Chromium Code Reviews| Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
| diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
| index 614b04f54b20a3467e4fb7e8d85afed3cb6ab623..9e6eec2004472d879b09cffaeb7ef16f2abe48d4 100644 |
| --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
| +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
| @@ -53,6 +53,10 @@ public: |
| is in device space (e.g. 0,0 is the top left and pixel centers are at half-integers). */ |
| virtual const char* fragmentPosition() = 0; |
| + /** Returns a variable name that represents a vector to the nearest edge of the shape, in source |
| + space coordinates. */ |
| + virtual const char* distanceVectorName() const = 0; |
|
egdaniel
2016/07/14 02:47:47
I think we can drop this down one level to grglslf
dvonbeck
2016/07/14 13:40:34
Done.
|
| + |
| // TODO: remove this method. |
| void declAppendf(const char* fmt, ...); |
| @@ -166,6 +170,7 @@ public: |
| virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords, |
| int index) override; |
| const char* fragmentPosition() override; |
| + const char* distanceVectorName() const override; |
| // GrGLSLFPFragmentBuilder interface. |
| void appendOffsetToSample(const char* sampleIdx, Coordinates) override; |
| @@ -235,6 +240,7 @@ private: |
| bool fHasSecondaryOutput; |
| uint8_t fUsedSampleOffsetArrays; |
| bool fHasInitializedSampleMask; |
| + SkString fDistanceVectorOutput; |
| #ifdef SK_DEBUG |
| // some state to verify shaders and effects are consistent, this is reset between effects by |