115 this->updateMatrix(); | |
116 this->INHERITED::onDrawPaint(paint); | |
117 this->restore(); | |
118 } | |
119 | |
120 void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const S kPaint& paint) { | |
121 this->updateMatrix(); | |
122 this->INHERITED::onDrawPoints(mode, count, pts, paint); | |
123 this->restore(); | |
124 } | |
125 | |
126 void onDrawRect(const SkRect& rect, const SkPaint& paint) { | |
127 this->updateMatrix(); | |
128 this->INHERITED::onDrawRect(rect, paint); | |
129 this->restore(); | |
130 } | |
131 | |
132 void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { | |
133 this->updateMatrix(); | |
134 this->INHERITED::onDrawRRect(rrect, paint); | |
135 this->restore(); | |
136 } | |
137 | |
138 void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { | |
139 this->updateMatrix(); | |
140 this->INHERITED::onDrawDRRect(outer, inner, paint); | |
141 this->restore(); | |
142 } | |
143 | |
144 void onDrawOval(const SkRect& rect, const SkPaint& paint) { | |
145 this->updateMatrix(); | |
146 this->INHERITED::onDrawOval(rect, paint); | |
147 this->restore(); | |
148 } | |
149 | |
150 void onDrawPath(const SkPath& path, const SkPaint& paint) { | |
151 this->updateMatrix(); | |
152 this->INHERITED::onDrawPath(path, paint); | |
153 this->restore(); | |
154 } | |
155 | |
156 void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, const SkP aint* paint) { | |
157 this->updateMatrix(); | |
158 this->INHERITED::onDrawBitmap(bm, left, top, paint); | |
159 this->restore(); | |
160 } | |
161 | |
162 void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& d st, | |
163 const SkPaint* paint, SrcRectConstraint constraint) { | |
164 this->updateMatrix(); | |
165 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); | |
166 this->restore(); | |
167 } | |
168 | |
169 void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center, | |
170 const SkRect& dst, const SkPaint* paint) { | |
171 this->updateMatrix(); | |
172 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); | |
173 this->restore(); | |
174 } | |
175 | |
176 void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, const Sk Paint* paint) { | |
177 this->updateMatrix(); | |
178 this->INHERITED::onDrawImage(image, left, top, paint); | |
179 this->restore(); | |
180 } | |
181 | |
182 void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, | |
183 const SkPaint* paint, SrcRectConstraint constraint) { | |
184 this->updateMatrix(); | |
185 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); | |
186 this->restore(); | |
187 } | |
188 | |
189 void onDrawImageNine(const SkImage* image, const SkIRect& center, | |
190 const SkRect& dst, const SkPaint* paint) { | |
191 this->updateMatrix(); | |
192 this->INHERITED::onDrawImageNine(image, center, dst, paint); | |
193 this->restore(); | |
194 } | |
195 | |
196 void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertice s[], | |
197 const SkPoint texs[], const SkColor colors[], SkXfermode * xmode, | |
198 const uint16_t indices[], int indexCount, const SkPaint& paint) { | |
199 this->updateMatrix(); | |
200 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colo rs, | |
201 xmode, indices, indexCount, paint); | |
202 this->restore(); | |
203 } | |
204 | |
205 void onDrawPatch(const SkPoint cubics[], const SkColor colors[], const SkPoi nt texCoords[], | |
206 SkXfermode* xmode, const SkPaint& paint) { | |
207 this->updateMatrix(); | |
208 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); | |
209 this->restore(); | |
210 } | |
211 | |
212 void onDrawText(const void* text, size_t byteLength, | |
213 SkScalar x, SkScalar y, const SkPaint& paint) { | |
214 this->updateMatrix(); | |
215 this->INHERITED::onDrawText(text, byteLength, x, y, paint); | |
216 this->restore(); | |
217 } | |
218 | |
219 void onDrawPosText(const void* text, size_t byteLength, | |
220 const SkPoint pos[], const SkPaint& paint) { | |
221 this->updateMatrix(); | |
222 this->INHERITED::onDrawPosText(text, byteLength, pos, paint); | |
223 this->restore(); | |
224 } | |
225 | |
226 void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos [], | |
227 SkScalar constY, const SkPaint& paint) { | |
228 this->updateMatrix(); | |
229 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); | |
230 this->restore(); | |
231 } | |
232 | |
233 void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& pat h, | |
234 const SkMatrix* matrix, const SkPaint& paint) { | |
235 this->updateMatrix(); | |
236 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint) ; | |
237 this->restore(); | |
238 } | |
239 | |
240 void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[], | |
241 const SkRect* cull, const SkPaint& paint) { | |
242 this->updateMatrix(); | |
243 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint) ; | |
244 this->restore(); | |
245 } | |
246 | |
247 void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const Sk Paint& paint) { | |
248 this->updateMatrix(); | |
249 this->INHERITED::onDrawTextBlob(blob, x, y, paint); | |
250 this->restore(); | |
251 } | |
252 | |
253 private: | |
254 typedef SkPaintFilterCanvas INHERITED; | |
robertphillips
2016/07/27 18:52:58
extra '\n' here
vjiaoblack
2016/07/28 17:17:50
Done.
