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Unified Diff: third_party/WebKit/WebCore/rendering/RenderObject.h

Issue 21165: Revert the merge. Mac build is mysteriously broken. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 10 months ago
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Index: third_party/WebKit/WebCore/rendering/RenderObject.h
===================================================================
--- third_party/WebKit/WebCore/rendering/RenderObject.h (revision 9383)
+++ third_party/WebKit/WebCore/rendering/RenderObject.h (working copy)
@@ -1,986 +1,991 @@
-/*
- * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
- * (C) 2000 Antti Koivisto (koivisto@kde.org)
- * (C) 2000 Dirk Mueller (mueller@kde.org)
- * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
- * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef RenderObject_h
-#define RenderObject_h
-
-#include "CachedResourceClient.h"
-#include "FloatQuad.h"
-#include "Document.h"
-#include "RenderObjectChildList.h"
-#include "RenderStyle.h"
-
-namespace WebCore {
-
-class AnimationController;
-class HitTestResult;
-class InlineBox;
-class InlineFlowBox;
-class RenderBoxModelObject;
-class RenderInline;
-class RenderBlock;
-class RenderFlow;
-class RenderLayer;
-class VisiblePosition;
-
-/*
- * The painting of a layer occurs in three distinct phases. Each phase involves
- * a recursive descent into the layer's render objects. The first phase is the background phase.
- * The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
- * Floats must paint above block backgrounds but entirely below inline content that can overlap them.
- * In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
- * three phases invoked on them during this phase.
- */
-
-enum PaintPhase {
- PaintPhaseBlockBackground,
- PaintPhaseChildBlockBackground,
- PaintPhaseChildBlockBackgrounds,
- PaintPhaseFloat,
- PaintPhaseForeground,
- PaintPhaseOutline,
- PaintPhaseChildOutlines,
- PaintPhaseSelfOutline,
- PaintPhaseSelection,
- PaintPhaseCollapsedTableBorders,
- PaintPhaseTextClip,
- PaintPhaseMask
-};
-
-enum PaintRestriction {
- PaintRestrictionNone,
- PaintRestrictionSelectionOnly,
- PaintRestrictionSelectionOnlyBlackText
-};
-
-enum HitTestFilter {
- HitTestAll,
- HitTestSelf,
- HitTestDescendants
-};
-
-enum HitTestAction {
- HitTestBlockBackground,
- HitTestChildBlockBackground,
- HitTestChildBlockBackgrounds,
- HitTestFloat,
- HitTestForeground
-};
-
-// Values for verticalPosition.
-const int PositionTop = -0x7fffffff;
-const int PositionBottom = 0x7fffffff;
-const int PositionUndefined = 0x80000000;
-
-#if ENABLE(DASHBOARD_SUPPORT)
-struct DashboardRegionValue {
- bool operator==(const DashboardRegionValue& o) const
- {
- return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
- }
- bool operator!=(const DashboardRegionValue& o) const
- {
- return !(*this == o);
- }
-
- String label;
- IntRect bounds;
- IntRect clip;
- int type;
-};
-#endif
-
-// Base class for all rendering tree objects.
-class RenderObject : public CachedResourceClient {
- friend class RenderBlock;
- friend class RenderBox;
- friend class RenderLayer;
- friend class RenderObjectChildList;
- friend class RenderSVGContainer;
-public:
- // Anonymous objects should pass the document as their node, and they will then automatically be
- // marked as anonymous in the constructor.
- RenderObject(Node*);
- virtual ~RenderObject();
-
- virtual const char* renderName() const = 0;
-
- RenderObject* parent() const { return m_parent; }
- bool isDescendantOf(const RenderObject*) const;
-
- RenderObject* previousSibling() const { return m_previous; }
- RenderObject* nextSibling() const { return m_next; }
-
- RenderObject* firstChild() const
- {
- if (const RenderObjectChildList* children = virtualChildren())
- return children->firstChild();
- return 0;
- }
- RenderObject* lastChild() const
- {
- if (const RenderObjectChildList* children = virtualChildren())
- return children->lastChild();
- return 0;
- }
- virtual RenderObjectChildList* virtualChildren() { return 0; }
- virtual const RenderObjectChildList* virtualChildren() const { return 0; }
-
- RenderObject* nextInPreOrder() const;
- RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
- RenderObject* nextInPreOrderAfterChildren() const;
- RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
- RenderObject* previousInPreOrder() const;
- RenderObject* childAt(unsigned) const;
-
- RenderObject* firstLeafChild() const;
- RenderObject* lastLeafChild() const;
-
- // The following six functions are used when the render tree hierarchy changes to make sure layers get
- // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
- // can contain a mixture of boxes and other object types, these functions need to be in the base class.
- RenderLayer* enclosingLayer() const;
-
- void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
- void removeLayers(RenderLayer* parentLayer);
- void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
- RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
-
-#if USE(ACCELERATED_COMPOSITING)
- RenderLayer* enclosingCompositingLayer() const;
-#endif
-
- // Convenience function for getting to the nearest enclosing box of a RenderObject.
- RenderBox* enclosingBox() const;
-
- virtual IntRect getOverflowClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
- virtual IntRect getClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
- bool hasClip() { return isPositioned() && style()->hasClip(); }
-
- virtual int getBaselineOfFirstLineBox() const { return -1; }
- virtual int getBaselineOfLastLineBox() const { return -1; }
-
- virtual bool isEmpty() const { return firstChild() == 0; }
-
- virtual bool isEdited() const { return false; }
- virtual void setEdited(bool) { }
-
-#ifndef NDEBUG
- void setHasAXObject(bool flag) { m_hasAXObject = flag; }
- bool hasAXObject() const { return m_hasAXObject; }
- bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
- void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
-#endif
-
- // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
- // children.
- virtual RenderBlock* firstLineBlock() const;
-
- // Called when an object that was floating or positioned becomes a normal flow object
- // again. We have to make sure the render tree updates as needed to accommodate the new
- // normal flow object.
- void handleDynamicFloatPositionChange();
-
- // This function is a convenience helper for creating an anonymous block that inherits its
- // style from this RenderObject.
- RenderBlock* createAnonymousBlock();
-
- // RenderObject tree manipulation
- //////////////////////////////////////////
- virtual bool canHaveChildren() const { return virtualChildren(); }
- virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
- virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
- virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
- virtual void removeChild(RenderObject*);
- virtual bool createsAnonymousWrapper() const { return false; }
- //////////////////////////////////////////
-
-protected:
- //////////////////////////////////////////
- // Helper functions. Dangerous to use!
- void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
- void setNextSibling(RenderObject* next) { m_next = next; }
- void setParent(RenderObject* parent) { m_parent = parent; }
- //////////////////////////////////////////
-private:
- void addAbsoluteRectForLayer(IntRect& result);
- void setLayerNeedsFullRepaint();
-
-public:
-#ifndef NDEBUG
- void showTreeForThis() const;
-#endif
-
- static RenderObject* createObject(Node*, RenderStyle*);
-
- // Overloaded new operator. Derived classes must override operator new
- // in order to allocate out of the RenderArena.
- void* operator new(size_t, RenderArena*) throw();
-
- // Overridden to prevent the normal delete from being called.
- void operator delete(void*, size_t);
-
-private:
- // The normal operator new is disallowed on all render objects.
