| Index: third_party/WebKit/Source/core/frame/FrameView.cpp
|
| diff --git a/third_party/WebKit/Source/core/frame/FrameView.cpp b/third_party/WebKit/Source/core/frame/FrameView.cpp
|
| index b70b61105eceb4957c8cb06e00abdc7d45830ecc..c2fe7ea7cdaed98c90bd0da0024239570222b444 100644
|
| --- a/third_party/WebKit/Source/core/frame/FrameView.cpp
|
| +++ b/third_party/WebKit/Source/core/frame/FrameView.cpp
|
| @@ -105,6 +105,7 @@
|
| #include "platform/graphics/GraphicsLayerDebugInfo.h"
|
| #include "platform/graphics/paint/CullRect.h"
|
| #include "platform/graphics/paint/PaintController.h"
|
| +#include "platform/graphics/paint/ScopedPaintChunkProperties.h"
|
| #include "platform/scheduler/CancellableTaskFactory.h"
|
| #include "platform/scroll/ScrollAnimatorBase.h"
|
| #include "platform/scroll/ScrollbarTheme.h"
|
| @@ -2640,16 +2641,15 @@ void FrameView::synchronizedPaintRecursively(GraphicsLayer* graphicsLayer)
|
| // Usually this is not needed because the PaintLayer will setup the chunk properties
|
| // altogether. However in debug builds the GraphicsLayer could paint debug background before
|
| // we ever reach the PaintLayer.
|
| + Optional<ScopedPaintChunkProperties> scopedPaintChunkProperties;
|
| if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) {
|
| PaintChunkProperties properties;
|
| properties.transform = m_rootTransform;
|
| properties.clip = m_rootClip;
|
| properties.effect = m_rootEffect;
|
| - graphicsLayer->getPaintController().updateCurrentPaintChunkProperties(properties);
|
| + scopedPaintChunkProperties.emplace(graphicsLayer->getPaintController(), *layoutView(), DisplayItem::DebugRedFill, properties);
|
| }
|
| graphicsLayer->paint(nullptr);
|
| - if (RuntimeEnabledFeatures::slimmingPaintV2Enabled())
|
| - graphicsLayer->getPaintController().updateCurrentPaintChunkProperties(PaintChunkProperties());
|
| }
|
|
|
| if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled()) {
|
|
|