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Unified Diff: third_party/WebKit/WebCore/rendering/RenderObject.cpp

Issue 21165: Revert the merge. Mac build is mysteriously broken. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 10 months ago
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Index: third_party/WebKit/WebCore/rendering/RenderObject.cpp
===================================================================
--- third_party/WebKit/WebCore/rendering/RenderObject.cpp (revision 9383)
+++ third_party/WebKit/WebCore/rendering/RenderObject.cpp (working copy)
@@ -1,2824 +1,2827 @@
-/*
- * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
- * (C) 1999 Antti Koivisto (koivisto@kde.org)
- * (C) 2000 Dirk Mueller (mueller@kde.org)
- * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
- * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#include "config.h"
-#include "RenderObject.h"
-
-#include "AXObjectCache.h"
-#include "CSSStyleSelector.h"
-#include "FloatQuad.h"
-#include "FrameView.h"
-#include "GraphicsContext.h"
-#include "HTMLNames.h"
-#include "HitTestResult.h"
-#include "Page.h"
-#include "RenderArena.h"
-#include "RenderCounter.h"
-#include "RenderFlexibleBox.h"
-#include "RenderImageGeneratedContent.h"
-#include "RenderInline.h"
-#include "RenderListItem.h"
-#include "RenderTableCell.h"
-#include "RenderTableCol.h"
-#include "RenderTableRow.h"
-#include "RenderTheme.h"
-#include "RenderView.h"
-#include <algorithm>
-#include <stdio.h>
-#include <wtf/RefCountedLeakCounter.h>
-
-#if ENABLE(WML)
-#include "WMLNames.h"
-#endif
-
-using namespace std;
-
-namespace WebCore {
-
-using namespace HTMLNames;
-
-#ifndef NDEBUG
-static void* baseOfRenderObjectBeingDeleted;
-#endif
-
-bool RenderObject::s_affectsParentBlock = false;
-
-void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw()
-{
- return renderArena->allocate(sz);
-}
-
-void RenderObject::operator delete(void* ptr, size_t sz)
-{
- ASSERT(baseOfRenderObjectBeingDeleted == ptr);
-
- // Stash size where destroy can find it.
- *(size_t *)ptr = sz;
-}
-
-RenderObject* RenderObject::createObject(Node* node, RenderStyle* style)
-{
- Document* doc = node->document();
- RenderArena* arena = doc->renderArena();
-
- // Minimal support for content properties replacing an entire element.
- // Works only if we have exactly one piece of content and it's a URL.
- // Otherwise acts as if we didn't support this feature.
- const ContentData* contentData = style->contentData();
- if (contentData && !contentData->m_next && contentData->m_type == CONTENT_OBJECT && doc != node) {
- RenderImageGeneratedContent* image = new (arena) RenderImageGeneratedContent(node);
- image->setStyle(style);
- if (StyleImage* styleImage = contentData->m_content.m_image)
- image->setStyleImage(styleImage);
- return image;
- }
-
- RenderObject* o = 0;
-
- switch (style->display()) {
- case NONE:
- break;
- case INLINE:
- o = new (arena) RenderInline(node);
- break;
- case BLOCK:
- o = new (arena) RenderBlock(node);
- break;
- case INLINE_BLOCK:
- o = new (arena) RenderBlock(node);
- break;
- case LIST_ITEM:
- o = new (arena) RenderListItem(node);
- break;
- case RUN_IN:
- case COMPACT:
- o = new (arena) RenderBlock(node);
- break;
- case TABLE:
- case INLINE_TABLE:
- o = new (arena) RenderTable(node);
- break;
- case TABLE_ROW_GROUP:
- case TABLE_HEADER_GROUP:
- case TABLE_FOOTER_GROUP:
- o = new (arena) RenderTableSection(node);
- break;
- case TABLE_ROW:
- o = new (arena) RenderTableRow(node);
- break;
- case TABLE_COLUMN_GROUP:
- case TABLE_COLUMN:
- o = new (arena) RenderTableCol(node);
- break;
- case TABLE_CELL:
- o = new (arena) RenderTableCell(node);
- break;
- case TABLE_CAPTION:
- o = new (arena) RenderBlock(node);
- break;
- case BOX:
- case INLINE_BOX:
- o = new (arena) RenderFlexibleBox(node);
- break;
- }
-
- return o;
-}
-
-#ifndef NDEBUG
-static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject");
-#endif
-
-RenderObject::RenderObject(Node* node)
- : CachedResourceClient()
- , m_style(0)
- , m_node(node)
- , m_parent(0)
- , m_previous(0)
- , m_next(0)
-#ifndef NDEBUG
- , m_hasAXObject(false)
- , m_setNeedsLayoutForbidden(false)
-#endif
- , m_verticalPosition(PositionUndefined)
- , m_needsLayout(false)
- , m_needsPositionedMovementLayout(false)
- , m_normalChildNeedsLayout(false)
- , m_posChildNeedsLayout(false)
- , m_prefWidthsDirty(false)
- , m_floating(false)
- , m_positioned(false)
- , m_relPositioned(false)
- , m_paintBackground(false)
- , m_isAnonymous(node == node->document())
- , m_isText(false)
- , m_isBox(false)
- , m_inline(true)
- , m_replaced(false)
- , m_isDragging(false)
- , m_hasLayer(false)
- , m_hasOverflowClip(false)
- , m_hasTransform(false)
- , m_hasReflection(false)
- , m_hasOverrideSize(false)
- , m_hasCounterNodeMap(false)
- , m_everHadLayout(false)
- , m_childrenInline(false)
- , m_topMarginQuirk(false)
- , m_bottomMarginQuirk(false)
- , m_hasMarkupTruncation(false)
- , m_selectionState(SelectionNone)
- , m_hasColumns(false)
- , m_cellWidthChanged(false)
-{
-#ifndef NDEBUG
- renderObjectCounter.increment();
-#endif
-}
-
-RenderObject::~RenderObject()
-{
- ASSERT(!node() || documentBeingDestroyed() || !document()->frame()->view() || document()->frame()->view()->layoutRoot() != this);
-#ifndef NDEBUG
- ASSERT(!m_hasAXObject);
- renderObjectCounter.decrement();
-#endif
-}
-
-bool RenderObject::isDescendantOf(const RenderObject* obj) const
-{
- for (const RenderObject* r = this; r; r = r->m_parent) {
- if (r == obj)
- return true;
- }
- return false;
-}
-
-bool RenderObject::isBody() const
-{
- return node()->hasTagName(bodyTag);
-}
-
-bool RenderObject::isHR() const
-{
- return element() && element()->hasTagName(hrTag);
-}
-
-bool RenderObject::isHTMLMarquee() const
-{
- return element() && element()->renderer() == this && element()->hasTagName(marqueeTag);
-}
-
-
-static void updateListMarkerNumbers(RenderObject* child)
-{
- for (RenderObject* r = child; r; r = r->nextSibling())
- if (r->isListItem())
- static_cast<RenderListItem*>(r)->updateValue();
-}
-
-void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
-{
- RenderObjectChildList* children = virtualChildren();
- ASSERT(children);
- if (!children)
- return;
-
- bool needsTable = false;
-
- if (newChild->isListItem())
- updateListMarkerNumbers(beforeChild ? beforeChild : children->lastChild());
- else if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP)
- needsTable = !isTable();
- else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION)
- needsTable = !isTable();
- else if (newChild->isTableSection())
- needsTable = !isTable();
- else if (newChild->isTableRow())
- needsTable = !isTableSection();
- else if (newChild->isTableCell()) {
- needsTable = !isTableRow();
- // I'm not 100% sure this is the best way to fix this, but without this
- // change we recurse infinitely when trying to render the CSS2 test page:
- // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html.
- // See Radar 2925291.
- if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell())
- needsTable = false;
- }
-
- if (needsTable) {
- RenderTable* table;
- RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
- if (afterChild && afterChild->isAnonymous() && afterChild->isTable())
- table = static_cast<RenderTable*>(afterChild);
- else {
- table = new (renderArena()) RenderTable(document() /* is anonymous */);
- RefPtr<RenderStyle> newStyle = RenderStyle::create();
- newStyle->inheritFrom(style());
- newStyle->setDisplay(TABLE);
- table->setStyle(newStyle.release());
- addChild(table, beforeChild);
- }
- table->addChild(newChild);
- } else {
- // Just add it...
- children->insertChildNode(this, newChild, beforeChild);
- }
-
- if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) {
- RefPtr<StringImpl> textToTransform = toRenderText(newChild)->originalText();
- if (textToTransform)
- toRenderText(newChild)->setText(textToTransform.release(), true);
- }
-}
-
-void RenderObject::removeChild(RenderObject* oldChild)
-{
- RenderObjectChildList* children = virtualChildren();
- ASSERT(children);
- if (!children)
- return;
-
- // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode
- // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on
- // layout anyway).
- if (oldChild->isFloatingOrPositioned())
- toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists();
-
- children->removeChildNode(this, oldChild);
-}
-
-RenderObject* RenderObject::nextInPreOrder() const
-{
- if (RenderObject* o = firstChild())
- return o;
-
- return nextInPreOrderAfterChildren();
-}
-
-RenderObject* RenderObject::nextInPreOrderAfterChildren() const
-{
- RenderObject* o;
- if (!(o = nextSibling())) {
- o = parent();
- while (o && !o->nextSibling())
- o = o->parent();
- if (o)
- o = o->nextSibling();
- }
-
- return o;
-}
-
-RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const
-{
- if (RenderObject* o = firstChild())
- return o;
-
- return nextInPreOrderAfterChildren(stayWithin);
-}
-
-RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const
-{
- if (this == stayWithin)
- return 0;
-
- RenderObject* o;
- if (!(o = nextSibling())) {
- o = parent();
- while (o && !o->nextSibling()) {
- if (o == stayWithin)
- return 0;
- o = o->parent();
- }
- if (o)
- o = o->nextSibling();
- }
-
- return o;
-}
-
-RenderObject* RenderObject::previousInPreOrder() const
-{
- if (RenderObject* o = previousSibling()) {
- while (o->lastChild())
- o = o->lastChild();
- return o;
- }
-
- return parent();
-}
-
-RenderObject* RenderObject::childAt(unsigned index) const
-{
- RenderObject* child = firstChild();
- for (unsigned i = 0; child && i < index; i++)
- child = child->nextSibling();
- return child;
-}
-
-bool RenderObject::isEditable() const
-{
- RenderText* textRenderer = 0;
- if (isText())
- textRenderer = toRenderText(const_cast<RenderObject*>(this));
-
- return style()->visibility() == VISIBLE &&
- element() && element()->isContentEditable() &&
- ((isBlockFlow() && !firstChild()) ||
- isReplaced() ||
- isBR() ||
- (textRenderer && textRenderer->firstTextBox()));
-}
-
-RenderObject* RenderObject::firstLeafChild() const
-{
- RenderObject* r = firstChild();
- while (r) {
- RenderObject* n = 0;
- n = r->firstChild();
- if (!n)
- break;
- r = n;
- }
- return r;
-}
-
-RenderObject* RenderObject::lastLeafChild() const
-{
- RenderObject* r = lastChild();
- while (r) {
- RenderObject* n = 0;
- n = r->lastChild();
- if (!n)
- break;
- r = n;
- }
- return r;
-}
-
-static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
- RenderLayer*& beforeChild)
-{
- if (obj->hasLayer()) {
- if (!beforeChild && newObject) {
- // We need to figure out the layer that follows newObject. We only do
- // this the first time we find a child layer, and then we update the
- // pointer values for newObject and beforeChild used by everyone else.
- beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
- newObject = 0;
- }
- parentLayer->addChild(toRenderBox(obj)->layer(), beforeChild);
- return;
- }
-
- for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling())
- addLayers(curr, parentLayer, newObject, beforeChild);
-}
-
-void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject)
-{
- if (!parentLayer)
- return;
-
- RenderObject* object = newObject;
- RenderLayer* beforeChild = 0;
- WebCore::addLayers(this, parentLayer, object, beforeChild);
-}
-
-void RenderObject::removeLayers(RenderLayer* parentLayer)
-{
- if (!parentLayer)
- return;
-
- if (hasLayer()) {
- parentLayer->removeChild(toRenderBox(this)->layer());
- return;
- }
-
- for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
- curr->removeLayers(parentLayer);
-}
-
-void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
-{
- if (!newParent)
- return;
-
- if (hasLayer()) {
- RenderLayer* layer = toRenderBox(this)->layer();
- if (oldParent)
- oldParent->removeChild(layer);
- newParent->addChild(layer);
- return;
- }
-
- for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
- curr->moveLayers(oldParent, newParent);
-}
-
-RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
- bool checkParent)
-{
- // Error check the parent layer passed in. If it's null, we can't find anything.
- if (!parentLayer)
- return 0;
-
- // Step 1: If our layer is a child of the desired parent, then return our layer.
- RenderLayer* ourLayer = hasLayer() ? toRenderBox(this)->layer() : 0;
- if (ourLayer && ourLayer->parent() == parentLayer)
- return ourLayer;
-
- // Step 2: If we don't have a layer, or our layer is the desired parent, then descend
- // into our siblings trying to find the next layer whose parent is the desired parent.
- if (!ourLayer || ourLayer == parentLayer) {
- for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild();
- curr; curr = curr->nextSibling()) {
- RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
- if (nextLayer)
- return nextLayer;
- }
- }
-
- // Step 3: If our layer is the desired parent layer, then we're finished. We didn't
- // find anything.
- if (parentLayer == ourLayer)
- return 0;
-
- // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
- // follow us to see if we can locate a layer.
- if (checkParent && parent())
- return parent()->findNextLayer(parentLayer, this, true);
-
- return 0;
-}
-
-RenderLayer* RenderObject::enclosingLayer() const
-{
- const RenderObject* curr = this;
- while (curr) {
- RenderLayer* layer = curr->hasLayer() ? toRenderBox(curr)->layer() : 0;
- if (layer)
- return layer;
- curr = curr->parent();
- }
- return 0;
-}
-
-#if USE(ACCELERATED_COMPOSITING)
-RenderLayer* RenderObject::enclosingCompositingLayer() const
-{
- const RenderObject* curr = this;
- while (curr) {
- RenderLayer* layer = curr->hasLayer() ? toRenderBox(curr)->layer() : 0;
- if (layer && layer->isComposited())
- return layer;
- curr = curr->parent();
- }
- return 0;
-}
-#endif
-
-RenderBox* RenderObject::enclosingBox() const
-{
- RenderObject* curr = const_cast<RenderObject*>(this);
- while (curr) {
- if (curr->isBox())
- return toRenderBox(curr);
- curr = curr->parent();
- }
-
- ASSERT_NOT_REACHED();
- return 0;
-}
-
-RenderBlock* RenderObject::firstLineBlock() const
-{
- return 0;
-}
-
-void RenderObject::setPrefWidthsDirty(bool b, bool markParents)
-{
- bool alreadyDirty = m_prefWidthsDirty;
- m_prefWidthsDirty = b;
- if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition)))
- invalidateContainerPrefWidths();
-}
-
-void RenderObject::invalidateContainerPrefWidths()
-{
- // In order to avoid pathological behavior when inlines are deeply nested, we do include them
- // in the chain that we mark dirty (even though they're kind of irrelevant).
- RenderObject* o = isTableCell() ? containingBlock() : container();
- while (o && !o->m_prefWidthsDirty) {
- o->m_prefWidthsDirty = true;
- if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition)
- // A positioned object has no effect on the min/max width of its containing block ever.
- // We can optimize this case and not go up any further.
- break;
- o = o->isTableCell() ? o->containingBlock() : o->container();
- }
-}
-
-void RenderObject::setLayerNeedsFullRepaint()
-{
- toRenderBox(this)->layer()->setNeedsFullRepaint(true);
-}
-
-RenderBlock* RenderObject::containingBlock() const
-{
- if (isTableCell()) {
- const RenderTableCell* cell = static_cast<const RenderTableCell*>(this);
- if (parent() && cell->section())
- return cell->table();
- return 0;
- }
-
- if (isRenderView())
- return const_cast<RenderView*>(toRenderView(this));
-
- RenderObject* o = parent();
- if (!isText() && m_style->position() == FixedPosition) {
- while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
- o = o->parent();
- } else if (!isText() && m_style->position() == AbsolutePosition) {
- while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
- // For relpositioned inlines, we return the nearest enclosing block. We don't try
- // to return the inline itself. This allows us to avoid having a positioned objects
- // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result
- // from this method. The container() method can actually be used to obtain the
- // inline directly.
- if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced())
- return o->containingBlock();
- o = o->parent();
- }
- } else {
- while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection()
- || o->isTableCol() || o->isFrameSet() || o->isMedia()
-#if ENABLE(SVG)
- || o->isSVGContainer() || o->isSVGRoot()
-#endif
- ))
- o = o->parent();
- }
-
- if (!o || !o->isRenderBlock())
- return 0; // Probably doesn't happen any more, but leave just in case. -dwh
-
- return toRenderBlock(o);
-}
-
-int RenderObject::containingBlockWidth() const
-{
- return containingBlock()->availableWidth();
-}
-
-int RenderObject::containingBlockHeight() const
-{
- return containingBlock()->contentHeight();
-}
-
-static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer)
-{
- // Nobody will use multiple layers without wanting fancy positioning.
- if (layer->next())
- return true;
-
- // Make sure we have a valid image.
- StyleImage* img = layer->image();
- bool shouldPaintBackgroundImage = img && img->canRender(renderer->style()->effectiveZoom());
-
- // These are always percents or auto.
- if (shouldPaintBackgroundImage &&
- (!layer->xPosition().isZero() || !layer->yPosition().isZero() ||
- layer->size().width().isPercent() || layer->size().height().isPercent()))
- // The image will shift unpredictably if the size changes.
- return true;
-
- return false;
-}
-
-bool RenderObject::mustRepaintBackgroundOrBorder() const
-{
- if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers()))
- return true;
-
- // If we don't have a background/border/mask, then nothing to do.
- if (!hasBoxDecorations())
- return false;
-
- if (mustRepaintFillLayers(this, style()->backgroundLayers()))
- return true;
-
- // Our fill layers are ok. Let's check border.
- if (style()->hasBorder()) {
- // Border images are not ok.
- StyleImage* borderImage = style()->borderImage().image();
- bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom());
-
- // If the image hasn't loaded, we're still using the normal border style.