- void* operator new(size_t) throw();
-
-public:
- RenderArena* renderArena() const { return document()->renderArena(); }
-
- virtual bool isApplet() const { return false; }
- virtual bool isBR() const { return false; }
- virtual bool isBlockFlow() const { return false; }
- virtual bool isBoxModelObject() const { return false; }
- virtual bool isCounter() const { return false; }
- virtual bool isFieldset() const { return false; }
- virtual bool isFrame() const { return false; }
- virtual bool isFrameSet() const { return false; }
- virtual bool isImage() const { return false; }
- virtual bool isInlineBlockOrInlineTable() const { return false; }
- virtual bool isListBox() const { return false; }
- virtual bool isListItem() const { return false; }
- virtual bool isListMarker() const { return false; }
- virtual bool isMedia() const { return false; }
- virtual bool isMenuList() const { return false; }
- virtual bool isRenderBlock() const { return false; }
- virtual bool isRenderButton() const { return false; }
- virtual bool isRenderImage() const { return false; }
- virtual bool isRenderInline() const { return false; }
- virtual bool isRenderPart() const { return false; }
- virtual bool isRenderView() const { return false; }
- virtual bool isSlider() const { return false; }
- virtual bool isTable() const { return false; }
- virtual bool isTableCell() const { return false; }
- virtual bool isTableCol() const { return false; }
- virtual bool isTableRow() const { return false; }
- virtual bool isTableSection() const { return false; }
- virtual bool isTextArea() const { return false; }
- virtual bool isTextField() const { return false; }
- virtual bool isWidget() const { return false; }
-
- bool isRoot() const { return document()->documentElement() == node(); }
- bool isBody() const;
- bool isHR() const;
-
- bool isHTMLMarquee() const;
-
- bool childrenInline() const { return m_childrenInline; }
- void setChildrenInline(bool b = true) { m_childrenInline = b; }
- bool hasColumns() const { return m_hasColumns; }
- void setHasColumns(bool b = true) { m_hasColumns = b; }
- bool cellWidthChanged() const { return m_cellWidthChanged; }
- void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
-
-#if ENABLE(SVG)
- virtual bool isSVGRoot() const { return false; }
- virtual bool isSVGContainer() const { return false; }
- virtual bool isSVGHiddenContainer() const { return false; }
- virtual bool isRenderPath() const { return false; }
- virtual bool isSVGText() const { return false; }
-
- virtual FloatRect relativeBBox(bool includeStroke = true) const;
-
- virtual TransformationMatrix localTransform() const;
- virtual TransformationMatrix absoluteTransform() const;
-#endif
-
- virtual bool isEditable() const;
-
- bool isAnonymous() const { return m_isAnonymous; }
- void setIsAnonymous(bool b) { m_isAnonymous = b; }
- bool isAnonymousBlock() const
- {
- return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker();
- }
- bool isInlineContinuation() const { return isInline() && isBox() && (element() ? element()->renderer() != this : false); }
- bool isFloating() const { return m_floating; }
- bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
- bool isRelPositioned() const { return m_relPositioned; } // relative positioning
- bool isText() const { return m_isText; }
- bool isBox() const { return m_isBox; }
- bool isInline() const { return m_inline; } // inline object
- bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
- bool isDragging() const { return m_isDragging; }
- bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
-
- bool hasLayer() const { return m_hasLayer; }
-
- bool hasBoxDecorations() const { return m_paintBackground; }
- bool mustRepaintBackgroundOrBorder() const;
-
- bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
- bool selfNeedsLayout() const { return m_needsLayout; }
- bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
- bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
- bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
- bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
-
- bool prefWidthsDirty() const { return m_prefWidthsDirty; }
-
- bool isSelectionBorder() const;
-
- bool hasOverflowClip() const { return m_hasOverflowClip; }
- virtual bool hasControlClip() const { return false; }
- virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); }
-
- bool hasTransform() const { return m_hasTransform; }
- bool hasMask() const { return style() && style()->hasMask(); }
-
-public:
- // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect
- // any pseudo classes (and therefore has no concept of changing state).
- RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
- PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
-
- virtual void updateDragState(bool dragOn);
-
- RenderView* view() const;
-
- // don't even think about making this method virtual!
- Node* element() const { return m_isAnonymous ? 0 : m_node; }
- Document* document() const { return m_node->document(); }
- void setNode(Node* node) { m_node = node; }
- Node* node() const { return m_node; }
-
- bool hasOutlineAnnotation() const;
- bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
-
- /**
- * returns the object containing this one. can be different from parent for
- * positioned elements
- */
- RenderObject* container() const;
- virtual RenderObject* hoverAncestor() const { return parent(); }
-
- void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
- void setNeedsLayout(bool b, bool markParents = true);
- void setChildNeedsLayout(bool b, bool markParents = true);
- void setNeedsPositionedMovementLayout();
- void setPrefWidthsDirty(bool, bool markParents = true);
- void invalidateContainerPrefWidths();
-
- void setNeedsLayoutAndPrefWidthsRecalc()
- {
- setNeedsLayout(true);
- setPrefWidthsDirty(true);
- }
-
- void setPositioned(bool b = true) { m_positioned = b; }
- void setRelPositioned(bool b = true) { m_relPositioned = b; }
- void setFloating(bool b = true) { m_floating = b; }
- void setInline(bool b = true) { m_inline = b; }
- void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
- void setIsText() { m_isText = true; }
- void setIsBox() { m_isBox = true; }
- void setReplaced(bool b = true) { m_replaced = b; }
- void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
- void setHasLayer(bool b = true) { m_hasLayer = b; }
- void setHasTransform(bool b = true) { m_hasTransform = b; }
- void setHasReflection(bool b = true) { m_hasReflection = b; }
-
- void scheduleRelayout();
-
- void updateFillImages(const FillLayer*, const FillLayer*);
- void updateImage(StyleImage*, StyleImage*);
-
- virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun = false);
- virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false);
-
- // For inline replaced elements, this function returns the inline box that owns us. Enables
- // the replaced RenderObject to quickly determine what line it is contained on and to easily
- // iterate over structures on the line.
- virtual InlineBox* inlineBoxWrapper() const;
- virtual void setInlineBoxWrapper(InlineBox*);
- virtual void deleteLineBoxWrapper();
-
- // for discussion of lineHeight see CSS2 spec
- virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
- // for the vertical-align property of inline elements
- // the difference between this objects baseline position and the lines baseline position.
- virtual int verticalPositionHint(bool firstLine) const;
- // the offset of baseline from the top of the object.
- virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
-
- /*
- * Paint the object and its children, clipped by (x|y|w|h).
- * (tx|ty) is the calculated position of the parent
- */
- struct PaintInfo {
- PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText,
- RenderObject* newPaintingRoot, ListHashSet<RenderInline*>* newOutlineObjects)
- : context(newContext)
- , rect(newRect)
- , phase(newPhase)
- , forceBlackText(newForceBlackText)
- , paintingRoot(newPaintingRoot)
- , outlineObjects(newOutlineObjects)
- {
- }
-
- GraphicsContext* context;
- IntRect rect;
- PaintPhase phase;
- bool forceBlackText;
- RenderObject* paintingRoot; // used to draw just one element and its visual kids
- ListHashSet<RenderInline*>* outlineObjects; // used to list outlines that should be painted by a block with inline children
- };
-
- virtual void paint(PaintInfo&, int tx, int ty);
- void paintBorder(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
- bool paintNinePieceImage(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, const NinePieceImage&, CompositeOperator = CompositeSourceOver);
- void paintBoxShadow(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
-
- // RenderBox implements this.
- virtual void paintBoxDecorations(PaintInfo&, int /*tx*/, int /*ty*/) { }
- virtual void paintMask(PaintInfo&, int /*tx*/, int /*ty*/) { }
- virtual void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer*,
- int /*clipY*/, int /*clipH*/, int /*tx*/, int /*ty*/, int /*width*/, int /*height*/,
- InlineFlowBox* = 0, CompositeOperator = CompositeSourceOver) { }
-
- /*
- * Calculates the actual width of the object (only for non inline
- * objects)
- */
- virtual void calcWidth() { }
-
- // Recursive function that computes the size and position of this object and all its descendants.
- virtual void layout();
-
- /* This function performs a layout only if one is needed. */
- void layoutIfNeeded() { if (needsLayout()) layout(); }
-
- // Called when a positioned object moves but doesn't necessarily change size. A simplified layout is attempted
- // that just updates the object's position. If the size does change, the object remains dirty.
