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Side by Side Diff: gm/victor-shadows.cpp

Issue 2118553002: adding new GM to demostrate new shadows (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Forgot to commit files. Created 4 years, 5 months ago
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1 /*
jvanverth1 2016/07/26 15:01:24 I'd rename this to something more generic, like sh
vjiaoblack 2016/07/27 15:26:26 Done.
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm.h"
robertphillips 2016/07/26 16:15:04 Do you still need SkDrawFilter.h ?
vjiaoblack 2016/07/27 15:26:26 Done.
9 #include "SkDrawFilter.h"
10 #include "SkLights.h"
11 #include "SkPictureRecorder.h"
12 #include "SkSurface.h"
13 #include "SkPaintFilterCanvas.h"
14 #include "SkMatrix.h"
15 #include "SkShadowShader.h"
16 #include "SkBitmapProcShader.h"
17 #include "SkNormalSource.h"
18
robertphillips 2016/07/26 16:15:04 overlength line file static methods are make_shado
vjiaoblack 2016/07/27 15:26:26 Done.
19 static sk_sp<SkShader> makeShadowShader(sk_sp<SkImage> povDepth, sk_sp<SkImage> diffuse, sk_sp<SkLights> lights) {
20 // TODO: Victor continues to figure this out
21 SkMatrix matrix1 = SkMatrix::I();
22 SkMatrix matrix2 = SkMatrix::I();
23
24 // this is the 0, 0, 1 light
jvanverth1 2016/07/26 15:01:24 It's unclear based on this comment what this means
vjiaoblack 2016/07/27 15:26:27 Is that necessarily better? Asking because IDK. Th
25 sk_sp<SkShader> povDepthShader = povDepth->makeShader(
26 SkShader::kClamp_TileMode,
27 SkShader::kClamp_TileMode,
28 &matrix1);
jvanverth1 2016/07/26 15:01:24 If the matrix is identity, you don't need to pass
vjiaoblack 2016/07/27 15:26:26 Done.
29
30 sk_sp<SkShader> diffuseShader = diffuse->makeShader(
31 SkShader::kClamp_TileMode,
32 SkShader::kClamp_TileMode,
33 &matrix2);
34
robertphillips 2016/07/26 16:15:05 std::move(lights) ?
vjiaoblack 2016/07/27 15:26:26 Done.
35 return SkShadowShader::Make(std::move(povDepthShader), std::move(diffuseShad er), lights);
36 }
37
robertphillips 2016/07/26 16:15:05 If it is named this way it should be file static /
vjiaoblack 2016/07/27 15:26:26 Done.
38 sk_sp<SkPicture> make_picture(int width, int height, sk_sp<SkLights> lights) {
jvanverth1 2016/07/26 15:01:24 This name seems a little generic. Maybe make_test_
vjiaoblack 2016/07/27 15:26:26 Done.
39 SkPictureRecorder recorder;
40
41 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory)
42 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height));
43
44 SkASSERT(canvas->getTotalMatrix().isIdentity());
45 SkPaint paint;
46 paint.setColor(SK_ColorGRAY);
47
48 // LONG RANGE TODO: tag occluders
49 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256)
50 // and determinate the mapping from z to id
51
52 // universal receiver, "ground"
53 canvas->drawRect(SkRect::MakeIWH(width, height), paint);
54
55 // TODO: Maybe add the ID here along with the depth
56
57 paint.setColor(0xFFEE8888);
58
59 canvas->translateZ(80);
60 canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint);
61
62 paint.setColor(0xFF88EE88);
63
64 canvas->translateZ(80);
65 canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint);
66
67 paint.setColor(0xFF8888EE);
68
69 canvas->translateZ(80);
70 canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint);
71 // TODO: Add an assert that Z order matches painter's order
72 // TODO: think about if the Z-order always matching painting order is too st rict
73
74 return recorder.finishRecordingAsPicture();
75 }
76
77
78 namespace skiagm {
79
robertphillips 2016/07/26 16:15:04 // Why does this class exist
vjiaoblack 2016/07/27 15:26:27 Done.