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255 | |
256 }; | |
257 | |
258 class ShadowMapsGM : public GM { | |
259 public: | |
260 ShadowMapsGM() { | |
261 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
262 } | |
263 | |
264 void onOnceBeforeDraw() override { | |
265 // Create a light set consisting of | |
266 // - bluish directional light pointing more right than down | |
267 // - reddish directional light pointing more down than right | |
268 // - soft white ambient light | |
269 | |
270 SkLights::Builder builder; | |
271 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
272 SkVector3::Make(0.2f, 0.1f, 1.0f))); | |
273 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
274 SkVector3::Make(0.1f, 0.2f, 1.0f))); | |
275 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
276 fLights = builder.finish(); | |
277 } | |
278 | |
279 protected: | |
280 static const int kWidth = 400; | |
281 static const int kHeight = 400; | |
282 | |
283 SkString onShortName() override { | |
284 return SkString("shadowmaps"); | |
285 } | |
286 | |
287 SkISize onISize() override { | |
288 return SkISize::Make(kWidth, kHeight); | |
289 } | |
290 | |
291 void onDraw(SkCanvas* canvas) override { | |
292 // This picture stores the picture of the scene. | |
293 // It's used to generate the depth maps. | |
294 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); | |
295 | |
robertphillips
2016/07/27 18:52:58
Why do we wrap 'canvas' in an SPFC? AFAICT we neve
vjiaoblack
2016/07/28 17:17:50
Done.
Seemed like SPFCanvas and Canvas had differ
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296 // Wrapping input canvas in an ShadowPaintFilterCanvas | |
297 sk_sp<SkShadowPaintFilterCanvas> SPFCanvas = sk_make_sp<SkShadowPaintFil terCanvas>(canvas); | |
298 | |
299 for (int i = 0; i < fLights->numLights(); ++i) { | |
300 // skip over ambient lights; they don't cast shadows | |
301 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { | |
302 continue; | |
303 } | |
304 // TODO: compute the correct size of the depth map from the light pr operties | |
305 // TODO: maybe add a kDepth_8_SkColorType | |
306 // TODO: change to kIndex_8_SkColorType | |
robertphillips
2016/07/27 18:52:58
rm this last TODO or change to A8
vjiaoblack
2016/07/28 17:17:50
Done.
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307 | |
robertphillips
2016/07/27 18:52:58
Maybe change kWidth & kHeight here to be kDefaultS
vjiaoblack
2016/07/28 17:17:50
What do you mean?
The shadow map size should be de
robertphillips
2016/07/28 19:47:25
Right, since they aren't necessarily the same you
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308 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
309 kBGRA_8888_SkColorType, | |
310 kOpaque_SkAlphaType); | |
311 | |
robertphillips
2016/07/27 18:52:58
// Create a new surface (that matches the backend
vjiaoblack
2016/07/28 17:17:50
Done.
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312 // Get the surface accessor to the SPFCanvas | |
313 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); | |
314 | |
315 // Wrap another SPFCanvas around the surface | |
316 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
317 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
318 | |
319 // set the depth map canvas to have the light we're drawing. | |
320 SkLights::Builder builder; | |
321 builder.add(fLights->light(i)); | |
322 sk_sp<SkLights> curLight = builder.finish(); | |
323 | |
324 depthMapCanvas->setLights(curLight); | |
325 depthMapCanvas->drawPicture(pic); | |
326 | |
327 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | |
328 } | |
329 | |
330 sk_sp<SkImage> povDepthMap; | |
331 sk_sp<SkImage> diffuseMap; | |
332 | |
333 // TODO: pass the depth to the shader in vertices, or uniforms | |
334 // so we don't have to render depth and color separately | |
335 | |
336 // povDepthMap | |
337 { | |
338 SkLights::Builder builder; | |
339 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
340 SkVector3::Make(0.0f, 0.0f, 1.0f))); | |
341 sk_sp<SkLights> povLight = builder.finish(); | |
342 | |
343 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
344 kBGRA_8888_SkColorType, | |
345 kOpaque_SkAlphaType); | |
346 | |
robertphillips
2016/07/27 18:52:58
// Create a new surface (that matches the backend
vjiaoblack
2016/07/28 17:17:51
Done.
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347 // Get the surface accessor to the SPFCanvas | |
348 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); | |
349 | |
350 // Wrap another SPFCanvas around the surface | |
351 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
352 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
353 | |
354 // set the depth map canvas to have the light as the user's POV | |
355 depthMapCanvas->setLights(povLight); | |
356 | |
357 depthMapCanvas->drawPicture(pic); | |
358 | |
359 povDepthMap = surf->makeImageSnapshot(); | |
360 } | |
361 | |
362 // diffuseMap | |
363 { | |
364 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
365 kBGRA_8888_SkColorType, | |
366 kOpaque_SkAlphaType); | |
367 | |
368 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); | |
369 surf->getCanvas()->drawPicture(pic); | |
370 | |
371 diffuseMap = surf->makeImageSnapshot(); | |
372 } | |
373 | |
robertphillips
2016/07/27 18:52:58
Make this 2 lines:
SkPaint paint;
paint.setShader
vjiaoblack
2016/07/28 17:17:50
Done.
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374 sk_sp<SkShader> shadowShader = make_shadow_shader(povDepthMap, diffuseMa p, fLights); | |
375 SkPaint paint; | |
376 paint.setShader(shadowShader); | |
377 | |
378 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); | |
379 } | |
380 | |
381 private: | |
382 sk_sp<SkLights> fLights; | |
383 | |
384 typedef GM INHERITED; | |
385 }; | |
386 | |
387 ////////////////////////////////////////////////////////////////////////////// | |
388 | |
389 DEF_GM(return new ShadowMapsGM;) | |
390 } | |
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