- virtual void tryLayoutDoingPositionedMovementOnly() { }
-
- // used for element state updates that cannot be fixed with a
- // repaint and do not need a relayout
- virtual void updateFromElement() { }
-
- virtual void updateWidgetPosition();
-
-#if ENABLE(DASHBOARD_SUPPORT)
- virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
- void collectDashboardRegions(Vector<DashboardRegionValue>&);
-#endif
-
- bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
- virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
- virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
-
- virtual VisiblePosition positionForCoordinates(int x, int y);
- VisiblePosition positionForPoint(const IntPoint&);
-
- virtual void dirtyLinesFromChangedChild(RenderObject*);
-
- // Called to update a style that is allowed to trigger animations.
- // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
- // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
- void setAnimatableStyle(PassRefPtr<RenderStyle>);
-
- // Set the style of the object and update the state of the object accordingly.
- virtual void setStyle(PassRefPtr<RenderStyle>);
-
- // Updates only the local style ptr of the object. Does not update the state of the object,
- // and so only should be called when the style is known not to have changed (or from setStyle).
- void setStyleInternal(PassRefPtr<RenderStyle>);
-
- // returns the containing block level element for this element.
- RenderBlock* containingBlock() const;
-
- // return just the width of the containing block
- virtual int containingBlockWidth() const;
- // return just the height of the containing block
- virtual int containingBlockHeight() const;
-
- // used by flexible boxes to impose a flexed width/height override
- virtual int overrideSize() const { return 0; }
- virtual int overrideWidth() const { return 0; }
- virtual int overrideHeight() const { return 0; }
- virtual void setOverrideSize(int /*overrideSize*/) { }
-
- // Convert the given local point to absolute coordinates
- // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
- virtual FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
- virtual FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
-
- // Convert a local quad to absolute coordinates, taking transforms into account.
- FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
- {
- return localToContainerQuad(quad, 0, fixed);
- }
- // Convert a local quad into the coordinate system of container, taking transforms into account.
- virtual FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
-
- // Return the offset from the container() renderer (excluding transforms)
- virtual IntSize offsetFromContainer(RenderObject*) const;
-
- virtual void absoluteRectsForRange(Vector<IntRect>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);
-
- virtual void absoluteRects(Vector<IntRect>&, int, int, bool = true) { }
- // FIXME: useTransforms should go away eventually
- IntRect absoluteBoundingBoxRect(bool useTransforms = false);
-
- // Build an array of quads in absolute coords for line boxes
- virtual void absoluteQuadsForRange(Vector<FloatQuad>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);
- virtual void absoluteQuads(Vector<FloatQuad>&, bool /*topLevel*/ = true) { }
-
- // the rect that will be painted if this object is passed as the paintingRoot
- IntRect paintingRootRect(IntRect& topLevelRect);
-
- virtual int minPrefWidth() const { return 0; }
- virtual int maxPrefWidth() const { return 0; }
-
- RenderStyle* style() const { return m_style.get(); }
- RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
- RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
-
- // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
- // This is typically only relevant when repainting.
- virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
-
- void getTextDecorationColors(int decorations, Color& underline, Color& overline,
- Color& linethrough, bool quirksMode = false);
-
- enum BorderSide {
- BSTop,
- BSBottom,
- BSLeft,
- BSRight
- };
-
- void drawBorderArc(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
- int angleSpan, BorderSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner);
- void drawBorder(GraphicsContext*, int x1, int y1, int x2, int y2, BorderSide,
- Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2);
-
- // Return the RenderBox in the container chain which is responsible for painting this object, or 0
- // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
- // methods.
- RenderBoxModelObject* containerForRepaint() const;
- // Actually do the repaint of rect r for this object which has been computed in the coordinate space
- // of repaintContainer. If repaintContainer is 0, repaint via the view.
- void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false);
-
- // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border
- // style changes.
- void repaint(bool immediate = false);
-
- // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
- void repaintRectangle(const IntRect&, bool immediate = false);
-
- // Repaint only if our old bounds and new bounds are different.
- bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox);
-
- // Repaint only if the object moved.
- virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
-
- // Called to repaint a block's floats.
- virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
-
- bool checkForRepaintDuringLayout() const;
-
- // Returns the rect that should be repainted whenever this object changes. The rect is in the view's
- // coordinate space. This method deals with outlines and overflow.
- IntRect absoluteClippedOverflowRect()
- {
- return clippedOverflowRectForRepaint(0);
- }
- virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
- virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
-
- // Given a rect in the object's coordinate space, compute a rect suitable for repainting
- // that rect in view coordinates.
- void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
- {
- return computeRectForRepaint(0, r, fixed);
- }
- // Given a rect in the object's coordinate space, compute a rect suitable for repainting
- // that rect in the coordinate space of repaintContainer.
- virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
-
- virtual unsigned int length() const { return 1; }
-
- bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
- virtual bool containsFloats() { return false; }
- virtual bool containsFloat(RenderObject*) { return false; }
- virtual bool hasOverhangingFloats() { return false; }
-
- virtual bool avoidsFloats() const;
- bool shrinkToAvoidFloats() const;
-
- // positioning of inline children (bidi)
- virtual void position(InlineBox*) { }
-
- bool isTransparent() const { return style()->opacity() < 1.0f; }
- float opacity() const { return style()->opacity(); }
-
- bool hasReflection() const { return m_hasReflection; }
-
- // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
- int maximalOutlineSize(PaintPhase) const;
-
- void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
- bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
-
- enum SelectionState {
- SelectionNone, // The object is not selected.
- SelectionStart, // The object either contains the start of a selection run or is the start of a run
- SelectionInside, // The object is fully encompassed by a selection run
- SelectionEnd, // The object either contains the end of a selection run or is the end of a run
- SelectionBoth // The object contains an entire run or is the sole selected object in that run
- };
-
- // The current selection state for an object. For blocks, the state refers to the state of the leaf
- // descendants (as described above in the SelectionState enum declaration).
- SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
-
- // Sets the selection state for an object.
- virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
-
- // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest
- // possible bounding box for the selection.
- IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
- virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
-
- // Whether or not an object can be part of the leaf elements of the selection.
- virtual bool canBeSelectionLeaf() const { return false; }
-
- // Whether or not a block has selected children.
- bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
-
- // Obtains the selection colors that should be used when painting a selection.
- Color selectionBackgroundColor() const;
- Color selectionForegroundColor() const;
-
- // Whether or not a given block needs to paint selection gaps.
- virtual bool shouldPaintSelectionGaps() const { return false; }
-
- Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
-
- /**
- * Returns the local coordinates of the caret within this render object.
- * @param caretOffset zero-based offset determining position within the render object.
- * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
- * useful for character range rect computations
- */
- virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
-
- virtual int lowestPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
- virtual int rightmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
- virtual int leftmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
-
- virtual void calcVerticalMargins() { }
- bool isTopMarginQuirk() const { return m_topMarginQuirk; }
- bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }
- void setTopMarginQuirk(bool b = true) { m_topMarginQuirk = b; }
- void setBottomMarginQuirk(bool b = true) { m_bottomMarginQuirk = b; }
-
- // When performing a global document tear-down, the renderer of the document is cleared. We use this
- // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
- bool documentBeingDestroyed() const;
-
- virtual void destroy();
-
- // Virtual function helpers for CSS3 Flexible Box Layout
- virtual bool isFlexibleBox() const { return false; }
- virtual bool isFlexingChildren() const { return false; }
- virtual bool isStretchingChildren() const { return false; }
-
- virtual int caretMinOffset() const;
- virtual int caretMaxOffset() const;
- virtual unsigned caretMaxRenderedOffset() const;
-
- virtual int previousOffset(int current) const;
- virtual int previousOffsetForBackwardDeletion(int current) const;
- virtual int nextOffset(int current) const;
-
- virtual void imageChanged(CachedImage*, const IntRect* = 0);
- virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
- virtual bool willRenderImage(CachedImage*);
-
- virtual void selectionStartEnd(int& spos, int& epos) const;
-
- RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const
- {
- // if we're the painting root, kids draw normally, and see root of 0
- return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot;
- }
-
- bool shouldPaintWithinRoot(PaintInfo& paintInfo) const
- {
- return !paintInfo.paintingRoot || paintInfo.paintingRoot == this;
- }
-
- bool hasOverrideSize() const { return m_hasOverrideSize; }
- void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
-
- void remove() { if (parent()) parent()->removeChild(this); }
-
- void invalidateVerticalPosition() { m_verticalPosition = PositionUndefined; }
-
- virtual void capsLockStateMayHaveChanged() { }
-
- AnimationController* animation() const;
-
- bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
-
- virtual void addFocusRingRects(GraphicsContext*, int /*tx*/, int /*ty*/) { };
-
- IntRect absoluteOutlineBounds() const
- {
- return outlineBoundsForRepaint(0);
- }
-
-protected:
- // Overrides should call the superclass at the end
- virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
- // Overrides should call the superclass at the start
- virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
-
- virtual void printBoxDecorations(GraphicsContext*, int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*tx*/, int /*ty*/) { }
-
- void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
- void addPDFURLRect(GraphicsContext*, const IntRect&);
-
- virtual IntRect viewRect() const;
-
- int getVerticalPosition(bool firstLine) const;
-
- void adjustRectForOutlineAndShadow(IntRect&) const;
-
- void arenaDelete(RenderArena*, void* objectBase);
-
- virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/) const { return IntRect(); }
-
- class LayoutRepainter {
- public:
- LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
- : m_object(object)
- , m_repaintContainer(0)
- , m_checkForRepaint(checkForRepaint)
- {
- if (m_checkForRepaint) {
- m_repaintContainer = m_object.containerForRepaint();
- m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
- m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
- }
- }
-
- // Return true if it repainted.
