| Index: tools/gn/toolchain_manager.h
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| diff --git a/tools/gn/toolchain_manager.h b/tools/gn/toolchain_manager.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..4c0be412fddc67b5a9a1d6044a171f4861221116
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| +++ b/tools/gn/toolchain_manager.h
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| @@ -0,0 +1,167 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef TOOLS_GN_TOOLCHAIN_MANAGER_H_
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| +#define TOOLS_GN_TOOLCHAIN_MANAGER_H_
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| +
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| +#include <map>
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| +
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| +#include "base/basictypes.h"
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| +#include "base/synchronization/lock.h"
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| +#include "tools/gn/label.h"
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| +#include "tools/gn/location.h"
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| +#include "tools/gn/source_file.h"
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| +#include "tools/gn/toolchain.h"
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| +
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| +class Err;
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| +class BuildSettings;
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| +class ParseNode;
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| +class Settings;
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| +
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| +// The toolchain manager manages the mapping of toolchain names to the
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| +// settings and toolchain object. It also loads build files in the context of a
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| +// toolchain context of a toolchain, and manages running the build config
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| +// script when necessary.
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| +//
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| +// This class uses the lock from the item tree to manage threadsafety. The
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| +// functions requiring this lock to be held are named "Locked" to make this
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| +// more clear. The "Unlocked" versions will acquire the lock themselves so will
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| +// break if you call it while locked. (The rationale behind which is which is
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| +// just based on the needs of the callers, so it can be changed.) There are two
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| +// reasons for this:
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| +//
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| +// The first is that when resolving a target, we do a bunch of script
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| +// stuff (slow) and then lookup the target, config, and toolchain dependencies
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| +// based on that. The options are to do a lock around each dependency lookup
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| +// or do a lock around the entire operation. Given that there's not a huge
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| +// amount of work, the "big lock" approach is likely a bit better since it
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| +// avoids lots of locking overhead.
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| +//
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| +// The second reason is that if we had a separate lock here, we would need to
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| +// lock around creating a new toolchain. But creating a new toolchain involves
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| +// adding it to the item tree, and this needs to be done atomically to prevent
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| +// other threads from seeing a partially initialized toolchain. This sets up
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| +// having deadlock do to acquiring multiple locks, or recursive locking
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| +// problems.
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| +class ToolchainManager {
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| + public:
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| + ToolchainManager(const BuildSettings* build_settings);
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| + ~ToolchainManager();
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| +
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| + // At the very beginning of processing, this begins loading build files.
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| + // This will scheduler loadin the default build config and the given build
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| + // file in that context, going out from there.
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| + //
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| + // This returns immediately, you need to run the Scheduler to actually
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| + // process anything. It's assumed this function is called on the main thread
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| + // before doing anything, so it does not need locking.
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| + void StartLoadingUnlocked(const SourceFile& build_file_name);
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| +
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| + // Returns the settings object for a given toolchain. This does not
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| + // schedule loading the given toolchain if it's not loaded yet: you actually
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| + // need to invoke a target with that toolchain to get that.
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| + //
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| + // On error, returns NULL and sets the error.
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| + const Settings* GetSettingsForToolchainLocked(const LocationRange& from_here,
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| + const Label& toolchain_name,
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| + Err* err);
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| +
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| + // Returns the toolchain definition or NULL if the toolchain hasn't been
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| + // defined yet.
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| + const Toolchain* GetToolchainDefinitionUnlocked(const Label& toolchain_name);
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| +
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| + // Sets the default toolchain. If the default toolchain is already set,
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| + // this function will return false and fill in the given err.
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| + bool SetDefaultToolchainUnlocked(const Label& dt,
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| + const LocationRange& defined_from,
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| + Err* err);
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| +
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| + // Returns the default toolchain name. This will be empty if it hasn't been
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| + // set.
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| + Label GetDefaultToolchainUnlocked() const;
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| +
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| + // Saves the given named toolchain (the name will be taken from the toolchain
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| + // parameter). This will fail and return false if the given toolchain was
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| + // already defined. In this case, the given error will be set.
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| + bool SetToolchainDefinitionLocked(const Toolchain& tc,
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| + const LocationRange& defined_from,
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| + Err* err);
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| +
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| + // Schedules an invocation of the given file under the given toolchain. The
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| + // toolchain file will be loaded if necessary.
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| + //
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| + // The origin should be the node that will be blamed for this invocation if
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| + // an error occurs. If a synchronous error occurs, the given error will be
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| + // set and it will return false. If an async error occurs, the error will be
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| + // sent to the scheduler.
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| + bool ScheduleInvocationLocked(const LocationRange& origin,
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| + const Label& toolchain_name,
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| + const SourceDir& dir,
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| + Err* err);
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| +
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| + private:
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| + enum SettingsState {
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| + // Toolchain settings have not requested to be loaded. This means we
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| + // haven't seen any targets that require this toolchain yet. Not loading
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| + // the settings automatically allows you to define a bunch of toolchains
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| + // and potentially not use them without much overhead.
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| + TOOLCHAIN_SETTINGS_NOT_LOADED,
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| +
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| + // The settings have been scheduled to be loaded but have not completed.
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| + TOOLCHAIN_SETTINGS_LOADING,
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| +
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| + // The settings are done being loaded.
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| + TOOLCHAIN_SETTINGS_LOADED
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| + };
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| +
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| + struct Info;
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| +
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| + static std::string ToolchainToOutputSubdir(const Label& toolchain_name);
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| +
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| + // Creates a new info struct and saves it in the map. A pointer to the
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| + // struct is returned. No loads are scheduled.
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| + //
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| + // If the label is non-empty, the toolchain will be added to the ItemTree
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| + // so that other nodes can depend on it. THe empty label case is for the
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| + // default build config file (when the toolchain name isn't known yet). It
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| + // will be added later.
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| + //
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| + // On error, will return NULL and the error will be set.
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| + Info* LoadNewToolchainLocked(const LocationRange& specified_from,
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| + const Label& toolchain_name,
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| + Err* err);
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| +
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| + // Fixes up the default toolchain names once they're known when processing
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| + // the default build config, or throw an error if the default toolchain
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| + // hasn't been set. See the StartLoading() implementation for more.
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| + void FixupDefaultToolchainLocked();
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| +
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| + // Loads the base config for the given toolchain. Run on a background thread
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| + // asynchronously.
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| + void BackgroundLoadBuildConfig(Info* info,
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| + bool is_default,
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| + const ParseNode* root);
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| +
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| + // Invokes the given file for a toolchain with loaded settings. Run on a
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| + // background thread asynchronously.
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| + void BackgroundInvoke(const Info* info,
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| + const SourceFile& file_name,
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| + const ParseNode* root);
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| +
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| + // Returns the lock to use.
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| + base::Lock& GetLock() const;
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| +
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| + const BuildSettings* build_settings_;
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| +
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| + // We own the info pointers.
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| + typedef std::map<Label, Info*> ToolchainMap;
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| + ToolchainMap toolchains_;
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| +
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| + Label default_toolchain_;
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| + LocationRange default_toolchain_defined_here_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(ToolchainManager);
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| +};
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| +
|
| +#endif // TOOLS_GN_TOOLCHAIN_MANAGER_H_
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|
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