| Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| index 5d1ba511b74b5809f5a2e787b44a994b1a2eacb8..e6ecf8c1719ece297c40923846be36c49c198ac9 100644
|
| --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| @@ -189,6 +189,10 @@ const char* GrGLSLFragmentShaderBuilder::fragmentPosition() {
|
| }
|
| }
|
|
|
| +const char* GrGLSLFragmentShaderBuilder::distanceVectorName() const {
|
| + return "fsDistanceVector";
|
| +}
|
| +
|
| void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) {
|
| SkASSERT(fProgramBuilder->header().fSamplePatternKey);
|
| SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_RequiredFeature);
|
|
|