Chromium Code Reviews| Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp |
| diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp |
| index 5d1ba511b74b5809f5a2e787b44a994b1a2eacb8..7c6ff3d08a25b6c6f32765fbd10f3a83db5429e7 100644 |
| --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp |
| +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp |
| @@ -189,6 +189,10 @@ const char* GrGLSLFragmentShaderBuilder::fragmentPosition() { |
| } |
| } |
| +const char* GrGLSLFragmentShaderBuilder::distanceVectorName() const { |
| + return "outputDistanceVector"; |
|
egdaniel
2016/07/13 19:27:27
lets call this fsDistanceVector. The fs to match w
dvonbeck
2016/07/13 21:28:14
Done.
|
| +} |
| + |
| void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) { |
| SkASSERT(fProgramBuilder->header().fSamplePatternKey); |
| SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_RequiredFeature); |