Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(110)

Side by Side Diff: tools/gn/toolchain_manager.h

Issue 21114002: Add initial prototype for the GN meta-buildsystem. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: add owners and readme Created 7 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « tools/gn/toolchain.cc ('k') | tools/gn/toolchain_manager.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef TOOLS_GN_TOOLCHAIN_MANAGER_H_
6 #define TOOLS_GN_TOOLCHAIN_MANAGER_H_
7
8 #include <map>
9
10 #include "base/basictypes.h"
11 #include "base/synchronization/lock.h"
12 #include "tools/gn/label.h"
13 #include "tools/gn/location.h"
14 #include "tools/gn/source_file.h"
15 #include "tools/gn/toolchain.h"
16
17 class Err;
18 class BuildSettings;
19 class ParseNode;
20 class Settings;
21
22 // The toolchain manager manages the mapping of toolchain names to the
23 // settings and toolchain object. It also loads build files in the context of a
24 // toolchain context of a toolchain, and manages running the build config
25 // script when necessary.
26 //
27 // This class uses the lock from the item tree to manage threadsafety. The
28 // functions requiring this lock to be held are named "Locked" to make this
29 // more clear. The "Unlocked" versions will acquire the lock themselves so will
30 // break if you call it while locked. (The rationale behind which is which is
31 // just based on the needs of the callers, so it can be changed.) There are two
32 // reasons for this:
33 //
34 // The first is that when resolving a target, we do a bunch of script
35 // stuff (slow) and then lookup the target, config, and toolchain dependencies
36 // based on that. The options are to do a lock around each dependency lookup
37 // or do a lock around the entire operation. Given that there's not a huge
38 // amount of work, the "big lock" approach is likely a bit better since it
39 // avoids lots of locking overhead.
40 //
41 // The second reason is that if we had a separate lock here, we would need to
42 // lock around creating a new toolchain. But creating a new toolchain involves
43 // adding it to the item tree, and this needs to be done atomically to prevent
44 // other threads from seeing a partially initialized toolchain. This sets up
45 // having deadlock do to acquiring multiple locks, or recursive locking
46 // problems.
47 class ToolchainManager {
48 public:
49 ToolchainManager(const BuildSettings* build_settings);
50 ~ToolchainManager();
51
52 // At the very beginning of processing, this begins loading build files.
53 // This will scheduler loadin the default build config and the given build
54 // file in that context, going out from there.
55 //
56 // This returns immediately, you need to run the Scheduler to actually
57 // process anything. It's assumed this function is called on the main thread
58 // before doing anything, so it does not need locking.
59 void StartLoadingUnlocked(const SourceFile& build_file_name);
60
61 // Returns the settings object for a given toolchain. This does not
62 // schedule loading the given toolchain if it's not loaded yet: you actually
63 // need to invoke a target with that toolchain to get that.
64 //
65 // On error, returns NULL and sets the error.
66 const Settings* GetSettingsForToolchainLocked(const LocationRange& from_here,
67 const Label& toolchain_name,
68 Err* err);
69
70 // Returns the toolchain definition or NULL if the toolchain hasn't been
71 // defined yet.
72 const Toolchain* GetToolchainDefinitionUnlocked(const Label& toolchain_name);
73
74 // Sets the default toolchain. If the default toolchain is already set,
75 // this function will return false and fill in the given err.
76 bool SetDefaultToolchainUnlocked(const Label& dt,
77 const LocationRange& defined_from,
78 Err* err);
79
80 // Returns the default toolchain name. This will be empty if it hasn't been
81 // set.
82 Label GetDefaultToolchainUnlocked() const;
83
84 // Saves the given named toolchain (the name will be taken from the toolchain
85 // parameter). This will fail and return false if the given toolchain was
86 // already defined. In this case, the given error will be set.
87 bool SetToolchainDefinitionLocked(const Toolchain& tc,
88 const LocationRange& defined_from,
89 Err* err);
90
91 // Schedules an invocation of the given file under the given toolchain. The
92 // toolchain file will be loaded if necessary.
93 //
94 // The origin should be the node that will be blamed for this invocation if
95 // an error occurs. If a synchronous error occurs, the given error will be
96 // set and it will return false. If an async error occurs, the error will be
97 // sent to the scheduler.
98 bool ScheduleInvocationLocked(const LocationRange& origin,
99 const Label& toolchain_name,
100 const SourceDir& dir,
101 Err* err);
102
103 private:
104 enum SettingsState {
105 // Toolchain settings have not requested to be loaded. This means we
106 // haven't seen any targets that require this toolchain yet. Not loading
107 // the settings automatically allows you to define a bunch of toolchains
108 // and potentially not use them without much overhead.
109 TOOLCHAIN_SETTINGS_NOT_LOADED,
110
111 // The settings have been scheduled to be loaded but have not completed.
112 TOOLCHAIN_SETTINGS_LOADING,
113
114 // The settings are done being loaded.
115 TOOLCHAIN_SETTINGS_LOADED
116 };
117
118 struct Info;
119
120 static std::string ToolchainToOutputSubdir(const Label& toolchain_name);
121
122 // Creates a new info struct and saves it in the map. A pointer to the
123 // struct is returned. No loads are scheduled.
124 //
125 // If the label is non-empty, the toolchain will be added to the ItemTree
126 // so that other nodes can depend on it. THe empty label case is for the
127 // default build config file (when the toolchain name isn't known yet). It
128 // will be added later.
129 //
130 // On error, will return NULL and the error will be set.
131 Info* LoadNewToolchainLocked(const LocationRange& specified_from,
132 const Label& toolchain_name,
133 Err* err);
134
135 // Fixes up the default toolchain names once they're known when processing
136 // the default build config, or throw an error if the default toolchain
137 // hasn't been set. See the StartLoading() implementation for more.
138 void FixupDefaultToolchainLocked();
139
140 // Loads the base config for the given toolchain. Run on a background thread
141 // asynchronously.
142 void BackgroundLoadBuildConfig(Info* info,
143 bool is_default,
144 const ParseNode* root);
145
146 // Invokes the given file for a toolchain with loaded settings. Run on a
147 // background thread asynchronously.
148 void BackgroundInvoke(const Info* info,
149 const SourceFile& file_name,
150 const ParseNode* root);
151
152 // Returns the lock to use.
153 base::Lock& GetLock() const;
154
155 const BuildSettings* build_settings_;
156
157 // We own the info pointers.
158 typedef std::map<Label, Info*> ToolchainMap;
159 ToolchainMap toolchains_;
160
161 Label default_toolchain_;
162 LocationRange default_toolchain_defined_here_;
163
164 DISALLOW_COPY_AND_ASSIGN(ToolchainManager);
165 };
166
167 #endif // TOOLS_GN_TOOLCHAIN_MANAGER_H_
OLDNEW
« no previous file with comments | « tools/gn/toolchain.cc ('k') | tools/gn/toolchain_manager.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698