Index: tools/gn/build_settings.h |
diff --git a/tools/gn/build_settings.h b/tools/gn/build_settings.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef TOOLS_GN_BUILD_SETTINGS_H_ |
+#define TOOLS_GN_BUILD_SETTINGS_H_ |
+ |
+#include "base/basictypes.h" |
+#include "base/callback.h" |
+#include "base/files/file_path.h" |
+#include "tools/gn/item_tree.h" |
+#include "tools/gn/scope.h" |
+#include "tools/gn/source_dir.h" |
+#include "tools/gn/source_file.h" |
+#include "tools/gn/target_manager.h" |
+#include "tools/gn/toolchain_manager.h" |
+ |
+// Settings for one build, which is one toplevel output directory. There |
+// may be multiple Settings objects that refer to this, one for each toolchain. |
+class BuildSettings { |
+ public: |
+ typedef base::Callback<void(const Target*)> TargetResolvedCallback; |
+ |
+ BuildSettings(); |
+ ~BuildSettings(); |
+ |
+ // Absolute path of the source root on the local system. Everything is |
+ // relative to this. |
+ const base::FilePath& root_path() const { return root_path_; } |
+ void set_root_path(const base::FilePath& r) { root_path_ = r; } |
+ |
+ // When nonempty, specifies a parallel directory higherarchy in which to |
+ // search for buildfiles if they're not found in the root higherarchy. This |
+ // allows us to keep buildfiles in a separate tree during development. |
+ const base::FilePath& secondary_source_path() const { |
+ return secondary_source_path_; |
+ } |
+ void SetSecondarySourcePath(const SourceDir& d); |
+ |
+ // Path of the python executable to run scripts with. |
+ base::FilePath python_path() const { return python_path_; } |
+ void set_python_path(const base::FilePath& p) { python_path_ = p; } |
+ |
+ const SourceFile& build_config_file() const { return build_config_file_; } |
+ void set_build_config_file(const SourceFile& f) { build_config_file_ = f; } |
+ |
+ // The build directory is the root of all output files. The default toolchain |
+ // files go into here, and non-default toolchains will have separate |
+ // toolchain-specific root directories inside this. |
+ const SourceDir& build_dir() const { return build_dir_; } |
+ void SetBuildDir(const SourceDir& dir); |
+ |
+ // The inverse of relative_build_dir, ending with a separator. |
+ // Example: relative_build_dir_ = "out/Debug/" this will be "../../" |
+ const std::string& build_to_source_dir_string() const { |
+ return build_to_source_dir_string_; |
+ } |
+ |
+ // These accessors do not return const objects since the resulting objects |
+ // are threadsafe. In this setting, we use constness primarily to ensure |
+ // that the Settings object is used in a threadsafe manner. Although this |
+ // violates the concept of logical constness, that's less important in our |
+ // application, and actually implementing this in a way that preserves |
+ // logical constness is cumbersome. |
+ ItemTree& item_tree() const { return item_tree_; } |
+ TargetManager& target_manager() const { return target_manager_; } |
+ ToolchainManager& toolchain_manager() const { return toolchain_manager_; } |
+ |
+ // Returns the full absolute OS path cooresponding to the given file in the |
+ // root source tree. |
+ base::FilePath GetFullPath(const SourceFile& file) const; |
+ base::FilePath GetFullPath(const SourceDir& dir) const; |
+ |
+ // Returns the absolute OS path inside the secondary source path. Will return |
+ // an empty FilePath if the secondary source path is empty. When loading a |
+ // buildfile, the GetFullPath should always be consulted first. |
+ base::FilePath GetFullPathSecondary(const SourceFile& file) const; |
+ base::FilePath GetFullPathSecondary(const SourceDir& dir) const; |
+ |
+ // This is the callback to execute when a target is marked resolved. If we |
+ // don't need to do anything, this will be null. When a target is resolved, |
+ // this callback should be posted to the scheduler pool so the work is |
+ // distributed properly. |
+ const TargetResolvedCallback& target_resolved_callback() const { |
+ return target_resolved_callback_; |
+ } |
+ void set_target_resolved_callback(const TargetResolvedCallback& cb) { |
+ target_resolved_callback_ = cb; |
+ } |
+ |
+ private: |
+ base::FilePath root_path_; |
+ base::FilePath secondary_source_path_; |
+ base::FilePath python_path_; |
+ |
+ SourceFile build_config_file_; |
+ SourceDir build_dir_; |
+ std::string build_to_source_dir_string_; |
+ |
+ TargetResolvedCallback target_resolved_callback_; |
+ |
+ // See getters above. |
+ mutable ItemTree item_tree_; |
+ mutable TargetManager target_manager_; |
+ mutable ToolchainManager toolchain_manager_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(BuildSettings); |
+}; |
+ |
+#endif // TOOLS_GN_BUILD_SETTINGS_H_ |