Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp |
index 5d1ba511b74b5809f5a2e787b44a994b1a2eacb8..7c6ff3d08a25b6c6f32765fbd10f3a83db5429e7 100644 |
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp |
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp |
@@ -189,6 +189,10 @@ const char* GrGLSLFragmentShaderBuilder::fragmentPosition() { |
} |
} |
+const char* GrGLSLFragmentShaderBuilder::distanceVectorName() const { |
+ return "outputDistanceVector"; |
egdaniel
2016/07/13 19:27:27
lets call this fsDistanceVector. The fs to match w
dvonbeck
2016/07/13 21:28:14
Done.
|
+} |
+ |
void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) { |
SkASSERT(fProgramBuilder->header().fSamplePatternKey); |
SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_RequiredFeature); |