- if (shouldPaintBorderImage && borderImage->isLoaded())
- return true;
- }
-
- return false;
-}
-
-void RenderObject::drawBorderArc(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius,
- int angleStart, int angleSpan, BorderSide s, Color c, const Color& textColor,
- EBorderStyle style, bool firstCorner)
-{
- if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2))
- style = SOLID;
-
- if (!c.isValid()) {
- if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
- c.setRGB(238, 238, 238);
- else
- c = textColor;
- }
-
- switch (style) {
- case BNONE:
- case BHIDDEN:
- return;
- case DOTTED:
- case DASHED:
- graphicsContext->setStrokeColor(c);
- graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke);
- graphicsContext->setStrokeThickness(thickness);
- graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
- break;
- case DOUBLE: {
- float third = thickness / 3.0f;
- float innerThird = (thickness + 1.0f) / 6.0f;
- int shiftForInner = static_cast<int>(innerThird * 2.5f);
-
- int outerY = y;
- int outerHeight = radius.height() * 2;
- int innerX = x + shiftForInner;
- int innerY = y + shiftForInner;
- int innerWidth = (radius.width() - shiftForInner) * 2;
- int innerHeight = (radius.height() - shiftForInner) * 2;
- if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) {
- outerHeight += 2;
- innerHeight += 2;
- }
-
- graphicsContext->setStrokeStyle(SolidStroke);
- graphicsContext->setStrokeColor(c);
- graphicsContext->setStrokeThickness(third);
- graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan);
- graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird);
- graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan);
- break;
- }
- case GROOVE:
- case RIDGE: {
- Color c2;
- if ((style == RIDGE && (s == BSTop || s == BSLeft)) ||
- (style == GROOVE && (s == BSBottom || s == BSRight)))
- c2 = c.dark();
- else {
- c2 = c;
- c = c.dark();
- }
-
- graphicsContext->setStrokeStyle(SolidStroke);
- graphicsContext->setStrokeColor(c);
- graphicsContext->setStrokeThickness(thickness);
- graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
-
- float halfThickness = (thickness + 1.0f) / 4.0f;
- int shiftForInner = static_cast<int>(halfThickness * 1.5f);
- graphicsContext->setStrokeColor(c2);
- graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness);
- graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2,
- (radius.height() - shiftForInner) * 2), angleStart, angleSpan);
- break;
- }
- case INSET:
- if (s == BSTop || s == BSLeft)
- c = c.dark();
- case OUTSET:
- if (style == OUTSET && (s == BSBottom || s == BSRight))
- c = c.dark();
- case SOLID:
- graphicsContext->setStrokeStyle(SolidStroke);
- graphicsContext->setStrokeColor(c);
- graphicsContext->setStrokeThickness(thickness);
- graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
- break;
- }
-}
-
-void RenderObject::drawBorder(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
- BorderSide s, Color c, const Color& textcolor, EBorderStyle style,
- int adjbw1, int adjbw2)
-{
- int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1);
-
- if (style == DOUBLE && width < 3)
- style = SOLID;
-
- if (!c.isValid()) {
- if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
- c.setRGB(238, 238, 238);
- else
- c = textcolor;
- }
-
- switch (style) {
- case BNONE:
- case BHIDDEN:
- return;
- case DOTTED:
- case DASHED:
- graphicsContext->setStrokeColor(c);
- graphicsContext->setStrokeThickness(width);
- graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
-
- if (width > 0)
- switch (s) {
- case BSBottom:
- case BSTop:
- graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
- break;
- case BSRight:
- case BSLeft:
- graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
- break;
- }
- break;
- case DOUBLE: {
- int third = (width + 1) / 3;
-
- if (adjbw1 == 0 && adjbw2 == 0) {
- graphicsContext->setStrokeStyle(NoStroke);
- graphicsContext->setFillColor(c);
- switch (s) {
- case BSTop:
- case BSBottom:
- graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third));
- graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third));
- break;
- case BSLeft:
- graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
- graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
- break;
- case BSRight:
- graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
- graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
- break;
- }
- } else {
- int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3;
- int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3;
-
- switch (s) {
- case BSTop:
- drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
- y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third,
- s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
- y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2,
- s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- break;
- case BSLeft:
- drawBorder(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
- x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
- s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- drawBorder(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0),
- x2, y2 - max((adjbw2 * 2 + 1) / 3, 0),
- s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- break;
- case BSBottom:
- drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
- y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third,
- s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
- y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2,
- s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- break;
- case BSRight:
- drawBorder(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0),
- x1 + third, y2 - max(( adjbw2 * 2 + 1) / 3, 0),
- s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- drawBorder(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
- x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
- s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
- break;
- default:
- break;
- }
- }
- break;
- }
- case RIDGE:
- case GROOVE:
- {
- EBorderStyle s1;
- EBorderStyle s2;
- if (style == GROOVE) {
- s1 = INSET;
- s2 = OUTSET;
- } else {
- s1 = OUTSET;
- s2 = INSET;
- }
-
- int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2;
- int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2;
-
- switch (s) {
- case BSTop:
- drawBorder(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
- s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
- drawBorder(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2,
- s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
- break;
- case BSLeft:
- drawBorder(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2,
- s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
- drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2,
- s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
- break;
- case BSBottom:
- drawBorder(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
- s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
- drawBorder(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2,
- s, c, textcolor, s1, adjbw1/2, adjbw2/2);
- break;
- case BSRight:
- drawBorder(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2,
- s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
- drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2,
- s, c, textcolor, s1, adjbw1/2, adjbw2/2);
- break;
- }
- break;
- }
- case INSET:
- if (s == BSTop || s == BSLeft)
- c = c.dark();
- // fall through
- case OUTSET:
- if (style == OUTSET && (s == BSBottom || s == BSRight))
- c = c.dark();
- // fall through
- case SOLID: {
- graphicsContext->setStrokeStyle(NoStroke);
- graphicsContext->setFillColor(c);
- ASSERT(x2 >= x1);
- ASSERT(y2 >= y1);
- if (!adjbw1 && !adjbw2) {
- graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
- return;
- }
- FloatPoint quad[4];
- switch (s) {
- case BSTop:
- quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1);
- quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2);
- quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2);
- quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1);
- break;
- case BSBottom:
- quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1);
- quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2);
- quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2);
- quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1);
- break;
- case BSLeft:
- quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0));
- quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0));
- quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0));
- quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0));
- break;
- case BSRight:
- quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0));
- quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0));
- quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0));
- quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0));
- break;
- }
- graphicsContext->drawConvexPolygon(4, quad);
- break;
- }
- }
-}
-
-bool RenderObject::paintNinePieceImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style,
- const NinePieceImage& ninePieceImage, CompositeOperator op)
-{
- StyleImage* styleImage = ninePieceImage.image();
- if (!styleImage || !styleImage->canRender(style->effectiveZoom()))
- return false;
-
- if (!styleImage->isLoaded())
- return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
-
- // If we have a border radius, the image gets clipped to the rounded rect.
- bool clipped = false;
- if (style->hasBorderRadius()) {
- IntRect clipRect(tx, ty, w, h);
- graphicsContext->save();
- graphicsContext->addRoundedRectClip(clipRect, style->borderTopLeftRadius(), style->borderTopRightRadius(),
- style->borderBottomLeftRadius(), style->borderBottomRightRadius());
- clipped = true;
- }
-
- // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
- // doesn't have any understanding of the zoom that is in effect on the tile.
- styleImage->setImageContainerSize(IntSize(w, h));
- IntSize imageSize = styleImage->imageSize(this, 1.0f);
- int imageWidth = imageSize.width();
- int imageHeight = imageSize.height();
-
- int topSlice = min(imageHeight, ninePieceImage.m_slices.top().calcValue(imageHeight));
- int bottomSlice = min(imageHeight, ninePieceImage.m_slices.bottom().calcValue(imageHeight));
- int leftSlice = min(imageWidth, ninePieceImage.m_slices.left().calcValue(imageWidth));
- int rightSlice = min(imageWidth, ninePieceImage.m_slices.right().calcValue(imageWidth));
-
- ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
- ENinePieceImageRule vRule = ninePieceImage.verticalRule();
-
- bool fitToBorder = style->borderImage() == ninePieceImage;
-
- int leftWidth = fitToBorder ? style->borderLeftWidth() : leftSlice;
- int topWidth = fitToBorder ? style->borderTopWidth() : topSlice;
- int rightWidth = fitToBorder ? style->borderRightWidth() : rightSlice;
- int bottomWidth = fitToBorder ? style->borderBottomWidth() : bottomSlice;
-
- bool drawLeft = leftSlice > 0 && leftWidth > 0;
- bool drawTop = topSlice > 0 && topWidth > 0;
- bool drawRight = rightSlice > 0 && rightWidth > 0;
- bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
- bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - leftWidth - rightWidth) > 0 &&
- (imageHeight - topSlice - bottomSlice) > 0 && (h - topWidth - bottomWidth) > 0;
-
- Image* image = styleImage->image(this, imageSize);
-
- if (drawLeft) {
- // Paint the top and bottom left corners.
-
- // The top left corner rect is (tx, ty, leftWidth, topWidth)
- // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
- if (drawTop)
- graphicsContext->drawImage(image, IntRect(tx, ty, leftWidth, topWidth),
- IntRect(0, 0, leftSlice, topSlice), op);
-
- // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
- // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
- if (drawBottom)
- graphicsContext->drawImage(image, IntRect(tx, ty + h - bottomWidth, leftWidth, bottomWidth),
- IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
-
- // Paint the left edge.
- // Have to scale and tile into the border rect.
- graphicsContext->drawTiledImage(image, IntRect(tx, ty + topWidth, leftWidth,
- h - topWidth - bottomWidth),
- IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice),
- Image::StretchTile, (Image::TileRule)vRule, op);
- }
-
- if (drawRight) {
- // Paint the top and bottom right corners
- // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
- // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
- if (drawTop)
- graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty, rightWidth, topWidth),
- IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
-
- // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
- // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
- if (drawBottom)
- graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth),
- IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
-
- // Paint the right edge.
- graphicsContext->drawTiledImage(image, IntRect(tx + w - rightWidth, ty + topWidth, rightWidth,
- h - topWidth - bottomWidth),
- IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice),
- Image::StretchTile, (Image::TileRule)vRule, op);
- }
-
- // Paint the top edge.
- if (drawTop)
- graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty, w - leftWidth - rightWidth, topWidth),
- IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice),
- (Image::TileRule)hRule, Image::StretchTile, op);
-
- // Paint the bottom edge.
- if (drawBottom)
- graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + h - bottomWidth,
- w - leftWidth - rightWidth, bottomWidth),
- IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice),
- (Image::TileRule)hRule, Image::StretchTile, op);
-
- // Paint the middle.
- if (drawMiddle)
- graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + topWidth, w - leftWidth - rightWidth,
- h - topWidth - bottomWidth),
- IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice),
- (Image::TileRule)hRule, (Image::TileRule)vRule, op);
-
- // Clear the clip for the border radius.
- if (clipped)
- graphicsContext->restore();
-
- return true;
-}
-
-void RenderObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
- const RenderStyle* style, bool begin, bool end)
-{
- if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage()))
- return;
-
- const Color& tc = style->borderTopColor();
- const Color& bc = style->borderBottomColor();
- const Color& lc = style->borderLeftColor();
- const Color& rc = style->borderRightColor();
-
- bool tt = style->borderTopIsTransparent();
- bool bt = style->borderBottomIsTransparent();
- bool rt = style->borderRightIsTransparent();
- bool lt = style->borderLeftIsTransparent();
-
- EBorderStyle ts = style->borderTopStyle();
- EBorderStyle bs = style->borderBottomStyle();
- EBorderStyle ls = style->borderLeftStyle();
- EBorderStyle rs = style->borderRightStyle();
-
- bool renderTop = ts > BHIDDEN && !tt;
- bool renderLeft = ls > BHIDDEN && begin && !lt;
- bool renderRight = rs > BHIDDEN && end && !rt;
- bool renderBottom = bs > BHIDDEN && !bt;
-
- // Need sufficient width and height to contain border radius curves. Sanity check our border radii
- // and our width/height values to make sure the curves can all fit. If not, then we won't paint
- // any border radii.
- bool renderRadii = false;
- IntSize topLeft = style->borderTopLeftRadius();
- IntSize topRight = style->borderTopRightRadius();
- IntSize bottomLeft = style->borderBottomLeftRadius();
- IntSize bottomRight = style->borderBottomRightRadius();
-
- if (style->hasBorderRadius() &&
- static_cast<unsigned>(w) >= static_cast<unsigned>(topLeft.width()) + static_cast<unsigned>(topRight.width()) &&
- static_cast<unsigned>(w) >= static_cast<unsigned>(bottomLeft.width()) + static_cast<unsigned>(bottomRight.width()) &&
- static_cast<unsigned>(h) >= static_cast<unsigned>(topLeft.height()) + static_cast<unsigned>(bottomLeft.height()) &&
- static_cast<unsigned>(h) >= static_cast<unsigned>(topRight.height()) + static_cast<unsigned>(bottomRight.height()))
- renderRadii = true;
-
- // Clip to the rounded rectangle.
- if (renderRadii) {
- graphicsContext->save();
- graphicsContext->addRoundedRectClip(IntRect(tx, ty, w, h), topLeft, topRight, bottomLeft, bottomRight);
- }
-
- int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan;
- float thickness;
- bool upperLeftBorderStylesMatch = renderLeft && (ts == ls) && (tc == lc);
- bool upperRightBorderStylesMatch = renderRight && (ts == rs) && (tc == rc) && (ts != OUTSET) && (ts != RIDGE) && (ts != INSET) && (ts != GROOVE);
- bool lowerLeftBorderStylesMatch = renderLeft && (bs == ls) && (bc == lc) && (bs != OUTSET) && (bs != RIDGE) && (bs != INSET) && (bs != GROOVE);
- bool lowerRightBorderStylesMatch = renderRight && (bs == rs) && (bc == rc);
-
- if (renderTop) {
- bool ignore_left = (renderRadii && topLeft.width() > 0) ||
- (tc == lc && tt == lt && ts >= OUTSET &&
- (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET));
-
- bool ignore_right = (renderRadii && topRight.width() > 0) ||
- (tc == rc && tt == rt && ts >= OUTSET &&
- (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET));
-
- int x = tx;
- int x2 = tx + w;
- if (renderRadii) {
- x += topLeft.width();
- x2 -= topRight.width();
- }
-
- drawBorder(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,
- ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
-
- if (renderRadii) {
- int leftY = ty;
-
- // We make the arc double thick and let the clip rect take care of clipping the extra off.
- // We're doing this because it doesn't seem possible to match the curve of the clip exactly
- // with the arc-drawing function.
- thickness = style->borderTopWidth() * 2;
-
- if (topLeft.width()) {
- int leftX = tx;
- // The inner clip clips inside the arc. This is especially important for 1px borders.
- bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width())
- && (style->borderTopWidth() < topLeft.height())
- && (ts != DOUBLE || style->borderTopWidth() > 6);
- if (applyLeftInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2),
- style->borderTopWidth());
- }
-
- firstAngleStart = 90;
- firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45;
-
- // Draw upper left arc
- drawBorderArc(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan,
- BSTop, tc, style->color(), ts, true);
- if (applyLeftInnerClip)
- graphicsContext->restore();
- }
-
- if (topRight.width()) {
- int rightX = tx + w - topRight.width() * 2;
- bool applyRightInnerClip = (style->borderRightWidth() < topRight.width())
- && (style->borderTopWidth() < topRight.height())
- && (ts != DOUBLE || style->borderTopWidth() > 6);
- if (applyRightInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2),
- style->borderTopWidth());
- }
-
- if (upperRightBorderStylesMatch) {
- secondAngleStart = 0;
- secondAngleSpan = 90;
- } else {
- secondAngleStart = 45;
- secondAngleSpan = 45;
- }
-
- // Draw upper right arc
- drawBorderArc(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan,
- BSTop, tc, style->color(), ts, false);
- if (applyRightInnerClip)
- graphicsContext->restore();
- }
- }
- }
-
- if (renderBottom) {
- bool ignore_left = (renderRadii && bottomLeft.width() > 0) ||
- (bc == lc && bt == lt && bs >= OUTSET &&
- (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET));
-
- bool ignore_right = (renderRadii && bottomRight.width() > 0) ||
- (bc == rc && bt == rt && bs >= OUTSET &&
- (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET));
-
- int x = tx;
- int x2 = tx + w;
- if (renderRadii) {
- x += bottomLeft.width();
- x2 -= bottomRight.width();
- }
-
- drawBorder(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bc, style->color(), bs,
- ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
-
- if (renderRadii) {
- thickness = style->borderBottomWidth() * 2;
-
- if (bottomLeft.width()) {
- int leftX = tx;
- int leftY = ty + h - bottomLeft.height() * 2;
- bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width())
- && (style->borderBottomWidth() < bottomLeft.height())
- && (bs != DOUBLE || style->borderBottomWidth() > 6);
- if (applyLeftInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2),
- style->borderBottomWidth());
- }
-
- if (lowerLeftBorderStylesMatch) {
- firstAngleStart = 180;
- firstAngleSpan = 90;
- } else {
- firstAngleStart = 225;
- firstAngleSpan = 45;
- }
-
- // Draw lower left arc
- drawBorderArc(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan,
- BSBottom, bc, style->color(), bs, true);
- if (applyLeftInnerClip)
- graphicsContext->restore();
- }
-
- if (bottomRight.width()) {
- int rightY = ty + h - bottomRight.height() * 2;
- int rightX = tx + w - bottomRight.width() * 2;
- bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width())
- && (style->borderBottomWidth() < bottomRight.height())
- && (bs != DOUBLE || style->borderBottomWidth() > 6);
- if (applyRightInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2),
- style->borderBottomWidth());
- }
-
- secondAngleStart = 270;
- secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45;
-
- // Draw lower right arc
- drawBorderArc(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
- BSBottom, bc, style->color(), bs, false);
- if (applyRightInnerClip)
- graphicsContext->restore();
- }
- }
- }
-
- if (renderLeft) {
- bool ignore_top = (renderRadii && topLeft.height() > 0) ||
- (tc == lc && tt == lt && ls >= OUTSET &&
- (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
-
- bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) ||
- (bc == lc && bt == lt && ls >= OUTSET &&
- (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
-
- int y = ty;
- int y2 = ty + h;
- if (renderRadii) {
- y += topLeft.height();
- y2 -= bottomLeft.height();
- }
-
- drawBorder(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, lc, style->color(), ls,
- ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
-
- if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) {
- int topX = tx;
- thickness = style->borderLeftWidth() * 2;
-
- if (!upperLeftBorderStylesMatch && topLeft.width()) {
- int topY = ty;
- bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width())
- && (style->borderTopWidth() < topLeft.height())
- && (ls != DOUBLE || style->borderLeftWidth() > 6);
- if (applyTopInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2),
- style->borderLeftWidth());
- }
-
- firstAngleStart = 135;
- firstAngleSpan = 45;
-
- // Draw top left arc
- drawBorderArc(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan,
- BSLeft, lc, style->color(), ls, true);
- if (applyTopInnerClip)
- graphicsContext->restore();
- }
-
- if (!lowerLeftBorderStylesMatch && bottomLeft.width()) {
- int bottomY = ty + h - bottomLeft.height() * 2;
- bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width())
- && (style->borderBottomWidth() < bottomLeft.height())
- && (ls != DOUBLE || style->borderLeftWidth() > 6);
- if (applyBottomInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2),
- style->borderLeftWidth());
- }
-
- secondAngleStart = 180;
- secondAngleSpan = 45;
-
- // Draw bottom left arc
- drawBorderArc(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan,
- BSLeft, lc, style->color(), ls, false);
- if (applyBottomInnerClip)
- graphicsContext->restore();
- }
- }
- }
-
- if (renderRight) {
- bool ignore_top = (renderRadii && topRight.height() > 0) ||
- ((tc == rc) && (tt == rt) &&
- (rs >= DOTTED || rs == INSET) &&
- (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
-
- bool ignore_bottom = (renderRadii && bottomRight.height() > 0) ||
- ((bc == rc) && (bt == rt) &&
- (rs >= DOTTED || rs == INSET) &&
- (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
-
- int y = ty;
- int y2 = ty + h;
- if (renderRadii) {
- y += topRight.height();
- y2 -= bottomRight.height();
- }
-
- drawBorder(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rc, style->color(), rs,
- ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
-
- if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) {
- thickness = style->borderRightWidth() * 2;
-
- if (!upperRightBorderStylesMatch && topRight.width()) {
- int topX = tx + w - topRight.width() * 2;
- int topY = ty;
- bool applyTopInnerClip = (style->borderRightWidth() < topRight.width())
- && (style->borderTopWidth() < topRight.height())
- && (rs != DOUBLE || style->borderRightWidth() > 6);
- if (applyTopInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2),
- style->borderRightWidth());
- }
-
- firstAngleStart = 0;
- firstAngleSpan = 45;
-
- // Draw top right arc
- drawBorderArc(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan,
- BSRight, rc, style->color(), rs, true);
- if (applyTopInnerClip)
- graphicsContext->restore();
- }
-
- if (!lowerRightBorderStylesMatch && bottomRight.width()) {
- int bottomX = tx + w - bottomRight.width() * 2;
- int bottomY = ty + h - bottomRight.height() * 2;
- bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width())
- && (style->borderBottomWidth() < bottomRight.height())
- && (rs != DOUBLE || style->borderRightWidth() > 6);
- if (applyBottomInnerClip) {
- graphicsContext->save();
- graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2),
- style->borderRightWidth());
- }
-
- secondAngleStart = 315;
- secondAngleSpan = 45;
-
- // Draw bottom right arc
- drawBorderArc(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
- BSRight, rc, style->color(), rs, false);
- if (applyBottomInnerClip)
- graphicsContext->restore();
- }
- }
- }
-
- if (renderRadii)
- graphicsContext->restore();
-}
-
-void RenderObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, bool begin, bool end)
-{
- // FIXME: Deal with border-image. Would be great to use border-image as a mask.
-
- IntRect rect(tx, ty, w, h);
- bool hasBorderRadius = s->hasBorderRadius();
- bool hasOpaqueBackground = s->backgroundColor().isValid() && s->backgroundColor().alpha() == 255;
- for (ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next) {
- context->save();
-
- IntSize shadowOffset(shadow->x, shadow->y);
- int shadowBlur = shadow->blur;
- IntRect fillRect(rect);
-
- if (hasBorderRadius) {
- IntRect shadowRect(rect);
- shadowRect.inflate(shadowBlur);
- shadowRect.move(shadowOffset);
- context->clip(shadowRect);
-
- // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not
- // bleed in (due to antialiasing) if the context is transformed.