80 class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas {
81 public:
82
robertphillips 2016/07/26 16:15:04 Do you need to this entry point ? It isn't virtual
vjiaoblack 2016/07/27 15:26:27 Done.
83 sk_sp<SkLights> getLights() {
84 return INHERITED::getLights();
85 }
86
robertphillips 2016/07/26 16:15:05 Can you fit this all on one line. Also no spaces i
vjiaoblack 2016/07/27 15:26:26 Done.
87 SkShadowPaintFilterCanvas(SkCanvas* canvas)
88 : SkPaintFilterCanvas( canvas ) { }
89
90 bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override {
91 if (*paint) {
92 uint32_t z = this->getZ();
93 SkColor color = 0xFF000000; // init color to opaque white
94 color |= z; // Put the index into the blue component
95 paint->writable()->setColor(color);
96 }
97
98 return true;
99 }
100
101 void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const S kPaint* paint) {
robertphillips 2016/07/26 16:15:04 Maybe some words here about how the updating of th
vjiaoblack 2016/07/27 15:26:27 Done.
102 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint);
robertphillips 2016/07/26 16:15:05 Calls to member functions are preceded with "this-
vjiaoblack 2016/07/27 15:26:25 Filtering is necessary for calling onFilter, which
103 if (onFilter(&filteredPaint, kPicture_Type))
robertphillips 2016/07/26 16:15:04 Need {}s around this line Not "this->INHERITED::on
vjiaoblack 2016/07/27 15:26:27 Doing that didn't work.
104 SkCanvas::onDrawPicture(picture, matrix, filteredPaint);
105 }
106
107 void updateMatrix() {
robertphillips 2016/07/26 16:15:04 this->
vjiaoblack 2016/07/27 15:26:27 Done.
108 save();
109
robertphillips 2016/07/26 16:15:04 Shouldn't we only ever have one light when we get
vjiaoblack 2016/07/27 15:26:27 Done.
110 // TODO which light do we set?
111 SkVector3 lightDir = this->fLights->light(0).dir();
jvanverth1 2016/07/26 15:01:24 Some sort of comment here that describes what you'
vjiaoblack 2016/07/27 15:26:25 I did! I can't really pass into these override-ed
112 SkScalar x = lightDir.fX * this->getZ();
113 SkScalar y = lightDir.fY * this->getZ();
114
115 this->translate(x, y);
116 }
117
118 void onDrawPaint(const SkPaint& paint) {
robertphillips 2016/07/26 16:15:05 this-> & all following instances too
vjiaoblack 2016/07/27 15:26:26 Done.
119 updateMatrix();
120 this->INHERITED::onDrawPaint(paint);
robertphillips 2016/07/26 16:15:04 this-> & all following instances too
vjiaoblack 2016/07/27 15:26:26 Done.
121 restore();
122 }
123
124 void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
robertphillips 2016/07/26 16:15:05 align the "const SkPint& paint" somehow
vjiaoblack 2016/07/27 15:26:27 Done.
125 const SkPaint& paint) {
126 updateMatrix();
127 this->INHERITED::onDrawPoints(mode, count, pts, paint);
128 restore();
129 }
130
131 void onDrawRect(const SkRect& rect, const SkPaint& paint) {
132 updateMatrix();
133 this->INHERITED::onDrawRect(rect, paint);
134 restore();
135 }
136
137 void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
138 updateMatrix();
139 this->INHERITED::onDrawRRect(rrect, paint);
140 restore();
141 }
142
143 void onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
144 const SkPaint& paint) {
145 updateMatrix();
146 this->INHERITED::onDrawDRRect(outer, inner, paint);
147 restore();
148 }
149
150 void onDrawOval(const SkRect& rect, const SkPaint& paint) {
151 updateMatrix();
152 this->INHERITED::onDrawOval(rect, paint);
153 restore();
154 }
155
156 void onDrawPath(const SkPath& path, const SkPaint& paint) {
157 updateMatrix();
158 this->INHERITED::onDrawPath(path, paint);
159 restore();
160 }
161
162 void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top,
163 const SkPaint* paint) {
164 updateMatrix();
165 this->INHERITED::onDrawBitmap(bm, left, top, paint);
166 restore();
167 }
168
169 void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& d st,
170 const SkPaint* paint, SrcRectCons traint constraint) {
171 updateMatrix();
172 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint);
173 restore();
174 }
175
176 void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center,
