| Index: tools/gn/build_settings.h
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| diff --git a/tools/gn/build_settings.h b/tools/gn/build_settings.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..fe0426674be0da3a309e719e3f25a44e6185e634
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| --- /dev/null
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| +++ b/tools/gn/build_settings.h
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| @@ -0,0 +1,110 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef TOOLS_GN_BUILD_SETTINGS_H_
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| +#define TOOLS_GN_BUILD_SETTINGS_H_
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| +
|
| +#include "base/basictypes.h"
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| +#include "base/callback.h"
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| +#include "base/files/file_path.h"
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| +#include "tools/gn/item_tree.h"
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| +#include "tools/gn/scope.h"
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| +#include "tools/gn/source_dir.h"
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| +#include "tools/gn/source_file.h"
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| +#include "tools/gn/target_manager.h"
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| +#include "tools/gn/toolchain_manager.h"
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| +
|
| +// Settings for one build, which is one toplevel output directory. There
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| +// may be multiple Settings objects that refer to this, one for each toolchain.
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| +class BuildSettings {
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| + public:
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| + typedef base::Callback<void(const Target*)> TargetResolvedCallback;
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| +
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| + BuildSettings();
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| + ~BuildSettings();
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| +
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| + // Absolute path of the source root on the local system. Everything is
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| + // relative to this.
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| + const base::FilePath& root_path() const { return root_path_; }
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| + void set_root_path(const base::FilePath& r) { root_path_ = r; }
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| +
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| + // When nonempty, specifies a parallel directory higherarchy in which to
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| + // search for buildfiles if they're not found in the root higherarchy. This
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| + // allows us to keep buildfiles in a separate tree during development.
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| + const base::FilePath& secondary_source_path() const {
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| + return secondary_source_path_;
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| + }
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| + void SetSecondarySourcePath(const SourceDir& d);
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| +
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| + // Path of the python executable to run scripts with.
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| + base::FilePath python_path() const { return python_path_; }
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| + void set_python_path(const base::FilePath& p) { python_path_ = p; }
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| +
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| + const SourceFile& build_config_file() const { return build_config_file_; }
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| + void set_build_config_file(const SourceFile& f) { build_config_file_ = f; }
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| +
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| + // The build directory is the root of all output files. The default toolchain
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| + // files go into here, and non-default toolchains will have separate
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| + // toolchain-specific root directories inside this.
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| + const SourceDir& build_dir() const { return build_dir_; }
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| + void SetBuildDir(const SourceDir& dir);
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| +
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| + // The inverse of relative_build_dir, ending with a separator.
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| + // Example: relative_build_dir_ = "out/Debug/" this will be "../../"
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| + const std::string& build_to_source_dir_string() const {
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| + return build_to_source_dir_string_;
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| + }
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| +
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| + // These accessors do not return const objects since the resulting objects
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| + // are threadsafe. In this setting, we use constness primarily to ensure
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| + // that the Settings object is used in a threadsafe manner. Although this
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| + // violates the concept of logical constness, that's less important in our
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| + // application, and actually implementing this in a way that preserves
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| + // logical constness is cumbersome.
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| + ItemTree& item_tree() const { return item_tree_; }
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| + TargetManager& target_manager() const { return target_manager_; }
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| + ToolchainManager& toolchain_manager() const { return toolchain_manager_; }
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| +
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| + // Returns the full absolute OS path cooresponding to the given file in the
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| + // root source tree.
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| + base::FilePath GetFullPath(const SourceFile& file) const;
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| + base::FilePath GetFullPath(const SourceDir& dir) const;
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| +
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| + // Returns the absolute OS path inside the secondary source path. Will return
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| + // an empty FilePath if the secondary source path is empty. When loading a
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| + // buildfile, the GetFullPath should always be consulted first.
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| + base::FilePath GetFullPathSecondary(const SourceFile& file) const;
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| + base::FilePath GetFullPathSecondary(const SourceDir& dir) const;
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| +
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| + // This is the callback to execute when a target is marked resolved. If we
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| + // don't need to do anything, this will be null. When a target is resolved,
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| + // this callback should be posted to the scheduler pool so the work is
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| + // distributed properly.
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| + const TargetResolvedCallback& target_resolved_callback() const {
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| + return target_resolved_callback_;
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| + }
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| + void set_target_resolved_callback(const TargetResolvedCallback& cb) {
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| + target_resolved_callback_ = cb;
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| + }
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| +
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| + private:
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| + base::FilePath root_path_;
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| + base::FilePath secondary_source_path_;
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| + base::FilePath python_path_;
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| +
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| + SourceFile build_config_file_;
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| + SourceDir build_dir_;
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| + std::string build_to_source_dir_string_;
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| +
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| + TargetResolvedCallback target_resolved_callback_;
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| +
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| + // See getters above.
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| + mutable ItemTree item_tree_;
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| + mutable TargetManager target_manager_;
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| + mutable ToolchainManager toolchain_manager_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(BuildSettings);
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| +};
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| +
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| +#endif // TOOLS_GN_BUILD_SETTINGS_H_
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|
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