- IntSize extraOffset(w + max(0, shadowOffset.width()) + shadowBlur + 1, 0);
- shadowOffset -= extraOffset;
- fillRect.move(extraOffset);
- }
-
- context->setShadow(shadowOffset, shadowBlur, shadow->color);
- if (hasBorderRadius) {
- IntSize topLeft = begin ? s->borderTopLeftRadius() : IntSize();
- IntSize topRight = end ? s->borderTopRightRadius() : IntSize();
- IntSize bottomLeft = begin ? s->borderBottomLeftRadius() : IntSize();
- IntSize bottomRight = end ? s->borderBottomRightRadius() : IntSize();
- if (!hasOpaqueBackground)
- context->clipOutRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight);
- context->fillRoundedRect(fillRect, topLeft, topRight, bottomLeft, bottomRight, Color::black);
- } else {
- if (!hasOpaqueBackground)
- context->clipOut(rect);
- context->fillRect(fillRect, Color::black);
- }
- context->restore();
- }
-}
-
-void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect)
-{
- if (rect.isEmpty())
- return;
- Node* node = element();
- if (!node || !node->isLink() || !node->isElementNode())
- return;
- const AtomicString& href = static_cast<Element*>(node)->getAttribute(hrefAttr);
- if (href.isNull())
- return;
- context->setURLForRect(node->document()->completeURL(href), rect);
-}
-
-void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style)
-{
- if (!hasOutline())
- return;
-
- int ow = style->outlineWidth();
- EBorderStyle os = style->outlineStyle();
-
- Color oc = style->outlineColor();
- if (!oc.isValid())
- oc = style->color();
-
- int offset = style->outlineOffset();
-
- if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) {
- if (!theme()->supportsFocusRing(style)) {
- // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
- graphicsContext->initFocusRing(ow, offset);
- addFocusRingRects(graphicsContext, tx, ty);
- if (style->outlineStyleIsAuto())
- graphicsContext->drawFocusRing(oc);
- else
- addPDFURLRect(graphicsContext, graphicsContext->focusRingBoundingRect());
- graphicsContext->clearFocusRing();
- }
- }
-
- if (style->outlineStyleIsAuto() || style->outlineStyle() == BNONE)
- return;
-
- tx -= offset;
- ty -= offset;
- w += 2 * offset;
- h += 2 * offset;
-
- if (h < 0 || w < 0)
- return;
-
- drawBorder(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow,
- BSLeft, Color(oc), style->color(), os, ow, ow);
-
- drawBorder(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty,
- BSTop, Color(oc), style->color(), os, ow, ow);
-
- drawBorder(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow,
- BSRight, Color(oc), style->color(), os, ow, ow);
-
- drawBorder(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow,
- BSBottom, Color(oc), style->color(), os, ow, ow);
-}
-
-
-void RenderObject::absoluteRectsForRange(Vector<IntRect>& rects, unsigned start, unsigned end, bool)
-{
- if (!virtualChildren()->firstChild()) {
- if ((isInline() || isAnonymousBlock())) {
- FloatPoint absPos = localToAbsolute(FloatPoint());
- absoluteRects(rects, absPos.x(), absPos.y());
- }
- return;
- }
-
- unsigned offset = start;
- for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) {
- if (child->isText() || child->isInline() || child->isAnonymousBlock()) {
- FloatPoint absPos = child->localToAbsolute(FloatPoint());
- child->absoluteRects(rects, absPos.x(), absPos.y());
- }
- }
-}
-
-void RenderObject::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool)
-{
- if (!virtualChildren()->firstChild()) {
- if (isInline() || isAnonymousBlock())
- absoluteQuads(quads);
- return;
- }
-
- unsigned offset = start;
- for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) {
- if (child->isText() || child->isInline() || child->isAnonymousBlock())
- child->absoluteQuads(quads);
- }
-}
-
-IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms)
-{
- if (useTransforms) {
- Vector<FloatQuad> quads;
- absoluteQuads(quads);
-
- size_t n = quads.size();
- if (!n)
- return IntRect();
-
- IntRect result = quads[0].enclosingBoundingBox();
- for (size_t i = 1; i < n; ++i)
- result.unite(quads[i].enclosingBoundingBox());
- return result;
- }
-
- FloatPoint absPos = localToAbsolute();
- Vector<IntRect> rects;
- absoluteRects(rects, absPos.x(), absPos.y());
-
- size_t n = rects.size();
- if (!n)
- return IntRect();
-
- IntRect result = rects[0];
- for (size_t i = 1; i < n; ++i)
- result.unite(rects[i]);
- return result;
-}
-
-void RenderObject::addAbsoluteRectForLayer(IntRect& result)
-{
- if (hasLayer())
- result.unite(absoluteBoundingBoxRect());
- for (RenderObject* current = firstChild(); current; current = current->nextSibling())
- current->addAbsoluteRectForLayer(result);
-}
-
-IntRect RenderObject::paintingRootRect(IntRect& topLevelRect)
-{
- IntRect result = absoluteBoundingBoxRect();
- topLevelRect = result;
- for (RenderObject* current = firstChild(); current; current = current->nextSibling())
- current->addAbsoluteRectForLayer(result);
- return result;
-}
-
-void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/)
-{
-}
-
-RenderBoxModelObject* RenderObject::containerForRepaint() const
-{
-#if USE(ACCELERATED_COMPOSITING)
- if (RenderView* v = view()) {
- if (v->usesCompositing()) {
- RenderLayer* compLayer = enclosingCompositingLayer();
- return compLayer ? compLayer->renderer() : 0;
- }
- }
-#endif
- // Do root-relative repaint.
- return 0;
-}
-
-void RenderObject::repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate)
-{
- if (!repaintContainer || repaintContainer->isRenderView()) {
- RenderView* v = repaintContainer ? toRenderView(repaintContainer) : view();
- v->repaintViewRectangle(r, immediate);
- } else {
-#if USE(ACCELERATED_COMPOSITING)
- RenderView* v = view();
- if (v->usesCompositing()) {
- ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited());
- repaintContainer->layer()->setBackingNeedsRepaintInRect(r);
- }
-#else
- ASSERT_NOT_REACHED();
-#endif
- }
-}
-
-void RenderObject::repaint(bool immediate)
-{
- // Can't use view(), since we might be unrooted.
- RenderObject* o = this;
- while (o->parent())
- o = o->parent();
- if (!o->isRenderView())
- return;
-
- RenderView* view = toRenderView(o);
- if (view->printing())
- return; // Don't repaint if we're printing.
-
- RenderBoxModelObject* repaintContainer = containerForRepaint();
- repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate);
-}
-
-void RenderObject::repaintRectangle(const IntRect& r, bool immediate)
-{
- // Can't use view(), since we might be unrooted.
- RenderObject* o = this;
- while (o->parent())
- o = o->parent();
- if (!o->isRenderView())
- return;
-
- RenderView* view = toRenderView(o);
- if (view->printing())
- return; // Don't repaint if we're printing.
-
- IntRect dirtyRect(r);
-
- // FIXME: layoutDelta needs to be applied in parts before/after transforms and
- // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
- dirtyRect.move(view->layoutDelta());
-
- RenderBoxModelObject* repaintContainer = containerForRepaint();
- computeRectForRepaint(repaintContainer, dirtyRect);
- repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate);
-}
-
-bool RenderObject::repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox)
-{
- RenderView* v = view();
- if (v->printing())
- return false; // Don't repaint if we're printing.
-
- IntRect newBounds = clippedOverflowRectForRepaint(repaintContainer);
- IntRect newOutlineBox;
-
- bool fullRepaint = selfNeedsLayout();
- // Presumably a background or a border exists if border-fit:lines was specified.
- if (!fullRepaint && style()->borderFit() == BorderFitLines)
- fullRepaint = true;
- if (!fullRepaint) {
- newOutlineBox = outlineBoundsForRepaint(repaintContainer);
- if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox)))
- fullRepaint = true;
- }
-
- if (!repaintContainer)
- repaintContainer = v;
-
- if (fullRepaint) {
- repaintUsingContainer(repaintContainer, oldBounds);
- if (newBounds != oldBounds)
- repaintUsingContainer(repaintContainer, newBounds);
- return true;
- }
-
- if (newBounds == oldBounds && newOutlineBox == oldOutlineBox)
- return false;
-
- int deltaLeft = newBounds.x() - oldBounds.x();
- if (deltaLeft > 0)
- repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
- else if (deltaLeft < 0)
- repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
-
- int deltaRight = newBounds.right() - oldBounds.right();
- if (deltaRight > 0)
- repaintUsingContainer(repaintContainer, IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height()));
- else if (deltaRight < 0)
- repaintUsingContainer(repaintContainer, IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height()));
-
- int deltaTop = newBounds.y() - oldBounds.y();
- if (deltaTop > 0)
- repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
- else if (deltaTop < 0)
- repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
-
- int deltaBottom = newBounds.bottom() - oldBounds.bottom();
- if (deltaBottom > 0)
- repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom));
- else if (deltaBottom < 0)
- repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom));
-
- if (newOutlineBox == oldOutlineBox)
- return false;
-
- // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly
- // two rectangles (but typically only one).
- RenderStyle* outlineStyle = outlineStyleForRepaint();
- int ow = outlineStyle->outlineSize();
- ShadowData* boxShadow = style()->boxShadow();
- int width = abs(newOutlineBox.width() - oldOutlineBox.width());
- if (width) {
- int shadowRight = 0;
- for (ShadowData* shadow = boxShadow; shadow; shadow = shadow->next)
- shadowRight = max(shadow->x + shadow->blur, shadowRight);
-
- int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0;
- int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight, max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight);
- IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth,
- newOutlineBox.y(),
- width + borderWidth,
- max(newOutlineBox.height(), oldOutlineBox.height()));
- int right = min(newBounds.right(), oldBounds.right());
- if (rightRect.x() < right) {
- rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
- repaintUsingContainer(repaintContainer, rightRect);
- }
- }
- int height = abs(newOutlineBox.height() - oldOutlineBox.height());
- if (height) {
- int shadowBottom = 0;
- for (ShadowData* shadow = boxShadow; shadow; shadow = shadow->next)
- shadowBottom = max(shadow->y + shadow->blur, shadowBottom);
-
- int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0;
- int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom, max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom);
- IntRect bottomRect(newOutlineBox.x(),
- min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight,
- max(newOutlineBox.width(), oldOutlineBox.width()),
- height + borderHeight);
- int bottom = min(newBounds.bottom(), oldBounds.bottom());
- if (bottomRect.y() < bottom) {
- bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
- repaintUsingContainer(repaintContainer, bottomRect);
- }
- }
- return false;
-}
-
-void RenderObject::repaintDuringLayoutIfMoved(const IntRect&)
-{
-}
-
-void RenderObject::repaintOverhangingFloats(bool)
-{
-}
-
-bool RenderObject::checkForRepaintDuringLayout() const
-{
- // FIXME: <https://bugs.webkit.org/show_bug.cgi?id=20885> It is probably safe to also require
- // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also
- // <https://bugs.webkit.org/show_bug.cgi?id=15129>.
- return !document()->view()->needsFullRepaint() && !hasLayer();
-}
-
-IntRect RenderObject::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth)
-{
- IntRect r(clippedOverflowRectForRepaint(repaintContainer));
- r.inflate(outlineWidth);
- return r;
-}
-
-IntRect RenderObject::clippedOverflowRectForRepaint(RenderBoxModelObject*)
-{
- ASSERT_NOT_REACHED();
- return IntRect();
-}
-
-void RenderObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
-{
- if (repaintContainer == this)
- return;
-
- if (RenderObject* o = parent()) {
- if (o->isBlockFlow()) {
- RenderBlock* cb = toRenderBlock(o);
- if (cb->hasColumns())
- cb->adjustRectForColumns(rect);
- }
-
- if (o->hasOverflowClip()) {
- // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
- // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint
- // anyway if its size does change.
- RenderBox* boxParent = toRenderBox(o);
-
- IntRect boxRect(0, 0, boxParent->layer()->width(), boxParent->layer()->height());
- int x = rect.x();
- int y = rect.y();
- boxParent->layer()->subtractScrolledContentOffset(x, y); // For overflow:auto/scroll/hidden.
- IntRect repaintRect(x, y, rect.width(), rect.height());
- rect = intersection(repaintRect, boxRect);
- if (rect.isEmpty())
- return;
- }
-
- o->computeRectForRepaint(repaintContainer, rect, fixed);
- }
-}
-
-void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
-{
-}
-
-#ifndef NDEBUG
-
-void RenderObject::showTreeForThis() const
-{
- if (element())
- element()->showTreeForThis();
-}
-
-#endif // NDEBUG
-
-Color RenderObject::selectionBackgroundColor() const
-{
- Color color;
- if (style()->userSelect() != SELECT_NONE) {
- RenderStyle* pseudoStyle = getCachedPseudoStyle(SELECTION);
- if (pseudoStyle && pseudoStyle->backgroundColor().isValid())
- color = pseudoStyle->backgroundColor().blendWithWhite();
- else
- color = document()->frame()->selection()->isFocusedAndActive() ?
- theme()->activeSelectionBackgroundColor() :
- theme()->inactiveSelectionBackgroundColor();
- }
-
- return color;
-}
-
-Color RenderObject::selectionForegroundColor() const
-{
- Color color;
- if (style()->userSelect() == SELECT_NONE)
- return color;
-
- if (RenderStyle* pseudoStyle = getCachedPseudoStyle(SELECTION)) {
- color = pseudoStyle->textFillColor();
- if (!color.isValid())
- color = pseudoStyle->color();
- } else
- color = document()->frame()->selection()->isFocusedAndActive() ?
- theme()->activeSelectionForegroundColor() :
- theme()->inactiveSelectionForegroundColor();
-
- return color;
-}
-
-Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const
-{
- if (!dhtmlOK && !uaOK)
- return 0;
-
- for (const RenderObject* curr = this; curr; curr = curr->parent()) {
- Node* elt = curr->element();
- if (elt && elt->nodeType() == Node::TEXT_NODE) {
- // Since there's no way for the author to address the -webkit-user-drag style for a text node,
- // we use our own judgement.
- if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
- dhtmlWillDrag = false;
- return curr->node();
- }
- if (elt->canStartSelection())
- // In this case we have a click in the unselected portion of text. If this text is
- // selectable, we want to start the selection process instead of looking for a parent
- // to try to drag.
- return 0;
- } else {
- EUserDrag dragMode = curr->style()->userDrag();
- if (dhtmlOK && dragMode == DRAG_ELEMENT) {
- dhtmlWillDrag = true;
- return curr->node();
- }
- if (uaOK && dragMode == DRAG_AUTO
- && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
- dhtmlWillDrag = false;
- return curr->node();
- }
- }
- }
- return 0;
-}
-
-void RenderObject::selectionStartEnd(int& spos, int& epos) const
-{
- view()->selectionStartEnd(spos, epos);
-}
-
-RenderBlock* RenderObject::createAnonymousBlock()
-{
- RefPtr<RenderStyle> newStyle = RenderStyle::create();
- newStyle->inheritFrom(m_style.get());
- newStyle->setDisplay(BLOCK);
-
- RenderBlock* newBox = new (renderArena()) RenderBlock(document() /* anonymous box */);
- newBox->setStyle(newStyle.release());
- return newBox;
-}
-
-void RenderObject::handleDynamicFloatPositionChange()
-{
- // We have gone from not affecting the inline status of the parent flow to suddenly
- // having an impact. See if there is a mismatch between the parent flow's
- // childrenInline() state and our state.
- setInline(style()->isDisplayInlineType());
- if (isInline() != parent()->childrenInline()) {
- if (!isInline())
- toRenderBox(parent())->childBecameNonInline(this);
- else {
- // An anonymous block must be made to wrap this inline.
- RenderBlock* block = createAnonymousBlock();
- RenderObjectChildList* childlist = parent()->virtualChildren();
- childlist->insertChildNode(parent(), block, this);
- block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this));
- }
- }
-}
-
-void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style)
-{
- if (!isText() && style)
- setStyle(animation()->updateAnimations(this, style.get()));
- else
- setStyle(style);
-}
-
-void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
-{
- if (m_style == style)
- return;
-
- StyleDifference diff = StyleDifferenceEqual;
- if (m_style)
- diff = m_style->diff(style.get());
-
- // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
- if (diff == StyleDifferenceRepaintLayer && !hasLayer())
- diff = StyleDifferenceRepaint;
-
- styleWillChange(diff, style.get());
-
- RefPtr<RenderStyle> oldStyle = m_style.release();
- m_style = style;
-
- updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0);
- updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0);
-
- updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
- updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
-
- // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen
- // during styleDidChange (it's used by clippedOverflowRectForRepaint()).
- if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline))
- toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize());
-
- styleDidChange(diff, oldStyle.get());
-}
-
-void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style)
-{
- m_style = style;
-}
-
-void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
-{
- if (m_style) {
- // If our z-index changes value or our visibility changes,
- // we need to dirty our stacking context's z-order list.
- if (newStyle) {
-#if ENABLE(DASHBOARD_SUPPORT)
- if (m_style->visibility() != newStyle->visibility() ||
- m_style->zIndex() != newStyle->zIndex() ||
- m_style->hasAutoZIndex() != newStyle->hasAutoZIndex())
- document()->setDashboardRegionsDirty(true);
-#endif
-
- // Keep layer hierarchy visibility bits up to date if visibility changes.
- if (m_style->visibility() != newStyle->visibility()) {
- if (RenderLayer* l = enclosingLayer()) {
- if (newStyle->visibility() == VISIBLE)
- l->setHasVisibleContent(true);
- else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) {
- l->dirtyVisibleContentStatus();
- if (diff > StyleDifferenceRepaintLayer)
- repaint();
- }
- }
- }
- }
-
- if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize()))
- repaint();
- if (isFloating() && (m_style->floating() != newStyle->floating()))
- // For changes in float styles, we need to conceivably remove ourselves
- // from the floating objects list.
- toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
- else if (isPositioned() && (newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition))
- // For changes in positioning styles, we need to conceivably remove ourselves
- // from the positioned objects list.
- toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
-
- s_affectsParentBlock = isFloatingOrPositioned() &&
- (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition)
- && parent() && (parent()->isBlockFlow() || parent()->isRenderInline());
-
- // reset style flags
- if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) {
- m_floating = false;
- m_positioned = false;
- m_relPositioned = false;
- }
- m_paintBackground = false;
- m_hasOverflowClip = false;
- m_hasTransform = false;
- m_hasReflection = false;
- } else
- s_affectsParentBlock = false;
-
- if (view()->frameView()) {
- // FIXME: A better solution would be to only invalidate the fixed regions when scrolling. It's overkill to
- // prevent the entire view from blitting on a scroll.
- bool newStyleSlowScroll = newStyle && (newStyle->position() == FixedPosition || newStyle->hasFixedBackgroundImage());
- bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition || m_style->hasFixedBackgroundImage());
- if (oldStyleSlowScroll != newStyleSlowScroll) {
- if (oldStyleSlowScroll)
- view()->frameView()->removeSlowRepaintObject();
- if (newStyleSlowScroll)
- view()->frameView()->addSlowRepaintObject();
- }
- }
-}
-
-void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle*)
-{
- if (s_affectsParentBlock)
- handleDynamicFloatPositionChange();
-
- if (!m_parent)
- return;
-
- if (diff == StyleDifferenceLayout)
- setNeedsLayoutAndPrefWidthsRecalc();
- else if (diff == StyleDifferenceLayoutPositionedMovementOnly)
- setNeedsPositionedMovementLayout();
- else if (diff == StyleDifferenceRepaintLayer || diff == StyleDifferenceRepaint)
- // Do a repaint with the new style now, e.g., for example if we go from
- // not having an outline to having an outline.
- repaint();
-}
-
-void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
-{
- // FIXME: This will be slow when a large number of images is used. Fix by using a dict.
- for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
- if (currOld->image() && (!newLayers || !newLayers->containsImage(currOld->image())))
- currOld->image()->removeClient(this);
- }
- for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
- if (currNew->image() && (!oldLayers || !oldLayers->containsImage(currNew->image())))
- currNew->image()->addClient(this);
- }
-}
-
-void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
-{
- if (oldImage != newImage) {
- if (oldImage)
- oldImage->removeClient(this);
- if (newImage)
- newImage->addClient(this);
- }
-}
-
-IntRect RenderObject::viewRect() const
-{
- return view()->viewRect();
-}
-
-FloatPoint RenderObject::localToAbsolute(FloatPoint localPoint, bool fixed, bool useTransforms) const
-{
- RenderObject* o = parent();
- if (o) {
- if (o->hasOverflowClip())
- localPoint -= toRenderBox(o)->layer()->scrolledContentOffset();
- return o->localToAbsolute(localPoint, fixed, useTransforms);
- }
-
- return FloatPoint();
-}
-
-FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const
-{
- RenderObject* o = parent();
- if (o) {
- FloatPoint localPoint = o->absoluteToLocal(containerPoint, fixed, useTransforms);
- if (o->hasOverflowClip())
- localPoint += toRenderBox(o)->layer()->scrolledContentOffset();
- return localPoint;
- }
- return FloatPoint();
-}
-
-FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBoxModelObject* repaintContainer, bool fixed) const
-{
- if (repaintContainer == this)
- return localQuad;
-
- RenderObject* o = parent();
- if (o) {
- FloatQuad quad = localQuad;
- if (o->hasOverflowClip())
- quad -= toRenderBox(o)->layer()->scrolledContentOffset();
- return o->localToContainerQuad(quad, repaintContainer, fixed);
- }
-
- return FloatQuad();
-}
-
-IntSize RenderObject::offsetFromContainer(RenderObject* o) const
-{
- ASSERT(o == container());
-
- IntSize offset;
- if (o->hasOverflowClip())
- offset -= toRenderBox(o)->layer()->scrolledContentOffset();
-
- return offset;
-}
-
-IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine)
-{
- if (extraWidthToEndOfLine)
- *extraWidthToEndOfLine = 0;
-
- return IntRect();
-}
-
-RenderView* RenderObject::view() const
-{
- return toRenderView(document()->renderer());
-}
-
-bool RenderObject::hasOutlineAnnotation() const
-{
- return element() && element()->isLink() && document()->printing();
-}
-
-RenderObject* RenderObject::container() const
-{
- // This method is extremely similar to containingBlock(), but with a few notable
- // exceptions.
- // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
- // the object is not part of the primary document subtree yet.
- // (2) For normal flow elements, it just returns the parent.
- // (3) For absolute positioned elements, it will return a relative positioned inline.
- // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
- // the layout of the positioned object. This does mean that calcAbsoluteHorizontal and
- // calcAbsoluteVertical have to use container().
- RenderObject* o = parent();
-
- if (isText())
- return o;
-
- EPosition pos = m_style->position();
- if (pos == FixedPosition) {
- // container() can be called on an object that is not in the
- // tree yet. We don't call view() since it will assert if it
- // can't get back to the canvas. Instead we just walk as high up
- // as we can. If we're in the tree, we'll get the root. If we
- // aren't we'll get the root of our little subtree (most likely
- // we'll just return 0).
- // FIXME: The definition of view() has changed to not crawl up the render tree. It might
- // be safe now to use it.
- while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock()))
- o = o->parent();
- } else if (pos == AbsolutePosition) {
- // Same goes here. We technically just want our containing block, but
- // we may not have one if we're part of an uninstalled subtree. We'll
- // climb as high as we can though.
- while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
- o = o->parent();
- }
-
- return o;
-}
-
-bool RenderObject::isSelectionBorder() const
-{
- SelectionState st = selectionState();
- return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
-}
-
-void RenderObject::destroy()
-{
- // Destroy any leftover anonymous children.
- RenderObjectChildList* children = virtualChildren();
- if (children)
- children->destroyLeftoverChildren();
-
- // If this renderer is being autoscrolled, stop the autoscroll timer
- if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this)
- document()->frame()->eventHandler()->stopAutoscrollTimer(true);
-
- if (m_hasCounterNodeMap)
- RenderCounter::destroyCounterNodes(this);
-
- if (AXObjectCache::accessibilityEnabled()) {
- document()->axObjectCache()->childrenChanged(this->parent());
- document()->axObjectCache()->remove(this);
- }
- animation()->cancelAnimations(this);
-
- // By default no ref-counting. RenderWidget::destroy() doesn't call
- // this function because it needs to do ref-counting. If anything
- // in this function changes, be sure to fix RenderWidget::destroy() as well.
-
- remove();
-
- // FIXME: Would like to do this in RenderBox, but the timing is so complicated that this can't easily
- // be moved into RenderBox::destroy.
- RenderArena* arena = renderArena();
- if (hasLayer())
- toRenderBox(this)->layer()->destroy(arena);
- arenaDelete(arena, this);
-}
-
-void RenderObject::arenaDelete(RenderArena* arena, void* base)
-{
- if (m_style) {
- for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
- if (StyleImage* backgroundImage = bgLayer->image())
- backgroundImage->removeClient(this);
- }
-
- for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
- if (StyleImage* maskImage = maskLayer->image())
- maskImage->removeClient(this);
- }
-
- if (StyleImage* borderImage = m_style->borderImage().image())
- borderImage->removeClient(this);
-
- if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
- maskBoxImage->removeClient(this);
- }
-
-#ifndef NDEBUG
- void* savedBase = baseOfRenderObjectBeingDeleted;
- baseOfRenderObjectBeingDeleted = base;
-#endif
- delete this;
-#ifndef NDEBUG
- baseOfRenderObjectBeingDeleted = savedBase;
-#endif
-
- // Recover the size left there for us by operator delete and free the memory.
- arena->free(*(size_t*)base, base);
-}
-
-VisiblePosition RenderObject::positionForCoordinates(int, int)
-{
- return VisiblePosition(element(), caretMinOffset(), DOWNSTREAM);
-}
-
-VisiblePosition RenderObject::positionForPoint(const IntPoint& point)
-{
- return positionForCoordinates(point.x(), point.y());
-}
-
-void RenderObject::updateDragState(bool dragOn)
-{
- bool valueChanged = (dragOn != m_isDragging);
- m_isDragging = dragOn;
- if (valueChanged && style()->affectedByDragRules())
- element()->setChanged();
- for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
- curr->updateDragState(dragOn);
-}
-
-bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter)
-{
- bool inside = false;
- if (hitTestFilter != HitTestSelf) {
- // First test the foreground layer (lines and inlines).
- inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground);
-
- // Test floats next.
- if (!inside)
- inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat);
-
- // Finally test to see if the mouse is in the background (within a child block's background).
- if (!inside)
- inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds);
- }
-
- // See if the mouse is inside us but not any of our descendants
- if (hitTestFilter != HitTestDescendants && !inside)
- inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground);
-
- return inside;
-}
-
-void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point)
-{
- if (result.innerNode())
- return;
-
- Node* node = element();
- if (node) {
- result.setInnerNode(node);
- if (!result.innerNonSharedNode())
- result.setInnerNonSharedNode(node);
- result.setLocalPoint(point);
- }
-}
-
-bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction)
-{
- return false;
-}
-
-int RenderObject::verticalPositionHint(bool firstLine) const
-{
- if (firstLine) // We're only really a first-line style if the document actually uses first-line rules.
- firstLine = document()->usesFirstLineRules();
- int vpos = m_verticalPosition;
- if (m_verticalPosition == PositionUndefined || firstLine) {
- vpos = getVerticalPosition(firstLine);
- if (!firstLine)
- m_verticalPosition = vpos;
- }
-
- return vpos;
-}
-
-int RenderObject::getVerticalPosition(bool firstLine) const
-{
- if (!isInline())
- return 0;
-
- // This method determines the vertical position for inline elements.
- int vpos = 0;
- EVerticalAlign va = style()->verticalAlign();
- if (va == TOP)
- vpos = PositionTop;
- else if (va == BOTTOM)
- vpos = PositionBottom;
- else {
- bool checkParent = parent()->isInline() && !parent()->isInlineBlockOrInlineTable() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM;
- vpos = checkParent ? parent()->verticalPositionHint(firstLine) : 0;
- // don't allow elements nested inside text-top to have a different valignment.
- if (va == BASELINE)
- return vpos;
-
- const Font& f = parent()->style(firstLine)->font();
- int fontsize = f.pixelSize();
-
- if (va == SUB)
- vpos += fontsize / 5 + 1;
- else if (va == SUPER)
- vpos -= fontsize / 3 + 1;
- else if (va == TEXT_TOP)
- vpos += baselinePosition(firstLine) - f.ascent();
- else if (va == MIDDLE)
- vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine);
- else if (va == TEXT_BOTTOM) {
- vpos += f.descent();
- if (!isReplaced())
- vpos -= style(firstLine)->font().descent();
- } else if (va == BASELINE_MIDDLE)
- vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine);
- else if (va == LENGTH)
- vpos -= style()->verticalAlignLength().calcValue(lineHeight(firstLine));
- }
-
- return vpos;
-}
-
-int RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const
-{
- return style(firstLine)->computedLineHeight();
-}
-
-int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const
-{
- const Font& f = style(firstLine)->font();
- return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2;
-}
-
-void RenderObject::scheduleRelayout()
-{
- if (isRenderView()) {
- FrameView* view = toRenderView(this)->frameView();
- if (view)
- view->scheduleRelayout();
- } else if (parent()) {
- FrameView* v = view() ? view()->frameView() : 0;
- if (v)
- v->scheduleRelayoutOfSubtree(this);
- }
-}
-
-void RenderObject::layout()
-{
- ASSERT(needsLayout());
- RenderObject* child = firstChild();
- while (child) {
- child->layoutIfNeeded();
- ASSERT(!child->needsLayout());
- child = child->nextSibling();
- }
- setNeedsLayout(false);
-}
-
-InlineBox* RenderObject::createInlineBox(bool, bool unusedIsRootLineBox, bool)
-{
- ASSERT_UNUSED(unusedIsRootLineBox, !unusedIsRootLineBox);
- return new (renderArena()) InlineBox(this);
-}
-
-void RenderObject::dirtyLineBoxes(bool, bool)
-{
-}
-
-InlineBox* RenderObject::inlineBoxWrapper() const
-{
- return 0;
-}
-
-void RenderObject::setInlineBoxWrapper(InlineBox*)
-{
-}
-
-void RenderObject::deleteLineBoxWrapper()
-{
-}
-
-RenderStyle* RenderObject::firstLineStyleSlowCase() const
-{
- ASSERT(document()->usesFirstLineRules());
-
- RenderStyle* style = m_style.get();
- const RenderObject* renderer = isText() ? parent() : this;
- if (renderer->isBlockFlow()) {
- if (RenderBlock* firstLineBlock = renderer->firstLineBlock())
- style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
- } else if (!renderer->isAnonymous() && renderer->isRenderInline()) {
- RenderStyle* parentStyle = renderer->parent()->firstLineStyle();
- if (parentStyle != renderer->parent()->style()) {
- // A first-line style is in effect. Cache a first-line style for ourselves.
- style->setHasPseudoStyle(FIRST_LINE_INHERITED);
- style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
- }
- }
-
- return style;
-}
-
-RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
-{
- if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
- return 0;
-
- RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
- if (cachedStyle)
- return cachedStyle;
-
- RefPtr<RenderStyle> result = getUncachedPseudoStyle(pseudo, parentStyle);
- if (result)
- return style()->addCachedPseudoStyle(result.release());
- return 0;
-}
-
-PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
-{
- if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
- return 0;
-
- if (!parentStyle)
- parentStyle = style();
-
- Node* node = element();
- while (node && !node->isElementNode())
- node = node->parentNode();
- if (!node)
- return 0;
-
- RefPtr<RenderStyle> result;
- if (pseudo == FIRST_LINE_INHERITED) {
- result = document()->styleSelector()->styleForElement(static_cast<Element*>(node), parentStyle, false);
- result->setStyleType(FIRST_LINE_INHERITED);
- } else
- result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(node), parentStyle);
- return result.release();
-}
-
-static Color decorationColor(RenderStyle* style)
-{
- Color result;
- if (style->textStrokeWidth() > 0) {
- // Prefer stroke color if possible but not if it's fully transparent.
- result = style->textStrokeColor();
- if (!result.isValid())
- result = style->color();
- if (result.alpha())
- return result;
- }
-
- result = style->textFillColor();
- if (!result.isValid())
- result = style->color();
- return result;
-}
-
-void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline,
- Color& linethrough, bool quirksMode)
-{
- RenderObject* curr = this;
- do {
- int currDecs = curr->style()->textDecoration();
- if (currDecs) {
- if (currDecs & UNDERLINE) {
- decorations &= ~UNDERLINE;
- underline = decorationColor(curr->style());
- }
- if (currDecs & OVERLINE) {
- decorations &= ~OVERLINE;
- overline = decorationColor(curr->style());
- }
- if (currDecs & LINE_THROUGH) {
- decorations &= ~LINE_THROUGH;
- linethrough = decorationColor(curr->style());
- }
- }
- curr = curr->parent();
- if (curr && curr->isRenderBlock() && toRenderBlock(curr)->inlineContinuation())
- curr = toRenderBlock(curr)->inlineContinuation();
- } while (curr && decorations && (!quirksMode || !curr->element() ||
- (!curr->element()->hasTagName(aTag) && !curr->element()->hasTagName(fontTag))));
-
- // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
- if (decorations && curr) {
- if (decorations & UNDERLINE)
- underline = decorationColor(curr->style());
- if (decorations & OVERLINE)
- overline = decorationColor(curr->style());
- if (decorations & LINE_THROUGH)
- linethrough = decorationColor(curr->style());
- }
-}
-
-void RenderObject::updateWidgetPosition()
-{
-}
-
-#if ENABLE(DASHBOARD_SUPPORT)
-void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions)
-{
- // Convert the style regions to absolute coordinates.
- if (style()->visibility() != VISIBLE || !isBox())
- return;
-
- RenderBox* box = toRenderBox(this);
-
- const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions();
- unsigned i, count = styleRegions.size();
- for (i = 0; i < count; i++) {
- StyleDashboardRegion styleRegion = styleRegions[i];
-
- int w = box->width();
- int h = box->height();
-
- DashboardRegionValue region;
- region.label = styleRegion.label;
- region.bounds = IntRect(styleRegion.offset.left().value(),
- styleRegion.offset.top().value(),
- w - styleRegion.offset.left().value() - styleRegion.offset.right().value(),
- h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
- region.type = styleRegion.type;
-
- region.clip = region.bounds;
- computeAbsoluteRepaintRect(region.clip);
- if (region.clip.height() < 0) {
- region.clip.setHeight(0);
- region.clip.setWidth(0);
- }
-
- FloatPoint absPos = localToAbsolute();
- region.bounds.setX(absPos.x() + styleRegion.offset.left().value());
- region.bounds.setY(absPos.y() + styleRegion.offset.top().value());
-
- if (document()->frame()) {
- float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor();
- if (pageScaleFactor != 1.0f) {
- region.bounds.scale(pageScaleFactor);
- region.clip.scale(pageScaleFactor);
- }
- }
-
- regions.append(region);
- }
-}
-
-void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions)
-{
- // RenderTexts don't have their own style, they just use their parent's style,
- // so we don't want to include them.
- if (isText())
- return;
-
- addDashboardRegions(regions);
- for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
- curr->collectDashboardRegions(regions);
-}
-#endif
-
-bool RenderObject::avoidsFloats() const
-{
- return isReplaced() || hasOverflowClip() || isHR();
-}
-
-bool RenderObject::shrinkToAvoidFloats() const
-{
- // FIXME: Technically we should be able to shrink replaced elements on a line, but this is difficult to accomplish, since this
- // involves doing a relayout during findNextLineBreak and somehow overriding the containingBlockWidth method to return the
- // current remaining width on a line.
- if (isInline() && !isHTMLMarquee() || !avoidsFloats())
- return false;
-
- // All auto-width objects that avoid floats should always use lineWidth.
- return style()->width().isAuto();
-}
-
-bool RenderObject::willRenderImage(CachedImage*)
-{
- // Without visibility we won't render (and therefore don't care about animation).
- if (style()->visibility() != VISIBLE)
- return false;
-
- // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab)
- // then we don't want to render either.
- return !document()->inPageCache() && !document()->view()->isOffscreen();
-}
-
-int RenderObject::maximalOutlineSize(PaintPhase p) const
-{
- if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
- return 0;
- return toRenderView(document()->renderer())->maximalOutlineSize();
-}
-
-int RenderObject::caretMinOffset() const
-{
- return 0;
-}
-
-int RenderObject::caretMaxOffset() const
-{
- if (isReplaced())
- return element() ? max(1U, element()->childNodeCount()) : 1;
- if (isHR())
- return 1;
- return 0;
-}
-
-unsigned RenderObject::caretMaxRenderedOffset() const
-{
- return 0;
-}
-
-int RenderObject::previousOffset(int current) const
-{
- return current - 1;
-}
-
-int RenderObject::previousOffsetForBackwardDeletion(int current) const
-{
- return current - 1;
-}
-
-int RenderObject::nextOffset(int current) const
-{
- return current + 1;
-}
-
-void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const
-{
- int outlineSize = outlineStyleForRepaint()->outlineSize();
- if (ShadowData* boxShadow = style()->boxShadow()) {
- int shadowLeft = 0;
- int shadowRight = 0;
- int shadowTop = 0;
- int shadowBottom = 0;
-
- do {
- shadowLeft = min(boxShadow->x - boxShadow->blur - outlineSize, shadowLeft);
- shadowRight = max(boxShadow->x + boxShadow->blur + outlineSize, shadowRight);
- shadowTop = min(boxShadow->y - boxShadow->blur - outlineSize, shadowTop);
- shadowBottom = max(boxShadow->y + boxShadow->blur + outlineSize, shadowBottom);
-
- boxShadow = boxShadow->next;
- } while (boxShadow);
-
- rect.move(shadowLeft, shadowTop);
- rect.setWidth(rect.width() - shadowLeft + shadowRight);
- rect.setHeight(rect.height() - shadowTop + shadowBottom);
- } else
- rect.inflate(outlineSize);
-}
-
-AnimationController* RenderObject::animation() const
-{
- return document()->frame()->animation();
-}
-
-void RenderObject::imageChanged(CachedImage* image, const IntRect* rect)
-{
- imageChanged(static_cast<WrappedImagePtr>(image), rect);
-}
-
-#if ENABLE(SVG)
-
-FloatRect RenderObject::relativeBBox(bool) const
-{
- return FloatRect();
-}
-
-TransformationMatrix RenderObject::localTransform() const
-{
- return TransformationMatrix();
-}
-
-TransformationMatrix RenderObject::absoluteTransform() const
-{
- if (parent())
- return localTransform() * parent()->absoluteTransform();
- return localTransform();
-}
-
-#endif // ENABLE(SVG)
-
-} // namespace WebCore
-
-#ifndef NDEBUG
-
-void showTree(const WebCore::RenderObject* ro)
-{
- if (ro)
- ro->showTreeForThis();
-}
-
-#endif
-
+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2000 Dirk Mueller (mueller@kde.org)
+ * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "config.h"
+#include "RenderObject.h"
+
+#include "AXObjectCache.h"
+#include "CSSStyleSelector.h"
+#include "FloatQuad.h"
+#include "FrameView.h"
+#include "GraphicsContext.h"
+#include "HTMLNames.h"
+#include "HitTestResult.h"
+#include "Page.h"
+#include "RenderArena.h"
+#include "RenderCounter.h"
+#include "RenderFlexibleBox.h"
+#include "RenderImageGeneratedContent.h"
+#include "RenderInline.h"
+#include "RenderListItem.h"
+#include "RenderTableCell.h"
+#include "RenderTableCol.h"
+#include "RenderTableRow.h"
+#include "RenderTheme.h"
+#include "RenderView.h"
+#include <algorithm>
+#include <stdio.h>
+#include <wtf/RefCountedLeakCounter.h>
+
+#if ENABLE(WML)
+#include "WMLNames.h"
+#endif
+
+using namespace std;
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+#ifndef NDEBUG
+static void* baseOfRenderObjectBeingDeleted;
+#endif
+
+bool RenderObject::s_affectsParentBlock = false;
+
+void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw()
+{
+ return renderArena->allocate(sz);
+}
+
+void RenderObject::operator delete(void* ptr, size_t sz)
+{
+ ASSERT(baseOfRenderObjectBeingDeleted == ptr);
+
+ // Stash size where destroy can find it.
+ *(size_t *)ptr = sz;
+}
+
+RenderObject* RenderObject::createObject(Node* node, RenderStyle* style)
+{
+ Document* doc = node->document();
+ RenderArena* arena = doc->renderArena();
+
+ // Minimal support for content properties replacing an entire element.
+ // Works only if we have exactly one piece of content and it's a URL.
+ // Otherwise acts as if we didn't support this feature.
