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Chromium Code Reviews
Description[Perf Impact] Make frame time discrepancy absolute.
Currently frame time discrepancy is computed as relative, i.e.
the discrepancy value is divided by the total frame range.
Absolute frame time discrepancy has two advantages:
1. It is measured in ms, so it is easier to understand.
2. It is less noisy than relative frame time discrepancy.
Committed: https://chromium.googlesource.com/external/github.com/catapult-project/catapult/+/b5763ff333c804d0d1884c174599e27c695b4275
Patch Set 1 #
Messages
Total messages: 19 (8 generated)
ulan@chromium.org changed reviewers: + benjhayden@chromium.org
ptal
benjhayden@chromium.org changed reviewers: + tdresser@chromium.org
Tim, do y'all still use this metric? Does anybody? Whoever uses it, what do they need out of it?
Description was changed from ========== Make frame time discrepancy absolute. Currently frame time discrepancy is computed as relative, i.e. the discrepancy value is divided by the total frame range. Absolute frame time discrepancy has two advantages: 1. It is measured in ms, so it is easier to understand. 2. It is less noisy than relative frame time discrepancy. ========== to ========== Make frame time discrepancy absolute. Currently frame time discrepancy is computed as relative, i.e. the discrepancy value is divided by the total frame range. Absolute frame time discrepancy has two advantages: 1. It is measured in ms, so it is easier to understand. 2. It is less noisy than relative frame time discrepancy. ==========
tdresser@chromium.org changed reviewers: + vmiura@chromium.org - tdresser@chromium.org
tdresser@chromium.org changed reviewers: + tdresser@chromium.org
I almost never look at this metric. +vmiura@, who has more context here than I do.
We use this in telemetry to evaluate changes in CC/GPU from time to time; it shows spikes from decoding images or compiling GL shaders for example. It seems fine to me to make it absolute ms.
lgtm
Is this currently alerting? If so, the subject of this commit should indicate that this is likely to trigger spurious alerts. Something like [Perf Impact] Make frame time... Otherwise, LGTM.
On 2016/08/12 12:23:51, tdresser wrote: > Is this currently alerting? If I'm understanding the metric right, I think this is the only alerting rule on it: ChromiumPerf/*/smoothness.tough_webgl_cases/frame_times_discrepancy/*
On 2016/08/12 at 13:19:53, sullivan wrote: > On 2016/08/12 12:23:51, tdresser wrote: > > Is this currently alerting? > > If I'm understanding the metric right, I think this is the only alerting rule on it: > > ChromiumPerf/*/smoothness.tough_webgl_cases/frame_times_discrepancy/* sullivan, where/how did you find that alerting rule, so we can do that ourselves in the future?
On 2016/08/18 18:18:40, benjhayden wrote: > On 2016/08/12 at 13:19:53, sullivan wrote: > > On 2016/08/12 12:23:51, tdresser wrote: > > > Is this currently alerting? > > > > If I'm understanding the metric right, I think this is the only alerting rule > on it: > > > > ChromiumPerf/*/smoothness.tough_webgl_cases/frame_times_discrepancy/* > > sullivan, where/how did you find that alerting rule, so we can do that ourselves > in the future? https://chromeperf.appspot.com/edit_sheriffs Long-term, I would really love to see monitoring, test owners, and things like that configured benchmark side and passed up to the dashboard in tbm2.
Description was changed from ========== Make frame time discrepancy absolute. Currently frame time discrepancy is computed as relative, i.e. the discrepancy value is divided by the total frame range. Absolute frame time discrepancy has two advantages: 1. It is measured in ms, so it is easier to understand. 2. It is less noisy than relative frame time discrepancy. ========== to ========== [Perf Impact] Make frame time discrepancy absolute. Currently frame time discrepancy is computed as relative, i.e. the discrepancy value is divided by the total frame range. Absolute frame time discrepancy has two advantages: 1. It is measured in ms, so it is easier to understand. 2. It is less noisy than relative frame time discrepancy. ==========
The CQ bit was checked by ulan@chromium.org
CQ is trying da patch. Follow status at https://chromium-cq-status.appspot.com/v2/patch-status/codereview.chromium.or...
Message was sent while issue was closed.
Description was changed from ========== [Perf Impact] Make frame time discrepancy absolute. Currently frame time discrepancy is computed as relative, i.e. the discrepancy value is divided by the total frame range. Absolute frame time discrepancy has two advantages: 1. It is measured in ms, so it is easier to understand. 2. It is less noisy than relative frame time discrepancy. ========== to ========== [Perf Impact] Make frame time discrepancy absolute. Currently frame time discrepancy is computed as relative, i.e. the discrepancy value is divided by the total frame range. Absolute frame time discrepancy has two advantages: 1. It is measured in ms, so it is easier to understand. 2. It is less noisy than relative frame time discrepancy. Committed: https://chromium.googlesource.com/external/github.com/catapult-project/catapu... ==========
Message was sent while issue was closed.
Committed patchset #1 (id:1) as https://chromium.googlesource.com/external/github.com/catapult-project/catapu... |
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