177 const SkRect& dst, const SkPaint* paint) {
178 updateMatrix();
179 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint);
180 restore();
181 }
182
183 void onDrawImage(const SkImage* image, SkScalar left, SkScalar top,
184 const SkPaint* paint) {
185 updateMatrix();
186 this->INHERITED::onDrawImage(image, left, top, paint);
187 restore();
188 }
189
190 void onDrawImageRect(const SkImage* image, const SkRect* src,
191 const SkRect& dst, const SkPaint* paint,
192 SrcRectConstraint constraint) {
193 updateMatrix();
194 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint);
195 restore();
196 }
197
198 void onDrawImageNine(const SkImage* image, const SkIRect& center,
199 const SkRect& dst, const SkPaint* paint) {
200 updateMatrix();
201 this->INHERITED::onDrawImageNine(image, center, dst, paint);
202 restore();
203 }
204
205 void onDrawVertices(VertexMode vmode, int vertexCount,
206 const SkPoint vertices[], const SkP oint texs[],
207 const SkColor colors[], SkXfermode* xmode,
208 const uint16_t indices[], int index Count,
209 const SkPaint& paint) {
210 updateMatrix();
211 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colo rs,
212 xmode, indices, indexCount, paint);
213 restore();
214 }
215
216 void onDrawPatch(const SkPoint cubics[], const SkColor colors[],
217 const SkPoint texCoords[], SkXfermode* xmode,
218 const SkPaint& paint) {
219 updateMatrix();
220 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint);
221 restore();
222 }
223
224 void onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
225 const SkPaint& paint) {
226 updateMatrix();
227 this->INHERITED::onDrawText(text, byteLength, x, y, paint);
228 restore();
229 }
230
231 void onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
232 const SkPaint& paint) {
233 updateMatrix();
234 this->INHERITED::onDrawPosText(text, byteLength, pos, paint);
235 restore();
236 }
237
238 void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos [],
239 SkScalar constY, const SkPaint& pai nt) {
240 updateMatrix();
241 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint);
242 restore();
243 }
244
245 void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& pat h,
246 const SkMatrix* matrix, const SkP aint& paint) {
247 updateMatrix();
248 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint) ;
249 restore();
250 }
251
252 void onDrawTextRSXform(const void* text, size_t byteLength,
253 const SkRSXform xform[], const S kRect* cull,
254 const SkPaint& paint) {
255 updateMatrix();
256 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint) ;
257 restore();
258 }
259
260 void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const Sk Paint& paint) {
261 updateMatrix();
262 this->INHERITED::onDrawTextBlob(blob, x, y, paint);
263 restore();
264 }
265
266 private:
267 typedef SkPaintFilterCanvas INHERITED;
268
269 };
270
271 class VictorShadowsGM : public GM {
272 public:
273 VictorShadowsGM() {
274
275 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
robertphillips 2016/07/26 16:15:04 move the construction of the lights into onOnceBef
vjiaoblack 2016/07/27 15:26:26 Done.
276 SkLights::Builder builder;
277 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
278 SkVector3::Make(0.22f, 0.12f, 0.9747f)));
279 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
280 SkVector3::Make(0.12f, 0.22f, 0.9747f)));
281 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
282 fLights = builder.finish();
283 }
284
285 protected:
286 static const int kWidth = 400;
287 static const int kHeight = 400;
288
289 SkString onShortName() override {
robertphillips 2016/07/26 16:15:05 Probably rename to shadowmap-shadows or something
vjiaoblack 2016/07/27 15:26:26 Done.
290 return SkString("victor-shadows");
291 }
292
293 SkISize onISize() override {
294 return SkISize::Make(kWidth, kHeight);
295 }
296
297 void onDraw(SkCanvas* canvas) override {
298 // This picture stores the picture of the scene.
robertphillips 2016/07/26 16:15:04 depth maps or shadow maps ?
vjiaoblack 2016/07/27 15:26:26 Technically, shadow maps === depth maps, right? (a
299 // It's used to generate the depth maps.