+ const ContentData* contentData = style->contentData();
+ if (contentData && !contentData->m_next && contentData->m_type == CONTENT_OBJECT && doc != node) {
+ RenderImageGeneratedContent* image = new (arena) RenderImageGeneratedContent(node);
+ image->setStyle(style);
+ if (StyleImage* styleImage = contentData->m_content.m_image)
+ image->setStyleImage(styleImage);
+ return image;
+ }
+
+ RenderObject* o = 0;
+
+ switch (style->display()) {
+ case NONE:
+ break;
+ case INLINE:
+ o = new (arena) RenderInline(node);
+ break;
+ case BLOCK:
+ o = new (arena) RenderBlock(node);
+ break;
+ case INLINE_BLOCK:
+ o = new (arena) RenderBlock(node);
+ break;
+ case LIST_ITEM:
+ o = new (arena) RenderListItem(node);
+ break;
+ case RUN_IN:
+ case COMPACT:
+ o = new (arena) RenderBlock(node);
+ break;
+ case TABLE:
+ case INLINE_TABLE:
+ o = new (arena) RenderTable(node);
+ break;
+ case TABLE_ROW_GROUP:
+ case TABLE_HEADER_GROUP:
+ case TABLE_FOOTER_GROUP:
+ o = new (arena) RenderTableSection(node);
+ break;
+ case TABLE_ROW:
+ o = new (arena) RenderTableRow(node);
+ break;
+ case TABLE_COLUMN_GROUP:
+ case TABLE_COLUMN:
+ o = new (arena) RenderTableCol(node);
+ break;
+ case TABLE_CELL:
+ o = new (arena) RenderTableCell(node);
+ break;
+ case TABLE_CAPTION:
+ o = new (arena) RenderBlock(node);
+ break;
+ case BOX:
+ case INLINE_BOX:
+ o = new (arena) RenderFlexibleBox(node);
+ break;
+ }
+
+ return o;
+}
+
+#ifndef NDEBUG
+static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject");
+#endif
+
+RenderObject::RenderObject(Node* node)
+ : CachedResourceClient()
+ , m_style(0)
+ , m_node(node)
+ , m_parent(0)
+ , m_previous(0)
+ , m_next(0)
+#ifndef NDEBUG
+ , m_hasAXObject(false)
+ , m_setNeedsLayoutForbidden(false)
+#endif
+ , m_verticalPosition(PositionUndefined)
+ , m_needsLayout(false)
+ , m_needsPositionedMovementLayout(false)
+ , m_normalChildNeedsLayout(false)
+ , m_posChildNeedsLayout(false)
+ , m_prefWidthsDirty(false)
+ , m_floating(false)
+ , m_positioned(false)
+ , m_relPositioned(false)
+ , m_paintBackground(false)
+ , m_isAnonymous(node == node->document())
+ , m_isText(false)
+ , m_isBox(false)
+ , m_inline(true)
+ , m_replaced(false)
+ , m_isDragging(false)
+ , m_hasLayer(false)
+ , m_hasOverflowClip(false)
+ , m_hasTransform(false)
+ , m_hasReflection(false)
+ , m_hasOverrideSize(false)
+ , m_hasCounterNodeMap(false)
+ , m_everHadLayout(false)
+ , m_childrenInline(false)
+ , m_topMarginQuirk(false)
+ , m_bottomMarginQuirk(false)
+ , m_hasMarkupTruncation(false)
+ , m_selectionState(SelectionNone)
+ , m_hasColumns(false)
+ , m_cellWidthChanged(false)
+{
+#ifndef NDEBUG
+ renderObjectCounter.increment();
+#endif
+}
+
+RenderObject::~RenderObject()
+{
+ ASSERT(!node() || documentBeingDestroyed() || !document()->frame()->view() || document()->frame()->view()->layoutRoot() != this);
+#ifndef NDEBUG
+ ASSERT(!m_hasAXObject);
+ renderObjectCounter.decrement();
+#endif
+}
+
+bool RenderObject::isDescendantOf(const RenderObject* obj) const
+{
+ for (const RenderObject* r = this; r; r = r->m_parent) {
+ if (r == obj)
+ return true;
+ }
+ return false;
+}
+
+bool RenderObject::isBody() const
+{
+ return node()->hasTagName(bodyTag);
+}
+
+bool RenderObject::isHR() const
+{
+ return element() && element()->hasTagName(hrTag);
+}
+
+bool RenderObject::isHTMLMarquee() const
+{
+ return element() && element()->renderer() == this && element()->hasTagName(marqueeTag);
+}
+
+
+static void updateListMarkerNumbers(RenderObject* child)
+{
+ for (RenderObject* r = child; r; r = r->nextSibling())
+ if (r->isListItem())
+ static_cast<RenderListItem*>(r)->updateValue();
+}
+
+void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
+{
+ RenderObjectChildList* children = virtualChildren();
+ ASSERT(children);
+ if (!children)
+ return;
+
+ bool needsTable = false;
+
+ if (newChild->isListItem())
+ updateListMarkerNumbers(beforeChild ? beforeChild : children->lastChild());
+ else if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP)
+ needsTable = !isTable();
+ else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION)
+ needsTable = !isTable();
+ else if (newChild->isTableSection())
+ needsTable = !isTable();
+ else if (newChild->isTableRow())
+ needsTable = !isTableSection();
+ else if (newChild->isTableCell()) {
+ needsTable = !isTableRow();
+ // I'm not 100% sure this is the best way to fix this, but without this
+ // change we recurse infinitely when trying to render the CSS2 test page:
+ // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html.
+ // See Radar 2925291.
+ if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell())
+ needsTable = false;
+ }
+
+ if (needsTable) {
+ RenderTable* table;
+ RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
+ if (afterChild && afterChild->isAnonymous() && afterChild->isTable())
+ table = static_cast<RenderTable*>(afterChild);
+ else {
+ table = new (renderArena()) RenderTable(document() /* is anonymous */);
+ RefPtr<RenderStyle> newStyle = RenderStyle::create();
+ newStyle->inheritFrom(style());
+ newStyle->setDisplay(TABLE);
+ table->setStyle(newStyle.release());
+ addChild(table, beforeChild);
+ }
+ table->addChild(newChild);
+ } else {
+ // Just add it...
+ children->insertChildNode(this, newChild, beforeChild);
+ }
+
+ if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) {
+ RefPtr<StringImpl> textToTransform = toRenderText(newChild)->originalText();
+ if (textToTransform)
+ toRenderText(newChild)->setText(textToTransform.release(), true);
+ }
+}
+
+void RenderObject::removeChild(RenderObject* oldChild)
+{
+ RenderObjectChildList* children = virtualChildren();
+ ASSERT(children);
+ if (!children)
+ return;
+
+ // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode
+ // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on
+ // layout anyway).
+ if (oldChild->isFloatingOrPositioned())
+ toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists();
+
+ children->removeChildNode(this, oldChild);
+}
+
+RenderObject* RenderObject::nextInPreOrder() const
+{
+ if (RenderObject* o = firstChild())
+ return o;
+
+ return nextInPreOrderAfterChildren();
+}
+
+RenderObject* RenderObject::nextInPreOrderAfterChildren() const
+{
+ RenderObject* o;
+ if (!(o = nextSibling())) {
+ o = parent();
+ while (o && !o->nextSibling())
+ o = o->parent();
+ if (o)
+ o = o->nextSibling();
+ }
+
+ return o;
+}
+
+RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const
+{
+ if (RenderObject* o = firstChild())
+ return o;
+
+ return nextInPreOrderAfterChildren(stayWithin);
+}
+
+RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const
+{
+ if (this == stayWithin)
+ return 0;
+
+ RenderObject* o;
+ if (!(o = nextSibling())) {
+ o = parent();
+ while (o && !o->nextSibling()) {
+ if (o == stayWithin)
+ return 0;
+ o = o->parent();
+ }
+ if (o)
+ o = o->nextSibling();
+ }
+
+ return o;
+}
+
+RenderObject* RenderObject::previousInPreOrder() const
+{
+ if (RenderObject* o = previousSibling()) {
+ while (o->lastChild())
+ o = o->lastChild();
+ return o;
+ }
+
+ return parent();
+}
+
+RenderObject* RenderObject::childAt(unsigned index) const
+{
+ RenderObject* child = firstChild();
+ for (unsigned i = 0; child && i < index; i++)
+ child = child->nextSibling();
+ return child;
+}
+
+bool RenderObject::isEditable() const
+{
+ RenderText* textRenderer = 0;
+ if (isText())
+ textRenderer = toRenderText(const_cast<RenderObject*>(this));
+
+ return style()->visibility() == VISIBLE &&
+ element() && element()->isContentEditable() &&
+ ((isBlockFlow() && !firstChild()) ||
+ isReplaced() ||
+ isBR() ||
+ (textRenderer && textRenderer->firstTextBox()));
+}
+
+RenderObject* RenderObject::firstLeafChild() const
+{
+ RenderObject* r = firstChild();
+ while (r) {
+ RenderObject* n = 0;
+ n = r->firstChild();
+ if (!n)
+ break;
+ r = n;
+ }
+ return r;
+}
+
+RenderObject* RenderObject::lastLeafChild() const
+{
+ RenderObject* r = lastChild();
+ while (r) {
+ RenderObject* n = 0;
+ n = r->lastChild();
+ if (!n)
+ break;
+ r = n;
+ }
+ return r;
+}
+
+static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
+ RenderLayer*& beforeChild)
+{
+ if (obj->hasLayer()) {
+ if (!beforeChild && newObject) {
+ // We need to figure out the layer that follows newObject. We only do
+ // this the first time we find a child layer, and then we update the
+ // pointer values for newObject and beforeChild used by everyone else.
+ beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
+ newObject = 0;
+ }
+ parentLayer->addChild(toRenderBox(obj)->layer(), beforeChild);
+ return;
+ }
+
+ for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling())
+ addLayers(curr, parentLayer, newObject, beforeChild);
+}
+
+void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject)
+{
+ if (!parentLayer)
+ return;
+
+ RenderObject* object = newObject;
+ RenderLayer* beforeChild = 0;
+ WebCore::addLayers(this, parentLayer, object, beforeChild);
+}
+
+void RenderObject::removeLayers(RenderLayer* parentLayer)
+{
+ if (!parentLayer)
+ return;
+
+ if (hasLayer()) {
+ parentLayer->removeChild(toRenderBox(this)->layer());
+ return;
+ }
+
+ for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
+ curr->removeLayers(parentLayer);
+}
+
+void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
+{
+ if (!newParent)
+ return;
+
+ if (hasLayer()) {
+ RenderLayer* layer = toRenderBox(this)->layer();
+ if (oldParent)
+ oldParent->removeChild(layer);
+ newParent->addChild(layer);
+ return;
+ }
+
+ for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
+ curr->moveLayers(oldParent, newParent);
+}
+
+RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
+ bool checkParent)
+{
+ // Error check the parent layer passed in. If it's null, we can't find anything.
+ if (!parentLayer)
+ return 0;
+
+ // Step 1: If our layer is a child of the desired parent, then return our layer.
+ RenderLayer* ourLayer = hasLayer() ? toRenderBox(this)->layer() : 0;
+ if (ourLayer && ourLayer->parent() == parentLayer)
+ return ourLayer;
+
+ // Step 2: If we don't have a layer, or our layer is the desired parent, then descend
+ // into our siblings trying to find the next layer whose parent is the desired parent.
+ if (!ourLayer || ourLayer == parentLayer) {
+ for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild();
+ curr; curr = curr->nextSibling()) {
+ RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
+ if (nextLayer)
+ return nextLayer;
+ }
+ }
+
+ // Step 3: If our layer is the desired parent layer, then we're finished. We didn't
+ // find anything.
+ if (parentLayer == ourLayer)
+ return 0;
+
+ // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
+ // follow us to see if we can locate a layer.
+ if (checkParent && parent())
+ return parent()->findNextLayer(parentLayer, this, true);
+
+ return 0;
+}
+
+RenderLayer* RenderObject::enclosingLayer() const
+{
+ const RenderObject* curr = this;
+ while (curr) {
+ RenderLayer* layer = curr->hasLayer() ? toRenderBox(curr)->layer() : 0;
+ if (layer)
+ return layer;
+ curr = curr->parent();
+ }
+ return 0;
+}
+
+#if USE(ACCELERATED_COMPOSITING)
+RenderLayer* RenderObject::enclosingCompositingLayer() const
+{
+ const RenderObject* curr = this;
+ while (curr) {
+ RenderLayer* layer = curr->hasLayer() ? toRenderBox(curr)->layer() : 0;
+ if (layer && layer->isComposited())
+ return layer;
+ curr = curr->parent();
+ }
+ return 0;
+}
+#endif
+
+RenderBox* RenderObject::enclosingBox() const
+{
+ RenderObject* curr = const_cast<RenderObject*>(this);
+ while (curr) {
+ if (curr->isBox())
+ return toRenderBox(curr);
+ curr = curr->parent();
+ }
+
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+RenderBlock* RenderObject::firstLineBlock() const
+{
+ return 0;
+}
+
+bool RenderObject::hasStaticX() const
+{
+ return (style()->left().isAuto() && style()->right().isAuto()) || style()->left().isStatic() || style()->right().isStatic();
+}
+
+bool RenderObject::hasStaticY() const
+{
+ return (style()->top().isAuto() && style()->bottom().isAuto()) || style()->top().isStatic();
+}
+
+void RenderObject::setPrefWidthsDirty(bool b, bool markParents)
+{
+ bool alreadyDirty = m_prefWidthsDirty;
+ m_prefWidthsDirty = b;
+ if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition)))
+ invalidateContainerPrefWidths();
+}
+
+void RenderObject::invalidateContainerPrefWidths()
+{
+ // In order to avoid pathological behavior when inlines are deeply nested, we do include them
+ // in the chain that we mark dirty (even though they're kind of irrelevant).
+ RenderObject* o = isTableCell() ? containingBlock() : container();
+ while (o && !o->m_prefWidthsDirty) {
+ o->m_prefWidthsDirty = true;
+ if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition)
+ // A positioned object has no effect on the min/max width of its containing block ever.
+ // We can optimize this case and not go up any further.
+ break;
+ o = o->isTableCell() ? o->containingBlock() : o->container();
+ }
+}
+
+void RenderObject::setLayerNeedsFullRepaint()
+{
+ toRenderBox(this)->layer()->setNeedsFullRepaint(true);
+}
+
+RenderBlock* RenderObject::containingBlock() const
+{
+ if (isTableCell()) {
+ const RenderTableCell* cell = static_cast<const RenderTableCell*>(this);
+ if (parent() && cell->section())
+ return cell->table();
+ return 0;
+ }
+
+ if (isRenderView())
+ return const_cast<RenderBlock*>(static_cast<const RenderBlock*>(this));
+
+ RenderObject* o = parent();
+ if (!isText() && m_style->position() == FixedPosition) {
+ while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
+ o = o->parent();
+ } else if (!isText() && m_style->position() == AbsolutePosition) {
+ while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
+ // For relpositioned inlines, we return the nearest enclosing block. We don't try
+ // to return the inline itself. This allows us to avoid having a positioned objects
+ // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result
+ // from this method. The container() method can actually be used to obtain the
+ // inline directly.
+ if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced())
+ return o->containingBlock();
+ o = o->parent();
+ }
+ } else {
+ while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection()
+ || o->isTableCol() || o->isFrameSet() || o->isMedia()
+#if ENABLE(SVG)
+ || o->isSVGContainer() || o->isSVGRoot()
+#endif
+ ))
+ o = o->parent();
+ }
+
+ if (!o || !o->isRenderBlock())
+ return 0; // Probably doesn't happen any more, but leave just in case. -dwh
+
+ return toRenderBlock(o);
+}
+
+int RenderObject::containingBlockWidth() const
+{
+ return containingBlock()->availableWidth();
+}
+
+int RenderObject::containingBlockHeight() const
+{
+ return containingBlock()->contentHeight();
+}
+
+static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer)
+{
+ // Nobody will use multiple layers without wanting fancy positioning.
+ if (layer->next())
+ return true;
+
+ // Make sure we have a valid image.
+ StyleImage* img = layer->image();
+ bool shouldPaintBackgroundImage = img && img->canRender(renderer->style()->effectiveZoom());
+
+ // These are always percents or auto.
+ if (shouldPaintBackgroundImage &&
+ (!layer->xPosition().isZero() || !layer->yPosition().isZero() ||
+ layer->size().width().isPercent() || layer->size().height().isPercent()))
+ // The image will shift unpredictably if the size changes.
+ return true;
+
+ return false;
+}
+
+bool RenderObject::mustRepaintBackgroundOrBorder() const
+{
+ if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers()))
+ return true;
+
+ // If we don't have a background/border/mask, then nothing to do.
+ if (!hasBoxDecorations())
+ return false;
+
+ if (mustRepaintFillLayers(this, style()->backgroundLayers()))
+ return true;
+
+ // Our fill layers are ok. Let's check border.
+ if (style()->hasBorder()) {
+ // Border images are not ok.
+ StyleImage* borderImage = style()->borderImage().image();
+ bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom());
+
+ // If the image hasn't loaded, we're still using the normal border style.
+ if (shouldPaintBorderImage && borderImage->isLoaded())
+ return true;
+ }
+
+ return false;
+}
+
+void RenderObject::drawBorderArc(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius,
+ int angleStart, int angleSpan, BorderSide s, Color c, const Color& textColor,
+ EBorderStyle style, bool firstCorner)
+{
+ if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2))
+ style = SOLID;
+
+ if (!c.isValid()) {
+ if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
+ c.setRGB(238, 238, 238);
+ else
+ c = textColor;
+ }
+
+ switch (style) {
+ case BNONE:
+ case BHIDDEN:
+ return;
+ case DOTTED:
+ case DASHED:
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke);
+ graphicsContext->setStrokeThickness(thickness);
+ graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
+ break;
+ case DOUBLE: {
+ float third = thickness / 3.0f;
+ float innerThird = (thickness + 1.0f) / 6.0f;
+ int shiftForInner = static_cast<int>(innerThird * 2.5f);
+
+ int outerY = y;
+ int outerHeight = radius.height() * 2;
+ int innerX = x + shiftForInner;
+ int innerY = y + shiftForInner;
+ int innerWidth = (radius.width() - shiftForInner) * 2;
+ int innerHeight = (radius.height() - shiftForInner) * 2;
+ if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) {
+ outerHeight += 2;
+ innerHeight += 2;
+ }
+
+ graphicsContext->setStrokeStyle(SolidStroke);
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(third);
+ graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan);
+ graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird);
+ graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan);
+ break;
+ }
+ case GROOVE:
+ case RIDGE: {
+ Color c2;
+ if ((style == RIDGE && (s == BSTop || s == BSLeft)) ||
+ (style == GROOVE && (s == BSBottom || s == BSRight)))
+ c2 = c.dark();
+ else {
+ c2 = c;
+ c = c.dark();
+ }
+
+ graphicsContext->setStrokeStyle(SolidStroke);
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(thickness);
+ graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
+
+ float halfThickness = (thickness + 1.0f) / 4.0f;
+ int shiftForInner = static_cast<int>(halfThickness * 1.5f);
+ graphicsContext->setStrokeColor(c2);
+ graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness);
+ graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2,
+ (radius.height() - shiftForInner) * 2), angleStart, angleSpan);
+ break;
+ }
+ case INSET:
+ if (s == BSTop || s == BSLeft)
+ c = c.dark();
+ case OUTSET:
+ if (style == OUTSET && (s == BSBottom || s == BSRight))
+ c = c.dark();
+ case SOLID:
+ graphicsContext->setStrokeStyle(SolidStroke);
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(thickness);
+ graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
+ break;
+ }
+}
+
+void RenderObject::drawBorder(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
+ BorderSide s, Color c, const Color& textcolor, EBorderStyle style,
+ int adjbw1, int adjbw2)
+{
+ int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1);
+
+ if (style == DOUBLE && width < 3)
+ style = SOLID;
+
+ if (!c.isValid()) {
+ if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
+ c.setRGB(238, 238, 238);
+ else
+ c = textcolor;
+ }
+
+ switch (style) {
+ case BNONE:
+ case BHIDDEN:
+ return;
+ case DOTTED:
+ case DASHED:
+ graphicsContext->setStrokeColor(c);
+ graphicsContext->setStrokeThickness(width);
+ graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
+
+ if (width > 0)
+ switch (s) {
+ case BSBottom:
+ case BSTop:
+ graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
+ break;
+ case BSRight:
+ case BSLeft:
+ graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
+ break;
+ }
+ break;
+ case DOUBLE: {
+ int third = (width + 1) / 3;
+
+ if (adjbw1 == 0 && adjbw2 == 0) {
+ graphicsContext->setStrokeStyle(NoStroke);
+ graphicsContext->setFillColor(c);
+ switch (s) {
+ case BSTop:
+ case BSBottom:
+ graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third));
+ graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third));
+ break;
+ case BSLeft:
+ graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
+ graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
+ break;
+ case BSRight:
+ graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
+ graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
+ break;
+ }
+ } else {
+ int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3;
+ int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3;
+
+ switch (s) {
+ case BSTop:
+ drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third,
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
+ y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2,
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ break;
+ case BSLeft:
+ drawBorder(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ drawBorder(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0),
+ x2, y2 - max((adjbw2 * 2 + 1) / 3, 0),
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ break;
+ case BSBottom:
+ drawBorder(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
+ y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third,
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ drawBorder(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2,
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ break;
+ case BSRight:
+ drawBorder(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0),
+ x1 + third, y2 - max(( adjbw2 * 2 + 1) / 3, 0),
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ drawBorder(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
+ x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
+ s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ }
+ case RIDGE:
+ case GROOVE:
+ {
+ EBorderStyle s1;
+ EBorderStyle s2;
+ if (style == GROOVE) {
+ s1 = INSET;
+ s2 = OUTSET;
+ } else {
+ s1 = OUTSET;
+ s2 = INSET;
+ }
+
+ int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2;
+ int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2;
+
+ switch (s) {
+ case BSTop:
+ drawBorder(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
+ s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
+ drawBorder(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2,
+ s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
+ break;
+ case BSLeft:
+ drawBorder(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2,
+ s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
+ drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2,
+ s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
+ break;
+ case BSBottom:
+ drawBorder(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
+ s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
+ drawBorder(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2,
+ s, c, textcolor, s1, adjbw1/2, adjbw2/2);
+ break;
+ case BSRight:
+ drawBorder(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2,
+ s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
+ drawBorder(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2,
+ s, c, textcolor, s1, adjbw1/2, adjbw2/2);
+ break;
+ }
+ break;
+ }
+ case INSET:
+ if (s == BSTop || s == BSLeft)
+ c = c.dark();
+ // fall through
+ case OUTSET:
+ if (style == OUTSET && (s == BSBottom || s == BSRight))
+ c = c.dark();
+ // fall through
+ case SOLID: {
+ graphicsContext->setStrokeStyle(NoStroke);
+ graphicsContext->setFillColor(c);
+ ASSERT(x2 >= x1);
+ ASSERT(y2 >= y1);
+ if (!adjbw1 && !adjbw2) {
+ graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
+ return;
+ }
+ FloatPoint quad[4];
+ switch (s) {
+ case BSTop:
+ quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1);
+ quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2);
+ quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2);
+ quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1);
+ break;
+ case BSBottom:
+ quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1);
+ quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2);
+ quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2);
+ quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1);
+ break;
+ case BSLeft:
+ quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0));
+ quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0));
+ quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0));
+ quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0));
+ break;
+ case BSRight:
+ quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0));
+ quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0));
+ quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0));
+ quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0));
+ break;
+ }
+ graphicsContext->drawConvexPolygon(4, quad);
+ break;
+ }
+ }
+}
+
+bool RenderObject::paintNinePieceImage(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style,
+ const NinePieceImage& ninePieceImage, CompositeOperator op)
+{
+ StyleImage* styleImage = ninePieceImage.image();
+ if (!styleImage || !styleImage->canRender(style->effectiveZoom()))
+ return false;
+
+ if (!styleImage->isLoaded())
+ return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
+
+ // If we have a border radius, the image gets clipped to the rounded rect.