- bool repaintAfterLayout()
- {
- return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
- }
-
- bool checkForRepaint() const { return m_checkForRepaint; }
-
- private:
- RenderObject& m_object;
- RenderBoxModelObject* m_repaintContainer;
- IntRect m_oldBounds;
- IntRect m_oldOutlineBox;
- bool m_checkForRepaint;
- };
-
-private:
- RenderStyle* firstLineStyleSlowCase() const;
-
- RefPtr<RenderStyle> m_style;
-
- Node* m_node;
-
- RenderObject* m_parent;
- RenderObject* m_previous;
- RenderObject* m_next;
-
-#ifndef NDEBUG
- bool m_hasAXObject;
- bool m_setNeedsLayoutForbidden : 1;
-#endif
- mutable int m_verticalPosition;
-
- // 31 bits have been used here. Count the bits before you add any and update the comment
- // with the new total.
- bool m_needsLayout : 1;
- bool m_needsPositionedMovementLayout :1;
- bool m_normalChildNeedsLayout : 1;
- bool m_posChildNeedsLayout : 1;
- bool m_prefWidthsDirty : 1;
- bool m_floating : 1;
-
- bool m_positioned : 1;
- bool m_relPositioned : 1;
- bool m_paintBackground : 1; // if the box has something to paint in the
- // background painting phase (background, border, etc)
-
- bool m_isAnonymous : 1;
- bool m_isText : 1;
- bool m_isBox : 1;
- bool m_inline : 1;
- bool m_replaced : 1;
- bool m_isDragging : 1;
-
- bool m_hasLayer : 1;
- bool m_hasOverflowClip : 1;
- bool m_hasTransform : 1;
- bool m_hasReflection : 1;
-
- bool m_hasOverrideSize : 1;
-
-public:
- bool m_hasCounterNodeMap : 1;
- bool m_everHadLayout : 1;
-
-private:
- // These bitfields are moved here from subclasses to pack them together
- // from RenderBlock
- bool m_childrenInline : 1;
- bool m_topMarginQuirk : 1;
- bool m_bottomMarginQuirk : 1;
- bool m_hasMarkupTruncation : 1;
- unsigned m_selectionState : 3; // SelectionState
- bool m_hasColumns : 1;
-
- // from RenderTableCell
- bool m_cellWidthChanged : 1;
-
-private:
- // Store state between styleWillChange and styleDidChange
- static bool s_affectsParentBlock;
-};
-
-inline bool RenderObject::documentBeingDestroyed() const
-{
- return !document()->renderer();
-}
-
-inline void RenderObject::setNeedsLayout(bool b, bool markParents)
-{
- bool alreadyNeededLayout = m_needsLayout;
- m_needsLayout = b;
- if (b) {
- ASSERT(!isSetNeedsLayoutForbidden());
- if (!alreadyNeededLayout) {
- if (markParents)
- markContainingBlocksForLayout();
- if (hasLayer())
- setLayerNeedsFullRepaint();
- }
- } else {
- m_everHadLayout = true;
- m_posChildNeedsLayout = false;
- m_normalChildNeedsLayout = false;
- m_needsPositionedMovementLayout = false;
- }
-}
-
-inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
-{
- bool alreadyNeededLayout = m_normalChildNeedsLayout;
- m_normalChildNeedsLayout = b;
- if (b) {
- ASSERT(!isSetNeedsLayoutForbidden());
- if (!alreadyNeededLayout && markParents)
- markContainingBlocksForLayout();
- } else {
- m_posChildNeedsLayout = false;
- m_normalChildNeedsLayout = false;
- m_needsPositionedMovementLayout = false;
- }
-}
-
-inline void RenderObject::setNeedsPositionedMovementLayout()
-{
- bool alreadyNeededLayout = needsLayout();
- m_needsPositionedMovementLayout = true;
- if (!alreadyNeededLayout) {
- markContainingBlocksForLayout();
- if (hasLayer())
- setLayerNeedsFullRepaint();
- }
-}
-
-inline bool objectIsRelayoutBoundary(const RenderObject *obj)
-{
- // FIXME: In future it may be possible to broaden this condition in order to improve performance.
- // Table cells are excluded because even when their CSS height is fixed, their height()
- // may depend on their contents.
- return obj->isTextField() || obj->isTextArea()
- || obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell()
-#if ENABLE(SVG)
- || obj->isSVGRoot()
-#endif
- ;
-}
-
-inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
-{
- ASSERT(!scheduleRelayout || !newRoot);
-
- RenderObject* o = container();
- RenderObject* last = this;
-
- while (o) {
- if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
- if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) {
- RenderObject* parent = last->parent();
- if (!parent->normalChildNeedsLayout()) {
- parent->setChildNeedsLayout(true, false);
- if (parent != newRoot)
- parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
- }
- }
- if (o->m_posChildNeedsLayout)
- return;
- o->m_posChildNeedsLayout = true;
- ASSERT(!o->isSetNeedsLayoutForbidden());
- } else {
- if (o->m_normalChildNeedsLayout)
- return;
- o->m_normalChildNeedsLayout = true;
- ASSERT(!o->isSetNeedsLayoutForbidden());
- }
-
- if (o == newRoot)
- return;
-
- last = o;
- if (scheduleRelayout && objectIsRelayoutBoundary(last))
- break;
- o = o->container();
- }
-
- if (scheduleRelayout)
- last->scheduleRelayout();
-}
-
-} // namespace WebCore
-
-#ifndef NDEBUG
-// Outside the WebCore namespace for ease of invocation from gdb.
-void showTree(const WebCore::RenderObject*);
-#endif
-
-#endif // RenderObject_h
+/*
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
+ * (C) 2000 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
+ * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef RenderObject_h
+#define RenderObject_h
+
+#include "CachedResourceClient.h"
+#include "FloatQuad.h"
+#include "Document.h"
+#include "RenderObjectChildList.h"
+#include "RenderStyle.h"
+
+namespace WebCore {
+
+class AnimationController;
+class HitTestResult;
+class InlineBox;
+class InlineFlowBox;
+class RenderInline;
+class RenderBlock;
+class RenderFlow;
+class RenderLayer;
+class VisiblePosition;
+
+/*
+ * The painting of a layer occurs in three distinct phases. Each phase involves
+ * a recursive descent into the layer's render objects. The first phase is the background phase.
+ * The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
+ * Floats must paint above block backgrounds but entirely below inline content that can overlap them.
+ * In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
+ * three phases invoked on them during this phase.
