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Side by Side Diff: tools/gn/build_settings.h

Issue 21114002: Add initial prototype for the GN meta-buildsystem. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: add owners and readme Created 7 years, 4 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef TOOLS_GN_BUILD_SETTINGS_H_
6 #define TOOLS_GN_BUILD_SETTINGS_H_
7
8 #include "base/basictypes.h"
9 #include "base/callback.h"
10 #include "base/files/file_path.h"
11 #include "tools/gn/item_tree.h"
12 #include "tools/gn/scope.h"
13 #include "tools/gn/source_dir.h"
14 #include "tools/gn/source_file.h"
15 #include "tools/gn/target_manager.h"
16 #include "tools/gn/toolchain_manager.h"
17
18 // Settings for one build, which is one toplevel output directory. There
19 // may be multiple Settings objects that refer to this, one for each toolchain.
20 class BuildSettings {
21 public:
22 typedef base::Callback<void(const Target*)> TargetResolvedCallback;
23
24 BuildSettings();
25 ~BuildSettings();
26
27 // Absolute path of the source root on the local system. Everything is
28 // relative to this.
29 const base::FilePath& root_path() const { return root_path_; }
30 void set_root_path(const base::FilePath& r) { root_path_ = r; }
31
32 // When nonempty, specifies a parallel directory higherarchy in which to
33 // search for buildfiles if they're not found in the root higherarchy. This
34 // allows us to keep buildfiles in a separate tree during development.
35 const base::FilePath& secondary_source_path() const {
36 return secondary_source_path_;
37 }
38 void SetSecondarySourcePath(const SourceDir& d);
39
40 // Path of the python executable to run scripts with.
41 base::FilePath python_path() const { return python_path_; }
42 void set_python_path(const base::FilePath& p) { python_path_ = p; }
43
44 const SourceFile& build_config_file() const { return build_config_file_; }
45 void set_build_config_file(const SourceFile& f) { build_config_file_ = f; }
46
47 // The build directory is the root of all output files. The default toolchain
48 // files go into here, and non-default toolchains will have separate
49 // toolchain-specific root directories inside this.
50 const SourceDir& build_dir() const { return build_dir_; }
51 void SetBuildDir(const SourceDir& dir);
52
53 // The inverse of relative_build_dir, ending with a separator.
54 // Example: relative_build_dir_ = "out/Debug/" this will be "../../"
55 const std::string& build_to_source_dir_string() const {
56 return build_to_source_dir_string_;
57 }
58
59 // These accessors do not return const objects since the resulting objects
60 // are threadsafe. In this setting, we use constness primarily to ensure
61 // that the Settings object is used in a threadsafe manner. Although this
62 // violates the concept of logical constness, that's less important in our
63 // application, and actually implementing this in a way that preserves
64 // logical constness is cumbersome.
65 ItemTree& item_tree() const { return item_tree_; }
66 TargetManager& target_manager() const { return target_manager_; }
67 ToolchainManager& toolchain_manager() const { return toolchain_manager_; }
68
69 // Returns the full absolute OS path cooresponding to the given file in the
70 // root source tree.
71 base::FilePath GetFullPath(const SourceFile& file) const;
72 base::FilePath GetFullPath(const SourceDir& dir) const;
73
74 // Returns the absolute OS path inside the secondary source path. Will return
75 // an empty FilePath if the secondary source path is empty. When loading a
76 // buildfile, the GetFullPath should always be consulted first.
77 base::FilePath GetFullPathSecondary(const SourceFile& file) const;
78 base::FilePath GetFullPathSecondary(const SourceDir& dir) const;
79
80 // This is the callback to execute when a target is marked resolved. If we
81 // don't need to do anything, this will be null. When a target is resolved,
82 // this callback should be posted to the scheduler pool so the work is
83 // distributed properly.
84 const TargetResolvedCallback& target_resolved_callback() const {
85 return target_resolved_callback_;
86 }
87 void set_target_resolved_callback(const TargetResolvedCallback& cb) {
88 target_resolved_callback_ = cb;
89 }
90
91 private:
92 base::FilePath root_path_;
93 base::FilePath secondary_source_path_;
94 base::FilePath python_path_;
95
96 SourceFile build_config_file_;
97 SourceDir build_dir_;
98 std::string build_to_source_dir_string_;
99
100 TargetResolvedCallback target_resolved_callback_;
101
102 // See getters above.
103 mutable ItemTree item_tree_;
104 mutable TargetManager target_manager_;
105 mutable ToolchainManager toolchain_manager_;
106
107 DISALLOW_COPY_AND_ASSIGN(BuildSettings);
108 };
109
110 #endif // TOOLS_GN_BUILD_SETTINGS_H_
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