+ bool clipped = false;
+ if (style->hasBorderRadius()) {
+ IntRect clipRect(tx, ty, w, h);
+ graphicsContext->save();
+ graphicsContext->addRoundedRectClip(clipRect, style->borderTopLeftRadius(), style->borderTopRightRadius(),
+ style->borderBottomLeftRadius(), style->borderBottomRightRadius());
+ clipped = true;
+ }
+
+ // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function
+ // doesn't have any understanding of the zoom that is in effect on the tile.
+ styleImage->setImageContainerSize(IntSize(w, h));
+ IntSize imageSize = styleImage->imageSize(this, 1.0f);
+ int imageWidth = imageSize.width();
+ int imageHeight = imageSize.height();
+
+ int topSlice = min(imageHeight, ninePieceImage.m_slices.top().calcValue(imageHeight));
+ int bottomSlice = min(imageHeight, ninePieceImage.m_slices.bottom().calcValue(imageHeight));
+ int leftSlice = min(imageWidth, ninePieceImage.m_slices.left().calcValue(imageWidth));
+ int rightSlice = min(imageWidth, ninePieceImage.m_slices.right().calcValue(imageWidth));
+
+ ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
+ ENinePieceImageRule vRule = ninePieceImage.verticalRule();
+
+ bool fitToBorder = style->borderImage() == ninePieceImage;
+
+ int leftWidth = fitToBorder ? style->borderLeftWidth() : leftSlice;
+ int topWidth = fitToBorder ? style->borderTopWidth() : topSlice;
+ int rightWidth = fitToBorder ? style->borderRightWidth() : rightSlice;
+ int bottomWidth = fitToBorder ? style->borderBottomWidth() : bottomSlice;
+
+ bool drawLeft = leftSlice > 0 && leftWidth > 0;
+ bool drawTop = topSlice > 0 && topWidth > 0;
+ bool drawRight = rightSlice > 0 && rightWidth > 0;
+ bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
+ bool drawMiddle = (imageWidth - leftSlice - rightSlice) > 0 && (w - leftWidth - rightWidth) > 0 &&
+ (imageHeight - topSlice - bottomSlice) > 0 && (h - topWidth - bottomWidth) > 0;
+
+ Image* image = styleImage->image(this, imageSize);
+
+ if (drawLeft) {
+ // Paint the top and bottom left corners.
+
+ // The top left corner rect is (tx, ty, leftWidth, topWidth)
+ // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
+ if (drawTop)
+ graphicsContext->drawImage(image, IntRect(tx, ty, leftWidth, topWidth),
+ IntRect(0, 0, leftSlice, topSlice), op);
+
+ // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
+ // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice)
+ if (drawBottom)
+ graphicsContext->drawImage(image, IntRect(tx, ty + h - bottomWidth, leftWidth, bottomWidth),
+ IntRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op);
+
+ // Paint the left edge.
+ // Have to scale and tile into the border rect.
+ graphicsContext->drawTiledImage(image, IntRect(tx, ty + topWidth, leftWidth,
+ h - topWidth - bottomWidth),
+ IntRect(0, topSlice, leftSlice, imageHeight - topSlice - bottomSlice),
+ Image::StretchTile, (Image::TileRule)vRule, op);
+ }
+
+ if (drawRight) {
+ // Paint the top and bottom right corners
+ // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth)
+ // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
+ if (drawTop)
+ graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty, rightWidth, topWidth),
+ IntRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op);
+
+ // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth)
+ // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice)
+ if (drawBottom)
+ graphicsContext->drawImage(image, IntRect(tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth),
+ IntRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op);
+
+ // Paint the right edge.
+ graphicsContext->drawTiledImage(image, IntRect(tx + w - rightWidth, ty + topWidth, rightWidth,
+ h - topWidth - bottomWidth),
+ IntRect(imageWidth - rightSlice, topSlice, rightSlice, imageHeight - topSlice - bottomSlice),
+ Image::StretchTile, (Image::TileRule)vRule, op);
+ }
+
+ // Paint the top edge.
+ if (drawTop)
+ graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty, w - leftWidth - rightWidth, topWidth),
+ IntRect(leftSlice, 0, imageWidth - rightSlice - leftSlice, topSlice),
+ (Image::TileRule)hRule, Image::StretchTile, op);
+
+ // Paint the bottom edge.
+ if (drawBottom)
+ graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + h - bottomWidth,
+ w - leftWidth - rightWidth, bottomWidth),
+ IntRect(leftSlice, imageHeight - bottomSlice, imageWidth - rightSlice - leftSlice, bottomSlice),
+ (Image::TileRule)hRule, Image::StretchTile, op);
+
+ // Paint the middle.
+ if (drawMiddle)
+ graphicsContext->drawTiledImage(image, IntRect(tx + leftWidth, ty + topWidth, w - leftWidth - rightWidth,
+ h - topWidth - bottomWidth),
+ IntRect(leftSlice, topSlice, imageWidth - rightSlice - leftSlice, imageHeight - topSlice - bottomSlice),
+ (Image::TileRule)hRule, (Image::TileRule)vRule, op);
+
+ // Clear the clip for the border radius.
+ if (clipped)
+ graphicsContext->restore();
+
+ return true;
+}
+
+void RenderObject::paintBorder(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
+ const RenderStyle* style, bool begin, bool end)
+{
+ if (paintNinePieceImage(graphicsContext, tx, ty, w, h, style, style->borderImage()))
+ return;
+
+ const Color& tc = style->borderTopColor();
+ const Color& bc = style->borderBottomColor();
+ const Color& lc = style->borderLeftColor();
+ const Color& rc = style->borderRightColor();
+
+ bool tt = style->borderTopIsTransparent();
+ bool bt = style->borderBottomIsTransparent();
+ bool rt = style->borderRightIsTransparent();
+ bool lt = style->borderLeftIsTransparent();
+
+ EBorderStyle ts = style->borderTopStyle();
+ EBorderStyle bs = style->borderBottomStyle();
+ EBorderStyle ls = style->borderLeftStyle();
+ EBorderStyle rs = style->borderRightStyle();
+
+ bool renderTop = ts > BHIDDEN && !tt;
+ bool renderLeft = ls > BHIDDEN && begin && !lt;
+ bool renderRight = rs > BHIDDEN && end && !rt;
+ bool renderBottom = bs > BHIDDEN && !bt;
+
+ // Need sufficient width and height to contain border radius curves. Sanity check our border radii
+ // and our width/height values to make sure the curves can all fit. If not, then we won't paint
+ // any border radii.
+ bool renderRadii = false;
+ IntSize topLeft = style->borderTopLeftRadius();
+ IntSize topRight = style->borderTopRightRadius();
+ IntSize bottomLeft = style->borderBottomLeftRadius();
+ IntSize bottomRight = style->borderBottomRightRadius();
+
+ if (style->hasBorderRadius() &&
+ static_cast<unsigned>(w) >= static_cast<unsigned>(topLeft.width()) + static_cast<unsigned>(topRight.width()) &&
+ static_cast<unsigned>(w) >= static_cast<unsigned>(bottomLeft.width()) + static_cast<unsigned>(bottomRight.width()) &&
+ static_cast<unsigned>(h) >= static_cast<unsigned>(topLeft.height()) + static_cast<unsigned>(bottomLeft.height()) &&
+ static_cast<unsigned>(h) >= static_cast<unsigned>(topRight.height()) + static_cast<unsigned>(bottomRight.height()))
+ renderRadii = true;
+
+ // Clip to the rounded rectangle.
+ if (renderRadii) {
+ graphicsContext->save();
+ graphicsContext->addRoundedRectClip(IntRect(tx, ty, w, h), topLeft, topRight, bottomLeft, bottomRight);
+ }
+
+ int firstAngleStart, secondAngleStart, firstAngleSpan, secondAngleSpan;
+ float thickness;
+ bool upperLeftBorderStylesMatch = renderLeft && (ts == ls) && (tc == lc);
+ bool upperRightBorderStylesMatch = renderRight && (ts == rs) && (tc == rc) && (ts != OUTSET) && (ts != RIDGE) && (ts != INSET) && (ts != GROOVE);
+ bool lowerLeftBorderStylesMatch = renderLeft && (bs == ls) && (bc == lc) && (bs != OUTSET) && (bs != RIDGE) && (bs != INSET) && (bs != GROOVE);
+ bool lowerRightBorderStylesMatch = renderRight && (bs == rs) && (bc == rc);
+
+ if (renderTop) {
+ bool ignore_left = (renderRadii && topLeft.width() > 0) ||
+ (tc == lc && tt == lt && ts >= OUTSET &&
+ (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET));
+
+ bool ignore_right = (renderRadii && topRight.width() > 0) ||
+ (tc == rc && tt == rt && ts >= OUTSET &&
+ (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET));
+
+ int x = tx;
+ int x2 = tx + w;
+ if (renderRadii) {
+ x += topLeft.width();
+ x2 -= topRight.width();
+ }
+
+ drawBorder(graphicsContext, x, ty, x2, ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,
+ ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
+
+ if (renderRadii) {
+ int leftY = ty;
+
+ // We make the arc double thick and let the clip rect take care of clipping the extra off.
+ // We're doing this because it doesn't seem possible to match the curve of the clip exactly
+ // with the arc-drawing function.
+ thickness = style->borderTopWidth() * 2;
+
+ if (topLeft.width()) {
+ int leftX = tx;
+ // The inner clip clips inside the arc. This is especially important for 1px borders.
+ bool applyLeftInnerClip = (style->borderLeftWidth() < topLeft.width())
+ && (style->borderTopWidth() < topLeft.height())
+ && (ts != DOUBLE || style->borderTopWidth() > 6);
+ if (applyLeftInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, topLeft.width() * 2, topLeft.height() * 2),
+ style->borderTopWidth());
+ }
+
+ firstAngleStart = 90;
+ firstAngleSpan = upperLeftBorderStylesMatch ? 90 : 45;
+
+ // Draw upper left arc
+ drawBorderArc(graphicsContext, leftX, leftY, thickness, topLeft, firstAngleStart, firstAngleSpan,
+ BSTop, tc, style->color(), ts, true);
+ if (applyLeftInnerClip)
+ graphicsContext->restore();
+ }
+
+ if (topRight.width()) {
+ int rightX = tx + w - topRight.width() * 2;
+ bool applyRightInnerClip = (style->borderRightWidth() < topRight.width())
+ && (style->borderTopWidth() < topRight.height())
+ && (ts != DOUBLE || style->borderTopWidth() > 6);
+ if (applyRightInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(rightX, leftY, topRight.width() * 2, topRight.height() * 2),
+ style->borderTopWidth());
+ }
+
+ if (upperRightBorderStylesMatch) {
+ secondAngleStart = 0;
+ secondAngleSpan = 90;
+ } else {
+ secondAngleStart = 45;
+ secondAngleSpan = 45;
+ }
+
+ // Draw upper right arc
+ drawBorderArc(graphicsContext, rightX, leftY, thickness, topRight, secondAngleStart, secondAngleSpan,
+ BSTop, tc, style->color(), ts, false);
+ if (applyRightInnerClip)
+ graphicsContext->restore();
+ }
+ }
+ }
+
+ if (renderBottom) {
+ bool ignore_left = (renderRadii && bottomLeft.width() > 0) ||
+ (bc == lc && bt == lt && bs >= OUTSET &&
+ (ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET));
+
+ bool ignore_right = (renderRadii && bottomRight.width() > 0) ||
+ (bc == rc && bt == rt && bs >= OUTSET &&
+ (rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET));
+
+ int x = tx;
+ int x2 = tx + w;
+ if (renderRadii) {
+ x += bottomLeft.width();
+ x2 -= bottomRight.width();
+ }
+
+ drawBorder(graphicsContext, x, ty + h - style->borderBottomWidth(), x2, ty + h, BSBottom, bc, style->color(), bs,
+ ignore_left ? 0 : style->borderLeftWidth(), ignore_right ? 0 : style->borderRightWidth());
+
+ if (renderRadii) {
+ thickness = style->borderBottomWidth() * 2;
+
+ if (bottomLeft.width()) {
+ int leftX = tx;
+ int leftY = ty + h - bottomLeft.height() * 2;
+ bool applyLeftInnerClip = (style->borderLeftWidth() < bottomLeft.width())
+ && (style->borderBottomWidth() < bottomLeft.height())
+ && (bs != DOUBLE || style->borderBottomWidth() > 6);
+ if (applyLeftInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(leftX, leftY, bottomLeft.width() * 2, bottomLeft.height() * 2),
+ style->borderBottomWidth());
+ }
+
+ if (lowerLeftBorderStylesMatch) {
+ firstAngleStart = 180;
+ firstAngleSpan = 90;
+ } else {
+ firstAngleStart = 225;
+ firstAngleSpan = 45;
+ }
+
+ // Draw lower left arc
+ drawBorderArc(graphicsContext, leftX, leftY, thickness, bottomLeft, firstAngleStart, firstAngleSpan,
+ BSBottom, bc, style->color(), bs, true);
+ if (applyLeftInnerClip)
+ graphicsContext->restore();
+ }
+
+ if (bottomRight.width()) {
+ int rightY = ty + h - bottomRight.height() * 2;
+ int rightX = tx + w - bottomRight.width() * 2;
+ bool applyRightInnerClip = (style->borderRightWidth() < bottomRight.width())
+ && (style->borderBottomWidth() < bottomRight.height())
+ && (bs != DOUBLE || style->borderBottomWidth() > 6);
+ if (applyRightInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(rightX, rightY, bottomRight.width() * 2, bottomRight.height() * 2),
+ style->borderBottomWidth());
+ }
+
+ secondAngleStart = 270;
+ secondAngleSpan = lowerRightBorderStylesMatch ? 90 : 45;
+
+ // Draw lower right arc
+ drawBorderArc(graphicsContext, rightX, rightY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
+ BSBottom, bc, style->color(), bs, false);
+ if (applyRightInnerClip)
+ graphicsContext->restore();
+ }
+ }
+ }
+
+ if (renderLeft) {
+ bool ignore_top = (renderRadii && topLeft.height() > 0) ||
+ (tc == lc && tt == lt && ls >= OUTSET &&
+ (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
+
+ bool ignore_bottom = (renderRadii && bottomLeft.height() > 0) ||
+ (bc == lc && bt == lt && ls >= OUTSET &&
+ (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
+
+ int y = ty;
+ int y2 = ty + h;
+ if (renderRadii) {
+ y += topLeft.height();
+ y2 -= bottomLeft.height();
+ }
+
+ drawBorder(graphicsContext, tx, y, tx + style->borderLeftWidth(), y2, BSLeft, lc, style->color(), ls,
+ ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+
+ if (renderRadii && (!upperLeftBorderStylesMatch || !lowerLeftBorderStylesMatch)) {
+ int topX = tx;
+ thickness = style->borderLeftWidth() * 2;
+
+ if (!upperLeftBorderStylesMatch && topLeft.width()) {
+ int topY = ty;
+ bool applyTopInnerClip = (style->borderLeftWidth() < topLeft.width())
+ && (style->borderTopWidth() < topLeft.height())
+ && (ls != DOUBLE || style->borderLeftWidth() > 6);
+ if (applyTopInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topLeft.width() * 2, topLeft.height() * 2),
+ style->borderLeftWidth());
+ }
+
+ firstAngleStart = 135;
+ firstAngleSpan = 45;
+
+ // Draw top left arc
+ drawBorderArc(graphicsContext, topX, topY, thickness, topLeft, firstAngleStart, firstAngleSpan,
+ BSLeft, lc, style->color(), ls, true);
+ if (applyTopInnerClip)
+ graphicsContext->restore();
+ }
+
+ if (!lowerLeftBorderStylesMatch && bottomLeft.width()) {
+ int bottomY = ty + h - bottomLeft.height() * 2;
+ bool applyBottomInnerClip = (style->borderLeftWidth() < bottomLeft.width())
+ && (style->borderBottomWidth() < bottomLeft.height())
+ && (ls != DOUBLE || style->borderLeftWidth() > 6);
+ if (applyBottomInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(topX, bottomY, bottomLeft.width() * 2, bottomLeft.height() * 2),
+ style->borderLeftWidth());
+ }
+
+ secondAngleStart = 180;
+ secondAngleSpan = 45;
+
+ // Draw bottom left arc
+ drawBorderArc(graphicsContext, topX, bottomY, thickness, bottomLeft, secondAngleStart, secondAngleSpan,
+ BSLeft, lc, style->color(), ls, false);
+ if (applyBottomInnerClip)
+ graphicsContext->restore();
+ }
+ }
+ }
+
+ if (renderRight) {
+ bool ignore_top = (renderRadii && topRight.height() > 0) ||
+ ((tc == rc) && (tt == rt) &&
+ (rs >= DOTTED || rs == INSET) &&
+ (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
+
+ bool ignore_bottom = (renderRadii && bottomRight.height() > 0) ||
+ ((bc == rc) && (bt == rt) &&
+ (rs >= DOTTED || rs == INSET) &&
+ (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
+
+ int y = ty;
+ int y2 = ty + h;
+ if (renderRadii) {
+ y += topRight.height();
+ y2 -= bottomRight.height();
+ }
+
+ drawBorder(graphicsContext, tx + w - style->borderRightWidth(), y, tx + w, y2, BSRight, rc, style->color(), rs,
+ ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
+
+ if (renderRadii && (!upperRightBorderStylesMatch || !lowerRightBorderStylesMatch)) {
+ thickness = style->borderRightWidth() * 2;
+
+ if (!upperRightBorderStylesMatch && topRight.width()) {
+ int topX = tx + w - topRight.width() * 2;
+ int topY = ty;
+ bool applyTopInnerClip = (style->borderRightWidth() < topRight.width())
+ && (style->borderTopWidth() < topRight.height())
+ && (rs != DOUBLE || style->borderRightWidth() > 6);
+ if (applyTopInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(topX, topY, topRight.width() * 2, topRight.height() * 2),
+ style->borderRightWidth());
+ }
+
+ firstAngleStart = 0;
+ firstAngleSpan = 45;
+
+ // Draw top right arc
+ drawBorderArc(graphicsContext, topX, topY, thickness, topRight, firstAngleStart, firstAngleSpan,
+ BSRight, rc, style->color(), rs, true);
+ if (applyTopInnerClip)
+ graphicsContext->restore();
+ }
+
+ if (!lowerRightBorderStylesMatch && bottomRight.width()) {
+ int bottomX = tx + w - bottomRight.width() * 2;
+ int bottomY = ty + h - bottomRight.height() * 2;
+ bool applyBottomInnerClip = (style->borderRightWidth() < bottomRight.width())
+ && (style->borderBottomWidth() < bottomRight.height())
+ && (rs != DOUBLE || style->borderRightWidth() > 6);
+ if (applyBottomInnerClip) {
+ graphicsContext->save();
+ graphicsContext->addInnerRoundedRectClip(IntRect(bottomX, bottomY, bottomRight.width() * 2, bottomRight.height() * 2),
+ style->borderRightWidth());
+ }
+
+ secondAngleStart = 315;
+ secondAngleSpan = 45;
+
+ // Draw bottom right arc
+ drawBorderArc(graphicsContext, bottomX, bottomY, thickness, bottomRight, secondAngleStart, secondAngleSpan,
+ BSRight, rc, style->color(), rs, false);
+ if (applyBottomInnerClip)
+ graphicsContext->restore();
+ }
+ }
+ }
+
+ if (renderRadii)
+ graphicsContext->restore();
+}
+
+void RenderObject::paintBoxShadow(GraphicsContext* context, int tx, int ty, int w, int h, const RenderStyle* s, bool begin, bool end)
+{
+ // FIXME: Deal with border-image. Would be great to use border-image as a mask.
+
+ IntRect rect(tx, ty, w, h);
+ bool hasBorderRadius = s->hasBorderRadius();
+ bool hasOpaqueBackground = s->backgroundColor().isValid() && s->backgroundColor().alpha() == 255;
+ for (ShadowData* shadow = s->boxShadow(); shadow; shadow = shadow->next) {
+ context->save();
+
+ IntSize shadowOffset(shadow->x, shadow->y);
+ int shadowBlur = shadow->blur;
+ IntRect fillRect(rect);
+
+ if (hasBorderRadius) {
+ IntRect shadowRect(rect);
+ shadowRect.inflate(shadowBlur);
+ shadowRect.move(shadowOffset);
+ context->clip(shadowRect);
+
+ // Move the fill just outside the clip, adding 1 pixel separation so that the fill does not
+ // bleed in (due to antialiasing) if the context is transformed.