+ */
+
+enum PaintPhase {
+ PaintPhaseBlockBackground,
+ PaintPhaseChildBlockBackground,
+ PaintPhaseChildBlockBackgrounds,
+ PaintPhaseFloat,
+ PaintPhaseForeground,
+ PaintPhaseOutline,
+ PaintPhaseChildOutlines,
+ PaintPhaseSelfOutline,
+ PaintPhaseSelection,
+ PaintPhaseCollapsedTableBorders,
+ PaintPhaseTextClip,
+ PaintPhaseMask
+};
+
+enum PaintRestriction {
+ PaintRestrictionNone,
+ PaintRestrictionSelectionOnly,
+ PaintRestrictionSelectionOnlyBlackText
+};
+
+enum HitTestFilter {
+ HitTestAll,
+ HitTestSelf,
+ HitTestDescendants
+};
+
+enum HitTestAction {
+ HitTestBlockBackground,
+ HitTestChildBlockBackground,
+ HitTestChildBlockBackgrounds,
+ HitTestFloat,
+ HitTestForeground
+};
+
+// Values for verticalPosition.
+const int PositionTop = -0x7fffffff;
+const int PositionBottom = 0x7fffffff;
+const int PositionUndefined = 0x80000000;
+
+#if ENABLE(DASHBOARD_SUPPORT)
+struct DashboardRegionValue {
+ bool operator==(const DashboardRegionValue& o) const
+ {
+ return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
+ }
+ bool operator!=(const DashboardRegionValue& o) const
+ {
+ return !(*this == o);
+ }
+
+ String label;
+ IntRect bounds;
+ IntRect clip;
+ int type;
+};
+#endif
+
+// Base class for all rendering tree objects.
+class RenderObject : public CachedResourceClient {
+ friend class RenderBlock;
+ friend class RenderBox;
+ friend class RenderLayer;
+ friend class RenderObjectChildList;
+ friend class RenderSVGContainer;
+public:
+ // Anonymous objects should pass the document as their node, and they will then automatically be
+ // marked as anonymous in the constructor.
+ RenderObject(Node*);
+ virtual ~RenderObject();
+
+ virtual const char* renderName() const = 0;
+
+ RenderObject* parent() const { return m_parent; }
+ bool isDescendantOf(const RenderObject*) const;
+
+ RenderObject* previousSibling() const { return m_previous; }
+ RenderObject* nextSibling() const { return m_next; }
+
+ RenderObject* firstChild() const
+ {
+ if (const RenderObjectChildList* children = virtualChildren())
+ return children->firstChild();
+ return 0;
+ }
+ RenderObject* lastChild() const
+ {
+ if (const RenderObjectChildList* children = virtualChildren())
+ return children->lastChild();
+ return 0;
+ }
+ virtual RenderObjectChildList* virtualChildren() { return 0; }
+ virtual const RenderObjectChildList* virtualChildren() const { return 0; }
+
+ RenderObject* nextInPreOrder() const;
+ RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
+ RenderObject* nextInPreOrderAfterChildren() const;
+ RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
+ RenderObject* previousInPreOrder() const;
+ RenderObject* childAt(unsigned) const;
+
+ RenderObject* firstLeafChild() const;
+ RenderObject* lastLeafChild() const;
+
+ // The following six functions are used when the render tree hierarchy changes to make sure layers get
+ // properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
+ // can contain a mixture of boxes and other object types, these functions need to be in the base class.
+ RenderLayer* enclosingLayer() const;
+
+ void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
+ void removeLayers(RenderLayer* parentLayer);
+ void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
+ RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
+
+#if USE(ACCELERATED_COMPOSITING)
+ RenderLayer* enclosingCompositingLayer() const;
+#endif
+
+ // Convenience function for getting to the nearest enclosing box of a RenderObject.
+ RenderBox* enclosingBox() const;
+
+ virtual IntRect getOverflowClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
+ virtual IntRect getClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
+ bool hasClip() { return isPositioned() && style()->hasClip(); }
+
+ virtual int getBaselineOfFirstLineBox() const { return -1; }
+ virtual int getBaselineOfLastLineBox() const { return -1; }
+
+ virtual bool isEmpty() const { return firstChild() == 0; }
+
+ virtual bool isEdited() const { return false; }
+ virtual void setEdited(bool) { }
+
+#ifndef NDEBUG
+ void setHasAXObject(bool flag) { m_hasAXObject = flag; }
+ bool hasAXObject() const { return m_hasAXObject; }
+ bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
+ void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
+#endif
+
+ // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
+ // children.
+ virtual RenderBlock* firstLineBlock() const;
+
+ // Called when an object that was floating or positioned becomes a normal flow object
+ // again. We have to make sure the render tree updates as needed to accommodate the new
+ // normal flow object.
+ void handleDynamicFloatPositionChange();
+
+ // This function is a convenience helper for creating an anonymous block that inherits its
+ // style from this RenderObject.
+ RenderBlock* createAnonymousBlock();
+
+ // Whether or not a positioned element requires normal flow x/y to be computed
+ // to determine its position.
+ bool hasStaticX() const;
+ bool hasStaticY() const;
+ virtual void setStaticX(int /*staticX*/) { }
+ virtual void setStaticY(int /*staticY*/) { }
+ virtual int staticX() const { return 0; }
+ virtual int staticY() const { return 0; }
+
+ // RenderObject tree manipulation
+ //////////////////////////////////////////
+ virtual bool canHaveChildren() const { return virtualChildren(); }
+ virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
+ virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
+ virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
+ virtual void removeChild(RenderObject*);
+ virtual bool createsAnonymousWrapper() const { return false; }
+ //////////////////////////////////////////
+
+protected:
+ //////////////////////////////////////////
+ // Helper functions. Dangerous to use!
+ void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
+ void setNextSibling(RenderObject* next) { m_next = next; }
+ void setParent(RenderObject* parent) { m_parent = parent; }
+ //////////////////////////////////////////
+private:
+ void addAbsoluteRectForLayer(IntRect& result);
+ void setLayerNeedsFullRepaint();
+
+public:
+#ifndef NDEBUG
+ void showTreeForThis() const;
+#endif
+
+ static RenderObject* createObject(Node*, RenderStyle*);
+
+ // Overloaded new operator. Derived classes must override operator new
+ // in order to allocate out of the RenderArena.
+ void* operator new(size_t, RenderArena*) throw();
+
+ // Overridden to prevent the normal delete from being called.
+ void operator delete(void*, size_t);
+
+private:
+ // The normal operator new is disallowed on all render objects.
