Index: gm/victor-shadows.cpp |
diff --git a/gm/victor-shadows.cpp b/gm/victor-shadows.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0fd53924fc2266d78d80efab5e485aad70ab2fac |
--- /dev/null |
+++ b/gm/victor-shadows.cpp |
@@ -0,0 +1,388 @@ |
+/* |
jvanverth1
2016/07/26 15:01:24
I'd rename this to something more generic, like sh
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
robertphillips
2016/07/26 16:15:04
Do you still need SkDrawFilter.h ?
vjiaoblack
2016/07/27 15:26:26
Done.
|
+#include "SkDrawFilter.h" |
+#include "SkLights.h" |
+#include "SkPictureRecorder.h" |
+#include "SkSurface.h" |
+#include "SkPaintFilterCanvas.h" |
+#include "SkMatrix.h" |
+#include "SkShadowShader.h" |
+#include "SkBitmapProcShader.h" |
+#include "SkNormalSource.h" |
+ |
robertphillips
2016/07/26 16:15:04
overlength line
file static methods are make_shado
vjiaoblack
2016/07/27 15:26:26
Done.
|
+static sk_sp<SkShader> makeShadowShader(sk_sp<SkImage> povDepth, sk_sp<SkImage> diffuse, sk_sp<SkLights> lights) { |
+ // TODO: Victor continues to figure this out |
+ SkMatrix matrix1 = SkMatrix::I(); |
+ SkMatrix matrix2 = SkMatrix::I(); |
+ |
+ // this is the 0, 0, 1 light |
jvanverth1
2016/07/26 15:01:24
It's unclear based on this comment what this means
vjiaoblack
2016/07/27 15:26:27
Is that necessarily better? Asking because IDK. Th
|
+ sk_sp<SkShader> povDepthShader = povDepth->makeShader( |
+ SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode, |
+ &matrix1); |
jvanverth1
2016/07/26 15:01:24
If the matrix is identity, you don't need to pass
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ |
+ sk_sp<SkShader> diffuseShader = diffuse->makeShader( |
+ SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode, |
+ &matrix2); |
+ |
robertphillips
2016/07/26 16:15:05
std::move(lights) ?
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ return SkShadowShader::Make(std::move(povDepthShader), std::move(diffuseShader), lights); |
+} |
+ |
robertphillips
2016/07/26 16:15:05
If it is named this way it should be file static
/
vjiaoblack
2016/07/27 15:26:26
Done.
|
+sk_sp<SkPicture> make_picture(int width, int height, sk_sp<SkLights> lights) { |
jvanverth1
2016/07/26 15:01:24
This name seems a little generic. Maybe make_test_
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ SkPictureRecorder recorder; |
+ |
+ // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) |
+ SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); |
+ |
+ SkASSERT(canvas->getTotalMatrix().isIdentity()); |
+ SkPaint paint; |
+ paint.setColor(SK_ColorGRAY); |
+ |
+ // LONG RANGE TODO: tag occluders |
+ // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) |
+ // and determinate the mapping from z to id |
+ |
+ // universal receiver, "ground" |
+ canvas->drawRect(SkRect::MakeIWH(width, height), paint); |
+ |
+ // TODO: Maybe add the ID here along with the depth |
+ |
+ paint.setColor(0xFFEE8888); |
+ |
+ canvas->translateZ(80); |
+ canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint); |
+ |
+ paint.setColor(0xFF88EE88); |
+ |
+ canvas->translateZ(80); |
+ canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint); |
+ |
+ paint.setColor(0xFF8888EE); |
+ |
+ canvas->translateZ(80); |
+ canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint); |
+ // TODO: Add an assert that Z order matches painter's order |
+ // TODO: think about if the Z-order always matching painting order is too strict |
+ |
+ return recorder.finishRecordingAsPicture(); |
+} |
+ |
+ |
+namespace skiagm { |
+ |
robertphillips
2016/07/26 16:15:04
// Why does this class exist
vjiaoblack
2016/07/27 15:26:27
Done.
|
+class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas { |
+public: |
+ |
robertphillips
2016/07/26 16:15:04
Do you need to this entry point ?