+ IntSize extraOffset(w + max(0, shadowOffset.width()) + shadowBlur + 1, 0);
+ shadowOffset -= extraOffset;
+ fillRect.move(extraOffset);
+ }
+
+ context->setShadow(shadowOffset, shadowBlur, shadow->color);
+ if (hasBorderRadius) {
+ IntSize topLeft = begin ? s->borderTopLeftRadius() : IntSize();
+ IntSize topRight = end ? s->borderTopRightRadius() : IntSize();
+ IntSize bottomLeft = begin ? s->borderBottomLeftRadius() : IntSize();
+ IntSize bottomRight = end ? s->borderBottomRightRadius() : IntSize();
+ if (!hasOpaqueBackground)
+ context->clipOutRoundedRect(rect, topLeft, topRight, bottomLeft, bottomRight);
+ context->fillRoundedRect(fillRect, topLeft, topRight, bottomLeft, bottomRight, Color::black);
+ } else {
+ if (!hasOpaqueBackground)
+ context->clipOut(rect);
+ context->fillRect(fillRect, Color::black);
+ }
+ context->restore();
+ }
+}
+
+void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect)
+{
+ if (rect.isEmpty())
+ return;
+ Node* node = element();
+ if (!node || !node->isLink() || !node->isElementNode())
+ return;
+ const AtomicString& href = static_cast<Element*>(node)->getAttribute(hrefAttr);
+ if (href.isNull())
+ return;
+ context->setURLForRect(node->document()->completeURL(href), rect);
+}
+
+void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style)
+{
+ if (!hasOutline())
+ return;
+
+ int ow = style->outlineWidth();
+ EBorderStyle os = style->outlineStyle();
+
+ Color oc = style->outlineColor();
+ if (!oc.isValid())
+ oc = style->color();
+
+ int offset = style->outlineOffset();
+
+ if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) {
+ if (!theme()->supportsFocusRing(style)) {
+ // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
+ graphicsContext->initFocusRing(ow, offset);
+ addFocusRingRects(graphicsContext, tx, ty);
+ if (style->outlineStyleIsAuto())
+ graphicsContext->drawFocusRing(oc);
+ else
+ addPDFURLRect(graphicsContext, graphicsContext->focusRingBoundingRect());
+ graphicsContext->clearFocusRing();
+ }
+ }
+
+ if (style->outlineStyleIsAuto() || style->outlineStyle() == BNONE)
+ return;
+
+ tx -= offset;
+ ty -= offset;
+ w += 2 * offset;
+ h += 2 * offset;
+
+ if (h < 0 || w < 0)
+ return;
+
+ drawBorder(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow,
+ BSLeft, Color(oc), style->color(), os, ow, ow);
+
+ drawBorder(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty,
+ BSTop, Color(oc), style->color(), os, ow, ow);
+
+ drawBorder(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow,
+ BSRight, Color(oc), style->color(), os, ow, ow);
+
+ drawBorder(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow,
+ BSBottom, Color(oc), style->color(), os, ow, ow);
+}
+
+
+void RenderObject::absoluteRectsForRange(Vector<IntRect>& rects, unsigned start, unsigned end, bool)
+{
+ if (!virtualChildren()->firstChild()) {
+ if ((isInline() || isAnonymousBlock())) {
+ FloatPoint absPos = localToAbsolute(FloatPoint());
+ absoluteRects(rects, absPos.x(), absPos.y());
+ }
+ return;
+ }
+
+ unsigned offset = start;
+ for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) {
+ if (child->isText() || child->isInline() || child->isAnonymousBlock()) {
+ FloatPoint absPos = child->localToAbsolute(FloatPoint());
+ child->absoluteRects(rects, absPos.x(), absPos.y());
+ }
+ }
+}
+
+void RenderObject::absoluteQuadsForRange(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool)
+{
+ if (!virtualChildren()->firstChild()) {
+ if (isInline() || isAnonymousBlock())
+ absoluteQuads(quads);
+ return;
+ }
+
+ unsigned offset = start;
+ for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) {
+ if (child->isText() || child->isInline() || child->isAnonymousBlock())
+ child->absoluteQuads(quads);
+ }
+}
+
+IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms)
+{
+ if (useTransforms) {
+ Vector<FloatQuad> quads;
+ absoluteQuads(quads);
+
+ size_t n = quads.size();
+ if (!n)
+ return IntRect();
+
+ IntRect result = quads[0].enclosingBoundingBox();
+ for (size_t i = 1; i < n; ++i)
+ result.unite(quads[i].enclosingBoundingBox());
+ return result;
+ }
+
+ FloatPoint absPos = localToAbsolute();
+ Vector<IntRect> rects;
+ absoluteRects(rects, absPos.x(), absPos.y());
+
+ size_t n = rects.size();
+ if (!n)
+ return IntRect();
+
+ IntRect result = rects[0];
+ for (size_t i = 1; i < n; ++i)
+ result.unite(rects[i]);
+ return result;
+}
+
+void RenderObject::addAbsoluteRectForLayer(IntRect& result)
+{
+ if (hasLayer())
+ result.unite(absoluteBoundingBoxRect());
+ for (RenderObject* current = firstChild(); current; current = current->nextSibling())
+ current->addAbsoluteRectForLayer(result);
+}
+
+IntRect RenderObject::paintingRootRect(IntRect& topLevelRect)
+{
+ IntRect result = absoluteBoundingBoxRect();
+ topLevelRect = result;
+ for (RenderObject* current = firstChild(); current; current = current->nextSibling())
+ current->addAbsoluteRectForLayer(result);
+ return result;
+}
+
+void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/)
+{
+}
+
+RenderBox* RenderObject::containerForRepaint() const
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (RenderView* v = view()) {
+ if (v->usesCompositing()) {
+ RenderLayer* compLayer = enclosingCompositingLayer();
+ return compLayer ? compLayer->renderer() : 0;
+ }
+ }
+#endif
+ // Do root-relative repaint.
+ return 0;
+}
+
+void RenderObject::repaintUsingContainer(RenderBox* repaintContainer, const IntRect& r, bool immediate)
+{
+ if (!repaintContainer || repaintContainer->isRenderView()) {
+ RenderView* v = repaintContainer ? toRenderView(repaintContainer) : view();
+ v->repaintViewRectangle(r, immediate);
+ } else {
+#if USE(ACCELERATED_COMPOSITING)
+ RenderView* v = view();
+ if (v->usesCompositing()) {
+ ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited());
+ repaintContainer->layer()->setBackingNeedsRepaintInRect(r);
+ }
+#else
+ ASSERT_NOT_REACHED();
+#endif
+ }
+}
+
+void RenderObject::repaint(bool immediate)
+{
+ // Can't use view(), since we might be unrooted.
+ RenderObject* o = this;
+ while (o->parent())
+ o = o->parent();
+ if (!o->isRenderView())
+ return;
+
+ RenderView* view = toRenderView(o);
+ if (view->printing())
+ return; // Don't repaint if we're printing.
+
+ RenderBox* repaintContainer = containerForRepaint();
+ repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate);
+}
+
+void RenderObject::repaintRectangle(const IntRect& r, bool immediate)
+{
+ // Can't use view(), since we might be unrooted.
+ RenderObject* o = this;
+ while (o->parent())
+ o = o->parent();
+ if (!o->isRenderView())
+ return;
+
+ RenderView* view = toRenderView(o);
+ if (view->printing())
+ return; // Don't repaint if we're printing.
+
+ IntRect dirtyRect(r);
+
+ // FIXME: layoutDelta needs to be applied in parts before/after transforms and
+ // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
+ dirtyRect.move(view->layoutDelta());
+
+ RenderBox* repaintContainer = containerForRepaint();
+ computeRectForRepaint(repaintContainer, dirtyRect);
+ repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate);
+}
+
+bool RenderObject::repaintAfterLayoutIfNeeded(RenderBox* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox)
+{
+ RenderView* v = view();
+ if (v->printing())
+ return false; // Don't repaint if we're printing.
+
+ IntRect newBounds = clippedOverflowRectForRepaint(repaintContainer);
+ IntRect newOutlineBox;
+
+ bool fullRepaint = selfNeedsLayout();
+ // Presumably a background or a border exists if border-fit:lines was specified.
+ if (!fullRepaint && style()->borderFit() == BorderFitLines)
+ fullRepaint = true;
+ if (!fullRepaint) {
+ newOutlineBox = outlineBoundsForRepaint(repaintContainer);
+ if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox)))
+ fullRepaint = true;
+ }
+
+ if (!repaintContainer)
+ repaintContainer = v;
+
+ if (fullRepaint) {
+ repaintUsingContainer(repaintContainer, oldBounds);
+ if (newBounds != oldBounds)
+ repaintUsingContainer(repaintContainer, newBounds);
+ return true;
+ }
+
+ if (newBounds == oldBounds && newOutlineBox == oldOutlineBox)
+ return false;
+
+ int deltaLeft = newBounds.x() - oldBounds.x();
+ if (deltaLeft > 0)
+ repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
+ else if (deltaLeft < 0)
+ repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
+
+ int deltaRight = newBounds.right() - oldBounds.right();
+ if (deltaRight > 0)
+ repaintUsingContainer(repaintContainer, IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height()));
+ else if (deltaRight < 0)
+ repaintUsingContainer(repaintContainer, IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height()));
+
+ int deltaTop = newBounds.y() - oldBounds.y();
+ if (deltaTop > 0)
+ repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
+ else if (deltaTop < 0)
+ repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
+
+ int deltaBottom = newBounds.bottom() - oldBounds.bottom();
+ if (deltaBottom > 0)
+ repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom));
+ else if (deltaBottom < 0)
+ repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom));
+
+ if (newOutlineBox == oldOutlineBox)
+ return false;
+
+ // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly
+ // two rectangles (but typically only one).
+ RenderStyle* outlineStyle = outlineStyleForRepaint();
+ int ow = outlineStyle->outlineSize();
+ ShadowData* boxShadow = style()->boxShadow();
+ int width = abs(newOutlineBox.width() - oldOutlineBox.width());
+ if (width) {
+ int shadowRight = 0;
+ for (ShadowData* shadow = boxShadow; shadow; shadow = shadow->next)
+ shadowRight = max(shadow->x + shadow->blur, shadowRight);
+
+ int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0;
+ int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight, max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight);
+ IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth,
+ newOutlineBox.y(),
+ width + borderWidth,
+ max(newOutlineBox.height(), oldOutlineBox.height()));
+ int right = min(newBounds.right(), oldBounds.right());
+ if (rightRect.x() < right) {
+ rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
+ repaintUsingContainer(repaintContainer, rightRect);
+ }
+ }
+ int height = abs(newOutlineBox.height() - oldOutlineBox.height());
+ if (height) {
+ int shadowBottom = 0;
+ for (ShadowData* shadow = boxShadow; shadow; shadow = shadow->next)
+ shadowBottom = max(shadow->y + shadow->blur, shadowBottom);
+
+ int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0;
+ int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom, max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom);
+ IntRect bottomRect(newOutlineBox.x(),
+ min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight,
+ max(newOutlineBox.width(), oldOutlineBox.width()),
+ height + borderHeight);
+ int bottom = min(newBounds.bottom(), oldBounds.bottom());
+ if (bottomRect.y() < bottom) {
+ bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
+ repaintUsingContainer(repaintContainer, bottomRect);
+ }
+ }
+ return false;
+}
+
+void RenderObject::repaintDuringLayoutIfMoved(const IntRect&)
+{
+}
+
+void RenderObject::repaintOverhangingFloats(bool)
+{
+}
+
+bool RenderObject::checkForRepaintDuringLayout() const
+{
+ // FIXME: <https://bugs.webkit.org/show_bug.cgi?id=20885> It is probably safe to also require
+ // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also
+ // <https://bugs.webkit.org/show_bug.cgi?id=15129>.
+ return !document()->view()->needsFullRepaint() && !hasLayer();
+}
+
+IntRect RenderObject::rectWithOutlineForRepaint(RenderBox* repaintContainer, int outlineWidth)
+{
+ IntRect r(clippedOverflowRectForRepaint(repaintContainer));
+ r.inflate(outlineWidth);
+ return r;
+}
+
+IntRect RenderObject::clippedOverflowRectForRepaint(RenderBox* repaintContainer)
+{
+ if (parent())
+ return parent()->clippedOverflowRectForRepaint(repaintContainer);
+ return IntRect();
+}
+
+void RenderObject::computeRectForRepaint(RenderBox* repaintContainer, IntRect& rect, bool fixed)
+{
+ if (repaintContainer == this)
+ return;
+
+ if (RenderObject* o = parent()) {
+ if (o->isBlockFlow()) {
+ RenderBlock* cb = toRenderBlock(o);
+ if (cb->hasColumns())
+ cb->adjustRectForColumns(rect);
+ }
+
+ if (o->hasOverflowClip()) {
+ // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
+ // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint
+ // anyway if its size does change.
+ RenderBox* boxParent = toRenderBox(o);
+
+ IntRect boxRect(0, 0, boxParent->layer()->width(), boxParent->layer()->height());
+ int x = rect.x();
+ int y = rect.y();
+ boxParent->layer()->subtractScrolledContentOffset(x, y); // For overflow:auto/scroll/hidden.
+ IntRect repaintRect(x, y, rect.width(), rect.height());
+ rect = intersection(repaintRect, boxRect);
+ if (rect.isEmpty())
+ return;
+ }
+
+ o->computeRectForRepaint(repaintContainer, rect, fixed);
+ }
+}
+
+void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
+{
+}
+
+#ifndef NDEBUG
+
+void RenderObject::showTreeForThis() const
+{
+ if (element())
+ element()->showTreeForThis();
+}
+
+#endif // NDEBUG
+
+Color RenderObject::selectionBackgroundColor() const
+{
+ Color color;
+ if (style()->userSelect() != SELECT_NONE) {
+ RenderStyle* pseudoStyle = getCachedPseudoStyle(SELECTION);
+ if (pseudoStyle && pseudoStyle->backgroundColor().isValid())
+ color = pseudoStyle->backgroundColor().blendWithWhite();
+ else
+ color = document()->frame()->selection()->isFocusedAndActive() ?
+ theme()->activeSelectionBackgroundColor() :
+ theme()->inactiveSelectionBackgroundColor();
+ }
+
+ return color;
+}
+
+Color RenderObject::selectionForegroundColor() const
+{
+ Color color;
+ if (style()->userSelect() == SELECT_NONE)
+ return color;
+
+ if (RenderStyle* pseudoStyle = getCachedPseudoStyle(SELECTION)) {
+ color = pseudoStyle->textFillColor();
+ if (!color.isValid())
+ color = pseudoStyle->color();
+ } else
+ color = document()->frame()->selection()->isFocusedAndActive() ?
+ theme()->activeSelectionForegroundColor() :
+ theme()->inactiveSelectionForegroundColor();
+
+ return color;
+}
+
+Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const
+{
+ if (!dhtmlOK && !uaOK)
+ return 0;
+
+ for (const RenderObject* curr = this; curr; curr = curr->parent()) {
+ Node* elt = curr->element();
+ if (elt && elt->nodeType() == Node::TEXT_NODE) {
+ // Since there's no way for the author to address the -webkit-user-drag style for a text node,
+ // we use our own judgement.
+ if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
+ dhtmlWillDrag = false;
+ return curr->node();
+ }
+ if (elt->canStartSelection())
+ // In this case we have a click in the unselected portion of text. If this text is
+ // selectable, we want to start the selection process instead of looking for a parent
+ // to try to drag.
+ return 0;
+ } else {
+ EUserDrag dragMode = curr->style()->userDrag();
+ if (dhtmlOK && dragMode == DRAG_ELEMENT) {
+ dhtmlWillDrag = true;
+ return curr->node();
+ }
+ if (uaOK && dragMode == DRAG_AUTO
+ && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
+ dhtmlWillDrag = false;
+ return curr->node();
+ }
+ }
+ }
+ return 0;
+}
+
+void RenderObject::selectionStartEnd(int& spos, int& epos) const
+{
+ view()->selectionStartEnd(spos, epos);
+}
+
+RenderBlock* RenderObject::createAnonymousBlock()
+{
+ RefPtr<RenderStyle> newStyle = RenderStyle::create();
+ newStyle->inheritFrom(m_style.get());
+ newStyle->setDisplay(BLOCK);
+
+ RenderBlock* newBox = new (renderArena()) RenderBlock(document() /* anonymous box */);
+ newBox->setStyle(newStyle.release());
+ return newBox;
+}
+
+void RenderObject::handleDynamicFloatPositionChange()
+{
+ // We have gone from not affecting the inline status of the parent flow to suddenly
+ // having an impact. See if there is a mismatch between the parent flow's
+ // childrenInline() state and our state.
+ setInline(style()->isDisplayInlineType());
+ if (isInline() != parent()->childrenInline()) {
+ if (!isInline())
+ toRenderBox(parent())->childBecameNonInline(this);
+ else {
+ // An anonymous block must be made to wrap this inline.
+ RenderBlock* block = createAnonymousBlock();
+ RenderObjectChildList* childlist = parent()->virtualChildren();
+ childlist->insertChildNode(parent(), block, this);
+ block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this));
+ }
+ }
+}
+
+void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style)
+{
+ if (!isText() && style)
+ setStyle(animation()->updateAnimations(this, style.get()));
+ else
+ setStyle(style);
+}
+
+void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
+{
+ if (m_style == style)
+ return;
+
+ StyleDifference diff = StyleDifferenceEqual;
+ if (m_style)
+ diff = m_style->diff(style.get());
+
+ // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
+ if (diff == StyleDifferenceRepaintLayer && !hasLayer())
+ diff = StyleDifferenceRepaint;
+
+ styleWillChange(diff, style.get());
+
+ RefPtr<RenderStyle> oldStyle = m_style.release();
+ m_style = style;
+
+ updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0);
+ updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0);
+
+ updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
+ updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
+
+ styleDidChange(diff, oldStyle.get());
+}
+
+void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style)
+{
+ m_style = style;
+}
+
+void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
+{
+ if (m_style) {
+ // If our z-index changes value or our visibility changes,
+ // we need to dirty our stacking context's z-order list.
+ if (newStyle) {
+#if ENABLE(DASHBOARD_SUPPORT)
+ if (m_style->visibility() != newStyle->visibility() ||
+ m_style->zIndex() != newStyle->zIndex() ||
+ m_style->hasAutoZIndex() != newStyle->hasAutoZIndex())
+ document()->setDashboardRegionsDirty(true);
+#endif
+
+ // Keep layer hierarchy visibility bits up to date if visibility changes.
+ if (m_style->visibility() != newStyle->visibility()) {
+ if (RenderLayer* l = enclosingLayer()) {
+ if (newStyle->visibility() == VISIBLE)
+ l->setHasVisibleContent(true);
+ else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) {
+ l->dirtyVisibleContentStatus();
+ if (diff > StyleDifferenceRepaintLayer)
+ repaint();
+ }
+ }
+ }
+ }
+
+ if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize()))
+ repaint();
+ if (isFloating() && (m_style->floating() != newStyle->floating()))
+ // For changes in float styles, we need to conceivably remove ourselves
+ // from the floating objects list.
+ toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
+ else if (isPositioned() && (newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition))
+ // For changes in positioning styles, we need to conceivably remove ourselves
+ // from the positioned objects list.
+ toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
+
+ s_affectsParentBlock = isFloatingOrPositioned() &&
+ (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition)
+ && parent() && (parent()->isBlockFlow() || parent()->isRenderInline());
+
+ // reset style flags
+ if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) {
+ m_floating = false;
+ m_positioned = false;
+ m_relPositioned = false;
+ }
+ m_paintBackground = false;
+ m_hasOverflowClip = false;
+ m_hasTransform = false;
+ m_hasReflection = false;
+ } else
+ s_affectsParentBlock = false;
+
+ if (view()->frameView()) {
+ // FIXME: A better solution would be to only invalidate the fixed regions when scrolling. It's overkill to
+ // prevent the entire view from blitting on a scroll.
+ bool newStyleSlowScroll = newStyle && (newStyle->position() == FixedPosition || newStyle->hasFixedBackgroundImage());
+ bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition || m_style->hasFixedBackgroundImage());
+ if (oldStyleSlowScroll != newStyleSlowScroll) {
+ if (oldStyleSlowScroll)
+ view()->frameView()->removeSlowRepaintObject();
+ if (newStyleSlowScroll)
+ view()->frameView()->addSlowRepaintObject();
+ }
+ }
+}
+
+void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle*)
+{
+ setHasBoxDecorations(m_style->hasBorder() || m_style->hasBackground() || m_style->hasAppearance() || m_style->boxShadow());
+
+ if (s_affectsParentBlock)
+ handleDynamicFloatPositionChange();
+
+ if (!m_parent)
+ return;
+
+ if (diff == StyleDifferenceLayout)
+ setNeedsLayoutAndPrefWidthsRecalc();
+ else if (diff == StyleDifferenceLayoutPositionedMovementOnly)
+ setNeedsPositionedMovementLayout();
+ else if (diff == StyleDifferenceRepaintLayer || diff == StyleDifferenceRepaint)
+ // Do a repaint with the new style now, e.g., for example if we go from
+ // not having an outline to having an outline.