+ void* operator new(size_t) throw();
+
+public:
+ RenderArena* renderArena() const { return document()->renderArena(); }
+
+ virtual bool isApplet() const { return false; }
+ virtual bool isBR() const { return false; }
+ virtual bool isBlockFlow() const { return false; }
+ virtual bool isCounter() const { return false; }
+ virtual bool isFieldset() const { return false; }
+ virtual bool isFrame() const { return false; }
+ virtual bool isFrameSet() const { return false; }
+ virtual bool isImage() const { return false; }
+ virtual bool isInlineBlockOrInlineTable() const { return false; }
+ virtual bool isListBox() const { return false; }
+ virtual bool isListItem() const { return false; }
+ virtual bool isListMarker() const { return false; }
+ virtual bool isMedia() const { return false; }
+ virtual bool isMenuList() const { return false; }
+ virtual bool isRenderBlock() const { return false; }
+ virtual bool isRenderImage() const { return false; }
+ virtual bool isRenderInline() const { return false; }
+ virtual bool isRenderPart() const { return false; }
+ virtual bool isRenderView() const { return false; }
+ virtual bool isSlider() const { return false; }
+ virtual bool isTable() const { return false; }
+ virtual bool isTableCell() const { return false; }
+ virtual bool isTableCol() const { return false; }
+ virtual bool isTableRow() const { return false; }
+ virtual bool isTableSection() const { return false; }
+ virtual bool isTextArea() const { return false; }
+ virtual bool isTextField() const { return false; }
+ virtual bool isWidget() const { return false; }
+
+ bool isRoot() const { return document()->documentElement() == node(); }
+ bool isBody() const;
+ bool isHR() const;
+
+ bool isHTMLMarquee() const;
+
+ bool childrenInline() const { return m_childrenInline; }
+ void setChildrenInline(bool b = true) { m_childrenInline = b; }
+ bool hasColumns() const { return m_hasColumns; }
+ void setHasColumns(bool b = true) { m_hasColumns = b; }
+ bool cellWidthChanged() const { return m_cellWidthChanged; }
+ void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
+
+#if ENABLE(SVG)
+ virtual bool isSVGRoot() const { return false; }
+ virtual bool isSVGContainer() const { return false; }
+ virtual bool isSVGHiddenContainer() const { return false; }
+ virtual bool isRenderPath() const { return false; }
+ virtual bool isSVGText() const { return false; }
+
+ virtual FloatRect relativeBBox(bool includeStroke = true) const;
+
+ virtual TransformationMatrix localTransform() const;
+ virtual TransformationMatrix absoluteTransform() const;
+#endif
+
+ virtual bool isEditable() const;
+
+ bool isAnonymous() const { return m_isAnonymous; }
+ void setIsAnonymous(bool b) { m_isAnonymous = b; }
+ bool isAnonymousBlock() const
+ {
+ return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker();
+ }
+ bool isInlineContinuation() const { return isInline() && isBox() && (element() ? element()->renderer() != this : false); }
+ bool isFloating() const { return m_floating; }
+ bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
+ bool isRelPositioned() const { return m_relPositioned; } // relative positioning
+ bool isText() const { return m_isText; }
+ bool isBox() const { return m_isBox; }
+ bool isInline() const { return m_inline; } // inline object
+ bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
+ bool isDragging() const { return m_isDragging; }
+ bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
+
+ bool hasLayer() const { return m_hasLayer; }
+
+ bool hasBoxDecorations() const { return m_paintBackground; }
+ bool mustRepaintBackgroundOrBorder() const;
+
+ bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
+ bool selfNeedsLayout() const { return m_needsLayout; }
+ bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
+ bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
+ bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
+ bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
+
+ bool prefWidthsDirty() const { return m_prefWidthsDirty; }
+
+ bool isSelectionBorder() const;
+
+ bool hasOverflowClip() const { return m_hasOverflowClip; }
+ virtual bool hasControlClip() const { return false; }
+ virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); }
+
+ bool hasTransform() const { return m_hasTransform; }
+ bool hasMask() const { return style() && style()->hasMask(); }
+
+public:
+ // The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect
+ // any pseudo classes (and therefore has no concept of changing state).
+ RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
+ PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
+
+ virtual void updateDragState(bool dragOn);
+
+ RenderView* view() const;
+
+ // don't even think about making this method virtual!
+ Node* element() const { return m_isAnonymous ? 0 : m_node; }
+ Document* document() const { return m_node->document(); }
+ void setNode(Node* node) { m_node = node; }
+ Node* node() const { return m_node; }
+
+ bool hasOutlineAnnotation() const;
+ bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
+
+ /**
+ * returns the object containing this one. can be different from parent for
+ * positioned elements
+ */
+ RenderObject* container() const;
+ virtual RenderObject* hoverAncestor() const { return parent(); }
+
+ void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
+ void setNeedsLayout(bool b, bool markParents = true);
+ void setChildNeedsLayout(bool b, bool markParents = true);
+ void setNeedsPositionedMovementLayout();
+ void setPrefWidthsDirty(bool, bool markParents = true);
+ void invalidateContainerPrefWidths();
+
+ void setNeedsLayoutAndPrefWidthsRecalc()
+ {
+ setNeedsLayout(true);
+ setPrefWidthsDirty(true);
+ }
+
+ void setPositioned(bool b = true) { m_positioned = b; }
+ void setRelPositioned(bool b = true) { m_relPositioned = b; }
+ void setFloating(bool b = true) { m_floating = b; }
+ void setInline(bool b = true) { m_inline = b; }
+ void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
+ void setIsText() { m_isText = true; }
+ void setIsBox() { m_isBox = true; }
+ void setReplaced(bool b = true) { m_replaced = b; }
+ void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
+ void setHasLayer(bool b = true) { m_hasLayer = b; }
+ void setHasTransform(bool b = true) { m_hasTransform = b; }
+ void setHasReflection(bool b = true) { m_hasReflection = b; }
+
+ void scheduleRelayout();
+
+ void updateFillImages(const FillLayer*, const FillLayer*);
+ void updateImage(StyleImage*, StyleImage*);
+
+ virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun = false);
+ virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false);
+
+ // For inline replaced elements, this function returns the inline box that owns us. Enables
+ // the replaced RenderObject to quickly determine what line it is contained on and to easily
+ // iterate over structures on the line.
+ virtual InlineBox* inlineBoxWrapper() const;
+ virtual void setInlineBoxWrapper(InlineBox*);
+ virtual void deleteLineBoxWrapper();
+
+ // for discussion of lineHeight see CSS2 spec
+ virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
+ // for the vertical-align property of inline elements
+ // the difference between this objects baseline position and the lines baseline position.
+ virtual int verticalPositionHint(bool firstLine) const;
+ // the offset of baseline from the top of the object.
+ virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
+
+ /*
+ * Paint the object and its children, clipped by (x|y|w|h).
+ * (tx|ty) is the calculated position of the parent
+ */
+ struct PaintInfo {
+ PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText,
+ RenderObject* newPaintingRoot, ListHashSet<RenderInline*>* newOutlineObjects)
+ : context(newContext)
+ , rect(newRect)
+ , phase(newPhase)
+ , forceBlackText(newForceBlackText)
+ , paintingRoot(newPaintingRoot)
+ , outlineObjects(newOutlineObjects)
+ {
+ }
+
+ GraphicsContext* context;
+ IntRect rect;
+ PaintPhase phase;
+ bool forceBlackText;
+ RenderObject* paintingRoot; // used to draw just one element and its visual kids
+ ListHashSet<RenderInline*>* outlineObjects; // used to list outlines that should be painted by a block with inline children
+ };
+
+ virtual void paint(PaintInfo&, int tx, int ty);
+ void paintBorder(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
+ bool paintNinePieceImage(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, const NinePieceImage&, CompositeOperator = CompositeSourceOver);
+ void paintBoxShadow(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
+
+ // RenderBox implements this.
+ virtual void paintBoxDecorations(PaintInfo&, int /*tx*/, int /*ty*/) { }
+ virtual void paintMask(PaintInfo&, int /*tx*/, int /*ty*/) { }
+ virtual void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer*,
+ int /*clipY*/, int /*clipH*/, int /*tx*/, int /*ty*/, int /*width*/, int /*height*/,
+ InlineFlowBox* = 0, CompositeOperator = CompositeSourceOver) { }
+
+ /*
+ * Calculates the actual width of the object (only for non inline
+ * objects)
+ */
+ virtual void calcWidth() { }
+
+ // Recursive function that computes the size and position of this object and all its descendants.
+ virtual void layout();
+
+ /* This function performs a layout only if one is needed. */
+ void layoutIfNeeded() { if (needsLayout()) layout(); }
+
+ // Called when a positioned object moves but doesn't necessarily change size. A simplified layout is attempted
+ // that just updates the object's position. If the size does change, the object remains dirty.
+ virtual void tryLayoutDoingPositionedMovementOnly() { }
+
+ // used for element state updates that cannot be fixed with a
+ // repaint and do not need a relayout
+ virtual void updateFromElement() { }
+
+ virtual void updateWidgetPosition();
+
+#if ENABLE(DASHBOARD_SUPPORT)
+ virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
+ void collectDashboardRegions(Vector<DashboardRegionValue>&);
+#endif
+
+ bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
+ virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
+ virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
+
+ virtual VisiblePosition positionForCoordinates(int x, int y);
+ VisiblePosition positionForPoint(const IntPoint&);
+
+ virtual void dirtyLinesFromChangedChild(RenderObject*);
+
+ // Called to update a style that is allowed to trigger animations.
+ // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
+ // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
+ void setAnimatableStyle(PassRefPtr<RenderStyle>);
+
+ // Set the style of the object and update the state of the object accordingly.
+ virtual void setStyle(PassRefPtr<RenderStyle>);
+
+ // Updates only the local style ptr of the object. Does not update the state of the object,
+ // and so only should be called when the style is known not to have changed (or from setStyle).
+ void setStyleInternal(PassRefPtr<RenderStyle>);
+
+ // returns the containing block level element for this element.
+ RenderBlock* containingBlock() const;
+
+ // return just the width of the containing block
+ virtual int containingBlockWidth() const;
+ // return just the height of the containing block
+ virtual int containingBlockHeight() const;
+
+ // used by flexible boxes to impose a flexed width/height override
+ virtual int overrideSize() const { return 0; }
+ virtual int overrideWidth() const { return 0; }
+ virtual int overrideHeight() const { return 0; }
+ virtual void setOverrideSize(int /*overrideSize*/) { }
+
+ // Convert the given local point to absolute coordinates
+ // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
+ virtual FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
+ virtual FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
+
+ // Convert a local quad to absolute coordinates, taking transforms into account.
+ FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
+ {
+ return localToContainerQuad(quad, 0, fixed);
+ }
+ // Convert a local quad into the coordinate system of container, taking transforms into account.
+ virtual FloatQuad localToContainerQuad(const FloatQuad&, RenderBox* repaintContainer, bool fixed = false) const;
+
+ // Return the offset from the container() renderer (excluding transforms)
+ virtual IntSize offsetFromContainer(RenderObject*) const;
+
+ virtual void absoluteRectsForRange(Vector<IntRect>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);
+
+ virtual void absoluteRects(Vector<IntRect>&, int, int, bool = true) { }
+ // FIXME: useTransforms should go away eventually
+ IntRect absoluteBoundingBoxRect(bool useTransforms = false);
+
+ // Build an array of quads in absolute coords for line boxes
+ virtual void absoluteQuadsForRange(Vector<FloatQuad>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);
+ virtual void absoluteQuads(Vector<FloatQuad>&, bool /*topLevel*/ = true) { }
+
+ // the rect that will be painted if this object is passed as the paintingRoot
+ IntRect paintingRootRect(IntRect& topLevelRect);
+
+ virtual int minPrefWidth() const { return 0; }
+ virtual int maxPrefWidth() const { return 0; }
+
+ RenderStyle* style() const { return m_style.get(); }
+ RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
+ RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
+
+ // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
+ // This is typically only relevant when repainting.
+ virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
+
+ void getTextDecorationColors(int decorations, Color& underline, Color& overline,
+ Color& linethrough, bool quirksMode = false);
+
+ enum BorderSide {
+ BSTop,
+ BSBottom,
+ BSLeft,
+ BSRight
+ };
+
+ void drawBorderArc(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
+ int angleSpan, BorderSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner);
+ void drawBorder(GraphicsContext*, int x1, int y1, int x2, int y2, BorderSide,
+ Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2);
+
+ // Return the RenderBox in the container chain which is responsible for painting this object, or 0
+ // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
+ // methods.
+ RenderBox* containerForRepaint() const;
+ // Actually do the repaint of rect r for this object which has been computed in the coordinate space
+ // of repaintContainer. If repaintContainer is 0, repaint via the view.
+ void repaintUsingContainer(RenderBox* repaintContainer, const IntRect& r, bool immediate = false);
+
+ // Repaint the entire object. Called when, e.g., the color of a border changes, or when a border
+ // style changes.
+ void repaint(bool immediate = false);
+
+ // Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
+ void repaintRectangle(const IntRect&, bool immediate = false);
+
+ // Repaint only if our old bounds and new bounds are different.
+ bool repaintAfterLayoutIfNeeded(RenderBox* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox);
+
+ // Repaint only if the object moved.
+ virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
+
+ // Called to repaint a block's floats.
+ virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
+
+ bool checkForRepaintDuringLayout() const;
+
+ // Returns the rect that should be repainted whenever this object changes. The rect is in the view's
+ // coordinate space. This method deals with outlines and overflow.
+ IntRect absoluteClippedOverflowRect()
+ {
+ return clippedOverflowRectForRepaint(0);
+ }
+ virtual IntRect clippedOverflowRectForRepaint(RenderBox* repaintContainer);
+ virtual IntRect rectWithOutlineForRepaint(RenderBox* repaintContainer, int outlineWidth);
+
+ // Given a rect in the object's coordinate space, compute a rect suitable for repainting
+ // that rect in view coordinates.
+ void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
+ {
+ return computeRectForRepaint(0, r, fixed);
+ }
+ // Given a rect in the object's coordinate space, compute a rect suitable for repainting
+ // that rect in the coordinate space of repaintContainer.
+ virtual void computeRectForRepaint(RenderBox* repaintContainer, IntRect&, bool fixed = false);
+
+ virtual unsigned int length() const { return 1; }
+
+ bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
+ virtual bool containsFloats() { return false; }
+ virtual bool containsFloat(RenderObject*) { return false; }
+ virtual bool hasOverhangingFloats() { return false; }
+
+ virtual bool avoidsFloats() const;
+ bool shrinkToAvoidFloats() const;
+
+ // positioning of inline children (bidi)
+ virtual void position(InlineBox*) { }
+
+ bool isTransparent() const { return style()->opacity() < 1.0f; }
+ float opacity() const { return style()->opacity(); }
+
+ bool hasReflection() const { return m_hasReflection; }
+
+ // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
+ int maximalOutlineSize(PaintPhase) const;
+
+ void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
+ bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
+
+ enum SelectionState {
+ SelectionNone, // The object is not selected.
+ SelectionStart, // The object either contains the start of a selection run or is the start of a run
+ SelectionInside, // The object is fully encompassed by a selection run
+ SelectionEnd, // The object either contains the end of a selection run or is the end of a run
+ SelectionBoth // The object contains an entire run or is the sole selected object in that run
+ };
+
+ // The current selection state for an object. For blocks, the state refers to the state of the leaf
+ // descendants (as described above in the SelectionState enum declaration).
+ SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
+
+ // Sets the selection state for an object.
+ virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
+
+ // A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest
+ // possible bounding box for the selection.
+ IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
+ virtual IntRect selectionRectForRepaint(RenderBox* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
+
+ // Whether or not an object can be part of the leaf elements of the selection.
+ virtual bool canBeSelectionLeaf() const { return false; }
+
+ // Whether or not a block has selected children.
+ bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
+
+ // Obtains the selection colors that should be used when painting a selection.
+ Color selectionBackgroundColor() const;
+ Color selectionForegroundColor() const;
+
+ // Whether or not a given block needs to paint selection gaps.
+ virtual bool shouldPaintSelectionGaps() const { return false; }
+
+ Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
+
+ /**
+ * Returns the local coordinates of the caret within this render object.
+ * @param caretOffset zero-based offset determining position within the render object.
+ * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
+ * useful for character range rect computations
+ */
+ virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
+
+ virtual int lowestPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
+ virtual int rightmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
+ virtual int leftmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
+
+ virtual void calcVerticalMargins() { }
+ bool isTopMarginQuirk() const { return m_topMarginQuirk; }
+ bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }
+ void setTopMarginQuirk(bool b = true) { m_topMarginQuirk = b; }
+ void setBottomMarginQuirk(bool b = true) { m_bottomMarginQuirk = b; }
+
+ // When performing a global document tear-down, the renderer of the document is cleared. We use this
+ // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
+ bool documentBeingDestroyed() const;
+
+ virtual void destroy();
+
+ // Virtual function helpers for CSS3 Flexible Box Layout
+ virtual bool isFlexibleBox() const { return false; }
+ virtual bool isFlexingChildren() const { return false; }
+ virtual bool isStretchingChildren() const { return false; }
+
+ virtual int caretMinOffset() const;
+ virtual int caretMaxOffset() const;
+ virtual unsigned caretMaxRenderedOffset() const;
+
+ virtual int previousOffset(int current) const;
+ virtual int nextOffset(int current) const;
+
+ virtual void imageChanged(CachedImage*, const IntRect* = 0);
+ virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
+ virtual bool willRenderImage(CachedImage*);
+
+ virtual void selectionStartEnd(int& spos, int& epos) const;
+
+ RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const
+ {
+ // if we're the painting root, kids draw normally, and see root of 0
+ return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot;
+ }
+
+ bool shouldPaintWithinRoot(PaintInfo& paintInfo) const
+ {
+ return !paintInfo.paintingRoot || paintInfo.paintingRoot == this;
+ }
+
+ bool hasOverrideSize() const { return m_hasOverrideSize; }
+ void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
+
+ void remove() { if (parent()) parent()->removeChild(this); }
+
+ void invalidateVerticalPosition() { m_verticalPosition = PositionUndefined; }
+
+ virtual void capsLockStateMayHaveChanged() { }
+
+ AnimationController* animation() const;
+
+ bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
+
+ virtual void addFocusRingRects(GraphicsContext*, int /*tx*/, int /*ty*/) { };
+
+ IntRect absoluteOutlineBounds() const
+ {
+ return outlineBoundsForRepaint(0);
+ }
+
+protected:
+ // Overrides should call the superclass at the end
+ virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
+ // Overrides should call the superclass at the start
+ virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
+
+ virtual void printBoxDecorations(GraphicsContext*, int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*tx*/, int /*ty*/) { }
+
+ void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
+ void addPDFURLRect(GraphicsContext*, const IntRect&);
+
+ virtual IntRect viewRect() const;
+
+ int getVerticalPosition(bool firstLine) const;
+
+ void adjustRectForOutlineAndShadow(IntRect&) const;
+
+ void arenaDelete(RenderArena*, void* objectBase);
+
+ virtual IntRect outlineBoundsForRepaint(RenderBox* /*repaintContainer*/) const { return IntRect(); }
+
+ class LayoutRepainter {
+ public:
+ LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
+ : m_object(object)
+ , m_repaintContainer(0)
+ , m_checkForRepaint(checkForRepaint)
+ {
+ if (m_checkForRepaint) {
+ m_repaintContainer = m_object.containerForRepaint();
+ m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
+ m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
+ }
+ }
+
+ // Return true if it repainted.
+ bool repaintAfterLayout()
+ {
+ return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
+ }
+
+ bool checkForRepaint() const { return m_checkForRepaint; }
+
+ private:
+ RenderObject& m_object;
+ RenderBox* m_repaintContainer;
+ IntRect m_oldBounds;
+ IntRect m_oldOutlineBox;
+ bool m_checkForRepaint;
+ };
+
+private:
+ RenderStyle* firstLineStyleSlowCase() const;
+
+ RefPtr<RenderStyle> m_style;
+
+ Node* m_node;
+
+ RenderObject* m_parent;
+ RenderObject* m_previous;
+ RenderObject* m_next;
+
+#ifndef NDEBUG
+ bool m_hasAXObject;
+ bool m_setNeedsLayoutForbidden : 1;
+#endif
+ mutable int m_verticalPosition;
+
+ // 31 bits have been used here. Count the bits before you add any and update the comment
+ // with the new total.
+ bool m_needsLayout : 1;
+ bool m_needsPositionedMovementLayout :1;
+ bool m_normalChildNeedsLayout : 1;
+ bool m_posChildNeedsLayout : 1;
+ bool m_prefWidthsDirty : 1;
+ bool m_floating : 1;
+
+ bool m_positioned : 1;
+ bool m_relPositioned : 1;
+ bool m_paintBackground : 1; // if the box has something to paint in the
+ // background painting phase (background, border, etc)
+
+ bool m_isAnonymous : 1;
+ bool m_isText : 1;
+ bool m_isBox : 1;
+ bool m_inline : 1;
+ bool m_replaced : 1;
+ bool m_isDragging : 1;
+
+ bool m_hasLayer : 1;
+ bool m_hasOverflowClip : 1;
+ bool m_hasTransform : 1;
+ bool m_hasReflection : 1;
+
+ bool m_hasOverrideSize : 1;
+
+public:
+ bool m_hasCounterNodeMap : 1;
+ bool m_everHadLayout : 1;
+
+private:
+ // These bitfields are moved here from subclasses to pack them together
+ // from RenderBlock
+ bool m_childrenInline : 1;
+ bool m_topMarginQuirk : 1;
+ bool m_bottomMarginQuirk : 1;
+ bool m_hasMarkupTruncation : 1;
+ unsigned m_selectionState : 3; // SelectionState
+ bool m_hasColumns : 1;
+
+ // from RenderTableCell
+ bool m_cellWidthChanged : 1;
+
+private:
+ // Store state between styleWillChange and styleDidChange
+ static bool s_affectsParentBlock;
+};
+
+inline bool RenderObject::documentBeingDestroyed() const
+{
+ return !document()->renderer();
+}
+
+inline void RenderObject::setNeedsLayout(bool b, bool markParents)
+{
+ bool alreadyNeededLayout = m_needsLayout;
+ m_needsLayout = b;
+ if (b) {
+ ASSERT(!isSetNeedsLayoutForbidden());
+ if (!alreadyNeededLayout) {
+ if (markParents)
+ markContainingBlocksForLayout();
+ if (hasLayer())
+ setLayerNeedsFullRepaint();
+ }
+ } else {
+ m_everHadLayout = true;
+ m_posChildNeedsLayout = false;
+ m_normalChildNeedsLayout = false;
+ m_needsPositionedMovementLayout = false;
+ }
+}
+
+inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
+{
+ bool alreadyNeededLayout = m_normalChildNeedsLayout;
+ m_normalChildNeedsLayout = b;
+ if (b) {
+ ASSERT(!isSetNeedsLayoutForbidden());
+ if (!alreadyNeededLayout && markParents)
+ markContainingBlocksForLayout();
+ } else {
+ m_posChildNeedsLayout = false;
+ m_normalChildNeedsLayout = false;
+ m_needsPositionedMovementLayout = false;
+ }
+}
+
+inline void RenderObject::setNeedsPositionedMovementLayout()
+{
+ bool alreadyNeededLayout = needsLayout();
+ m_needsPositionedMovementLayout = true;
+ if (!alreadyNeededLayout) {
+ markContainingBlocksForLayout();
+ if (hasLayer())
+ setLayerNeedsFullRepaint();
+ }
+}
+
+inline bool objectIsRelayoutBoundary(const RenderObject *obj)
+{
+ // FIXME: In future it may be possible to broaden this condition in order to improve performance.
+ // Table cells are excluded because even when their CSS height is fixed, their height()
+ // may depend on their contents.
+ return obj->isTextField() || obj->isTextArea()
+ || obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell()
+#if ENABLE(SVG)
+ || obj->isSVGRoot()
+#endif
+ ;
+}
+
+inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
+{
+ ASSERT(!scheduleRelayout || !newRoot);
+
+ RenderObject* o = container();
+ RenderObject* last = this;
+
+ while (o) {
+ if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
+ if (last->hasStaticY()) {
+ RenderObject* parent = last->parent();
+ if (!parent->normalChildNeedsLayout()) {
+ parent->setChildNeedsLayout(true, false);
+ if (parent != newRoot)
+ parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
+ }
+ }
+ if (o->m_posChildNeedsLayout)
+ return;
+ o->m_posChildNeedsLayout = true;
+ ASSERT(!o->isSetNeedsLayoutForbidden());
+ } else {
+ if (o->m_normalChildNeedsLayout)
+ return;
+ o->m_normalChildNeedsLayout = true;
+ ASSERT(!o->isSetNeedsLayoutForbidden());
+ }
+
+ if (o == newRoot)
+ return;
+
+ last = o;
+ if (scheduleRelayout && objectIsRelayoutBoundary(last))
+ break;
+ o = o->container();
+ }
+
+ if (scheduleRelayout)
+ last->scheduleRelayout();
+}
+
+} // namespace WebCore
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showTree(const WebCore::RenderObject*);
+#endif
+
+#endif // RenderObject_h
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