It isn't virtual
vjiaoblack
2016/07/27 15:26:27
Done.
|
+ sk_sp<SkLights> getLights() { |
+ return INHERITED::getLights(); |
+ } |
+ |
robertphillips
2016/07/26 16:15:05
Can you fit this all on one line. Also no spaces i
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ SkShadowPaintFilterCanvas(SkCanvas* canvas) |
+ : SkPaintFilterCanvas( canvas ) { } |
+ |
+ bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override { |
+ if (*paint) { |
+ uint32_t z = this->getZ(); |
+ SkColor color = 0xFF000000; // init color to opaque white |
+ color |= z; // Put the index into the blue component |
+ paint->writable()->setColor(color); |
+ } |
+ |
+ return true; |
+ } |
+ |
+ void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { |
robertphillips
2016/07/26 16:15:04
Maybe some words here about how the updating of th
vjiaoblack
2016/07/27 15:26:27
Done.
|
+ SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); |
robertphillips
2016/07/26 16:15:05
Calls to member functions are preceded with "this-
vjiaoblack
2016/07/27 15:26:25
Filtering is necessary for calling onFilter, which
|
+ if (onFilter(&filteredPaint, kPicture_Type)) |
robertphillips
2016/07/26 16:15:04
Need {}s around this line
Not "this->INHERITED::on
vjiaoblack
2016/07/27 15:26:27
Doing that didn't work.
|
+ SkCanvas::onDrawPicture(picture, matrix, filteredPaint); |
+ } |
+ |
+ void updateMatrix() { |
robertphillips
2016/07/26 16:15:04
this->
vjiaoblack
2016/07/27 15:26:27
Done.
|
+ save(); |
+ |
robertphillips
2016/07/26 16:15:04
Shouldn't we only ever have one light when we get
vjiaoblack
2016/07/27 15:26:27
Done.
|
+ // TODO which light do we set? |
+ SkVector3 lightDir = this->fLights->light(0).dir(); |
jvanverth1
2016/07/26 15:01:24
Some sort of comment here that describes what you'
vjiaoblack
2016/07/27 15:26:25
I did!
I can't really pass into these override-ed
|
+ SkScalar x = lightDir.fX * this->getZ(); |
+ SkScalar y = lightDir.fY * this->getZ(); |
+ |
+ this->translate(x, y); |
+ } |
+ |
+ void onDrawPaint(const SkPaint& paint) { |
robertphillips
2016/07/26 16:15:05
this-> & all following instances too
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ updateMatrix(); |
+ this->INHERITED::onDrawPaint(paint); |
robertphillips
2016/07/26 16:15:04
this-> & all following instances too
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ restore(); |
+ } |
+ |
+ void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], |
robertphillips
2016/07/26 16:15:05
align the "const SkPint& paint" somehow
vjiaoblack
2016/07/27 15:26:27
Done.
|
+ const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawPoints(mode, count, pts, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawRect(const SkRect& rect, const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawRect(rect, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawRRect(rrect, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, |
+ const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawDRRect(outer, inner, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawOval(const SkRect& rect, const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawOval(rect, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawPath(const SkPath& path, const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawPath(path, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, |
+ const SkPaint* paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawBitmap(bm, left, top, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& dst, |
+ const SkPaint* paint, SrcRectConstraint constraint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); |
+ restore(); |
+ } |
+ |
+ void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center, |
+ const SkRect& dst, const SkPaint* paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, |
+ const SkPaint* paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawImage(image, left, top, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawImageRect(const SkImage* image, const SkRect* src, |
+ const SkRect& dst, const SkPaint* paint, |
+ SrcRectConstraint constraint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); |
+ restore(); |
+ } |
+ |
+ void onDrawImageNine(const SkImage* image, const SkIRect& center, |
+ const SkRect& dst, const SkPaint* paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawImageNine(image, center, dst, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawVertices(VertexMode vmode, int vertexCount, |
+ const SkPoint vertices[], const SkPoint texs[], |
+ const SkColor colors[], SkXfermode* xmode, |
+ const uint16_t indices[], int indexCount, |
+ const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colors, |
+ xmode, indices, indexCount, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawPatch(const SkPoint cubics[], const SkColor colors[], |
+ const SkPoint texCoords[], SkXfermode* xmode, |
+ const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, |
+ const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawText(text, byteLength, x, y, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], |
+ const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawPosText(text, byteLength, pos, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], |
+ SkScalar constY, const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, |
+ const SkMatrix* matrix, const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawTextRSXform(const void* text, size_t byteLength, |
+ const SkRSXform xform[], const SkRect* cull, |
+ const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint); |
+ restore(); |
+ } |
+ |
+ void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint) { |
+ updateMatrix(); |
+ this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
+ restore(); |
+ } |
+ |
+private: |
+ typedef SkPaintFilterCanvas INHERITED; |
+ |
+}; |
+ |
+class VictorShadowsGM : public GM { |
+public: |
+ VictorShadowsGM() { |
+ |
+ this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
robertphillips
2016/07/26 16:15:04
move the construction of the lights into onOnceBef
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ SkLights::Builder builder; |
+ builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), |
+ SkVector3::Make(0.22f, 0.12f, 0.9747f))); |
+ builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), |
+ SkVector3::Make(0.12f, 0.22f, 0.9747f))); |
+ builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); |
+ fLights = builder.finish(); |
+ } |
+ |
+protected: |
+ static const int kWidth = 400; |
+ static const int kHeight = 400; |
+ |
+ SkString onShortName() override { |
robertphillips
2016/07/26 16:15:05
Probably rename to shadowmap-shadows or something
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ return SkString("victor-shadows"); |
+ } |
+ |
+ SkISize onISize() override { |
+ return SkISize::Make(kWidth, kHeight); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) override { |
+ // This picture stores the picture of the scene. |
robertphillips
2016/07/26 16:15:04
depth maps or shadow maps ?
vjiaoblack
2016/07/27 15:26:26
Technically, shadow maps === depth maps, right?