+ repaint();
+}
+
+void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
+{
+ // FIXME: This will be slow when a large number of images is used. Fix by using a dict.
+ for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
+ if (currOld->image() && (!newLayers || !newLayers->containsImage(currOld->image())))
+ currOld->image()->removeClient(this);
+ }
+ for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
+ if (currNew->image() && (!oldLayers || !oldLayers->containsImage(currNew->image())))
+ currNew->image()->addClient(this);
+ }
+}
+
+void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
+{
+ if (oldImage != newImage) {
+ if (oldImage)
+ oldImage->removeClient(this);
+ if (newImage)
+ newImage->addClient(this);
+ }
+}
+
+IntRect RenderObject::viewRect() const
+{
+ return view()->viewRect();
+}
+
+FloatPoint RenderObject::localToAbsolute(FloatPoint localPoint, bool fixed, bool useTransforms) const
+{
+ RenderObject* o = parent();
+ if (o) {
+ if (o->hasOverflowClip())
+ localPoint -= toRenderBox(o)->layer()->scrolledContentOffset();
+ return o->localToAbsolute(localPoint, fixed, useTransforms);
+ }
+
+ return FloatPoint();
+}
+
+FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const
+{
+ RenderObject* o = parent();
+ if (o) {
+ FloatPoint localPoint = o->absoluteToLocal(containerPoint, fixed, useTransforms);
+ if (o->hasOverflowClip())
+ localPoint += toRenderBox(o)->layer()->scrolledContentOffset();
+ return localPoint;
+ }
+ return FloatPoint();
+}
+
+FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBox* repaintContainer, bool fixed) const
+{
+ if (repaintContainer == this)
+ return localQuad;
+
+ RenderObject* o = parent();
+ if (o) {
+ FloatQuad quad = localQuad;
+ if (o->hasOverflowClip())
+ quad -= toRenderBox(o)->layer()->scrolledContentOffset();
+ return o->localToContainerQuad(quad, repaintContainer, fixed);
+ }
+
+ return FloatQuad();
+}
+
+IntSize RenderObject::offsetFromContainer(RenderObject* o) const
+{
+ ASSERT(o == container());
+
+ IntSize offset;
+ if (o->hasOverflowClip())
+ offset -= toRenderBox(o)->layer()->scrolledContentOffset();
+
+ return offset;
+}
+
+IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine)
+{
+ if (extraWidthToEndOfLine)
+ *extraWidthToEndOfLine = 0;
+
+ return IntRect();
+}
+
+RenderView* RenderObject::view() const
+{
+ return toRenderView(document()->renderer());
+}
+
+bool RenderObject::hasOutlineAnnotation() const
+{
+ return element() && element()->isLink() && document()->printing();
+}
+
+RenderObject* RenderObject::container() const
+{
+ // This method is extremely similar to containingBlock(), but with a few notable
+ // exceptions.
+ // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
+ // the object is not part of the primary document subtree yet.
+ // (2) For normal flow elements, it just returns the parent.
+ // (3) For absolute positioned elements, it will return a relative positioned inline.
+ // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
+ // the layout of the positioned object. This does mean that calcAbsoluteHorizontal and
+ // calcAbsoluteVertical have to use container().
+ RenderObject* o = parent();
+
+ if (isText())
+ return o;
+
+ EPosition pos = m_style->position();
+ if (pos == FixedPosition) {
+ // container() can be called on an object that is not in the
+ // tree yet. We don't call view() since it will assert if it
+ // can't get back to the canvas. Instead we just walk as high up
+ // as we can. If we're in the tree, we'll get the root. If we
+ // aren't we'll get the root of our little subtree (most likely
+ // we'll just return 0).
+ // FIXME: The definition of view() has changed to not crawl up the render tree. It might
+ // be safe now to use it.
+ while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock()))
+ o = o->parent();
+ } else if (pos == AbsolutePosition) {
+ // Same goes here. We technically just want our containing block, but
+ // we may not have one if we're part of an uninstalled subtree. We'll
+ // climb as high as we can though.
+ while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
+ o = o->parent();
+ }
+
+ return o;
+}
+
+bool RenderObject::isSelectionBorder() const
+{
+ SelectionState st = selectionState();
+ return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
+}
+
+void RenderObject::destroy()
+{
+ // Destroy any leftover anonymous children.
+ RenderObjectChildList* children = virtualChildren();
+ if (children)
+ children->destroyLeftoverChildren();
+
+ // If this renderer is being autoscrolled, stop the autoscroll timer
+ if (document()->frame() && document()->frame()->eventHandler()->autoscrollRenderer() == this)
+ document()->frame()->eventHandler()->stopAutoscrollTimer(true);
+
+ if (m_hasCounterNodeMap)
+ RenderCounter::destroyCounterNodes(this);
+
+ if (AXObjectCache::accessibilityEnabled()) {
+ document()->axObjectCache()->childrenChanged(this->parent());
+ document()->axObjectCache()->remove(this);
+ }
+ animation()->cancelAnimations(this);
+
+ // By default no ref-counting. RenderWidget::destroy() doesn't call
+ // this function because it needs to do ref-counting. If anything
+ // in this function changes, be sure to fix RenderWidget::destroy() as well.
+
+ remove();
+
+ // FIXME: Would like to do this in RenderBox, but the timing is so complicated that this can't easily
+ // be moved into RenderBox::destroy.
+ RenderArena* arena = renderArena();
+ if (hasLayer())
+ toRenderBox(this)->layer()->destroy(arena);
+ arenaDelete(arena, this);
+}
+
+void RenderObject::arenaDelete(RenderArena* arena, void* base)
+{
+ if (m_style) {
+ for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
+ if (StyleImage* backgroundImage = bgLayer->image())
+ backgroundImage->removeClient(this);
+ }
+
+ for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
+ if (StyleImage* maskImage = maskLayer->image())
+ maskImage->removeClient(this);
+ }
+
+ if (StyleImage* borderImage = m_style->borderImage().image())
+ borderImage->removeClient(this);
+
+ if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
+ maskBoxImage->removeClient(this);
+ }
+
+#ifndef NDEBUG
+ void* savedBase = baseOfRenderObjectBeingDeleted;
+ baseOfRenderObjectBeingDeleted = base;
+#endif
+ delete this;
+#ifndef NDEBUG
+ baseOfRenderObjectBeingDeleted = savedBase;
+#endif
+
+ // Recover the size left there for us by operator delete and free the memory.
+ arena->free(*(size_t*)base, base);
+}
+
+VisiblePosition RenderObject::positionForCoordinates(int, int)
+{
+ return VisiblePosition(element(), caretMinOffset(), DOWNSTREAM);
+}
+
+VisiblePosition RenderObject::positionForPoint(const IntPoint& point)
+{
+ return positionForCoordinates(point.x(), point.y());
+}
+
+void RenderObject::updateDragState(bool dragOn)
+{
+ bool valueChanged = (dragOn != m_isDragging);
+ m_isDragging = dragOn;
+ if (valueChanged && style()->affectedByDragRules())
+ element()->setChanged();
+ for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
+ curr->updateDragState(dragOn);
+}
+
+bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter)
+{
+ bool inside = false;
+ if (hitTestFilter != HitTestSelf) {
+ // First test the foreground layer (lines and inlines).
+ inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground);
+
+ // Test floats next.
+ if (!inside)
+ inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat);
+
+ // Finally test to see if the mouse is in the background (within a child block's background).
+ if (!inside)
+ inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds);
+ }
+
+ // See if the mouse is inside us but not any of our descendants
+ if (hitTestFilter != HitTestDescendants && !inside)
+ inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground);
+
+ return inside;
+}
+
+void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point)
+{
+ if (result.innerNode())
+ return;
+
+ Node* node = element();
+ if (node) {
+ result.setInnerNode(node);
+ if (!result.innerNonSharedNode())
+ result.setInnerNonSharedNode(node);
+ result.setLocalPoint(point);
+ }
+}
+
+bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction)
+{
+ return false;
+}
+
+int RenderObject::verticalPositionHint(bool firstLine) const
+{
+ if (firstLine) // We're only really a first-line style if the document actually uses first-line rules.
+ firstLine = document()->usesFirstLineRules();
+ int vpos = m_verticalPosition;
+ if (m_verticalPosition == PositionUndefined || firstLine) {
+ vpos = getVerticalPosition(firstLine);
+ if (!firstLine)
+ m_verticalPosition = vpos;
+ }
+
+ return vpos;
+}
+
+int RenderObject::getVerticalPosition(bool firstLine) const
+{
+ if (!isInline())
+ return 0;
+
+ // This method determines the vertical position for inline elements.
+ int vpos = 0;
+ EVerticalAlign va = style()->verticalAlign();
+ if (va == TOP)
+ vpos = PositionTop;
+ else if (va == BOTTOM)
+ vpos = PositionBottom;
+ else {
+ bool checkParent = parent()->isInline() && !parent()->isInlineBlockOrInlineTable() && parent()->style()->verticalAlign() != TOP && parent()->style()->verticalAlign() != BOTTOM;
+ vpos = checkParent ? parent()->verticalPositionHint(firstLine) : 0;
+ // don't allow elements nested inside text-top to have a different valignment.
+ if (va == BASELINE)
+ return vpos;
+
+ const Font& f = parent()->style(firstLine)->font();
+ int fontsize = f.pixelSize();
+
+ if (va == SUB)
+ vpos += fontsize / 5 + 1;
+ else if (va == SUPER)
+ vpos -= fontsize / 3 + 1;
+ else if (va == TEXT_TOP)
+ vpos += baselinePosition(firstLine) - f.ascent();
+ else if (va == MIDDLE)
+ vpos += -static_cast<int>(f.xHeight() / 2) - lineHeight(firstLine) / 2 + baselinePosition(firstLine);
+ else if (va == TEXT_BOTTOM) {
+ vpos += f.descent();
+ if (!isReplaced())
+ vpos -= style(firstLine)->font().descent();
+ } else if (va == BASELINE_MIDDLE)
+ vpos += -lineHeight(firstLine) / 2 + baselinePosition(firstLine);
+ else if (va == LENGTH)
+ vpos -= style()->verticalAlignLength().calcValue(lineHeight(firstLine));
+ }
+
+ return vpos;
+}
+
+int RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const
+{
+ return style(firstLine)->computedLineHeight();
+}
+
+int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const
+{
+ const Font& f = style(firstLine)->font();
+ return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2;
+}
+
+void RenderObject::scheduleRelayout()
+{
+ if (isRenderView()) {
+ FrameView* view = toRenderView(this)->frameView();
+ if (view)
+ view->scheduleRelayout();
+ } else if (parent()) {
+ FrameView* v = view() ? view()->frameView() : 0;
+ if (v)
+ v->scheduleRelayoutOfSubtree(this);
+ }
+}
+
+void RenderObject::layout()
+{
+ ASSERT(needsLayout());
+ RenderObject* child = firstChild();
+ while (child) {
+ child->layoutIfNeeded();
+ ASSERT(!child->needsLayout());
+ child = child->nextSibling();
+ }
+ setNeedsLayout(false);
+}
+
+InlineBox* RenderObject::createInlineBox(bool, bool unusedIsRootLineBox, bool)
+{
+ ASSERT_UNUSED(unusedIsRootLineBox, !unusedIsRootLineBox);
+ return new (renderArena()) InlineBox(this);
+}
+
+void RenderObject::dirtyLineBoxes(bool, bool)
+{
+}
+
+InlineBox* RenderObject::inlineBoxWrapper() const
+{
+ return 0;
+}
+
+void RenderObject::setInlineBoxWrapper(InlineBox*)
+{
+}
+
+void RenderObject::deleteLineBoxWrapper()
+{
+}
+
+RenderStyle* RenderObject::firstLineStyleSlowCase() const
+{
+ ASSERT(document()->usesFirstLineRules());
+
+ RenderStyle* style = m_style.get();
+ const RenderObject* renderer = isText() ? parent() : this;
+ if (renderer->isBlockFlow()) {
+ if (RenderBlock* firstLineBlock = renderer->firstLineBlock())
+ style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
+ } else if (!renderer->isAnonymous() && renderer->isRenderInline()) {
+ RenderStyle* parentStyle = renderer->parent()->firstLineStyle();
+ if (parentStyle != renderer->parent()->style()) {
+ // A first-line style is in effect. Cache a first-line style for ourselves.
+ style->setHasPseudoStyle(FIRST_LINE_INHERITED);
+ style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
+ }
+ }
+
+ return style;
+}
+
+RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
+{
+ if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
+ return 0;
+
+ RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
+ if (cachedStyle)
+ return cachedStyle;
+
+ RefPtr<RenderStyle> result = getUncachedPseudoStyle(pseudo, parentStyle);
+ if (result)
+ return style()->addCachedPseudoStyle(result.release());
+ return 0;
+}
+
+PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
+{
+ if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
+ return 0;
+
+ if (!parentStyle)
+ parentStyle = style();
+
+ Node* node = element();
+ while (node && !node->isElementNode())
+ node = node->parentNode();
+ if (!node)
+ return 0;
+
+ RefPtr<RenderStyle> result;
+ if (pseudo == FIRST_LINE_INHERITED) {
+ result = document()->styleSelector()->styleForElement(static_cast<Element*>(node), parentStyle, false);
+ result->setStyleType(FIRST_LINE_INHERITED);
+ } else
+ result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(node), parentStyle);
+ return result.release();
+}
+
+static Color decorationColor(RenderStyle* style)
+{
+ Color result;
+ if (style->textStrokeWidth() > 0) {
+ // Prefer stroke color if possible but not if it's fully transparent.
+ result = style->textStrokeColor();
+ if (!result.isValid())
+ result = style->color();
+ if (result.alpha())
+ return result;
+ }
+
+ result = style->textFillColor();
+ if (!result.isValid())
+ result = style->color();
+ return result;
+}
+
+void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline,
+ Color& linethrough, bool quirksMode)
+{
+ RenderObject* curr = this;
+ do {
+ int currDecs = curr->style()->textDecoration();
+ if (currDecs) {
+ if (currDecs & UNDERLINE) {
+ decorations &= ~UNDERLINE;
+ underline = decorationColor(curr->style());
+ }
+ if (currDecs & OVERLINE) {
+ decorations &= ~OVERLINE;
+ overline = decorationColor(curr->style());
+ }
+ if (currDecs & LINE_THROUGH) {
+ decorations &= ~LINE_THROUGH;
+ linethrough = decorationColor(curr->style());
+ }
+ }
+ curr = curr->parent();
+ if (curr && curr->isRenderBlock() && toRenderBlock(curr)->inlineContinuation())
+ curr = toRenderBlock(curr)->inlineContinuation();
+ } while (curr && decorations && (!quirksMode || !curr->element() ||
+ (!curr->element()->hasTagName(aTag) && !curr->element()->hasTagName(fontTag))));
+
+ // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
+ if (decorations && curr) {
+ if (decorations & UNDERLINE)
+ underline = decorationColor(curr->style());
+ if (decorations & OVERLINE)
+ overline = decorationColor(curr->style());
+ if (decorations & LINE_THROUGH)
+ linethrough = decorationColor(curr->style());
+ }
+}
+
+void RenderObject::updateWidgetPosition()
+{
+}
+
+#if ENABLE(DASHBOARD_SUPPORT)
+void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions)
+{
+ // Convert the style regions to absolute coordinates.
+ if (style()->visibility() != VISIBLE || !isBox())
+ return;
+
+ RenderBox* box = toRenderBox(this);
+
+ const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions();
+ unsigned i, count = styleRegions.size();
+ for (i = 0; i < count; i++) {
+ StyleDashboardRegion styleRegion = styleRegions[i];
+
+ int w = box->width();
+ int h = box->height();
+
+ DashboardRegionValue region;
+ region.label = styleRegion.label;
+ region.bounds = IntRect(styleRegion.offset.left().value(),
+ styleRegion.offset.top().value(),
+ w - styleRegion.offset.left().value() - styleRegion.offset.right().value(),
+ h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
+ region.type = styleRegion.type;
+
+ region.clip = region.bounds;
+ computeAbsoluteRepaintRect(region.clip);
+ if (region.clip.height() < 0) {
+ region.clip.setHeight(0);
+ region.clip.setWidth(0);
+ }
+
+ FloatPoint absPos = localToAbsolute();
+ region.bounds.setX(absPos.x() + styleRegion.offset.left().value());
+ region.bounds.setY(absPos.y() + styleRegion.offset.top().value());
+
+ if (document()->frame()) {
+ float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor();
+ if (pageScaleFactor != 1.0f) {
+ region.bounds.scale(pageScaleFactor);
+ region.clip.scale(pageScaleFactor);
+ }
+ }
+
+ regions.append(region);
+ }
+}
+
+void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions)
+{
+ // RenderTexts don't have their own style, they just use their parent's style,
+ // so we don't want to include them.
+ if (isText())
+ return;
+
+ addDashboardRegions(regions);
+ for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
+ curr->collectDashboardRegions(regions);
+}
+#endif
+
+bool RenderObject::avoidsFloats() const
+{
+ return isReplaced() || hasOverflowClip() || isHR();
+}
+
+bool RenderObject::shrinkToAvoidFloats() const
+{
+ // FIXME: Technically we should be able to shrink replaced elements on a line, but this is difficult to accomplish, since this
+ // involves doing a relayout during findNextLineBreak and somehow overriding the containingBlockWidth method to return the
+ // current remaining width on a line.
+ if (isInline() && !isHTMLMarquee() || !avoidsFloats())
+ return false;
+
+ // All auto-width objects that avoid floats should always use lineWidth.
+ return style()->width().isAuto();
+}
+
+bool RenderObject::willRenderImage(CachedImage*)
+{
+ // Without visibility we won't render (and therefore don't care about animation).
+ if (style()->visibility() != VISIBLE)
+ return false;
+
+ // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab)
+ // then we don't want to render either.
+ return !document()->inPageCache() && !document()->view()->isOffscreen();
+}
+
+int RenderObject::maximalOutlineSize(PaintPhase p) const
+{
+ if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
+ return 0;
+ return toRenderView(document()->renderer())->maximalOutlineSize();
+}
+
+int RenderObject::caretMinOffset() const
+{
+ return 0;
+}
+
+int RenderObject::caretMaxOffset() const
+{
+ if (isReplaced())
+ return element() ? max(1U, element()->childNodeCount()) : 1;
+ if (isHR())
+ return 1;
+ return 0;
+}
+
+unsigned RenderObject::caretMaxRenderedOffset() const
+{
+ return 0;
+}
+
+int RenderObject::previousOffset(int current) const
+{
+ return current - 1;
+}
+
+int RenderObject::nextOffset(int current) const
+{
+ return current + 1;
+}
+
+void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const
+{
+ int outlineSize = outlineStyleForRepaint()->outlineSize();
+ if (ShadowData* boxShadow = style()->boxShadow()) {
+ int shadowLeft = 0;
+ int shadowRight = 0;
+ int shadowTop = 0;
+ int shadowBottom = 0;
+
+ do {
+ shadowLeft = min(boxShadow->x - boxShadow->blur - outlineSize, shadowLeft);
+ shadowRight = max(boxShadow->x + boxShadow->blur + outlineSize, shadowRight);
+ shadowTop = min(boxShadow->y - boxShadow->blur - outlineSize, shadowTop);
+ shadowBottom = max(boxShadow->y + boxShadow->blur + outlineSize, shadowBottom);
+
+ boxShadow = boxShadow->next;
+ } while (boxShadow);
+
+ rect.move(shadowLeft, shadowTop);
+ rect.setWidth(rect.width() - shadowLeft + shadowRight);
+ rect.setHeight(rect.height() - shadowTop + shadowBottom);
+ } else
+ rect.inflate(outlineSize);
+}
+
+AnimationController* RenderObject::animation() const
+{
+ return document()->frame()->animation();
+}
+
+void RenderObject::imageChanged(CachedImage* image, const IntRect* rect)
+{
+ imageChanged(static_cast<WrappedImagePtr>(image), rect);
+}
+
+#if ENABLE(SVG)
+
+FloatRect RenderObject::relativeBBox(bool) const
+{
+ return FloatRect();
+}
+
+TransformationMatrix RenderObject::localTransform() const
+{
+ return TransformationMatrix();
+}
+
+TransformationMatrix RenderObject::absoluteTransform() const
+{
+ if (parent())
+ return localTransform() * parent()->absoluteTransform();
+ return localTransform();
+}
+
+#endif // ENABLE(SVG)
+
+} // namespace WebCore
+
+#ifndef NDEBUG
+
+void showTree(const WebCore::RenderObject* ro)
+{
+ if (ro)
+ ro->showTreeForThis();
+}
+
+#endif
+
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