Index: src/gpu/glsl/GrGLSLPrimitiveProcessor.h |
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h |
index d7260276867aa7f474d1f3c5c364158e4a1a55b4..cf3e3e1990fc2431a72b2c29cfc2c83725d03f96 100644 |
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h |
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h |
@@ -78,7 +78,6 @@ public: |
*/ |
virtual void emitCode(EmitArgs&) = 0; |
- |
/** A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that |
produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and |
uploads any uniform variables required by the shaders created in emitCode(). The |
@@ -94,6 +93,7 @@ public: |
int index, |
const SkTArray<const GrCoordTransform*, true>& transforms) = 0; |
+ |
egdaniel
2016/07/13 19:27:27
extra \n
dvonbeck
2016/07/13 21:28:14
Done.
|
protected: |
void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder, |
GrGLSLUniformHandler* uniformHandler, |
@@ -105,6 +105,7 @@ protected: |
SkMatrix fCurrentValue; |
GrSLType fType; |
}; |
+ |
egdaniel
2016/07/13 19:27:27
extra \n
dvonbeck
2016/07/13 21:28:14
Done.
|
}; |
#endif |