(a
|
+ // It's used to generate the depth maps. |
+ sk_sp<SkPicture> pic(make_picture(kWidth, kHeight, fLights)); |
+ |
robertphillips
2016/07/26 16:15:04
Unless I'm missing something this isn't a cast. Do
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ // The general ShadowPaintFilterCanvas cast of input canvas |
+ sk_sp<SkShadowPaintFilterCanvas> SPFCanvas = sk_make_sp<SkShadowPaintFilterCanvas>(canvas); |
+ |
+ for (int i = 0; i < fLights->numLights(); ++i) { |
+ // skip over ambient lights; they don't cast shadows |
+ if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { |
+ continue; |
+ } |
+ // TODO: compute the correct size of the shadow map from the light properties |
+ // TODO: maybe add a kDepth_8_SkColorType |
+ // TODO: change to kIndex_8_SkColorType |
jvanverth1
2016/07/26 15:01:24
Or use kAlpha_8_SkColorType?
robertphillips
2016/07/26 16:15:04
We should probably avoid trying to render to Index
vjiaoblack
2016/07/27 15:26:26
Is that possible through SkPaint?
vjiaoblack
2016/07/27 15:26:27
I don't think this is actually possible with the c
|
+ |
+ SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
+ kBGRA_8888_SkColorType, |
+ kOpaque_SkAlphaType); |
+ |
+ sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); |
robertphillips
2016/07/26 16:15:04
// Wrap the new canvas in a ShadowPaintFilterCanva
vjiaoblack
2016/07/27 15:26:25
Done.
|
+ sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
+ sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
+ |
+ // set the depth map canvas to have the light we're drawing. |
+ SkLights::Builder builder; |
+ builder.add(fLights->light(i)); |
+ sk_sp<SkLights> curLight = builder.finish(); |
+ |
+ depthMapCanvas->setLights(curLight); |
+ depthMapCanvas->drawPicture(pic); |
+ |
+ fLights->light(i).setShadowMap(surf->makeImageSnapshot()); |
+ } |
+ |
robertphillips
2016/07/26 16:15:05
// TODO: plumb down each primitive's Z so we don't
vjiaoblack
2016/07/27 15:26:25
Done.
|
+ sk_sp<SkImage> povDepthMap; |
+ sk_sp<SkImage> diffuseMap; |
+ |
+ // povDepthMap |
+ { |
+ SkLights::Builder builder; |
+ builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
+ SkVector3::Make(0.0f, 0.0f, 1.0f))); |
+ sk_sp<SkLights> povLight = builder.finish(); |
+ |
+ SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
+ kBGRA_8888_SkColorType, |
+ kOpaque_SkAlphaType); |
+ |
+ sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); |
robertphillips
2016/07/26 16:15:04
// Wrap ...
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
+ sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
+ |
+ // set the depth map canvas to have the light we're drawing. |
robertphillips
2016/07/26 16:15:05
How does curLight differ from povLight ?
vjiaoblack
2016/07/27 15:26:27
Done.
|
+ sk_sp<SkLights> curLight = builder.finish(); |
+ depthMapCanvas->setLights(curLight); |
+ |
+ depthMapCanvas->drawPicture(pic); |
+ |
+ povDepthMap = surf->makeImageSnapshot(); |
+ } |
+ |
+ // diffuseMap |
+ { |
+ SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
+ kBGRA_8888_SkColorType, |
+ kOpaque_SkAlphaType); |
+ |
+ sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); |
+ surf->getCanvas()->drawPicture(pic); |
+ |
+ diffuseMap = surf->makeImageSnapshot(); |
+ } |
+ |
+ sk_sp<SkShader> shadowShader = makeShadowShader(povDepthMap, diffuseMap, fLights); |
+ SkPaint paint; |
+ paint.setShader(shadowShader); |
+ |
+ canvas->drawRect(SkRect::MakeIWH(400, 400), paint); |
jvanverth1
2016/07/26 15:01:24
kWidth, kHeight?
vjiaoblack
2016/07/27 15:26:26
Done.
|
+ } |
+ |
+private: |
+ sk_sp<SkLights> fLights; |
+ |
+ typedef GM INHERITED; |
+}; |
+ |
+////////////////////////////////////////////////////////////////////////////// |
+ |
+DEF_GM(return new VictorShadowsGM;) |
+} |