300 sk_sp<SkPicture> pic(make_picture(kWidth, kHeight, fLights));
301
robertphillips 2016/07/26 16:15:04 Unless I'm missing something this isn't a cast. Do
vjiaoblack 2016/07/27 15:26:26 Done.
302 // The general ShadowPaintFilterCanvas cast of input canvas
303 sk_sp<SkShadowPaintFilterCanvas> SPFCanvas = sk_make_sp<SkShadowPaintFil terCanvas>(canvas);
304
305 for (int i = 0; i < fLights->numLights(); ++i) {
306 // skip over ambient lights; they don't cast shadows
307 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) {
308 continue;
309 }
310 // TODO: compute the correct size of the shadow map from the light p roperties
311 // TODO: maybe add a kDepth_8_SkColorType
312 // TODO: change to kIndex_8_SkColorType
jvanverth1 2016/07/26 15:01:24 Or use kAlpha_8_SkColorType?
robertphillips 2016/07/26 16:15:04 We should probably avoid trying to render to Index
vjiaoblack 2016/07/27 15:26:26 Is that possible through SkPaint?
vjiaoblack 2016/07/27 15:26:27 I don't think this is actually possible with the c
313
314 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
315 kBGRA_8888_SkColorType,
316 kOpaque_SkAlphaType);
317
318 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info));
robertphillips 2016/07/26 16:15:04 // Wrap the new canvas in a ShadowPaintFilterCanva
vjiaoblack 2016/07/27 15:26:25 Done.
319 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas =
320 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas());
321
322 // set the depth map canvas to have the light we're drawing.
323 SkLights::Builder builder;
324 builder.add(fLights->light(i));
325 sk_sp<SkLights> curLight = builder.finish();
326
327 depthMapCanvas->setLights(curLight);
328 depthMapCanvas->drawPicture(pic);
329
330 fLights->light(i).setShadowMap(surf->makeImageSnapshot());
331 }
332
robertphillips 2016/07/26 16:15:05 // TODO: plumb down each primitive's Z so we don't
vjiaoblack 2016/07/27 15:26:25 Done.
333 sk_sp<SkImage> povDepthMap;
334 sk_sp<SkImage> diffuseMap;
335
336 // povDepthMap
337 {
338 SkLights::Builder builder;
339 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
340 SkVector3::Make(0.0f, 0.0f, 1.0f)));
341 sk_sp<SkLights> povLight = builder.finish();
342
343 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
344 kBGRA_8888_SkColorType,
345 kOpaque_SkAlphaType);
346
347 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info));
robertphillips 2016/07/26 16:15:04 // Wrap ...
vjiaoblack 2016/07/27 15:26:26 Done.
348 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas =
349 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas());
350
351 // set the depth map canvas to have the light we're drawing.
robertphillips 2016/07/26 16:15:05 How does curLight differ from povLight ?
vjiaoblack 2016/07/27 15:26:27 Done.
352 sk_sp<SkLights> curLight = builder.finish();
353 depthMapCanvas->setLights(curLight);
354
355 depthMapCanvas->drawPicture(pic);
356
357 povDepthMap = surf->makeImageSnapshot();
358 }
359
360 // diffuseMap
361 {
362 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
363 kBGRA_8888_SkColorType,
364 kOpaque_SkAlphaType);
365
366 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info));
367 surf->getCanvas()->drawPicture(pic);
368
369 diffuseMap = surf->makeImageSnapshot();
370 }
371
372 sk_sp<SkShader> shadowShader = makeShadowShader(povDepthMap, diffuseMap, fLights);
373 SkPaint paint;
374 paint.setShader(shadowShader);
375
376 canvas->drawRect(SkRect::MakeIWH(400, 400), paint);
jvanverth1 2016/07/26 15:01:24 kWidth, kHeight?
vjiaoblack 2016/07/27 15:26:26 Done.
377 }
378
379 private:
380 sk_sp<SkLights> fLights;
381
382 typedef GM INHERITED;
383 };
384
385 //////////////////////////////////////////////////////////////////////////////
386
387 DEF_GM(return new VictorShadowsGM;)
388 }
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